@Karl7 edited UK fleet at wake as agreed upon.
minors are up
I feel a lot of good troops russian wandered off and are now missing in moscow…� :oops:
Which of course means we aren’t having to go through the pain of waiting for another complete round of goes before you have safe enough odds to actually attack Moscow….
Your welcome everybody.
Cred
Woa?? The white flag?
In that case I will redo Germany and try to end it right on, ok?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 bombers, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Germans
8 armour, 11 artilleries, 1 fighter, 15 infantry, 33 mech_infantrys and 2 tactical_bombers moved from Tambov to Russia
1 mech_infantry moved from Archangel to Russia
1 artillery moved from Archangel to Vologda
Germans take Vologda from Russians
1 armour and 6 mech_infantrys moved from Ukraine to Russia
4 armour and 7 mech_infantrys moved from Volgograd to Russia
1 tactical_bomber moved from Novgorod to Russia
1 bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
7 bombers moved from Southern Italy to Russia
Combat - Germans
Germans creates battle in territory 106 Sea Zone
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 2 destroyers
British win with 2 destroyers remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Russia
Germans attack with 13 armour, 11 artilleries, 10 bombers, 1 fighter, 15 infantry, 47 mech_infantrys and 3 tactical_bombers
British defend with 2 fighters and 1 tactical_bomber; Russians defend with 4 aaGuns, 1 airfield, 10 artilleries, 1 factory_major, 3 fighters, 71 infantry and 1 tactical_bomber
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 13 armour, 1 artillery, 10 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 72
Casualties for Germans: 10 artilleries, 15 infantry and 47 mech_infantrys
Casualties for British: 2 fighters and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 10 artilleries, 3 fighters, 71 infantry and 1 tactical_bomber
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttatchment attached to Russians
Non Combat Move - Germans
1 artillery moved from Belarus to Smolensk
3 mech_infantrys moved from Novgorod to Smolensk
3 infantry moved from Novgorod to Belarus
10 mech_infantrys moved from Eastern Poland to Bryansk
1 aaGun moved from Ukraine to Bryansk
1 artillery moved from Archangel to Vologda
10 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Gibraltar to Algeria
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 93 Sea Zone
1 aaGun moved from Southern France to 93 Sea Zone
1 aaGun and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 aaGun moved from 92 Sea Zone to Algeria
1 carrier, 2 destroyers, 2 fighters and 1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 aaGun moved from Tambov to Russia
1 fighter and 3 tactical_bombers moved from Russia to Volgograd
10 bombers moved from Russia to Bryansk
Place Units - Germans
6 bombers placed in Western Germany
3 mech_infantrys placed in Volgograd
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Germans collect 62 PUs; end with 83 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 88 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 115 PUs
Redone Germany, since YOU ALL WANTED ME TO! :mrgreen:
There is no problem with Mark’s spirit of adventure - Seb should learn from him!
Your logic is all very solid Seb, but also as boring as hell! Anybody would think playing this game is about wining! :roll:
Redone Germany, since YOU ALL WANTED ME TO! :mrgreen:
Hooray! You are not entirely a lost cause then!
Mark - are we surrendering?
@Private:
but also as boring as hell!
Sorry :-(
We playing again? I want Adam! Think it is my turn. Or am I wrong?
Rules say Axis have to hold these 8 VCs for a turn… I never did that… what happens after a turn?
Will there be baloons? Will there be a confetti? I simply DONT KNOW!
:-)
A medal and a posting to Paris: cigars, Wine, Cognac and plenty of girls, maybe even the clap!
@wittmann:
A medal and a posting to Paris: cigars, Wine, Cognac and plenty of girls, maybe even the clap!
:-o :-o
@wittmann:
We playing again? I want Adam! Think it is my turn. Or am I wrong?
You may have me daytimes, but I think Julie has be booked up nights ….
She likes listening to snoring, Does she?
Ear plugs my dear witt. I borrow them when you are talking to me.
Come off it, you must be deaf at your age!
Mutual stroking and fondling aside… would cred and I play Allies? I’d like to.
Bloody Hell! You make me be the Axis again?
It is enough to make a man turn to the League! What does A think?
Have just checked the other two games we have played and uou are right, Seb.
Game one: Leo and Adam were Allies , so we have to be Axis.
I must be Germany then, please, as I have been Japan twice in a row now.
It is your turn to play allies Seb as you and Mark were axis last time.
In which case Leo - do you want to be G & It or J?
Put on your glasses: I have to be Germany or bloody explode!
Will do G1!, before work