@captainwalker Hisa can go
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians repair damage of 12x factory_major; Remaining resources: 7 PUs;
Russians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Russia to Vologda
Russians take Vologda from Germans
1 infantry moved from Yenisey to Evenkiyskiy
1 armour moved from Vologda to Russia
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry and 1 mech_infantry
Russians win, taking Tambov from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 14 PUs; end with 14 PUs totalTerritory Summary for Russians :
Evenkiyskiy : 1 infantry
Amur : 1 infantry
Russia : 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Tambov : 2 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 14 / 14
Japanese : 73 / 84
Americans : 58 / 80
Chinese : 2 / 2
Germans : 65 / 81
British : 40 / 41
UK_Pacific : 0 / 0
Italians : 10 / 2
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 4 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 3 artilleries, 3 destroyers, 1 harbour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 armour, 8 artilleries, 6 infantry and 16 mech_infantrys moved from Persia to Iraq
3 fighters and 4 tactical_bombers moved from Eastern Persia to Iraq
1 artillery and 3 mech_infantrys moved from Shensi to Suiyuyan
1 mech_infantry moved from Tsinghai to Shensi
1 mech_infantry moved from Shensi to Suiyuyan
1 artillery moved from Tsinghai to Kansu
Japanese take Kansu from Chinese
1 bomber moved from Japan to Suiyuyan
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 submarine
Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Suiyuyan
Japanese attack with 1 artillery, 1 bomber and 4 mech_infantrys
Chinese defend with 4 infantry
Chinese win with 1 infantry remaining. Battle score for attacker is -23
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 artillery, 1 bomber and 4 mech_infantrys
Battle in Iraq
Japanese attack with 3 armour, 8 artilleries, 3 fighters, 6 infantry, 16 mech_infantrys and 4 tactical_bombers
British defend with 2 aaGuns, 3 artilleries, 1 factory_minor, 2 fighters, 13 infantry and 12 mech_infantrys; Americans defend with 1 fighter
Japanese win, taking Iraq from British with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is -39
Casualties for British: 2 aaGuns, 3 artilleries, 2 fighters, 13 infantry and 12 mech_infantrys
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 armour, 8 artilleries, 3 fighters, 6 infantry, 16 mech_infantrys and 2 tactical_bombersNon Combat Move - Japanese
2 tactical_bombers moved from Iraq to Persia
2 artilleries and 1 infantry moved from Eastern Persia to Persia
3 armour moved from India to Eastern Persia
3 mech_infantrys moved from Burma to West India
1 mech_infantry moved from Manchuria to Chahar
1 mech_infantry moved from Korea to Manchuria
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Burma
1 battleship and 1 carrier moved from 35 Sea Zone to 36 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
1 bomber moved from Japan to Midway
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 tactical_bomber moved from Japan to Midway
1 tactical_bomber moved from Japan to Midway
1 fighter moved from Japan to Philippines
1 bomber moved from Philippines to Midway
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Manchuria to Korea
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
2 destroyers moved from 6 Sea Zone to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 harbour placed in Midway
2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 artillery and 1 infantry placed in Malaya
1 destroyer placed in 37 Sea Zone
1 destroyer and 1 transport placed in 36 Sea Zone
1 infantry placed in French Indo China
1 destroyer placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 77 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 82 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 87 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
Bloody hell Seb! What on earth are you up to!!! :x
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What do you mean?!?! :-o
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 aaGuns, 1 destroyer, 2 fighters and 14 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Greece to Bulgaria
1 artillery moved from Greece to Bulgaria
1 fighter moved from Cyprus to Albania
1 artillery moved from Greece to Albania
1 artillery moved from Greece to AlbaniaCombat - Americans
Battle in Bulgaria
Americans attack with 1 artillery and 1 infantry
Germans defend with 2 mech_infantrys
Germans win with 2 mech_infantrys remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Albania
Americans attack with 2 artilleries and 1 fighter
Germans defend with 1 mech_infantry
Americans win, taking Albania from Italians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 artilleryNon Combat Move - Americans
1 fighter moved from Albania to Greece
1 fighter moved from Greece to Russia
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 destroyer moved from 89 Sea Zone to 101 Sea Zone
8 fighters and 3 tactical_bombers moved from Hawaiian Islands to 21 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
1 battleship, 6 carriers, 1 cruiser, 4 destroyers, 2 infantry, 2 submarines and 2 transports moved from 54 Sea Zone to 21 Sea ZonePlace Units - Americans
2 aaGuns, 2 fighters and 6 infantry placed in Western United States
1 destroyer placed in 101 Sea Zone
3 infantry placed in Greece
3 infantry placed in Turkey
2 infantry placed in Spain
Turning on Edit Mode
EDIT: Removing units owned by Americans from 97 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 97 Sea Zone: 5 submarines
EDIT: Removing units owned by Americans from 92 Sea Zone: 3 submarines
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
Can you guys stop fannying around waiting for 100% odds and just win it already. Otherwise I will resign……
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Can you guys stop fannying around waiting for 100% odds and just win it already. Otherwise I will resign……
Can’t we enjoy it for a bit longer before we run your noses in it?😈
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Persia and China went well below expected average.
