Global 1940 Wittman and Private Panic vs Credulous and Elrood


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 cruiser moved from 97 Sea Zone to 98 Sea Zone
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 infantry moved from 98 Sea Zone to Trans-Jordan
                1 artillery moved from 98 Sea Zone to Trans-Jordan
                1 armour, 2 artilleries and 4 infantry moved from Tobruk to Alexandria

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport
                    British defend with 1 battleship, 1 cruiser and 2 destroyers
                    Units damaged: 1 battleship owned by the British
                    Italians win with 1 bomber and 1 transport remaining. Battle score for attacker is 12
                    Casualties for British: 1 battleship, 1 cruiser and 2 destroyers
                    Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine
                Battle in Trans-Jordan
                    Italians attack with 1 artillery and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 1 infantry
                    Italians win, taking Alexandria from British with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Italians
                1 infantry moved from British Somaliland to Italian Somaliland
                1 mech_infantry moved from Tobruk to Tunisia
                      Italians take Tunisia from Neutral_Axis
                1 bomber moved from 98 Sea Zone to Southern Italy
                1 armour moved from Greece to Romania
                1 armour moved from Yugoslavia to Romania
                1 infantry moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 aaGun moved from Yugoslavia to Romania
                1 mech_infantry moved from Northern Italy to Romania
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Greece to Bulgaria
                1 infantry moved from Greece to Bulgaria

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 submarine placed in 95 Sea Zone
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 16 PUs total

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 artillery and 1 infantry
        British Somaliland : 1 flag
        Alexandria : 1 flag, 1 armour, 2 artilleries and 4 infantry
        Tunisia : 1 flag, 1 infantry and 1 mech_infantry
        Romania : 2 aaGuns, 2 armour, 1 infantry and 1 mech_infantry
        Northern Italy : 1 factory_major and 1 mech_infantry
        Italian Somaliland : 1 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry
        Ethiopia : 1 infantry
        95 Sea Zone : 1 submarine
        Bulgaria : 1 artillery and 1 infantry
        Greece : 1 flag
        97 Sea Zone : 1 flag, 1 submarine
        Yugoslavia : 1 flag, 3 infantry
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 41 / 42
        Americans : 50 / 70
        Chinese : 7 / 10
        British : 29 / 34
        UK_Pacific : 11 / 13
        Italians : 16 / 16
        ANZAC : 10 / 22
        French : 2 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 10 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_36475_Ita2.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier; Remaining resources: 6 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 cruiser moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
                Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs

    triplea_36475_ANZ2.tsvg


  • J1: what tosh! We are being wanked on.

  • 2024 '22 '19 '17 '15

    Dont overrate this.
    Few IPCs dont win the war.


  • YPUn forgot theFrogs

  • 2024 '22 '19 '17 '15

    Can fench go to SZ98 please?

  • 2024 '22 '19 '17 '15

    Both DD and CR?


  • No. The Suez is closed to Frogs. Only the Cruiser can go,


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 2

    Combat Move - French
                1 cruiser moved from 92 Sea Zone to 98 Sea Zone

    Combat - French
                Battle in 98 Sea Zone
                    French attack with 1 cruiser
                    Italians defend with 1 transport
                    French win, taking 98 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 transport

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Gibraltar : 1 fighter
        United Kingdom : 2 infantry
        81 Sea Zone : 1 destroyer
        98 Sea Zone : 1 flag, 1 cruiser

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 41 / 42
        Americans : 50 / 70
        Chinese : 7 / 10
        British : 29 / 34
        UK_Pacific : 11 / 13
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 2 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 10 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_36475_Fre2.tsvg


  • @wittmann:

    YPUn forgot theFrogs

    No I didn’t it just hasn’t posted. Easy enough to redo if waiting.

    Just send the cruiser to sink trannie off Egypt

    That was it.

    Cred


  • Oh you did it anyway 😄


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Germans
                Germans buy 1 fighter, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Holland Belgium to 104 Sea Zone
                1 fighter moved from 110 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
                1 submarine moved from 109 Sea Zone to 104 Sea Zone
                2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 110 Sea Zone to 112 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                1 fighter moved from Western Germany to 110 Sea Zone
                1 tactical_bomber moved from Western Germany to 110 Sea Zone
                1 fighter moved from Southern Italy to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone
                1 bomber moved from Western Germany to 96 Sea Zone

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 2 bombers and 1 fighter
                    British defend with 1 destroyer
                    Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in 104 Sea Zone
                    Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    British defend with 1 destroyer
                    Germans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for British: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 104 Sea Zone to Western Germany
                1 tactical_bomber moved from 110 Sea Zone to Southern Italy
                1 fighter moved from 110 Sea Zone to Southern Italy
                1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 112 Sea Zone
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns, 2 artilleries and 1 infantry moved from Holland Belgium to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany
                6 armour, 10 artilleries, 2 infantry and 1 mech_infantry moved from Germany to Poland
                1 fighter moved from 96 Sea Zone to Alexandria
                1 bomber moved from 96 Sea Zone to Western Germany
                1 bomber moved from 96 Sea Zone to Western Germany
                1 fighter moved from 112 Sea Zone to Western Germany

