2d6: 5, 2
Global 1940 Wittman and Private Panic vs Credulous and Elrood
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 23
Combat Move - Russians
1 infantry moved from Caucasus to Kazakhstan
1 infantry moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Caucasus to Kazakhstan
1 fighter and 1 tactical_bomber moved from Caucasus to RostovCombat - Russians
Battle in Rostov
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Kazakhstan from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Caucasus
1 fighter and 1 tactical_bomber moved from Kazakhstan to CaucasusTurn Complete - Russians
-
W E S U R R E N D E R ! !
Don’t drop any nukes please!
-
What a dull end… i had no major battle… only took blows and traded land for time… :cry:
-
Japan was irrelevant (i.e. merely surviving) and Leo believed he was going nowhere with Germany.
If there was some way Japan could have been relevant in the situation we now find ourselves Seb I would love to hear it.
Of course the trick is not to get yourself into that situation! Still have in mind the J1 DoW being okay if J then takes India thought and someone has now done that against me so will be ready with that for a future game.
-
Well I enjoyed it. First win…
Adam’s words back in May inspired me to try really, really hard…
http://www.axisandallies.org/forums/index.php?topic=37945.0
:-D
@Private:
Where is the best spot to launch strategic bombing runs as the allies?
For Japan it would have to be Iwo Jima, Okinawa or the mainland.
Bombers taking off from Guam and Wake Island (each with an AB) can also land in the above territories.
Anyone care to share thoughts or experiences buying 4 strategic bombers on turn 1. Assume no J1 DOW.
Never done it and find it hard to imagine I ever will. The USA’s starting ipcs can buy 1 AC, 2 figs and 2 DDs, for example. Four bombers attacking such a fleet would have a 14% chance of success.
The bombers advantage is movement. That is unlikely to be advantageous until US2 or US3, as others have pointed out. Even then the US’s primary need is often to add defence (ACs & figs) and blocking (DDs) power to its fleets, so that they can be safely forward deployed as a threat.
I look forward to playing against an opponent who proves me wrong!
What’s going on now then? Seen the IM’s (from today can use Whats App again as phone credit reset).
-
I am trying to convince the others to http://www.boardgaming-online.com
Thats a site dedicated to “through the ages” online.
I just dont know how to teach leo and adam the rules… they are more complex than A&A i say… although the online engine prevents game errors or unallowee moves.
You have an idea how to break em in? :roll:
-
Bear in mind Seb that I’ve never played it either! Its long been on my purchase list along with Twilight Struggle, but never got round to it. Hopefully this birthday/Christmas. When I do get it Adam and I can learn it in our monthly sessions (although is it any good two player?).
I’ve just got a £50 reward at work, but I’m going to contribute that towards Star Wars Rebellion which looks incredible, and is also very highly rated on BGG.
I think it would be a shame if we stopped playing Global 1940 but is Leo too busy nowadays? Maybe if we adopted a slower pace without the relentless pressure to take a go as soon as it was your turn might help?
Cred
-
I think it would be a shame if we stopped playing Global 1940 but is Leo too busy nowadays? Maybe if we adopted a slower pace without the relentless pressure to take a go as soon as it was your turn might help?
That is probably true. I have asked Leo whether it is the case.
-
We dont need to stop. But a new game would be nice for a change…
PP and Cred… may be go to boardgaming online http://www.boardgaming-online.com
And create an Account. I guess it would be easiest if I teach you and then either of you has a call with the big man and guides him through?!Just to get thinks started.
Seb
-
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 127 Sea Zone to 125 Sea Zone
1 artillery moved from Rostov to Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 fighter moved from Russia to Ukraine
1 infantry moved from Rostov to Ukraine
1 artillery moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
1 fighter moved from Novgorod to Western Ukraine
1 artillery moved from Novgorod to Baltic States
2 infantry moved from Novgorod to Baltic States
1 fighter moved from Urals to Belarus
3 armour moved from Urals to Smolensk
2 infantry moved from Bryansk to Belarus
1 infantry moved from Novgorod to Belarus
1 armour moved from Archangel to Belarus
1 infantry moved from Novgorod to Baltic States
1 artillery moved from Russia to Smolensk
4 infantry moved from Russia to Smolensk
1 armour moved from Russia to Smolensk
1 mech_infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Belarus
1 mech_infantry moved from Volgograd to Ukraine
1 armour moved from Russia to Smolensk
1 infantry moved from Archangel to BelarusCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 3 infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 1 armour, 1 artillery, 1 fighter and 3 infantry
Casualties for Russians: 1 artillery, 4 infantry and 1 mech_infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 5 armour, 1 artillery, 4 infantry and 1 mech_infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking Smolensk from Germans with 5 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Russians attack with 1 armour, 1 fighter and 5 infantry
Germans defend with 1 armour and 3 infantry
Russians win, taking Belarus from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour and 3 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
1 fighter moved from Belarus to Novgorod
2 infantry moved from Archangel to Novgorod
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
1 fighter moved from Western Ukraine to Russia
1 fighter moved from Ukraine to Novgorod
1 infantry moved from Novosibirsk to Vologda
1 aaGun moved from Russia to Smolensk
1 tactical_bomber moved from Ukraine to Novgorod
1 infantry moved from Kazakhstan to Caucasus
1 aaGun moved from Volgograd to Rostov
1 armour moved from Volgograd to Rostov
1 infantry moved from Siberia to Sakha
1 infantry moved from Siberia to Sakha
1 infantry moved from Yakut S.S.R. to Yenisey
2 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Evenkiyskiy to Timguska
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Caucasus to RostovPlace Units - Russians
3 infantry placed in Novgorod
1 artillery and 2 infantry placed in Volgograd
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs -
Looks very different!
