Global 1940 Wittman and Private Panic vs Credulous and Elrood

  • 25 24 22 19 17 15

    So… Resume or Axis win? I think Leo has now little to play with in this Game… right?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Cred has not seen the map. He needs to and will want yo play his turn.

  • 25 24 22 19 17 15

    In our last BM game together when Leo defended Germany bravely… I urged Cred to attack the Neutrals … since we had pretty much won… and taking Spain would have made things faster… but he was too scared to do so…

    soo… the attack now kinda suprised me…  :lol:

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    He told me. Thought you would be surprised.

  • 25 24 23 22 21 20 19 18 17 16

    So was it witt’s or Cred’s idea to do it this time?

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    To defend Bryansk my idea. Cred’s to attack those Spics.

  • 25 24 22 19 17 15

    Damn! I wonder if Leo is even capable of refereing to a group of people without using ethnical slurs!!  :-o

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Never, Krauthead.

  • 25 24 23 22 21 20 19 18 17 16

    So will attacking Spain prove to have been advantageous do you think?

  • 25 24 22 19 17 15

    Bringing in neutrals is a dangerous move… sure it opens up europe, but it also strengthens axis with new troops

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    It looks like a race to grab some income, before you capture Moscow.


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Iraq to Turkey
                5 mech_infantrys moved from Persia to Turkey
                3 armour moved from Persia to Turkey
                1 fighter moved from Persia to Turkey
                2 tactical_bombers moved from Persia to Turkey
                1 armour moved from West India to Eastern Persia
                1 armour moved from Eastern Persia to Afghanistan
                1 infantry moved from West India to Afghanistan
                1 infantry moved from West India to Afghanistan
                1 artillery moved from West India to Afghanistan
                1 mech_infantry moved from Quebec to 106 Sea Zone
                1 infantry moved from Quebec to 106 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
                1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
                1 infantry moved from Brazil to Venezuela
                1 fighter moved from French Guiana to Venezuela
                2 infantry moved from Brazil to Venezuela
                1 armour moved from Brazil to Venezuela
                1 transport moved from 86 Sea Zone to 89 Sea Zone
                1 fighter moved from French Guiana to Venezuela

    Combat - British
                Battle in Venezuela
                    British attack with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
                    Neutral_True defend with 2 infantry
                    British win, taking Venezuela from Neutral_True with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Afghanistan
                    British attack with 1 armour, 1 artillery and 2 infantry
                    Neutral_True defend with 4 infantry
                    1 artillery owned by the British, 1 armour owned by the British and 1 infantry owned by the British retreated to Eastern Persia
                    Neutral_True win with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Neutral_True: 2 infantry
                Battle in Turkey
                    British attack with 3 armour, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
                    Neutral_True defend with 8 infantry
                    British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 5 mech_infantrys
                    Casualties for Neutral_True: 8 infantry

    Non Combat Move - British
                1 mech_infantry moved from West India to Persia
                2 aaGuns moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from West India to Eastern Persia
                4 mech_infantrys moved from Egypt to Iraq
                2 mech_infantrys moved from Belgian Congo to Egypt
                2 tactical_bombers moved from Turkey to Persia
                1 fighter moved from Turkey to Persia
                1 fighter moved from 26 Sea Zone to Central America
                2 fighters moved from Venezuela to Brazil

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                1 armour and 2 mech_infantrys placed in Egypt
                3 mech_infantrys placed in Persia

    Turn Complete - British
                British collect 40 PUs; end with 40 PUs total

    Turn Complete - UK_Pacific

    triplea_36475_UK_5.tsvg

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    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Italians
                1 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Belarus to Smolensk
                1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Belarus to Bessarabia

    Combat - Italians
                Battle in Smolensk
                    Italians attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Italians win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Bessarabia
                    Italians attack with 1 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry
                    Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 tactical_bomber moved from Smolensk to Bryansk
                3 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
                1 fighter moved from Bessarabia to Bryansk
                1 fighter moved from Southern Italy to Bryansk
                1 transport moved from 95 Sea Zone to 99 Sea Zone
                2 infantry moved from Cyprus to 99 Sea Zone
                2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Southern Italy
                1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
                1 artillery and 2 infantry moved from Bulgaria to Yugoslavia

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 8 PUs; end with 11 PUs total

    triplea_36475_Ita5.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 3 infantry moved from 42 Sea Zone to Java
                1 infantry moved from Queensland to New South Wales
                1 cruiser moved from 54 Sea Zone to 62 Sea Zone

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 2 infantry
                    ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 infantry moved from Iraq to Northwest Persia
                1 infantry moved from Iraq to Northwest Persia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Java : 1 flag, 1 artillery and 2 infantry
        42 Sea Zone : 2 transports
        62 Sea Zone : 1 flag, 1 cruiser and 1 transport
        Northwest Persia : 2 infantry

    Production/PUs Summary :

    Russians : 28 / 36
        Japanese : 61 / 81
        Americans : 54 / 74
        Chinese : 3 / 3
        Germans : 58 / 68
        British : 40 / 40
        UK_Pacific : 2 / 0
        Italians : 8 / 11
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_36475_ANZ5.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Archangel to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Amur

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

    Territory Summary for Russians :

    Amur : 1 infantry
        Buryatia : 1 infantry
        Rostov : 1 infantry
        Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
        Tambov : 1 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Vologda : 1 infantry
        Volgograd : 1 factory_minor and 1 infantry
        Smolensk : 1 infantry
        Northwest Persia : 1 flag

    Production/PUs Summary :

    Russians : 28 / 28
        Japanese : 61 / 81
        Americans : 54 / 74
        Chinese : 3 / 3
        Germans : 58 / 68
        British : 40 / 40
        UK_Pacific : 2 / 0
        Italians : 8 / 11
        ANZAC : 14 / 17
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    triplea_36475_Rus6.tsvg

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 12 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                1 infantry moved from Archangel to Smolensk

    Combat - Russians

    Non Combat Move - Russians
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Tambov
                1 infantry moved from Sakha to Buryatia
                1 infantry moved from Sakha to Amur

    Place Units - Russians
                1 infantry placed in Ukraine
                1 infantry placed in Volgograd
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total
                Turning on Edit Mode
                EDIT: Adding units owned by ANZAC to Turkey: 2 infantry
                EDIT: Removing units owned by ANZAC from Northwest Persia: 2 infantry
                EDIT: Turning off Edit Mode

    triplea_36475_Rus6.tsvg

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    uSE THE SECOND FILE, PLEASE KIDS.

  • 25 24 22 19 17 15

    TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 4 artilleries, 1 destroyer, 1 factory_minor, 1 infantry, 6 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 tactical_bomber moved from Japan to 8 Sea Zone
                1 artillery and 1 infantry moved from Shensi to Tsinghai
                1 mech_infantry moved from Szechwan to Sikang
                      Japanese take Sikang from Chinese
                1 fighter and 1 tactical_bomber moved from Szechwan to Tsinghai
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                3 fighters and 1 tactical_bomber moved from 37 Sea Zone to Java
                1 bomber moved from Malaya to 42 Sea Zone
                1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 infantry moved from India to 39 Sea Zone
                1 infantry moved from 39 Sea Zone to Ceylon
                3 armour, 2 artilleries and 8 infantry moved from India to West India

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 bomber and 1 transport
                    ANZAC defend with 2 transports
                    Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 8 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    Americans defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Ceylon
                Battle in Java
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 2 infantry
                    Japanese win, taking Ceylon from UK_Pacific, taking Java from ANZAC with 1 artillery, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in West India
                    Japanese attack with 3 armour, 2 artilleries and 8 infantry
                    British defend with 1 infantry
                    Japanese win, taking West India from UK_Pacific with 3 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Tsinghai
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                    Japanese win, taking Tsinghai from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Chinese: 1 fighter
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Japanese
                3 mech_infantrys moved from Kiangsu to Kweichow
                2 mech_infantrys moved from Kweichow to Burma
                1 mech_infantry moved from India to Afghanistan
                      Japanese take Afghanistan from Neutral_True
                3 mech_infantrys moved from Burma to West India
                1 fighter and 2 tactical_bombers moved from Burma to India
                3 mech_infantrys moved from Malaya to Burma
                1 bomber moved from 42 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Tsinghai to Szechwan
                1 carrier moved from 37 Sea Zone to 42 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 42 Sea Zone
                1 battleship moved from 37 Sea Zone to 42 Sea Zone
                1 tactical_bomber moved from 8 Sea Zone to 6 Sea Zone
                1 fighter moved from Philippines to Caroline Islands
                1 carrier moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 battleship and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer and 2 fighters moved from 35 Sea Zone to 6 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya

    Place Units - Japanese
                1 artillery, 1 infantry and 1 tactical_bomber placed in Japan
                1 factory_minor placed in French Indo China
                3 mech_infantrys placed in Kiangsu
                3 mech_infantrys placed in Malaya
                3 artilleries placed in India
                1 destroyer and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 69 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs

    triplea_36475_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour moved from Spain to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Germans
                1 armour moved from Normandy Bordeaux to Spain
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans

    Combat - Americans

    Non Combat Move - Americans
                1 fighter moved from 92 Sea Zone to Turkey
                1 fighter moved from 92 Sea Zone to Turkey
                1 fighter moved from 92 Sea Zone to Turkey
                5 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 transport moved from 91 Sea Zone to 92 Sea Zone
                4 artilleries and 6 infantry moved from Central United States to 101 Sea Zone
                4 artilleries, 6 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                4 artilleries and 6 infantry moved from 91 Sea Zone to Spain
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 artillery moved from Portugal to Spain
                1 infantry moved from Portugal to Spain
                1 fighter moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from Gibraltar to Spain
                1 infantry moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                1 infantry moved from Spain to Gibraltar
                1 armour moved from Spain to Gibraltar
                1 carrier moved from 10 Sea Zone to 26 Sea Zone
                1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 9 Sea Zone to 26 Sea Zone
                1 fighter moved from Queensland to 26 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                1 transport placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in Western United States
                1 artillery and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 59 PUs; end with 59 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    triplea_36475_Ame6.tsvg


  • TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Suiyuyan
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                11 infantry moved from Kansu to Tsinghai

    Combat - Chinese
                Battle in Suiyuyan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Tsinghai
                    Chinese attack with 11 infantry
                    Japanese defend with 1 artillery
                    Chinese win, taking Tsinghai from Japanese with 11 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    triplea_36475_Chi6.tsvg

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