@Private-Panic that is fair ; thanks .
I will text you , when it is your go and start the clock!
We all hope you have a wonderful time .
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Combat - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,3,3,5,1,1,2,2,6,3,3,4
Italians collect 0 PUs (12 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 5 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
2 infantry moved from South Australia to 61 Sea Zone
2 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to JavaCombat - ANZAC
Battle in JavaNon Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 45 Sea Zone
1 destroyer moved from 62 Sea Zone to 46 Sea Zone
2 infantry moved from Queensland to South Australia
3 aaGuns, 1 armour, 3 artilleries, 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Queensland to New South WalesPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayTurn Complete - French
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Is Adolf hiding in his bunker?
Am away for the weekend around midday, but may get a chance to check again later.
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Mark - Leo is asking if we can please remove him from the Marti dice rolls so that his ability to find and read his work e-mails with two bad eyes is not compromised by all these filling up his inbox.
Perhaps you can do that as you load the post to take your German turn?
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 artillery moved from United Kingdom to 110 Sea Zone
1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to NorwayTurn Complete - French
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@Private:
Mark - Leo is asking if we can please remove him from the Marti dice rolls so that his ability to find and read his work e-mails with two bad eyes is not compromised by all these filling up his inbox.
Perhaps you can do that as you load the post to take your German turn?
I removed Leos email and repostetd Fre13. Take that latest save please.
Since Mark wont heed my advice, I must resort to what I can do to help him… e.g. by not allowing ANY distractions from making his German move… :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber and 13 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from Finland to Norway
1 artillery moved from Finland to Norway
1 transport moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
2 artilleries and 2 infantry moved from 113 Sea Zone to Norway
6 bombers and 3 fighters moved from Western Germany to Norway
1 infantry moved from Bryansk to Rostov
1 infantry moved from Bryansk to Tambov
Germans take Tambov from Russians
1 infantry moved from Bryansk to Smolensk
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
1 fighter moved from Bryansk to Smolensk
1 fighter moved from Bryansk to Rostov
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Volgograd
1 fighter and 1 tactical_bomber moved from Bryansk to VolgogradCombat - Germans
Battle in Norway
Germans attack with 3 artilleries, 6 bombers, 3 fighters and 5 infantry
British defend with 1 aaGun, 1 artillery, 3 fighters, 3 infantry and 1 mech_infantry; French defend with 1 artillery and 1 infantry; Americans defend with 2 aaGuns and 4 infantry
Americans win with 2 fighters remaining. Battle score for attacker is -68
Casualties for Germans: 3 artilleries, 6 bombers, 3 fighters and 5 infantry
Casualties for British: 1 aaGun, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for French: 1 artillery and 1 infantry
Casualties for Americans: 2 aaGuns and 4 infantry
Battle in Volgograd
Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 mech_infantrys moved from Novgorod to Finland
6 mech_infantrys moved from Eastern Poland to Bryansk
1 fighter moved from Rostov to Bryansk
1 fighter moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 fighter moved from Smolensk to Bryansk
7 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Holland Belgium to Western Germany
1 infantry moved from Normandy Bordeaux to France
1 infantry moved from France to Western GermanyPlace Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 3 artilleries
EDIT: Adding units owned by Germans to Bryansk: 3 artilleries
EDIT: Removing units owned by Germans from Caucasus: 6 armour and 2 mech_infantrys
EDIT: Adding units owned by Germans to Rostov: 6 armour and 2 mech_infantrys
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Novgorod
3 artilleries placed in Ukraine
1 bomber placed in Western Germany
10 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,1
Germans collect 56 PUs (5 lost to blockades); end with 56 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
Hooray! :-D
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@Private:
Hooray! :-D
What exactly are you celebrating?
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I expected to lose in Norway and have to do the same thing again in order to wipe out the Luftwaffe. It seems I was lucky enough to achieve that in just the one turn.
Cannot see the map until I get home but hopefully Norway is safe enough to allow me to commit to it.
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Yes I think it will be safe Adam.