Seb - which of us is G&I and which J?
-
We dont need to stop. But a new game would be nice for a change…
PP and Cred… may be go to boardgaming online http://www.boardgaming-online.com
And create an Account. I guess it would be easiest if I teach you and then either of you has a call with the big man and guides him through?!Just to get thinks started.
Seb
Happy to give it a go Seb. I have come down with a cold though and my head feels like mush, so can I hold off for a few days - by which time I may actually take it in!
-
I forgot to move one of the German Subs out of SZ107 to SZ103.
Japan, please do.Have you played Germany yet, PP? Seb has played both.
-
I don’t think I have, so perhaps it is me as G&I then. But I think J is up next in this variant? So need to wait for Seb which means he can say whether he is happy with that.
-
Seb and happy in the same sentence? You kidding!
You can be Germany and go to the Ball, Cinderella. We don’t mind. -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 107 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 103 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 artillery and 1 infantry moved from Shantung to Anhwe
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 infantry moved from Kiangsi to Hunan
Japanese take Hunan from Chinese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter moved from French Indo China to Yunnan
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 destroyer and 1 submarine moved from 47 Sea Zone to 49 Sea Zone
1 cruiser moved from 47 Sea Zone to 49 Sea Zone
1 fighter moved from 42 Sea Zone to 49 Sea Zone
1 fighter moved from 33 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 bomber moved from Japan to Anhwe
1 bomber moved from Anhwe to Kweichow
1 cruiser moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 42 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 3 infantry
Chinese defend with 2 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Anhwe
Japanese attack with 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Anhwe from Chinese with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 2 infantry
Casualties for Japanese: 1 infantry
Battle in 49 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 2 fighters and 2 submarines
Americans defend with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 cruiser and 1 fighter remaining. Battle score for attacker is 17
Casualties for Americans: 1 battleship, 1 cruiser, 1 destroyer and 1 transport
Casualties for Japanese: 1 destroyer, 1 fighter and 2 submarines
Battle in 62 Sea Zone
Japanese attack with 1 cruiser and 1 fighter
ANZAC defend with 1 destroyer and 1 transport
Japanese win, taking 62 Sea Zone from Neutral with 1 cruiser and 1 fighter remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transportNon Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 61 Sea Zone
1 carrier moved from 42 Sea Zone to 61 Sea Zone
1 battleship moved from 42 Sea Zone to 61 Sea Zone
1 fighter moved from 49 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Formosa to 33 Sea Zone
1 infantry moved from Korea to Manchuria
1 artillery and 1 infantry moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery and 2 infantry moved from French Indo China to Yunnan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kwangsi
1 tactical_bomber moved from Japan to 33 Sea Zone
1 fighter moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Yunnan to KwangsiPlace Units - Japanese
1 factory_minor placed in Kiangsu
1 destroyer and 1 transport placed in 6 Sea Zone
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 53 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 101 Sea Zone to 103 Sea Zone
1 fighter moved from Eastern United States to 103 Sea Zone
1 bomber moved from Eastern United States to 103 Sea Zone
1 submarine moved from 26 Sea Zone to 49 Sea Zone
1 fighter and 1 tactical_bomber moved from Solomon Islands to 49 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from Hawaiian Islands to 16 Sea Zone
1 bomber moved from Western United States to 16 Sea Zone
1 fighter moved from 26 Sea Zone to 49 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 1 bomber, 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 103 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 49 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 cruiser
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 cruiserNon Combat Move - Americans
1 tactical_bomber moved from 49 Sea Zone to Hawaiian Islands
1 fighter moved from 49 Sea Zone to Hawaiian Islands
1 bomber moved from 16 Sea Zone to Midway
1 fighter moved from 16 Sea Zone to Midway
1 bomber and 1 fighter moved from 103 Sea Zone to Gibraltar
2 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 16 Sea Zone to 26 Sea Zone
1 fighter moved from 49 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 fighter moved from Western United States to Midway
1 tactical_bomber moved from Western United States to Midway
1 transport moved from 10 Sea Zone to 89 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea ZonePlace Units - Americans
1 carrier placed in 10 Sea Zone
1 carrier and 1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
Americans undo move 3.
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 2 infantry moved from Szechwan to ShensiPlace Units - Chinese
4 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total -
TripleA Move Summary for game: World War II Global 1942 2nd Edition, version: 3.9
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 9 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Germans
1 submarine moved from 107 Sea Zone to 106 Sea Zone
2 infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Germany to Belarus
1 fighter moved from Romania to Belarus
2 submarines moved from 113 Sea Zone to 119 Sea Zone
1 cruiser moved from 113 Sea Zone to 119 Sea Zone
2 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Eastern Poland to Baltic States
1 fighter moved from Germany to Baltic States
1 tactical_bomber moved from Western Germany to Baltic States
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians -
UK scramble from Scotland?
Is Cred the UK?