@Entek Italy up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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I might move the russian Sub to SZ110.
we need to figure out sth first
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Hunan to French Indo China
1 bomber and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 armour moved from Malaya to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
Cred: please dont move before reading my PM and before we agreed on an COMBINED Allied effort here!
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Cred: please dont move before reading my PM and before we agreed on an COMBINED Allied effort here!
Noted. I have read your PM. I will not move until we are in agreement.
Cred
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Boo! Could have done my third Italian go today. A record, surely.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 2 destroyers, 1 fighter, 2 infantry and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Japan to 16 Sea Zone
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 artillery moved from Siberia to Sakha
Japanese take Sakha from Russians
1 artillery moved from Malaya to Shan State
1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Kiangsu to Hunan
1 bomber moved from Kwangtung to Hunan
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 destroyer
Japanese win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 16 Sea Zone to Japan
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 37 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Hunan to French Indo China
1 bomber and 1 tactical_bomber moved from Hunan to French Indo China
1 infantry moved from Kwangtung to Kwangsi
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 fighters moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 35 Sea Zone to Japan
1 armour moved from Malaya to French Indo ChinaPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
1 fighter placed in Japan
1 artillery and 2 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 105 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 110 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
We went for SZ110 Move. Hence I edited my Russian Sub to that Seazone.
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Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all. -
@wittmann:
Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all.Did it
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Grazie. @Elrood:
@wittmann:
Cred: would you check that there is a German Mech in West Germany and only one AA?
I wanted the other West German AA in France and one fewer Mech in Berlin (6 not 7).
I asked Seb, but he probably forgot when he flew into a rage about something small and insignificant.
Have a good evening all.Did it
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 47 Sea Zone
1 artillery and 3 infantry moved from 47 Sea Zone to New Britain
1 fighter moved from Queensland to New Britain
1 bomber moved from Gibraltar to 123 Sea ZoneCombat - Americans
Battle in New Britain
Americans attack with 1 artillery, 1 fighter and 3 infantry
Japanese defend with 1 infantry
Americans win, taking New Britain from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in 123 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - Americans
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 92 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
1 fighter moved from Eastern United States to 109 Sea Zone
2 bombers moved from Gibraltar to United Kingdom
1 bomber moved from 123 Sea Zone to Scotland
1 bomber moved from Gibraltar to United Kingdom
1 artillery and 3 infantry moved from 109 Sea Zone to Scotland
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Guiana to Scotland
1 fighter moved from New Britain to 47 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesPlace Units - Americans
1 artillery placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
Actually we went for SZ109 when we realised Elrood had got his Maths wrong….
I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago…
Only one battle involved dice, and I got a worse result the second time (New Britain), so hopefully ok.
Cred
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Actually we went for SZ109 when we realised Elrood had got his Maths wrong….
I had pretty much finished my go as well, but I remembered a horrible incident when I relied on my team mate’s maths not so long ago…
Only one battle involved dice, and I got a worse result the second time (New Britain), so hopefully ok.
Cred
But i think giving Germany 60% would have been good. I read from an experienced player that Allies (UK / US) should bait Axis with 70% battles throughout the game…
1. If they lose one at 30% then they are pretty much done
2. even if they win they probably invested so much that east front suffers - Moscow holds that turn longer -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Kansu to Anhwe
1 infantry moved from Kweichow to Anhwe
1 artillery moved from Kweichow to Anhwe
1 artillery and 1 infantry moved from Yunnan to Hunan
1 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 2 mech_infantrys
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Anhwe
Chinese attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Anhwe to Kweichow
1 artillery and 9 infantry moved from Yunnan to KweichowPlace Units - Chinese
1 artillery and 1 infantry placed in Shensi
Chinese undo move 1.
1 artillery placed in Shensi
1 artillery and 1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs -
I am not sure what you mean, Elrood. I recognise 91 could be attacked and I could even have lost, but I take that small risk. No battle on the board is certain.
I did not want to lose my fleet, but accept it is a possibility. I recognise by investing in fleet, I have built a monster and it needs feeding (or hiding). The game is won in Rissia, ultimately. Bit I like a Fleet for the threat it provides (although I have no TT now) and how it defends Wedtern Europe too. I won’t change! -
That J1, means Xhina is on the game. I hate that!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
3 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 aaGuns and 11 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
3 aaGuns and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Yunnan to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry -
@wittmann:
That J1, means Xhina is on the game. I hate that!
My favorite voice sounds in Command & Conquer Generals:
“China will grow larger” and "AK47… for EVERYYYONE!! :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - British
British buy 1 artillery, 2 destroyers, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Belgian Congo to French Central Africa
British take French Central Africa from Neutral_Axis
1 destroyer moved from 71 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
3 infantry moved from Yunnan to Shan State
1 fighter and 1 tactical_bomber moved from Yunnan to Shan State
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to KwangsiCombat - British
Battle in 80 Sea Zone
British attack with 1 destroyer and 1 fighter
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 infantry
Casualties for Japanese: 1 artillery and 1 infantryNon Combat Move - British
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 aaGun and 3 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
2 aaGuns and 11 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 fighter moved from 80 Sea Zone to Persia
1 fighter moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
2 armour and 3 mech_infantrys moved from Egypt to Tobruk
1 aaGun, 3 artilleries, 5 infantry and 1 mech_infantry moved from Alexandria to Tobruk
1 fighter moved from Gibraltar to United Kingdom
1 fighter moved from United Kingdom to Scotland
3 aaGuns and 2 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 mech_infantry moved from Yunnan to BurmaPlace Units - British
1 destroyer placed in 109 Sea Zone
1 destroyer placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 artillery and 2 mech_infantrys placed in Egypt
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 38 PUsPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,6
UK_Pacific collect 6 PUs (1 lost to blockades); end with 8 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Scotland: 1 fighter
EDIT: Adding units owned by British to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 2 infantry
EDIT: Adding units owned by British to Scotland: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 infantry
EDIT: Adding units owned by British to Scotland: 1 infantry
EDIT: Turning off Edit Mode -
I shifted some units in UK around.