Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Americans
                Americans buy 1 carrier, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                3 fighters moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 fighter moved from United Kingdom to 113 Sea Zone
                1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                16 fighters and 8 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
                3 fighters moved from Hawaiian Islands to 25 Sea Zone

    Combat - Americans
                Battle in New Guinea
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer, 19 fighters and 8 tactical_bombers
                    Japanese defend with 1 destroyer
                    Americans win with 1 destroyer, 19 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 113 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Germans defend with 2 cruisers, 2 submarines and 2 transports
                    2 submarines owned by the Germans Submerged
                    Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 2 cruisers and 2 transports
                    Casualties for Americans: 2 fighters

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 artillery and 1 infantry moved from 112 Sea Zone to Norway
                1 destroyer moved from 98 Sea Zone to 92 Sea Zone
                1 fighter moved from Eastern United States to Morocco
                19 fighters and 8 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
                1 bomber moved from Hawaiian Islands to New South Wales
                4 infantry moved from Eastern United States to 101 Sea Zone
                4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                4 infantry moved from 91 Sea Zone to Morocco
                1 transport moved from 102 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 factory_minor and 1 harbour placed in Norway
                1 carrier and 1 transport placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 63 PUs; end with 63 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

    triplea_36475_Ame14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

    triplea_36475_Chi14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - British
                British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from Russia to Kazakhstan
                1 mech_infantry moved from Eastern Persia to Kazakhstan

    Combat - British
                Battle in Kazakhstan
                    British attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 mech_infantry
                    British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - British
                1 fighter moved from Kazakhstan to Persia
                3 fighters moved from Syria to Persia
                1 fighter moved from Persia to 80 Sea Zone
                1 fighter moved from Persia to 80 Sea Zone
                1 carrier moved from 81 Sea Zone to 80 Sea Zone
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 artillery moved from Eastern Persia to West India
                4 infantry moved from Eastern Persia to West India
                2 mech_infantrys moved from Syria to Persia
                1 artillery and 2 infantry moved from Iraq to Persia
                3 infantry moved from Trans-Jordan to Iraq
                1 aaGun moved from Trans-Jordan to Iraq
                4 mech_infantrys moved from Egypt to Iraq
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Eastern Persia
                2 artilleries moved from Persia to Eastern Persia
                4 infantry moved from Persia to Eastern Persia
                1 transport moved from 81 Sea Zone to 71 Sea Zone
                3 transports moved from 112 Sea Zone to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                5 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
                1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from United Kingdom to Morocco

    Place Units - British
                2 artilleries and 3 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in Iraq
                2 infantry placed in Union of South Africa
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Turn Complete - UK_Pacific

    triplea_36475_UK_14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 6 PUs;

    Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 12
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,6,5,4,1,4,3,5,3,2,5
                Italians collect 0 PUs (12 lost to blockades); end with 6 PUs total

    triplea_36475_Ita14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                2 infantry moved from 45 Sea Zone to Dutch New Guinea

    Combat - ANZAC
                Battle in Dutch New Guinea

    Non Combat Move - ANZAC
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs

    triplea_36475_ANZ14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 14

    Combat Move - French

    Non Combat Move - French
                1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone

    Turn Complete - French

    triplea_36475_Fre14.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 15

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 9 armour, 3 artilleries and 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                1 infantry moved from Rostov to Tambov
                1 infantry moved from Bryansk to Smolensk
                1 infantry moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 fighter moved from Bryansk to Smolensk
                1 fighter and 1 tactical_bomber moved from Bryansk to Tambov
                1 mech_infantry moved from Rostov to Samara
                      Germans take Samara from Russians

    Combat - Germans
                Battle in Tambov
                    Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Germans attack with 2 fighters and 2 infantry
                    Russians defend with 2 infantry
                    Germans win, taking Smolensk from Russians with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                6 armour moved from Rostov to Volgograd
                2 mech_infantrys moved from Rostov to Volgograd
                1 mech_infantry moved from Caucasus to Volgograd
                1 tactical_bomber moved from Tambov to Volgograd
                1 fighter moved from Tambov to Volgograd
                2 fighters moved from Smolensk to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                7 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                10 mech_infantrys moved from Germany to Eastern Poland
                1 artillery moved from France to Western Germany
                1 infantry moved from France to Western Germany
                2 mech_infantrys moved from Finland to Novgorod
                1 aaGun moved from Finland to Karelia

    Place Units - Germans
                1 infantry placed in Western Germany
                3 armour placed in Volgograd
                3 artilleries placed in Ukraine
                2 armour placed in Germany
                3 armour placed in Novgorod
                1 armour placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,4
                Germans collect 58 PUs (3 lost to blockades); end with 60 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 3 armour
                EDIT: Adding units owned by Germans to Germany: 3 armour
                EDIT: Turning off Edit Mode

    triplea_36475_Ger15.tsvg


  • Can we concede on this one? I’m getting a bit bored and I think Adam’s won. I think if we are to continue I need to edit my last go as rushed it through and haven’t built enough in Europe.


  • Of course it is up to you guys. Although if I may point out that income is pretty even at the moment ……


  • Income shmincome :-D

    I just can’t see how Japan are going to beat you in the Pacific and I stand no chance in Europe.

    I’ll happily keep playing if it suits you guys, but I find Germany and Italy by far the dullest powers to play. So 1 dimensional….

    Cred

  • 2024 '22 '19 '17 '15

    Yes we can concede

  • 2024 '22 '19 '17 '15

    What do you mean with onedimensional?

    If you mean: “they cannot compete with allies at navel warfare” then you are right.  :wink:


  • Build ten mechs + and a bomber per turn, head east, try and capture Moscow. Do anything else and you’re fecked.

    Tedious.

    Thanks for putting me out my misery though….

    What’s next?


  • Oh well! It is a pleasure to win. I just need to convince myself that I did!

    Leo says that if we want a fourth player we might involve Aequitas et Veritas. Nothing wrong with having five in our team when Leo returns.

    I am playing AetV in the League and in another team game. He is a pleasure to play with.

    What do you guys want to do next?


  • How about 1942 for a change? The map will seem awfully small….


  • Fine with me. Anything you guys want ….

    Let me know if you want me to get AetV involved.


  • Fine by me Adam…


  • Okay. Let’s wait to hear from Seb ….

    A thought - we could try a different Triple A map like The Ancient World or Napoleon?

  • 2024 '22 '19 '17 '15

    ok lets ask him.

    i tend to prefer games and game mods which feature tanks… so napoleon would not be my first choice… ;)


  • I will ask Kevin then Seb.

    Which triple A game that does feature tanks would you like to play then?

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