LOL, it’s a wild time. Super fast and loose.
Here is a good intro if anyone wants to look:
That would be my choice for Soundtrack of this game:
https://www.youtube.com/watch?v=iqfo82s0tb8
:roll:Â :mrgreen:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Americans
      Americans buy 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
      1 destroyer moved from 101 Sea Zone to 106 Sea Zone
      3 bombers moved from Eastern United States to 106 Sea Zone
Combat - Americans
      Battle in 106 Sea Zone
        Americans attack with 3 bombers and 1 destroyer
        Germans defend with 1 submarine
        Americans win, taking 106 Sea Zone from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
        Casualties for Germans: 1 submarine
Non Combat Move - Americans
      3 bombers moved from 106 Sea Zone to United Kingdom
      1 bomber moved from Gibraltar to United Kingdom
      1 fighter moved from Eastern United States to Gibraltar
      1 destroyer moved from 101 Sea Zone to 104 Sea Zone
      1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
      1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
      1 carrier placed in 10 Sea Zone
      1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone
      1 bomber placed in Eastern United States
Turn Complete - Americans
      Americans collect 50 PUs; end with 50 PUs total
      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Chinese
      Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
      Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
      1 infantry moved from Shensi to Suiyuyan
      1 fighter moved from Szechwan to Suiyuyan
Combat - Chinese
      Battle in Suiyuyan
        Chinese attack with 1 fighter and 1 infantry
        Japanese defend with 1 infantry
        Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
      1 fighter moved from Suiyuyan to Sikang
      1 infantry moved from Shensi to Sikang
      5 infantry moved from Szechwan to Yunnan
Place Units - Chinese
      1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
      Chinese collect 7 PUs; end with 7 PUs total
      Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
      British buy 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
      UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
      1 destroyer moved from 81 Sea Zone to 96 Sea Zone
      1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
      1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
      1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
      1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - British
      Battle in 96 Sea Zone
        British attack with 1 destroyer
        Italians defend with 1 submarine
        British win with 1 destroyer remaining. Battle score for attacker is 6
        Casualties for Italians: 1 submarine
      Battle in Anglo Egyptian Sudan
        British attack with 1 armour, 1 artillery and 1 infantry
        Italians defend with 1 infantry
        British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Italians: 1 infantry
      Battle in Kenya
        British attack with 1 artillery and 1 infantry
        Italians defend with 1 artillery
        British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
        Casualties for Italians: 1 artillery
Non Combat Move - British
      2 infantry moved from Rhodesia to Belgian Congo
      1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
      1 battleship moved from 92 Sea Zone to 98 Sea Zone
      1 mech_infantry moved from Syria to Egypt
      1 infantry moved from Eastern Persia to Persia
         British take Persia from Neutral_Allies
      2 mech_infantrys moved from India to Yunnan
      2 aaGuns moved from Burma to Yunnan
      1 infantry moved from Burma to Yunnan
      1 infantry moved from Burma to Yunnan
      1 aaGun and 5 infantry moved from Burma to India
      1 fighter and 1 tactical_bomber moved from Burma to Yunnan
      1 fighter moved from Szechwan to Yunnan
Place Units - British
      1 destroyer placed in 98 Sea Zone
      2 infantry placed in Egypt
      1 destroyer placed in 110 Sea Zone
      1 mech_infantry placed in Union of South Africa
Turn Complete - British
      Total Cost from Convoy Blockades: 2
        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,2
      British collect 28 PUs (2 lost to blockades); end with 31 PUs total
      Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
      4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 1
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,2,4,4,4,5,3,1
      UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
      Some Units in India change ownership: 4 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - British
      British buy 2 destroyers, 2 infantry and 1 mech_infantry; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
      UK_Pacific buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
      1 destroyer moved from 81 Sea Zone to 96 Sea Zone
      1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
      1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
      1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
      1 armour moved from Egypt to Anglo Egyptian Sudan
Combat - British
      Battle in 96 Sea Zone
        British attack with 1 destroyer
        Italians defend with 1 submarine
        British win with 1 destroyer remaining. Battle score for attacker is 6
        Casualties for Italians: 1 submarine
      Battle in Anglo Egyptian Sudan
        British attack with 1 armour, 1 artillery and 1 infantry
        Italians defend with 1 infantry
        British win, taking Anglo Egyptian Sudan from Italians with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for Italians: 1 infantry
      Battle in Kenya
        British attack with 1 artillery and 1 infantry
        Italians defend with 1 artillery
        British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
        Casualties for Italians: 1 artillery
Non Combat Move - British
      2 infantry moved from Rhodesia to Belgian Congo