    Place Units - Germans
                9 mech_infantrys placed in Germany
                1 fighter and 1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 39 PUs; end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

    Territory Summary for Germans :

    Alexandria : 1 fighter
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 3 fighters, 1 harbour and 2 infantry
        Romania : 3 armour, 2 artilleries and 11 infantry
        Poland : 3 aaGuns, 6 armour, 13 artilleries, 14 infantry and 1 mech_infantry
        Germany : 1 factory_major and 9 mech_infantrys
        Southern Italy : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
        104 Sea Zone : 1 submarine
        Bulgaria : 1 flag
        109 Sea Zone : 1 flag
        Finland : 1 flag, 9 infantry

    Production/PUs Summary :

    Germans : 39 / 49
        Russians : 37 / 37
        Japanese : 41 / 42
        Americans : 50 / 70
        Chinese : 7 / 10
        British : 29 / 34
        UK_Pacific : 11 / 13
        Italians : 16 / 16
        ANZAC : 14 / 26
        French : 2 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 10 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    triplea_36475_Ger3.tsvg


  • Cred, please move your Frog DD. Or tell Seb to do so. YOu cannot enter the Ned though.
    How do you like those G4 Cookies?


  • Destroyers enjoying shore leave and praying the Brits don’t recapture Trans-Jordan anytime soon. Cruiser was only required move.

    Cheers,

    Cred


  • Gold to know.
    Up to Elrudi to shit on my parade.

  • 2024 '22 '19 '17 '15

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 3

    Purchase Units - Russians
                Russians buy 6 infantry, 2 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Sikang to Kweichow
                1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow

    Combat - Russians
                Battle in Kweichow
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 infantry
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                3 infantry moved from Bryansk to Belarus
                1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Ukraine
                5 infantry moved from Russia to Bryansk
                1 fighter moved from Russia to Volgograd
                1 mech_infantry moved from Volgograd to Sikang
                1 mech_infantry moved from Sikang to Yunnan
                1 armour and 2 mech_infantrys moved from Szechwan to Yunnan
                1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
                1 submarine moved from 118 Sea Zone to 103 Sea Zone
                6 infantry moved from Yenisey to Timguska
                2 aaGuns and 12 infantry moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Russia
                2 mech_infantrys and 1 tactical_bomber placed in Volgograd
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Volgograd: 1 fighter
                EDIT: Adding units owned by Russians to Caucasus: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    triplea_36475_Rus3.tsvg

  • 2024 '22 '19 '17 '15

    Guys. Yesterday we played some new boardgame: https://boardgamegeek.com/boardgame/169786/scythe

    I can recommend. The pretext is very neat: some alternate Post-WW1 reality, where the world was devastated due to the advanced military technology (Steampunk-like Battle-Walkers etc.).

    Now its mainly farming and some mining what nations do. Borders have no real meaning anymore. Its more of a survive, and trying to live with your enemies as direct neighbors. So War plays not so much a role, you can have skirmishes with your neighbors, but its costly and best you can hope for is to scuttle them off and steal their resources.

    Is very economic / planning focused. And has beautiful artwork and miniatures.

    Very nice!


  • Looks good, and highly rated on BGG which is always a good sign.

    Currently in my ‘to purchase’ list are:

    • Through the Ages: A  new story of Civilisation
    • Twilight Struggle
    • A&A 1914
    • Twilight Imperium

    Money is a problem though when trying to overpay a mortgage, save up for an extension, and raise two kids! Still you make your choices.

    My existing collection includes:

    • Settlers of Catan (plus all expansions)
    • Carcassone
    • Dead of Winter
    • Cosmic Encounter (plus all expansions)
    • 7 Wonders (plus all expansions)
    • Eldritch Horror (plus all expansions)
    • Ghost Stories
    • Formula D
    • Werewolf
    • Resistance Avalon
    • Android Net Runner
    • Race for the Galaxy
    • Dominon
    • Game of Thrones the Boardgame
    • Pandemic
    • Ticket to Ride
    • Heroquest
    • Battlemasters
    • and of course A&A (1940 Global 2nd Edition, 1942 2nd Edition, 1942 1st Edition, 1941, Revised, and homemade Anniversary).

    And:

    • A massive Epic Space Marine (2nd Edition) collection, which I am slowly lovingly painting (lifetime project - Blood Angels Space Marine army almost done).

    Cred

  • 2024 '22 '19 '17 '15

    • Through the Ages: A  new story of Civilisation
      I can HIGHLY recommend.

    I playing it all the time online here: http://www.boardgaming-online.com/index.php?cnt=2, because its too time consuming to play regularly as a board game.

    If you like you can create an account there (is simple) and we can have a game there.


  • I would love to but I think I might not have the time at the moment.

    Maybe when the kids are a bit older.

    Also part of me likes to play a boardgame in the traditional way when I first play it. I don’t think I’d have got into A&A if my first experience of it had been Triple A for example.

    Cred

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