LOL, it’s a wild time. Super fast and loose.
Here is a good intro if anyone wants to look:
A man wonders what Japan will do next… and WHEN they will do it.
Valar morghulis. :-)
93 pages and first game of thrones reference. Disgraceful.
In answer to your PM I am on paternity leave part 2 (basically two weeks of annual leave) until 15th.
Today I am round at folks for some real life boardgameage, so may struggle to take my turn timely but have my laptop so will try at some point. It just might not be that timely.
Cred
93 pages and first game of thrones reference. Disgraceful.
Oh. and I thought the whole pretext of Axis & Allies was a reference to GoT! :lol:
I think that’s the wrong word… I mean more like the back story, or frame story of A&A… :-)
I did Japan yesterday. Where is it? Has Leo deleted it in frustration at my ineptitude? :-o
I suppose I will have to do it a bloody gain!
Golly gosh - I did do Japan yesterday - but you’ve done a whole round since then! There’s no rest for the wicked ….
Was an honest mistake. I hope you can see that. :-(
All my mistakes are honest. Does that mean I can correct them all!!! :wink:
My first mistake was to team up with the bloody war-shy Germans. If they did not declare war G4 I will disown them as allies! :roll:
@wittmann:
    Politics - Germans
      Germans takes Political Action: Political Action Axis To War With Russians
        Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Thanks the Lord!
And didn’t my DD in sz46 do well!
Vat a vinger! Do your go and make the other side cry, for once.
Come to zink of it: ver is da U Boot in SZ5 und ver are ze landings in Siberia?
@wittmann:
Come to zink of it: ver is da U Boot in SZ5 und ver are ze landings in Siberia?
Is that supposed to be some Pidgin-German? :-P
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 destroyers, 1 fighter, 1 infantry, 5 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
2 bombers moved from Kwangsi to India
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
2 infantry moved from Anhwe to Hunan
1 tactical_bomber moved from Kwangsi to Hunan
1 fighter moved from Kwangsi to Hunan
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from Russians
2 infantry moved from Suiyuyan to Shensi
1 artillery and 2 infantry moved from Suiyuyan to Shensi
1 destroyer moved from 42 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 55 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from 35 Sea Zone to Dutch New Guinea
1 tactical_bomber moved from Kwangsi to Shan State
1 fighter moved from Kwangsi to Shan State
1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
Combat - Japanese
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 2 fighters and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser
Strategic bombing raid in India
1 bomber killed by AA
Bombing raid in India rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in India causes 3 damage total.
Battle in Shensi
Japanese attack with 1 artillery and 4 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Shensi from Chinese with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Hunan
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
1 bomber moved from India to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
3 mech_infantrys moved from Kwangtung to Kwangsi
2 submarines moved from 42 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
2 fighters moved from Dutch New Guinea to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 transport moved from 44 Sea Zone to 35 Sea Zone
1 artillery, 1 carrier, 2 cruisers, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Kiangsu
1 artillery, 1 fighter and 1 infantry placed in Japan
2 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
@wittmann:
Come to zink of it: ver is da U Boot in SZ5 und ver are ze landings in Siberia?
Fighting this war all on my own as I am I don’t have spare units lying around doing nothing.
What are all those R units doing in China witt? How come they can afford to spare them from the G front? Pull your finger out! :-P
@Private:
@wittmann:
Come to zink of it: ver is da U Boot in SZ5 und ver are ze landings in Siberia?
Fighting this war all on my own as I am I don’t have spare units lying around doing nothing.
What are all those R units doing in China witt? How come they can afford to spare them from the G front? Pull your finger out! :-P
Come on… they are not needed in the motherland. The pathetic axis forces in Europe will never reach anywhere critical. :wink:
@wittmann:
Come to zink of it: ver is da U Boot in SZ5 und ver are ze landings in Siberia?
Is that supposed to be some Pidgin-German? :-P
It is how I imagine you speak.
You tell me if that makes it pidgin.
@wittmann:
It is how I imagine you speak.
You tell me if that makes it pidgin.
It just makes it wrong :lol: (i hope)
Come on… they are not needed in the motherland. The pathetic axis forces in Europe will never reach anywhere critical. :wink:
Truer with each and every turn!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 infantry and 1 mech_infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
1 armour and 1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
2 fighters moved from 91 Sea Zone to French West Africa
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
2 bombers moved from Gibraltar to Algeria
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from British Columbia to 25 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 46 Sea Zone
Combat - Americans
Battle in 46 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
retreated to 46 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -11
Casualties for Americans: 1 tactical_bomber
Battle in Aleutian Islands
Americans attack with 1 bomber, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans win, taking Aleutian Islands from Japanese with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Germans defend with 1 destroyer
Americans win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 bombers and 1 infantry
Italians defend with 2 infantry
Americans win with 2 bombers remaining. Battle score for attacker is -3
Casualties for Italians: 2 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in French West Africa
Americans attack with 2 fighters and 2 infantry
Neutral_Axis defend with 1 infantry
Americans win, taking French West Africa from Neutral_Axis with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 1 infantry
Battle in 25 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 carrier and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
2 fighters moved from French West Africa to 91 Sea Zone
1 bomber moved from Algeria to Gibraltar
2 bombers moved from 110 Sea Zone to Gibraltar
1 bomber moved from Algeria to Gibraltar
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from Aleutian Islands to British Columbia
1 bomber moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from 26 Sea Zone to Midway
1 fighter moved from 46 Sea Zone to Queensland
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 transport placed in 101 Sea Zone
3 destroyers and 1 submarine placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Another round of fairly horrific dice rolling. I hate SZ46.
I didn’t put a destroyer in the Med as Seb’s submarine seems to be cancelling the Ita NO anyway. Is that correct?
No its not enough!
1. Why didnt you use a sub against the german DD? :cry:
2. Please put a DD to SZ92.
If need be I can build a DD to SZ110…