@Elrood reposted .
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 carrier, 3 destroyers, 2 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
7 fighters and 3 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Hopei to Suiyuyan
2 bombers moved from Hopei to Suiyuyan
9 mech_infantrys moved from Hopei to Shensi
3 infantry moved from Hopei to Shensi
2 mech_infantrys moved from Anhwe to Shensi
1 armour moved from Burma to India
4 mech_infantrys moved from Burma to India
3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys moved from India to West India
1 destroyer moved from 43 Sea Zone to 55 Sea Zone
5 fighters and 3 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone
1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 infantry moved from Szechwan to Shensi
1 mech_infantry moved from Yunnan to Shensi
1 mech_infantry moved from Kweichow to ShensiCombat - Japanese
Battle in 16 Sea Zone
Japanese attack with 1 destroyer, 7 fighters and 3 tactical_bombers
Americans defend with 1 submarine
Japanese win with 1 destroyer, 7 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Suiyuyan
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in West India
Japanese attack with 3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys
British defend with 1 infantry
Japanese win, taking West India from UK_Pacific with 3 armour, 6 artilleries, 4 infantry and 21 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 5 fighters and 3 tactical_bombers
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Ceylon
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 bomber
Japanese win, taking Ceylon from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Battle in Shensi
Japanese attack with 4 infantry and 13 mech_infantrys
Chinese defend with 1 infantry; Russians defend with 1 aaGun
Japanese win, taking Shensi from Chinese with 4 infantry and 13 mech_infantrys remaining. Battle score for attacker is 8
Casualties for Chinese: 1 infantry
Casualties for Russians: 1 aaGunNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 aaGun moved from Hopei to Shensi
1 aaGun moved from Hopei to Shensi
1 aaGun moved from Hopei to Kweichow
1 aaGun moved from Hopei to Kweichow
2 bombers moved from Suiyuyan to Kweichow
1 fighter moved from Yunnan to India
1 armour and 2 mech_infantrys moved from French Indo China to Burma
2 fighters moved from Yunnan to India
2 tactical_bombers moved from Yunnan to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
7 fighters and 3 tactical_bombers moved from 16 Sea Zone to 6 Sea Zone
5 fighters and 3 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 battleship, 5 carriers, 1 cruiser, 1 destroyer and 1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
4 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 transport moved from 42 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
3 infantry placed in India
2 fighters placed in 6 Sea Zone
1 carrier and 3 destroyers placed in 6 Sea Zone
2 mech_infantrys placed in Kiangsu
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 70 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 destroyer moved from 31 Sea Zone to 16 Sea Zone
1 destroyer moved from 31 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from 31 Sea Zone to 17 Sea ZoneCombat - Americans
Battle in 17 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 4 tactical_bombers
Japanese defend with 1 destroyer
Americans win, taking 17 Sea Zone from Japanese with 1 destroyer, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer, 3 fighters and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans win with 1 destroyer, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 55 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Queensland: 1 fighter
EDIT: Turning off Edit Mode
3 fighters and 3 tactical_bombers moved from 16 Sea Zone to 31 Sea Zone
4 fighters and 4 tactical_bombers moved from 17 Sea Zone to 31 Sea Zone
1 carrier, 3 destroyers and 2 fighters moved from 10 Sea Zone to 31 Sea Zone
1 destroyer moved from 28 Sea Zone to 26 Sea Zone
1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 armour and 2 infantry moved from Iraq to Persia
3 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Egypt to Iraq
2 aaGuns and 4 infantry moved from Tobruk to Alexandria
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 fighters moved from Iraq to Northwest Persia
1 armour moved from Persia to Northwest Persia
3 transports moved from 72 Sea Zone to 70 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
2 tactical_bombers placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to Kansu
1 infantry moved from Tsinghai to SikangPlace Units - Chinese
1 infantry placed in Kansu
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Sikang: 1 infantry
EDIT: Adding units owned by Chinese to Kansu: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
1 aaGun, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Eastern Persia to Turkmenistan
4 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Caucasus to Northwest PersiaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - British
British buy 1 carrier, 1 destroyer, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
2 fighters moved from Trans-Jordan to Caucasus
1 fighter and 1 tactical_bomber moved from Persia to CaucasusCombat - British
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
British win, taking Caucasus from Italians with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Caucasus to Persia
2 infantry moved from Iraq to Northwest Persia
1 aaGun, 4 infantry and 2 mech_infantrys moved from Iraq to Persia
1 infantry moved from Eastern Persia to Turkmenistan
4 aaGuns, 1 artillery and 13 infantry moved from Eastern Persia to Persia
3 infantry and 1 mech_infantry moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Egypt to Iraq
3 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Algeria to Tunisia
3 mech_infantrys moved from Belgian Congo to Egypt
3 mech_infantrys moved from Union of South Africa to Belgian Congo
2 fighters moved from Caucasus to Northwest PersiaPlace Units - British
1 carrier and 1 destroyer placed in 110 Sea Zone
3 infantry placed in Egypt
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 34 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from Iraq: 2 bombers
EDIT: Adding units owned by Americans to Russia: 2 bombers
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to Russia: 1 fighter
EDIT: Turning off Edit Mode -
What happened to the destroyer vs fighter battle off Australia? I can see you manually reinstated it just wondering how it dropped off the readout?
