@Private-Panic small NCM edit. Please take the latest post
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Germans
Germans buy 1 artillery, 2 bombers, 1 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Germans
6 armour, 5 artilleries, 6 infantry and 1 mech_infantry moved from Belarus to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 tactical_bombers moved from Novgorod to Bryansk
3 bombers moved from Novgorod to Bryansk
3 fighters moved from Novgorod to Bryansk
1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 destroyer moved from 113 Sea Zone to 125 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 artillery and 2 infantry moved from Novgorod to ArchangelCombat - Germans
Battle in 125 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Russians defend with 1 submarine
Germans win, taking 125 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Bryansk
Germans attack with 6 armour, 5 artilleries, 3 bombers, 3 fighters, 6 infantry, 6 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 10 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys
Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 56
Casualties for Germans: 3 artilleries, 6 infantry and 6 mech_infantrys
Casualties for Russians: 2 aaGuns, 10 artilleries, 1 fighter, 10 infantry and 5 mech_infantrys
Battle in Archangel
Germans attack with 1 artillery and 2 infantry
Russians defend with 2 infantry
1 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Novgorod
Russians win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 7 infantry
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 1 artillery and 7 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantryNon Combat Move - Germans
3 bombers moved from Bryansk to Western Germany
2 tactical_bombers moved from Bryansk to Novgorod
3 fighters moved from Bryansk to Novgorod
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Belarus to Bryansk
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from Finland to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
2 infantry moved from Finland to Vyborg
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
2 fighters and 1 tactical_bomber moved from 125 Sea Zone to Western Germany
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Western Germany to Poland
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 transport moved from 95 Sea Zone to 97 Sea ZonePlace Units - Germans
1 artillery placed in France
2 bombers placed in Western Germany
1 infantry placed in France
3 mech_infantrys placed in Novgorod
5 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
Hooray! :-D
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My mistake, obviously.
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It was a difficult decision Leo given your counter attack opportunity from Moscow. But I was lucky and the likely strafe turned into conquest, as hoped. None of your AA hit.
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Very annoying after my failed Leningrad attack, to get another reverse.
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So… Resume or Axis win? I think Leo has now little to play with in this Game… right?
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Cred has not seen the map. He needs to and will want yo play his turn.
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In our last BM game together when Leo defended Germany bravely… I urged Cred to attack the Neutrals … since we had pretty much won… and taking Spain would have made things faster… but he was too scared to do so…
soo… the attack now kinda suprised me… :lol:
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He told me. Thought you would be surprised.
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So was it witt’s or Cred’s idea to do it this time?
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To defend Bryansk my idea. Cred’s to attack those Spics.
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Damn! I wonder if Leo is even capable of refereing to a group of people without using ethnical slurs!! :-o
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Never, Krauthead.
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So will attacking Spain prove to have been advantageous do you think?
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Bringing in neutrals is a dangerous move… sure it opens up europe, but it also strengthens axis with new troops
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It looks like a race to grab some income, before you capture Moscow.