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Thanks for the help Mark!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Russians
Russians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Tambov
1 infantry moved from Samara to Vologda
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 fighter moved from Russia to Tambov
1 bomber moved from Russia to Smolensk
2 artilleries moved from Samara to Vologda
7 infantry moved from Samara to Vologda
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Volgograd
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 mech_infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 artilleries and 8 infantry
Germans defend with 1 mech_infantry
Russians win, taking Vologda from Germans with 2 artilleries and 7 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 aaGun moved from Samara to Vologda
1 aaGun moved from Samara to Russia
1 fighter moved from Volgograd to Russia
1 tactical_bomber moved from Volgograd to Russia
2 fighters moved from Tambov to Russia
1 bomber moved from Smolensk to Russia
1 fighter moved from Smolensk to RussiaPlace Units - Russians
2 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Suiyuyan to Yunnan
2 aaGuns and 4 mech_infantrys moved from Kweichow to Shensi
1 aaGun and 1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun and 2 mech_infantrys moved from Burma to India
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 5 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Sikang to Kazakhstan
Japanese take Kazakhstan from Russians
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to Java
1 destroyer moved from 39 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to 25 Sea ZoneCombat - Japanese
Battle in 46 Sea Zone
Japanese attack with 1 bomber, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 carrier moved from 39 Sea Zone to 42 Sea Zone
1 transport moved from 39 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Suiyuyan to Yunnan
2 aaGuns and 4 mech_infantrys moved from Kweichow to Shensi
1 aaGun and 1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kiangsu to Kweichow
1 aaGun and 2 mech_infantrys moved from Burma to India
3 mech_infantrys moved from French Indo China to Yunnan
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 33 Sea Zone
1 bomber moved from 46 Sea Zone to Caroline Islands
2 fighters and 2 tactical_bombers moved from 46 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier and 1 destroyer placed in 6 Sea Zone
3 infantry placed in India
1 armour and 2 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 72 PUs; end with 72 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Szechwan: 1 aaGun and 1 artillery
EDIT: Adding units owned by Japanese to Shensi: 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Shensi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
16 fighters and 8 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea ZoneCombat - Americans
Battle in New Guinea
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 19 fighters and 8 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 19 fighters and 8 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 5 fighters and 1 tactical_bomber
Germans defend with 2 cruisers, 2 submarines and 2 transports
2 submarines owned by the Germans Submerged
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 2 cruisers and 2 transports
Casualties for Americans: 2 fightersNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
1 destroyer moved from 98 Sea Zone to 92 Sea Zone
1 fighter moved from Eastern United States to Morocco
19 fighters and 8 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
2 carriers and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Hawaiian Islands to New South Wales
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 102 Sea Zone to 101 Sea ZonePlace Units - Americans
1 factory_minor and 1 harbour placed in Norway
1 carrier and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Western United States
1 fighter and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 63 PUs; end with 63 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - British
British buy 4 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Russia to Kazakhstan
1 mech_infantry moved from Eastern Persia to KazakhstanCombat - British
Battle in Kazakhstan
British attack with 1 fighter and 1 mech_infantry
Japanese defend with 1 mech_infantry
British win, taking Kazakhstan from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter moved from Kazakhstan to Persia
3 fighters moved from Syria to Persia
1 fighter moved from Persia to 80 Sea Zone
1 fighter moved from Persia to 80 Sea Zone
1 carrier moved from 81 Sea Zone to 80 Sea Zone
2 destroyers moved from 81 Sea Zone to 80 Sea Zone
1 artillery moved from Eastern Persia to West India
4 infantry moved from Eastern Persia to West India
2 mech_infantrys moved from Syria to Persia
1 artillery and 2 infantry moved from Iraq to Persia
3 infantry moved from Trans-Jordan to Iraq
1 aaGun moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries moved from Persia to Eastern Persia
4 infantry moved from Persia to Eastern Persia
1 transport moved from 81 Sea Zone to 71 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 5 infantry moved from 112 Sea Zone to Norway
1 fighter moved from United Kingdom to MoroccoPlace Units - British
2 artilleries and 3 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
2 infantry placed in Union of South Africa
2 infantry placed in EgyptTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 6 PUs;Combat Move - Italians
Turn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,2,6,5,4,1,4,3,5,3,2,5
Italians collect 0 PUs (12 lost to blockades); end with 6 PUs total





