@Entek italy up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans 
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
 1 submarine moved from 55 Sea Zone to 33 Sea Zone
 8 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 aaGun and 2 infantry
 Battle in 19 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 2 transports
 Americans win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - Americans 
 1 bomber moved from 19 Sea Zone to Amur
 4 carriers moved from 26 Sea Zone to 33 Sea Zone
 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Hawaiian Islands to 33 Sea Zone
 1 fighter moved from Hawaiian Islands to 33 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake IslandPlace Units - Americans 
 2 carriers and 1 destroyer placed in 101 Sea Zone
 2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 59 PUs total
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 23 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KiangsiTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs total
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Americans 
 Americans buy 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans 
 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
 1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 artillery, 2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
 1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
 1 artillery, 2 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
 1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 31 Sea Zone to 33 Sea Zone
 1 destroyer moved from 30 Sea Zone to 33 Sea Zone
 1 submarine moved from 55 Sea Zone to 33 Sea Zone
 8 carriers, 2 destroyers, 10 fighters and 2 tactical_bombers moved from 54 Sea Zone to 33 Sea Zone
 1 bomber moved from Queensland to 19 Sea ZoneCombat - Americans 
 Battle in Caroline Islands
 Americans attack with 1 artillery, 3 infantry and 2 mech_infantrys
 Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
 Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Americans: 1 infantry
 Casualties for Japanese: 1 aaGun and 2 infantry
 Battle in 19 Sea Zone
 Americans attack with 1 bomber
 Japanese defend with 2 transports
 Americans win with 1 bomber remaining. Battle score for attacker is 14
 Casualties for Japanese: 2 transportsNon Combat Move - Americans 
 1 bomber moved from 19 Sea Zone to Amur
 4 carriers moved from 26 Sea Zone to 33 Sea Zone
 5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 33 Sea Zone
 1 fighter moved from Hawaiian Islands to 33 Sea Zone
 1 fighter moved from Hawaiian Islands to 33 Sea Zone
 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
 2 fighters and 2 tactical_bombers moved from Western United States to 26 Sea Zone
 2 fighters and 2 tactical_bombers moved from 26 Sea Zone to Wake IslandPlace Units - Americans 
 2 carriers and 1 destroyer placed in 101 Sea Zone
 2 fighters and 2 tactical_bombers placed in Western United StatesTurn Complete - Americans 
 Americans collect 58 PUs; end with 59 PUs total
 Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
 Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
 Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
 Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUsPurchase Units - Chinese 
 Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
 Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese 
 23 infantry moved from Hunan to Kiangsi
 Chinese take Kiangsi from JapaneseCombat - Chinese Non Combat Move - Chinese Place Units - Chinese 
 1 infantry placed in KiangsiTurn Complete - Chinese 
 Chinese collect 2 PUs; end with 3 PUs totalPurchase Units - British 
 British buy 1 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British 
 Turning on Edit Mode
 EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
 EDIT: Removing units owned by Americans from 101 Sea Zone: 1 carrier
 EDIT: Adding units owned by Americans to 10 Sea Zone: 2 carriers
 EDIT: Turning off Edit Mode
 1 artillery and 11 mech_infantrys moved from West India to Eastern PersiaCombat - British 
 Battle in Eastern Persia
 British attack with 1 artillery and 11 mech_infantrys
 Germans defend with 2 armour and 2 mech_infantrys
 British win, taking Eastern Persia from Germans with 1 artillery and 8 mech_infantrys remaining. Battle score for attacker is 8
 Casualties for Germans: 2 armour and 2 mech_infantrys
 Casualties for British: 3 mech_infantrysNon Combat Move - British 
