But the “win” always lies in Europe when Germany takes out russia eventually. Japan has a much harder time against all these small enemies surrounding them and also fighting both UK and US with their mass ressources.
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Combat - Germans
Non Combat Move - Germans
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Archangel to Smolensk
1 artillery moved from Smolensk to Bryansk
2 armour and 1 mech_infantry moved from Belarus to Bryansk
1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun, 1 bomber, 1 fighter and 7 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns, 1 armour, 17 artilleries, 15 infantry and 20 mech_infantrys moved from Rostov to Bryansk
2 artilleries moved from Volgograd to Tambov
1 artillery moved from Volgograd to Samara
1 armour moved from Volgograd to Bryansk
1 bomber moved from Volgograd to Bryansk
1 mech_infantry moved from Samara to Bryansk
1 armour moved from Nenetsia to Archangel
1 armour moved from Urals to Archangel
1 mech_infantry moved from Evenkiyskiy to Vologda
2 armour and 2 mech_infantrys moved from Turkmenistan to Novosibirsk
1 mech_infantry moved from Turkmenistan to Novosibirsk
2 bombers and 1 tactical_bomber moved from Turkmenistan to Bryansk
4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Bryansk
1 mech_infantry moved from Syria to Iraq
1 bomber moved from Southern Italy to Bryansk
1 bomber moved from Western Germany to Bryansk
1 artillery and 1 infantry moved from Holland Belgium to Western Germany
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
1 bomber moved from Novgorod to Bryansk
10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Volgograd
6 bombers placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 63 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs -
I was posting when my CPU crashed on me.
Will have to wait to cool down and repost it tomorrow since it is allready late. -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians
Battle in Samara
Russians attack with 21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber
Germans defend with 2 artilleries
Russians win, taking Samara from Germans with 21 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Samara to Russia
2 aaGuns moved from Russia to Samara
1 aaGun moved from Russia to Samara
1 mech_infantry moved from Alexandria to EgyptPlace Units - Russians
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 10 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs -
It is sad to see Stalin fleeing Moscow Kevin! :cry:
Those dirty capitalist swine let him do all the fighting and never came to his aid.
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@Private:
It is sad to see Stalin fleeing Moscow Kevin! :cry:
Those dirty capitalist swine let him do all the fighting and never came to his aid.
Are you trying to give me a hard time?? :?
We have our reasons!
Look at your doorstep, not a single G bmbr to aid you :cry::-D :-D :-D
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Manchuria to Amur
1 mech_infantry moved from Manchuria to Amur
1 bomber moved from India to Java
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Hunan
Japanese take Hunan from Chinese
1 armour and 1 mech_infantry moved from India to Yunnan
1 infantry moved from India to West India
Japanese take West India from UK_PacificCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 bomber and 1 infantry
ANZAC defend with 1 marine and 1 mech_infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for ANZAC: 1 marine and 1 mech_infantry
Battle in Amur
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Americans defend with 1 bomber
Japanese win, taking Amur from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomberNon Combat Move - Japanese
1 mech_infantry moved from Anhwe to Kiangsu
1 mech_infantry moved from Manchuria to Anhwe
1 fighter moved from Jehol to Kiangsu
3 fighters moved from India to Kiangsu
4 infantry moved from India to Burma
4 artilleries moved from India to Burma
3 fighters moved from Japan to Philippines
1 bomber moved from Kiangsu to Philippines
1 bomber moved from Java to Borneo
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Kansu to Suiyuyan
1 infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Szechwan to KweichowPlace Units - Japanese
3 infantry placed in Kiangsu
4 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs -
@aequitas:
Are you trying to give me a hard time?? :?
As if! I am as gentle as a little lamb! :wink:
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Mark, do something horrible to his fleet, please :-( :roll:
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Hehehe! :lol:
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PP just texted me to say he was dying to have a good spanking from Mark. hope he meant in this game!
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I am not sure he us up to it in the game! :-P
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… but he is in Real life? You two don’t meet
Up to play AandA do you? That is fine: you are both adults. -
He is on to us Mark!
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I Was going to say : that wasn’t hard! But I Won’t.
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
17 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to Midway
1 artillery, 2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to Midway
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
5 transports placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
4 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 factory_minor and 1 harbour placed in Alaska
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
24 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - British
British buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters and 2 tactical_bombers moved from Wake Island to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 12 carriers, 2 cruisers, 4 destroyers and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Western United States to 6 Sea Zone
17 fighters moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Hawaiian Islands to 6 Sea Zone
2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 33 Sea Zone to 6 Sea Zone
3 tactical_bombers moved from 33 Sea Zone to Midway
1 artillery, 2 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
1 artillery, 2 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Western United States to Midway
2 carriers moved from 10 Sea Zone to 26 Sea Zone
2 mech_infantrys moved from Central United States to Western United StatesPlace Units - Americans
5 transports placed in 10 Sea Zone
3 artilleries and 2 infantry placed in Western United States
Americans undo move 1.
4 transports placed in 10 Sea Zone
1 artillery placed in Western United States
1 factory_minor and 1 harbour placed in Alaska
Turning on Edit Mode
EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from Eastern United States: 2 infantry
EDIT: Adding units owned by Americans to 11 Sea Zone: 2 infantry
EDIT: Turning off Edit Mode
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsPurchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
24 infantry moved from Kiangsi to Kwangtung
Chinese take Kwangtung from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KwangtungTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalPurchase Units - British
British buy 3 infantry and 2 mech_infantrys; Remaining resources: 3 PUs;Combat Move - British
Non Combat Move - British
1 mech_infantry moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 infantry placed in Egypt
2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,6,2
British collect 20 PUs (7 lost to blockades); end with 23 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 airfield, 1 armour, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour, 2 fighters, 1 infantry and 3 mech_infantrys moved from Iraq to Trans-Jordan
1 mech_infantry moved from Northwest Persia to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
3 armour and 7 mech_infantrys moved from Eastern Persia to Iraq
2 aaGuns moved from Northwest Persia to Iraq
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Rostov
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-JordanPlace Units - Italians
1 airfield placed in Bryansk
1 tactical_bomber placed in Southern Italy
1 armour and 2 mech_infantrys placed in PersiaTurn Complete - Italians
Italians collect 26 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 marine and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry and 1 mech_infantry moved from New South Wales to 62 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 infantry and 1 mech_infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine and 1 transport
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
ANZAC win, taking 42 Sea Zone from Japanese with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Java
ANZAC attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC win, taking Java from Japanese with 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 6 Sea Zone
1 cruiser moved from 33 Sea Zone to 6 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 marine placed in New South Wales
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
ANZAC collect 13 PUs (1 lost to blockades); end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs