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
3 mech_infantrys moved from Iraq to Turkey
5 mech_infantrys moved from Persia to Turkey
3 armour moved from Persia to Turkey
1 fighter moved from Persia to Turkey
2 tactical_bombers moved from Persia to Turkey
1 armour moved from West India to Eastern Persia
1 armour moved from Eastern Persia to Afghanistan
1 infantry moved from West India to Afghanistan
1 infantry moved from West India to Afghanistan
1 artillery moved from West India to Afghanistan
1 mech_infantry moved from Quebec to 106 Sea Zone
1 infantry moved from Quebec to 106 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 89 Sea Zone
1 infantry and 1 mech_infantry moved from 89 Sea Zone to Venezuela
1 infantry moved from Brazil to Venezuela
1 fighter moved from French Guiana to Venezuela
2 infantry moved from Brazil to Venezuela
1 armour moved from Brazil to Venezuela
1 transport moved from 86 Sea Zone to 89 Sea Zone
1 fighter moved from French Guiana to VenezuelaCombat - British
Battle in Venezuela
British attack with 1 armour, 2 fighters, 4 infantry and 1 mech_infantry
Neutral_True defend with 2 infantry
British win, taking Venezuela from Neutral_True with 1 armour, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Afghanistan
British attack with 1 armour, 1 artillery and 2 infantry
Neutral_True defend with 4 infantry
1 artillery owned by the British, 1 armour owned by the British and 1 infantry owned by the British retreated to Eastern Persia
Neutral_True win with 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_True: 2 infantry
Battle in Turkey
British attack with 3 armour, 1 fighter, 8 mech_infantrys and 2 tactical_bombers
Neutral_True defend with 8 infantry
British win, taking Turkey from Neutral_True with 3 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 5 mech_infantrys
Casualties for Neutral_True: 8 infantryNon Combat Move - British
1 mech_infantry moved from West India to Persia
2 aaGuns moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to Eastern Persia
4 mech_infantrys moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
2 tactical_bombers moved from Turkey to Persia
1 fighter moved from Turkey to Persia
1 fighter moved from 26 Sea Zone to Central America
2 fighters moved from Venezuela to BrazilPlace Units - British
1 artillery and 2 infantry placed in Union of South Africa
1 armour and 2 mech_infantrys placed in Egypt
3 mech_infantrys placed in PersiaTurn Complete - British
British collect 40 PUs; end with 40 PUs totalTurn Complete - UK_Pacific
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TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 3 PUs;Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaCombat Move - Italians
1 infantry moved from Belarus to Smolensk
1 tactical_bomber moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Slovakia Hungary to Bessarabia
1 fighter moved from Belarus to BessarabiaCombat - Italians
Battle in Smolensk
Italians attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Battle in Bessarabia
Italians attack with 1 armour, 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Bessarabia from Russians with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 tactical_bomber moved from Smolensk to Bryansk
3 armour, 1 artillery and 1 mech_infantry moved from Belarus to Bryansk
1 fighter moved from Bessarabia to Bryansk
1 fighter moved from Southern Italy to Bryansk
1 transport moved from 95 Sea Zone to 99 Sea Zone
2 infantry moved from Cyprus to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Southern Italy
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 2 infantry moved from Bulgaria to YugoslaviaPlace Units - Italians
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 8 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
1 infantry moved from Queensland to New South Wales
1 cruiser moved from 54 Sea Zone to 62 Sea ZoneCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 infantry
ANZAC win, taking Java from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Iraq to Northwest PersiaPlace Units - ANZAC
1 artillery and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 2 fighters, 1 harbour and 5 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 artillery and 2 infantry
42 Sea Zone : 2 transports
62 Sea Zone : 1 flag, 1 cruiser and 1 transport
Northwest Persia : 2 infantryProduction/PUs Summary :
Russians : 28 / 36
Japanese : 61 / 81
Americans : 54 / 74
Chinese : 3 / 3
Germans : 58 / 68
British : 40 / 40
UK_Pacific : 2 / 0
Italians : 8 / 11
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0 -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 12 infantry; Remaining resources: 0 PUs;Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarCombat Move - Russians
1 infantry moved from Archangel to SmolenskCombat - Russians
Non Combat Move - Russians
1 infantry moved from Archangel to Vologda
1 infantry moved from Ukraine to Rostov
1 infantry moved from Russia to Tambov
1 infantry moved from Sakha to Buryatia
1 infantry moved from Sakha to AmurPlace Units - Russians
1 infantry placed in Ukraine
1 infantry placed in Volgograd
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs totalTerritory Summary for Russians :
Amur : 1 infantry
Buryatia : 1 infantry
Rostov : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 2 fighters, 17 infantry, 2 mech_infantrys and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 1 factory_minor and 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
Northwest Persia : 1 flagProduction/PUs Summary :
Russians : 28 / 28
Japanese : 61 / 81
Americans : 54 / 74
Chinese : 3 / 3
Germans : 58 / 68
British : 40 / 40
UK_Pacific : 2 / 0
Italians : 8 / 11
ANZAC : 14 / 17
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0