@Karl7 said in World at War game 22:
LOL
it’s an A&A mod
stands for “Blood Bath Rules”
it’s basically G40 set up to finish in 8 rounds
would have been cooler if it was bull back riding…lol
We went for SZ110 Move. Hence I edited my Russian Sub to that Seazone.
Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all.
@wittmann:
Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all.
Did it
Grazie. @Elrood:
@wittmann:
Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all.Did it
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Queensland to New Britain
1 bomber moved from Gibraltar to 123 Sea Zone
Combat - Americans
Battle in New Britain
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans win, taking New Britain from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Gibraltar to United Kingdom
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Guiana to Scotland
1 fighter moved from New Britain to 47 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to Western United States
Place Units - Americans
1 artillery placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Actually we went for SZ109 when we realised Elrood had got his Maths wrong….
I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago…
Only one battle involved dice, and I got a worse result the second time (New Britain), so hopefully ok.
Cred
Actually we went for SZ109 when we realised Elrood had got his Maths wrong….
I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago…
Only one battle involved dice, and I got a worse result the second time (New Britain), so hopefully ok.
Cred
But i think giving Germany 60% would have been good. I read from an experienced player that Allies (UK / US) should bait Axis with 70% battles throughout the game…
1. If they lose one at 30% then they are pretty much done
2. even if they win they probably invested so much that east front suffers - Moscow holds that turn longer
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 artillery and 9 infantry moved from Yunnan to Kweichow
Place Units - Chinese
1 artillery and 1 infantry placed in Shensi
Chinese undo move 1.
1 artillery placed in Shensi
1 artillery and 1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
I am not sure what you mean, Elrood. I recognise 91 could be attacked and I could even have lost, but I take that small risk. No battle on the board is certain.
I did not want to lose my fleet, but accept it is a possibility. I recognise by investing in fleet, I have built a monster and it needs feeding (or hiding). The game is won in Rissia, ultimately. Bit I like a Fleet for the threat it provides (although I have no TT now) and how it defends Wedtern Europe too. I won’t change!
That J1, means Xhina is on the game. I hate that!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
3 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 aaGuns and 11 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
3 aaGuns and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Yunnan to Burma
Place Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
@wittmann:
That J1, means Xhina is on the game. I hate that!
My favorite voice sounds in Command & Conquer Generals:
“China will grow larger” and "AK47… for EVERYYYONE!! :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
3 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
Combat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 aaGuns and 11 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
3 aaGuns and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Yunnan to Burma
Place Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South Africa
Turn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode
I shifted some units in UK around.
I shifted some units in UK around.
very low voice
…to give you not the odds you deserve, but the one that you need!
:wink:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Algeria: 1 mech_infantry
EDIT: Adding units owned by Americans to Morocco: 1 mech_infantry
EDIT: Turning off Edit Mode
Italians buy 2 artilleries and 1 mech_infantry; Remaining resources: 6 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 2 artilleries, 2 infantry and 1 mech_infantry moved from Libya to Tunisia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Western Ukraine to Rostov
1 infantry moved from Ukraine to Rostov
1 artillery moved from Ukraine to Rostov
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 2 artilleries, 2 infantry and 1 mech_infantry
Americans defend with 1 infantry
Italians win, taking Tunisia from Americans with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Rostov
Italians attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians win, taking Rostov from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 fighter moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
1 armour moved from Ukraine to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Bryansk
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Baltic States to Belarus
1 submarine moved from 95 Sea Zone to 98 Sea Zone
Place Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 artilleries and 1 mech_infantry placed in Ukraine
Turn Complete - Italians
Italians collect 20 PUs; end with 26 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Territory Summary for Italians :
Tunisia : 1 flag, 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
Northern Italy : 1 factory_major
Libya : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 4 infantry
Belarus : 1 infantry
Baltic States : 1 flag
Bryansk : 2 aaGuns, 1 armour, 1 fighter and 1 mech_infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor, 2 infantry and 1 mech_infantry
95 Sea Zone : 3 submarines
Greece : 1 flag
97 Sea Zone : 1 flag, 1 destroyer
Yugoslavia : 1 flag
98 Sea Zone : 1 flag, 2 submarines
Production/PUs Summary :
Germans : 50 / 60
Russians : 20 / 27
Japanese : 55 / 65
Americans : 55 / 81
Chinese : 11 / 13
British : 32 / 38
UK_Pacific : 7 / 11
Italians : 20 / 31
ANZAC : 10 / 15
French : 2 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 3 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 47 Sea Zone
1 carrier moved from 26 Sea Zone to 47 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
1 fighter moved from Queensland to 47 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Am out, but will be home within 30 mins and I have already decided my German go, so shouldn’t be long.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Combat Move - French
Before you take just want to query something with Seb.
Is that ok?
M