@Entek Italy is up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Bryansk to Western UkraineCombat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Western Ukraine to Bryansk
10 infantry moved from Russia to Bryansk
3 mech_infantrys moved from Volgograd to Bryansk
6 infantry moved from Novosibirsk to Samara
1 artillery moved from Vologda to Russia
12 infantry moved from Timguska to Novosibirsk
2 aaGuns moved from Timguska to NovosibirskPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
Well I didn’t realise I had to declare war on the Japanese to send my troops into China, so stuffed that up royally….
Cred
-
You can redo, editing the battle the same way. You were going to do in non com, where you? Tell me how many you were moving and where amd I am so for you , if you are busy.
-
Yep. Its an easy edit. Just say which units should be moved into China.
-
Thanks guys. I was going to move the whole 12 stack plus AA (reluctantly I might add :) )
Cred
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 1 fighter and 9 infantry; Remaining resources: 2 PUs;Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry
EDIT: Turning off Edit ModeCombat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from GermansCombat - Russians
Non Combat Move - Russians
2 aaGuns and 12 infantry moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Samara
1 infantry moved from Bryansk to Rostov
3 mech_infantrys moved from Volgograd to Bryansk
10 infantry moved from Russia to Bryansk
1 artillery moved from Vologda to RussiaPlace Units - Russians
1 fighter and 9 infantry placed in RussiaTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs -
I redid the move,
- declared War on Japan
- removed the German Inf from W. Ukraine before combat
- moved the 12+2AA into China
Is that ok now?
-
Looks perfect. Thanks.
Cred
-
Thanks kids. Will have to rethink my move. Never thought uou oils be stupid enough to DE on me! Now redo the whirlwind!
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 1 factory_minor, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 fighter moved from 6 Sea Zone to 7 Sea Zone
1 transport moved from 8 Sea Zone to 6 Sea Zone
1 fighter moved from 7 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Siberia
1 submarine moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Szechwan to Sikang
1 infantry moved from Shan State to Burma
1 infantry moved from Shensi to Tsinghai
1 armour, 3 artilleries and 7 infantry moved from Shensi to Sikang
1 bomber moved from Yunnan to Tsinghai
1 bomber moved from Yunnan to Tsinghai
1 fighter and 2 tactical_bombers moved from Yunnan to Burma
1 fighter moved from Caroline Islands to 47 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 47 Sea Zone
1 submarine moved from 37 Sea Zone to 46 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 55 Sea Zone
1 destroyer moved from 37 Sea Zone to 55 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Yunnan to Burma
1 tactical_bomber moved from Yunnan to SikangCombat - Japanese
Battle in 8 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Dutch New Guinea
Battle in Siberia
Battle in 47 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine and 1 transport
Japanese win, taking Dutch New Guinea from ANZAC, taking Siberia from Russians with 1 fighter remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine and 1 transport
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 cruiser
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 2 fighters and 1 submarine
Americans defend with 1 cruiser
Japanese win with 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 cruiser
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Tsinghai
Japanese attack with 2 bombers and 1 infantry
Chinese defend with 1 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 armour, 4 artilleries, 7 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese win, taking Sikang from Chinese with 1 armour, 4 artilleries, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Sikang to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 bomber moved from Tsinghai to Yunnan
1 fighter moved from Burma to Yunnan
1 tactical_bomber moved from Burma to Yunnan
1 aaGun moved from Shensi to Sikang
1 infantry moved from Hopei to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Anhwe
1 infantry moved from French Indo China to Yunnan
1 artillery moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 55 Sea Zone to 35 Sea Zone
1 fighter moved from 47 Sea Zone to Caroline Islands
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Burma to 37 Sea Zone
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 fighter moved from Burma to Yunnan
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from 6 Sea Zone to Korea
1 fighter moved from 8 Sea Zone to 6 Sea Zone
2 destroyers moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 21 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 factory_minor placed in French Indo China
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in Kiangsu
1 destroyer placed in 6 Sea Zone
1 artillery, 1 fighter and 3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour and 4 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 harbour
Korea : 1 aaGun and 1 infantry
Kiangsu : 1 flag, 1 factory_minor, 1 infantry and 2 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 3 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 bombers, 2 fighters, 2 infantry and 2 tactical_bombers
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry and 1 mech_infantry
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry and 1 mech_infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 aaGun, 1 armour, 4 artilleries and 6 infantry
Anhwe : 1 flag, 1 mech_infantry
Gilbert Islands : 1 flag, 1 infantry
Shan State : 1 flag, 1 artillery and 1 infantry
Malaya : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Guam : 1 flag, 1 airfield
Siberia : 1 flag, 1 artillery and 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
46 Sea Zone : 1 submarine
45 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
35 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
16 Sea Zone : 1 destroyer
5 Sea Zone : 1 submarine and 1 transport
6 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
55 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 53 / 71
Russians : 28 / 38
Japanese : 63 / 68
Americans : 53 / 73
Chinese : 2 / 3
British : 27 / 28
UK_Pacific : 6 / 9
Italians : 21 / 31
ANZAC : 10 / 20
French : 0 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 4 destroyers, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery moved from French West Africa to French Central Africa
Americans take French Central Africa from Neutral_Axis
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
2 fighters moved from Hawaiian Islands to 46 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea ZoneCombat - Americans
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 46 Sea Zone to 54 Sea Zone
1 carrier and 2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 4 destroyers, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from British Columbia to Western United States
1 infantry and 1 mech_infantry moved from Brazil to 86 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 infantry and 1 mech_infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Brazil to British Guiana
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone
1 armour and 1 infantry moved from 87 Sea Zone to French West AfricaPlace Units - Americans
1 artillery, 2 fighters and 1 infantry placed in Western United States
1 destroyer and 1 transport placed in 101 Sea Zone
3 destroyers and 1 transport placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
You attavked as I had done (playing you). Un lucky losing that DD to my Sub.
Nice to have you back. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 87 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
2 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Shensi from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Tsinghai
10 infantry moved from Kansu to TsinghaiPlace Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
@wittmann:
You attavked as I had done (playing you). Un lucky losing that DD to my Sub.
Nice to have you back.At some point the luck in this game will turn. Then you’ll be in trouble!
Sorry - had a lot on yesterday. Had to prepare a room for re-plastering today and chaired a village meeting.
-
The life of the idle rich. Sometimes it must be an effort to drag yourself out of bed!
-
chaired a village meeting.
… and i thought Downton Abbey was fiction. :-o
-
Adam is a real Lord.
-
I though Adam was a… Timelord! * dun dun dunnn*
:lol:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Iraq to Trans-Jordan
3 fighters moved from Iraq to Trans-Jordan
1 tactical_bomber moved from Iraq to Trans-JordanCombat - British
Battle in Trans-Jordan
British attack with 3 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantryNon Combat Move - British
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Iraq
3 mech_infantrys moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 battleship, 1 cruiser and 2 destroyers moved from 72 Sea Zone to 80 Sea Zone
1 fighter moved from French West Africa to Union of South Africa
1 fighter moved from French West Africa to Union of South Africa
1 mech_infantry moved from Eire to United KingdomPlace Units - British
3 infantry placed in Iraq
3 mech_infantrys placed in Persia
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,1
British collect 24 PUs (4 lost to blockades); end with 24 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 3 infantry -
Unlucky with the convoy