      1 cruiser and 1 destroyer moved from 76 Sea Zone to 98 Sea Zone
      1 battleship moved from 92 Sea Zone to 98 Sea Zone
      1 mech_infantry moved from Syria to Egypt
      1 infantry moved from Eastern Persia to Persia
         British take Persia from Neutral_Allies
      2 mech_infantrys moved from India to Yunnan
      2 aaGuns moved from Burma to Yunnan
      1 infantry moved from Burma to Yunnan
      1 infantry moved from Burma to Yunnan
      1 aaGun and 5 infantry moved from Burma to India
      1 fighter and 1 tactical_bomber moved from Burma to Yunnan
      1 fighter moved from Szechwan to Yunnan
Place Units - British
      1 destroyer placed in 98 Sea Zone
      2 infantry placed in Egypt
      1 destroyer placed in 110 Sea Zone
      1 mech_infantry placed in Union of South Africa
Turn Complete - British
      Total Cost from Convoy Blockades: 2
        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,4,2
      British collect 28 PUs (2 lost to blockades); end with 31 PUs total
      Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
Place Units - UK_Pacific
      4 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
      Total Cost from Convoy Blockades: 1
        Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2,5,5,2,4,4,4,5,3,1
      UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs total
      Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
      Some Units in India change ownership: 4 infantry and 1 mech_infantry
      Turning on Edit Mode
      EDIT: Removing units owned by British from United Kingdom: 1 fighter
      EDIT: Adding units owned by British to Gibraltar: 1 fighter
      EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - Italians
      Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
      1 cruiser moved from 97 Sea Zone to 98 Sea Zone
      1 destroyer moved from 97 Sea Zone to 98 Sea Zone
      1 submarine moved from 97 Sea Zone to 98 Sea Zone
      1 fighter moved from Southern Italy to 98 Sea Zone
      1 bomber moved from Southern Italy to 98 Sea Zone
      1 infantry moved from Southern Italy to 97 Sea Zone
      1 artillery moved from Yugoslavia to 97 Sea Zone
      1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
      1 infantry moved from 98 Sea Zone to Trans-Jordan
      1 artillery moved from 98 Sea Zone to Trans-Jordan
      1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria
Combat - Italians
      Battle in 98 Sea Zone
        Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
        British defend with 1 battleship, 1 cruiser and 2 destroyers
        Units damaged: 1 battleship owned by the British
        Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 12
        Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
        Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
      Battle in Trans-Jordan
        Italians attack with 1 artillery and 1 infantry
        French defend with 1 infantry
        Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
        Casualties for French: 1 infantry
      Battle in Alexandria
        Italians attack with 1 armour, 2 artilleries and 4 infantry
        British defend with 1 infantry
        Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
        Casualties for British: 1 infantry
Non Combat Move - Italians
      1 infantry moved from British Somaliland to Italian Somaliland
      1 mech_infantry moved from Tobruk to Tunisia
         Italians take Tunisia from Neutral_Axis
      1 bomber moved from 98 Sea Zone to Southern Italy
      1 armour moved from Greece to Romania
      1 armour moved from Yugoslavia to Romania
      1 infantry moved from Yugoslavia to Romania
      1 aaGun moved from Yugoslavia to Romania
      1 aaGun moved from Yugoslavia to Romania
      1 mech_infantry moved from Northern Italy to Romania
      1 infantry moved from Northern Italy to Yugoslavia
      1 infantry moved from Northern Italy to Yugoslavia
      1 infantry moved from Northern Italy to Yugoslavia
      1 artillery moved from Greece to Bulgaria
      1 infantry moved from Greece to Bulgaria
Place Units - Italians
      1 submarine placed in 97 Sea Zone
      1 submarine placed in 95 Sea Zone
      1 mech_infantry placed in Northern Italy
Turn Complete - Italians
      Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 1 infantry
  British Somaliland : 1 flag
  Alexandria : 1 flag, 1 armour, 2 artilleries and 4 infantry
  Tunisia : 1 flag, 1 infantry and 1 mech_infantry
  Romania : 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
  Northern Italy : 1 factory_major and 1 mech_infantry
  Italian Somaliland : 1 infantry
  Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
  Ethiopia : 1 infantry
  95 Sea Zone : 1 submarine
  Bulgaria : 1 artillery and 1 infantry
  Greece : 1 flag
  97 Sea Zone : 1 flag, 1 submarine
  Yugoslavia : 1 flag, 3 infantry
  98 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 39 / 49
  Russians : 37 / 37
  Japanese : 41 / 42
  Americans : 50 / 70
  Chinese : 7 / 10
  British : 29 / 34
  UK_Pacific : 11 / 13
  Italians : 16 / 16
  ANZAC : 10 / 22
  French : 2 / 0
  Dutch : 11 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 10 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Purchase Units - ANZAC
      ANZAC buy 1 carrier; Remaining resources: 6 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
      1 transport moved from 62 Sea Zone to 54 Sea Zone
      1 infantry moved from Queensland to 54 Sea Zone
      1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
      1 infantry moved from 42 Sea Zone to Java
         ANZAC take Java from Dutch
      1 destroyer moved from 62 Sea Zone to 42 Sea Zone
      1 cruiser moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
      1 carrier placed in 62 Sea Zone
Turn Complete - ANZAC
      ANZAC collect 14 PUs; end with 20 PUs total
      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
      Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
J1: what tosh! We are being wanked on.