 3 mech_infantrys moved from Belgian Congo to Egypt
 1 mech_infantry moved from Union of South Africa to Belgian Congo
 2 bombers moved from Union of South Africa to Egypt
 2 battleships, 2 carriers, 3 cruisers, 2 destroyers, 1 fighter and 1 transport moved from 39 Sea Zone to 75 Sea Zone
 1 transport moved from 80 Sea Zone to 75 Sea ZonePlace Units - British 
 1 armour and 2 fighters placed in Egypt
 3 mech_infantrys placed in Union of South AfricaTurn Complete - British 
 Total Cost from Convoy Blockades: 8
 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,4,2
 British collect 20 PUs (8 lost to blockades); end with 20 PUs totalTurn Complete - UK_Pacific 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - Italians 
 Italians buy 2 infantry and 6 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Italians 
 1 armour moved from Yakut S.S.R. to Buryatia
 1 infantry moved from Persia to Eastern Persia
 2 mech_infantrys moved from Northwest Persia to Eastern Persia
 2 fighters moved from Northwest Persia to Eastern Persia
 2 mech_infantrys moved from Iraq to Eastern Persia
 2 armour moved from Iraq to Eastern Persia
 1 armour and 1 mech_infantry moved from Iraq to Eastern Persia
 1 mech_infantry moved from Iraq to Eastern Persia
 1 infantry moved from Iraq to Trans-Jordan
 Italians take Trans-Jordan from British
 1 mech_infantry moved from Iraq to Eastern Persia
 1 infantry moved from Rostov to Bryansk
 2 mech_infantrys moved from Ukraine to Bryansk
 1 infantry moved from Belarus to BryanskCombat - Italians 
 Battle in Buryatia
 Italians attack with 1 armour
 Russians defend with 1 infantry
 Russians win with no units remaining. Battle score for attacker is -3
 Casualties for Italians: 1 armour
 Casualties for Russians: 1 infantry
 Battle in Eastern Persia
 Italians attack with 3 armour, 2 fighters, 1 infantry and 7 mech_infantrys
 British defend with 1 artillery and 8 mech_infantrys
 Italians win, taking Eastern Persia from British with 3 armour, 2 fighters and 7 mech_infantrys remaining. Battle score for attacker is 33
 Casualties for British: 1 artillery and 8 mech_infantrys
 Casualties for Italians: 1 infantry
 Battle in Bryansk
 Italians attack with 2 infantry and 2 mech_infantrys
 Russians defend with 1 infantry
 Italians win, taking Bryansk from Russians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
 Casualties for Russians: 1 infantryNon Combat Move - Italians 
 2 fighters moved from Eastern Persia to Iraq
 2 aaGuns moved from Caucasus to Northwest Persia
 1 mech_infantry moved from Ukraine to Bryansk
 1 mech_infantry moved from Caucasus to Iraq
 1 mech_infantry moved from Rostov to Northwest Persia
 2 infantry moved from Cyprus to 99 Sea Zone
 2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
 2 infantry moved from 97 Sea Zone to Southern ItalyPlace Units - Italians 
 2 infantry placed in Southern Italy
 3 mech_infantrys placed in Persia
 3 mech_infantrys placed in UkraineTurn Complete - Italians 
 Italians collect 26 PUs; end with 29 PUs total
 Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs
 Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 40 PUs
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 Italy with an income of 40! Don’t think I have ever seen that before! Twice the UK’s! Good victory in E Persia Seb :-D 
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 Oh i didnt even realize… :-D My subs at UK finally struck hard… mucho gusto :mrgreen: 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - ANZAC 
 ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 marine and 1 mech_infantry moved from New South Wales to 62 Sea Zone
 1 marine, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
 1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC 
 Battle in Java
 ANZAC attack with 1 marine and 1 mech_infantry
 Japanese defend with 1 artillery
 ANZAC win, taking Java from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 destroyer moved from 39 Sea Zone to 75 Sea Zone
 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 9 Purchase Units - ANZAC 
 ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC 
 1 marine and 1 mech_infantry moved from New South Wales to 62 Sea Zone
 1 marine, 1 mech_infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
 1 marine and 1 mech_infantry moved from 42 Sea Zone to Java
 1 submarine moved from 42 Sea Zone to 39 Sea ZoneCombat - ANZAC 