Hawaii was too secure… I couldn’t take it.
Might change next turn! :evil:
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
No China, so will do that for Mark. If he wants to change it he can edit when doing UK.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 2 infantry and 11 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Germans
7 mech_infantrys moved from Yugoslavia to Albania
1 mech_infantry moved from Bulgaria to Albania
1 mech_infantry moved from Bulgaria to Albania
1 fighter moved from Southern Italy to Albania
1 artillery moved from Urals to Timguska
Germans take Timguska from Russians
5 armour, 9 artilleries, 5 bombers, 3 fighters, 9 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 mech_infantrys moved from Volgograd to Russia
2 mech_infantrys moved from Rostov to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 fighter moved from Western Germany to AlbaniaCombat - Germans
Battle in Albania
Germans attack with 2 fighters and 9 mech_infantrys
Americans defend with 1 artillery
Germans win, taking Albania from Americans with 2 fighters and 9 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Russia
Germans attack with 8 armour, 9 artilleries, 9 bombers, 3 fighters, 14 mech_infantrys and 4 tactical_bombers
British defend with 2 fighters and 2 tactical_bombers; Russians defend with 3 aaGuns, 1 airfield, 1 armour, 6 artilleries, 1 factory_major, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber; Americans defend with 3 fighters
Germans captures 14PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 9 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 117
Casualties for Germans: 2 armour, 9 artilleries and 14 mech_infantrys
Casualties for British: 2 fighters and 2 tactical_bombers
Casualties for Russians: 3 aaGuns, 1 armour, 6 artilleries, 2 fighters, 23 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
4 bombers moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Novgorod
1 fighter moved from Albania to Western Germany
1 fighter moved from Albania to Southern Italy
2 fighters and 3 tactical_bombers moved from Russia to Bryansk
2 mech_infantrys moved from Novgorod to Vologda
1 mech_infantry moved from Novgorod to BryanskPlace Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 2 infantry placed in France
2 bombers placed in Western Germany
5 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 2 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 2 mech_infantrys
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 destroyer and 1 submarine
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 125 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,4,6,4,5,2,5,3,3,4,4,2,6,6
Germans collect 67 PUs (2 lost to blockades); end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
Congratulations and total bollocks again.
Enjoy your victory -
new game? pls check the attached file
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The main differences I can see are:
- Lots more units
- DEI are all UK or Anzac’s
- France, French Africa & Syria are G’s
- FIO is J’s
- Changes in fleet positioning, such as J fleet off Midway
No change to NOs, rules or unit rostas?
Always happy to give anything a go and this might be a laugh.
But I would personally like to play allies in the 1942 variant first. I started our last game believing the axis Europe starting situation was unwinnable!
Perhaps we simply swap sides - Seb and I as allies.
Then a couple of games of this new variant, where I partner with Mark, as each side?
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I am not fxxxing losing as the side that should have lost and have you rub our bloody noses in it, like you are the better pair. Especially now that you know how to play the other side.
Would be a bit shit fir us. -
@wittmann:
I am not fxxxing losing as the side that should have lost and have you rub our bloody noses in it, like you are the better pair. Especially now that you know how to play the other side.
Would be a bit ���� fir us.Can’t do it unless everyone is up for it Leo.
The thought wasn’t to rub noses in anything, but to gain a fuller understanding of the variant before moving on. For example my snap judgement on the European axis was presumably wrong and I would like to find out.
But, as I say, we can only play what everyone wants. So to reiterate my previous posting - I am happy to give anything a go.
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Happy to do whatever. On my lunch so will have a quick look at the map now…
M
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Looks completely nuts. Particularly enjoying the damaged battleships littered around.
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The goal of this mod was to give a more balanced 1940 experience. With some added historical forces
(burning BB is the famous Bismarck) and Rommel finally has his tanks in Africa.