Dont overrate this.
Few IPCs dont win the war.
YPUn forgot theFrogs
Can fench go to SZ98 please?
Both DD and CR?
No. The Suez is closed to Frogs. Only the Cruiser can go,
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2
Combat Move - French
      1 cruiser moved from 92 Sea Zone to 98 Sea Zone
Combat - French
      Battle in 98 Sea Zone
        French attack with 1 cruiser
        Italians defend with 1 transport
        French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
        Casualties for Italians: 1 transport
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Gibraltar : 1 fighter
  United Kingdom : 2 infantry
  81 Sea Zone : 1 destroyer
  98 Sea Zone : 1 flag, 1 cruiser
Production/PUs Summary :
Germans : 39 / 49
  Russians : 37 / 37
  Japanese : 41 / 42
  Americans : 50 / 70
  Chinese : 7 / 10
  British : 29 / 34
  UK_Pacific : 11 / 13
  Italians : 16 / 16
  ANZAC : 14 / 26
  French : 2 / 0
  Dutch : 7 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 10 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0
@wittmann:
YPUn forgot theFrogs
No I didn’t it just hasn’t posted. Easy enough to redo if waiting.
Just send the cruiser to sink trannie off Egypt
That was it.
Cred
Oh you did it anyway 😄
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Germans
      Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
      1 bomber moved from Holland Belgium to 104 Sea Zone
      1 fighter moved from 110 Sea Zone to 104 Sea Zone
      1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
      1 submarine moved from 109 Sea Zone to 104 Sea Zone
      2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
      1 submarine moved from 109 Sea Zone to 110 Sea Zone
      1 fighter moved from Western Germany to 110 Sea Zone
      1 tactical_bomber moved from Western Germany to 110 Sea Zone
      1 fighter moved from Southern Italy to 96 Sea Zone
      1 bomber moved from Western Germany to 96 Sea Zone
      1 bomber moved from Western Germany to 96 Sea Zone
Combat - Germans
      Battle in 96 Sea Zone
        Germans attack with 2 bombers and 1 fighter
        British defend with 1 destroyer
        Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
        Casualties for British: 1 destroyer
      Battle in 104 Sea Zone
        Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
        Americans defend with 1 destroyer
        Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
        Casualties for Americans: 1 destroyer
      Battle in 110 Sea Zone
        Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
        British defend with 1 destroyer
        Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
        Casualties for Germans: 1 submarine
        Casualties for British: 1 destroyer
Non Combat Move - Germans
      1 bomber moved from 104 Sea Zone to Western Germany
      1 tactical_bomber moved from 110 Sea Zone to Southern Italy
      1 fighter moved from 110 Sea Zone to Southern Italy
      1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
      1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
      1 fighter moved from 110 Sea Zone to 112 Sea Zone
      2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
      1 fighter moved from 112 Sea Zone to Western Germany
      6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
      1 fighter moved from 96 Sea Zone to Alexandria
      1 bomber moved from 96 Sea Zone to Western Germany
      1 bomber moved from 96 Sea Zone to Western Germany
      1 fighter moved from 112 Sea Zone to Western Germany
Place Units - Germans
      9 mech_infantrys placed in Germany
      1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
      Germans collect 39 PUs; end with 39 PUs total
      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
      Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Territory Summary for Germans :
Alexandria : 1 fighter
  Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
  France : 1 flag, 1 airfield and 1 factory_minor
  Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
  Romania : 3 armour, 2 artilleries and 11 infantry
  Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
  Germany : 1 factory_major and 9 mech_infantrys
  Southern Italy : 1 fighter and 1 tactical_bomber
  112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
  104 Sea Zone : 1 submarine
  Bulgaria : 1 flag
  109 Sea Zone : 1 flag
  Finland : 1 flag, 9 infantry
Production/PUs Summary :
Germans : 39 / 49
  Russians : 37 / 37
  Japanese : 41 / 42
  Americans : 50 / 70
  Chinese : 7 / 10
  British : 29 / 34
  UK_Pacific : 11 / 13
  Italians : 16 / 16
  ANZAC : 14 / 26
  French : 2 / 0
  Dutch : 7 / 0
  Mongolians : 0 / 0
  Neutral_Axis : 10 / 0
  Neutral_Allies : 2 / 0
  Neutral_True : 18 / 0
Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
How do you like those G4 Cookies?
Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.
Cheers,
Cred
Gold to know.
Up to Elrudi to shit on my parade.