 Battle in Java
 ANZAC attack with 1 marine and 1 mech_infantry
 Japanese defend with 1 artillery
 ANZAC win, taking Java from Japanese with 1 marine and 1 mech_infantry remaining. Battle score for attacker is 4
 Casualties for Japanese: 1 artilleryNon Combat Move - ANZAC 
 1 cruiser and 1 destroyer moved from 54 Sea Zone to 33 Sea Zone
 1 destroyer moved from 62 Sea Zone to 33 Sea Zone
 1 destroyer moved from 39 Sea Zone to 75 Sea Zone
 1 mech_infantry moved from Queensland to New South WalesPlace Units - ANZAC 
 1 infantry placed in New South Wales
 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC 
 ANZAC collect 14 PUs; end with 14 PUs total
 Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
 Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Move - French Non Combat Move - French 
 1 fighter moved from Gibraltar to Egypt
 1 cruiser and 1 destroyer moved from 39 Sea Zone to 75 Sea ZoneTurn Complete - French 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 10 Research Technology - Germans Purchase Units - Germans 
 Germans buy 6 bombers and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans Combat - Germans Non Combat Move - Germans 
 1 armour and 1 mech_infantry moved from Novgorod to Bryansk
 1 infantry moved from Novgorod to Archangel
 1 infantry moved from Archangel to Smolensk
 1 artillery moved from Smolensk to Bryansk
 2 armour and 1 mech_infantry moved from Belarus to Bryansk
 1 armour and 9 mech_infantrys moved from Eastern Poland to Bryansk
 1 aaGun, 1 bomber, 1 fighter and 7 mech_infantrys moved from Ukraine to Bryansk
 4 aaGuns, 1 armour, 17 artilleries, 15 infantry and 20 mech_infantrys moved from Rostov to Bryansk
 2 artilleries moved from Volgograd to Tambov
 1 artillery moved from Volgograd to Samara
 1 armour moved from Volgograd to Bryansk
 1 bomber moved from Volgograd to Bryansk
 1 mech_infantry moved from Samara to Bryansk
 1 armour moved from Nenetsia to Archangel
 1 armour moved from Urals to Archangel
 1 mech_infantry moved from Evenkiyskiy to Vologda
 2 armour and 2 mech_infantrys moved from Turkmenistan to Novosibirsk
 1 mech_infantry moved from Turkmenistan to Novosibirsk
 2 bombers and 1 tactical_bomber moved from Turkmenistan to Bryansk
 4 bombers, 2 fighters and 2 tactical_bombers moved from Iraq to Bryansk
 1 mech_infantry moved from Syria to Iraq
 1 bomber moved from Southern Italy to Bryansk
 1 bomber moved from Western Germany to Bryansk
 1 artillery and 1 infantry moved from Holland Belgium to Western Germany
 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Novgorod
 1 bomber moved from Novgorod to Bryansk
 10 mech_infantrys moved from Germany to Eastern PolandPlace Units - Germans 
 3 mech_infantrys placed in Volgograd
 6 bombers placed in Western GermanyTurn Complete - Germans 
 Germans collect 63 PUs; end with 63 PUs total
 Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
 Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUs
 Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 83 PUs
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 I was posting when my CPU crashed on me. 
 Will have to wait to cool down and repost it tomorrow since it is allready late.
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 10 Purchase Units - Russians 
 Russians buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians 
 21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber moved from Russia to SamaraCombat - Russians 
 Battle in Samara
 Russians attack with 21 artilleries, 2 fighters, 68 infantry and 1 tactical_bomber
 Germans defend with 2 artilleries
 Russians win, taking Samara from Germans with 21 artilleries, 2 fighters, 67 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
 Casualties for Germans: 2 artilleries
 Casualties for Russians: 1 infantryNon Combat Move - Russians 
 2 fighters and 1 tactical_bomber moved from Samara to Russia
 2 aaGuns moved from Russia to Samara
 1 aaGun moved from Russia to Samara
 1 mech_infantry moved from Alexandria to EgyptPlace Units - Russians 
 5 infantry placed in RussiaTurn Complete - Russians 
 Russians collect 10 PUs; end with 10 PUs total
 Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 12 PUs
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 It is sad to see Stalin fleeing Moscow Kevin! :cry: Those dirty capitalist swine let him do all the fighting and never came to his aid. 