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Yes. I made the combat move but totally forgot to move against the 2 DDs at Japan.
So after rolling combat against the southern DD I redid the turn it, just left the southern DD battle out (as it was rolled already before) and simply edited them out after combat.
Is no harm done, as both battled dont influence each other. right?
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Agreed - was more curious then anything else.
Shame the northern destroyers couldn’t repeat the southern one’s success….
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Well… the situation for Allies is so dire…
if we want to have ANY chance now, we need some lucky battles… And I am not even sure that this is enough
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Do I hear sobbing?
You can lose this one, Seb. It is Axis favoured, after all.Hope you are having a good day at work, Cred.
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@wittmann:
You can lose this one, Seb. It is Axis favoured, after all.
And Cred told me there is a forum thread saying that this variant utterly favours the allies!?
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@Private:
@wittmann:
You can lose this one, Seb. It is Axis favoured, after all.
And Cred told me there is a forum thread saying that this variant utterly favours the allies!?
Yes this is what puzzles me most.
So I chose to tell we need some good dice as opposed to blatantly saying that Leos Russian Strategy fucked us up! :evil:
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Russian strategy? :roll:
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@Private:
Russian strategy? :roll:
I couldnt be THIS blatant after all. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
2 armour, 1 artillery and 2 mech_infantrys moved from Kazakhstan to Novosibirsk
1 fighter moved from Volgograd to NovosibirskCombat - Italians
Battle in Novosibirsk
Italians attack with 2 armour, 1 artillery, 1 fighter and 2 mech_infantrys
Russians defend with 1 mech_infantry
Italians win, taking Novosibirsk from Russians with 2 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Italians: 1 artilleryNon Combat Move - Italians
1 fighter moved from Novosibirsk to Volgograd
1 mech_infantry moved from Western Ukraine to Bryansk
1 mech_infantry moved from Greater Southern Germany to Eastern Poland
1 mech_infantry moved from Southern Italy to Greater Southern GermanyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,4,5,5,3,6,4,3
Italians collect 11 PUs (6 lost to blockades); end with 13 PUs total -
Plus am not sure re R’s taking of the ME. Sure it gives some valuable ipcs to R. But it costs the allies factories and production down there for the whole game. We identified this as an allied weakness immediately Leo Staliniski took those territories.
What is your view Seb?
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Is a good point.
It would help Russia more if they had a better stance, but they lost territories left and right so quickly, that now that iraq/persian territories dont do much good.
But UK has 2 ICs in Egypt and SA already. And i don’t feel I have much leftover production to spit out more units there, as I must man SZ110 / London as well.
So its not that bad after all.
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Interesting…. Thanks Seb.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - ANZAC
1 mech_infantry moved from Northwest Persia to Rostov
Russians take Rostov from Italians
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 infantry moved from Northern Territory to Queensland
1 mech_infantry moved from Queensland to New South WalesCombat - ANZAC
Non Combat Move - ANZAC
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Eastern Persia: 1 aaGun
EDIT: Adding units owned by ANZAC to Persia: 1 aaGun
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 13 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 harbour and 2 infantry
Queensland : 3 aaGuns, 1 airfield, 1 armour, 2 fighters, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
New Zealand : 1 airfield, 1 factory_minor and 1 harbour
New South Wales : 1 aaGun, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Western Australia : 1 airfield
New Guinea : 1 artillery
New Hebrides : 1 flag
Dutch New Guinea : 1 flag
57 Sea Zone : 1 submarine
62 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 transports
French Central Africa : 1 flag
Rostov : 1 mech_infantry
Persia : 1 aaGunProduction/PUs Summary :
Germans : 58 / 78
Russians : 19 / 19
Japanese : 69 / 81
Americans : 55 / 76
Chinese : 4 / 6
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 15 / 13
ANZAC : 11 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.8
Game History
Round: 10
Combat Move - French
1 mech_infantry moved from Northwest Persia to Kazakhstan
Russians take Kazakhstan from Italians
1 infantry moved from Northwest Persia to CaucasusCombat - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Kazakhstan : 1 mech_infantry
United Kingdom : 1 artillery and 2 infantry
Caucasus : 1 infantry
Northwest Persia : 1 fighterProduction/PUs Summary :
Germans : 58 / 78
Russians : 20 / 19
Japanese : 69 / 81
Americans : 55 / 76
Chinese : 4 / 6
British : 34 / 40
UK_Pacific : 0 / 0
Italians : 14 / 13
ANZAC : 11 / 18
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0