Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 1 carrier, 3 destroyers, 1 factory_minor, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

    Combat Move - Japanese
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Suiyuyan
                1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Kweichow to Sikang
                      Japanese take Sikang from Chinese
                1 bomber moved from Kweichow to Suiyuyan
                1 bomber moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 tactical_bomber moved from Kweichow to Suiyuyan
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                5 fighters moved from 6 Sea Zone to 16 Sea Zone
                5 fighters moved from 6 Sea Zone to 17 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
                2 tactical_bombers moved from 6 Sea Zone to 17 Sea Zone

    Combat - Japanese
                Battle in 17 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win, taking 17 Sea Zone from Americans with 1 destroyer, 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Suiyuyan
                    Japanese attack with 1 bomber, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 5 fighters and 2 tactical_bombers
                    Americans defend with 1 destroyer
                    Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 destroyer
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Tsinghai from Chinese with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                1 bomber and 1 tactical_bomber moved from Tsinghai to Shensi
                1 bomber and 1 tactical_bomber moved from Suiyuyan to Shensi
                2 mech_infantrys moved from Kiangsu to Kweichow
                2 carriers moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from 17 Sea Zone to 6 Sea Zone
                5 fighters and 2 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 transport moved from 6 Sea Zone to 5 Sea Zone
                1 armour moved from Siberia to 5 Sea Zone
                1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from 6 Sea Zone to Korea
                1 artillery moved from Ceylon to 39 Sea Zone
                1 infantry moved from Ceylon to 39 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to French Indo China
                1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter moved from India to Shensi
                1 cruiser moved from 35 Sea Zone to 6 Sea Zone
                1 battleship moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 armour and 2 mech_infantrys moved from Burma to Kweichow
                3 infantry moved from India to West India
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Place Units - Japanese
                3 infantry placed in India
                1 factory_minor placed in West India
                2 mech_infantrys placed in French Indo China
                1 carrier, 2 destroyers and 1 fighter placed in 6 Sea Zone
                1 destroyer placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from India: 1 fighter
                EDIT: Removing units owned by Japanese from India: 1 fighter
                EDIT: Removing units owned by Japanese from Shensi: 1 fighter
                EDIT: Adding units owned by Japanese to Kweichow: 3 fighters
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    triplea_36475_Jap11.tsvg

  • 2024 '22 '19 '17 '15

    I’d like to forfeit.

    Is really useless now.


  • That’s a shame Seb. I really enjoyed Russia’s last turn! :-D

    What about you Leo?


  • Leo?! Surely you are not going to let the rookies beat the old dogs in a variant that heavily favours the side of the old dogs? :wink:

  • 2024 '22 '19 '17 '15

    You clearly did though…

  • 2024 '22 '19 '17 '15

    I wanted to give a balance statement for this mod…

    But i just checked the Russian moves and Leo started making unnecessarily dangerous moves at his first turn already and traded his good units for German inf.
    I don’t know what to say to say… I am just aghast by the choices made…  :?

    Leo you are much better than that! I know it, I’ve seen it! Whats wrong?


  • Perhaps he was enjoying himself?

    As we are together for the next game Leo, feel free to enjoy yourself as much as you wish!

    Always a pleasure to fight by your side - win or lose! :-)


  • What a Gentleman! Thank you .
    Can someone decide what we are doing and nations, please?
    Off to school now. My birthday weekend too (as well as a bloody busy week).


  • As always I am happy to play any variant.

    But am aware that this and the previous one will offer more hours of fun than the single game of each played thus far, so perhaps we should focus on those?

  • 2024 '22 '19 '17 '15

    1941 again?

    This time i will go for fun for my partner and me, by initiating 30% battles only!  :evil:

    We will laugh so hard!!


  • So will we!!! :-D

    1941 is fine with me. You and Mark as ? Leaving Leo and I the other side.


  • So I think we are playing this variant again?

    As Leo has been R twice in a row and I have been G both times, I suggest we roll a forum die.

    Odds - Leo is G and I am J
    Evens - Leo is UK/US and I am R

    How does that sound for everyone?


  • Clever .


  • Sounds reasonable….

  • 2024 '22 '19 '17 '15

    to (kind of) quote a great movie:
    “When you have to roll the dice…roll. Don’t talk!”  :mrgreen:


  • Up yours Seb!

    @Private:

    Odds - Leo is G and I am J
    Evens - Leo is UK/US and I am R

    DiceRolling 1d6:
    (2)


  • Okay then - Leo is UK/US and China. I am R, Anzac and France. Is that okay for you Leo?

    If Seb and Mark could decide who is G & Italy and who J and then G can start the game.


  • Fin, thank you. And thank you fro sprting it out.

  • 2024 '22 '19 '17 '15

    Which side would you prefer mark?


  • Well I was just Japan so maybe I should be the Nazis….

    Cred

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