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 @Private: It is sad to see Stalin fleeing Moscow Kevin! :cry: Those dirty capitalist swine let him do all the fighting and never came to his aid. Are you trying to give me a hard time?? :? We have our reasons! 
 Look at your doorstep, not a single G bmbr to aid you :cry::-D :-D :-D 
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 TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3 Game History Round: 10 Purchase Units - Japanese 
 Japanese buy 4 fighters, 3 infantry and 2 tactical_bombers; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese 
 1 artillery and 1 infantry moved from Manchuria to Amur
 1 mech_infantry moved from Manchuria to Amur
 1 bomber moved from India to Java
 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
 1 artillery and 1 infantry moved from 42 Sea Zone to Java
 1 submarine moved from 35 Sea Zone to 42 Sea Zone
 1 infantry moved from Yunnan to Hunan
 Japanese take Hunan from Chinese
 1 armour and 1 mech_infantry moved from India to Yunnan
 1 infantry moved from India to West India
 Japanese take West India from UK_PacificCombat - Japanese 
 Battle in 42 Sea Zone
 Japanese attack with 1 submarine and 1 transport
 ANZAC defend with 1 transport
 Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
 Casualties for ANZAC: 1 transport
 Battle in Java
 Japanese attack with 1 artillery, 1 bomber and 1 infantry
 ANZAC defend with 1 marine and 1 mech_infantry
 Japanese win, taking Java from ANZAC with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
 Casualties for ANZAC: 1 marine and 1 mech_infantry
 Battle in Amur
 Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
 Americans defend with 1 bomber
 Japanese win, taking Amur from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
 Casualties for Americans: 1 bomberNon Combat Move - Japanese 
 1 mech_infantry moved from Anhwe to Kiangsu
 1 mech_infantry moved from Manchuria to Anhwe
 1 fighter moved from Jehol to Kiangsu
 3 fighters moved from India to Kiangsu
 4 infantry moved from India to Burma
 4 artilleries moved from India to Burma
 3 fighters moved from Japan to Philippines
 1 bomber moved from Kiangsu to Philippines
 1 bomber moved from Java to Borneo
 1 artillery and 1 infantry moved from Japan to 6 Sea Zone
 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone
 1 artillery moved from 35 Sea Zone to Philippines
 1 infantry moved from 35 Sea Zone to Philippines
 1 submarine moved from 35 Sea Zone to 6 Sea Zone
 1 infantry moved from Suiyuyan to Kansu
 1 mech_infantry moved from Kansu to Suiyuyan
 1 infantry moved from Kweichow to Szechwan
 1 mech_infantry moved from Szechwan to KweichowPlace Units - Japanese 
 3 infantry placed in Kiangsu
 4 fighters and 2 tactical_bombers placed in JapanTurn Complete - Japanese 
 Total Cost from Convoy Blockades: 4
 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,5
 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 1,6
 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3
 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,5
 Japanese collect 66 PUs (4 lost to blockades); end with 66 PUs total
 Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
 Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
 Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
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 @aequitas: Are you trying to give me a hard time?? :? As if! I am as gentle as a little lamb! :wink: 
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 Mark, do something horrible to his fleet, please :-( :roll: 
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 Hehehe! :lol: 
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 PP just texted me to say he was dying to have a good spanking from Mark. hope he meant in this game! 
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 I am not sure he us up to it in the game! :-P 
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 … but he is in Real life? You two don’t meet 
 Up to play AandA do you? That is fine: you are both adults.





 
		 
		






