@captainwalker Hisa can go
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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I myself consider myself a human accidentally born in Germany.
What is Wittmann? An Italian accidentally born as human? :lol:Seb - Confused of Derbyshire here! What about witt made you think he might be human? :roll:
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Human in contrast to humanistic
Wittmann is human as in having 2 arms and 2 legs and thats about it :-P
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Sorry been on date night tonight, so Italy still pondering their next move. Will pick up tomorrow….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
2 armour moved from Trans-Jordan to Iraq
3 fighters moved from Egypt to IraqCombat - Italians
Battle in Iraq
Italians attack with 2 armour and 3 fighters
British defend with 1 factory_minor, 1 harbour and 3 mech_infantrys
Italians win, taking Iraq from British with 2 armour and 1 fighter remaining. Battle score for attacker is -8
Casualties for Italians: 2 fighters
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
1 fighter moved from Iraq to EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,3,5,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
Italians collect 3 PUs (10 lost to blockades); end with 5 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs -
Sorry can you edit my Italian Infantry and AA’s back into Southern Italy….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Queensland to Java
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Queensland to Java
1 fighter moved from New South Wales to Queensland
1 artillery moved from New South Wales to South Australia
1 infantry moved from South Australia to Queensland
1 infantry moved from Queensland to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 infantry moved from Queensland to Northern Territory
1 submarine moved from 43 Sea Zone to 44 Sea ZonePlace Units - ANZAC
1 armour and 1 fighter placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Combat Move - French
Turn Complete - French
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Well - that was worth waiting for!
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I thought you had died. Or that your wife had tied you up and locked you in the cellar, to prevent you playing with us.
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She lets me out from time to time!
Got back from Portsmouth around 7pm yesterday evening and felt too knackered to play A&A.
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Straight to bed, eh!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Research Technology - Germans
Purchase Units - Germans
Germans buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Greater Southern Germany
1 artillery moved from Germany to Western Germany
1 mech_infantry moved from France to Southern France
1 artillery moved from France to Southern France
1 artillery moved from France to Holland Belgium
1 infantry moved from France to Holland Belgium
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
3 fighters and 1 tactical_bomber moved from 80 Sea Zone to Persia
1 tactical_bomber moved from Egypt to Persia
1 infantry moved from Trans-Jordan to Syria
Germans take Syria from French
1 fighter moved from Germany to Holland Belgium
1 tactical_bomber moved from Germany to Western Germany
1 mech_infantry moved from Belgian Congo to French Equatorial Africa
Germans take French Equatorial Africa from French
1 infantry moved from France to Southern France
3 armour and 11 mech_infantrys moved from Buryatia to Manchuria
1 mech_infantry moved from France to Yugoslavia
1 mech_infantry moved from France to Yugoslavia
1 fighter moved from Germany to YugoslaviaCombat - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Persia: 1 fighter
EDIT: Adding units owned by Germans to 80 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Battle in Yugoslavia
Germans attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Yugoslavia from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Germany
Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Americans win with 1 fighter and 2 infantry remaining. Battle score for attacker is -18
Casualties for Germans: 1 artillery, 2 infantry and 1 tactical_bomber
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 armour and 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 infantry
Battle in Greater Southern Germany
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 artillery
Germans win, taking Greater Southern Germany from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Persia
Germans attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 2 fighters, 1 infantry and 1 tactical_bomber
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -34
Casualties for Germans: 2 fighters, 1 infantry and 2 tactical_bombers
Casualties for British: 2 artilleries and 1 infantry
Battle in Southern France
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Southern France from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - Germans
1 fighter moved from Holland Belgium to Germany
1 fighter moved from Yugoslavia to GermanyPlace Units - Germans
3 infantry placed in France
8 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,3,4,2,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5
Germans collect 31 PUs (2 lost to blockades); end with 32 PUs total -
W. Germany stands strong… great! :lol:
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Don’t forget your British allies in the Middle East Elrood. Germany lost even more heavily there. The Brits have finally replaced Wavell with Montgomery! :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Russians
Russians buy 3 armour, 3 artilleries, 8 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
4 artilleries, 11 infantry and 5 mech_infantrys moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Germans
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tsinghai to Sikang
1 fighter and 1 tactical_bomber moved from Kansu to Sikang
1 bomber moved from Russia to Iraq
2 mech_infantrys moved from Northwest Persia to Iraq
2 armour, 11 artilleries, 2 fighters, 36 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Slovakia Hungary to Germany
3 mech_infantrys moved from Romania to Germany
1 armour moved from Eastern Poland to Germany
1 infantry moved from Poland to Germany
1 artillery and 2 infantry moved from Romania to YugoslaviaCombat - Russians
Battle in Sikang
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Sikang from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 bomber and 2 mech_infantrys
Italians defend with 2 armour, 1 factory_minor and 1 harbour
retreated to Iraq
Italians win with 1 armour remaining. Battle score for attacker is -2
Casualties for Russians: 2 mech_infantrys
Casualties for Italians: 1 armour
Battle in Yugoslavia
Russians attack with 1 artillery and 2 infantry
Germans defend with 2 mech_infantrys
Russians win, taking Yugoslavia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Battle in Germany
Russians attack with 3 armour, 11 artilleries, 2 fighters, 37 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 4 aaGuns, 1 artillery, 1 factory_major, 2 fighters, 46 infantry and 2 mech_infantrys
Russians captures 32PUs while taking Germans capital
Russians converts factory_major into different units
Russians win, taking Germany from Germans with 3 armour, 5 artilleries, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Germans: 4 aaGuns, 1 artillery, 2 fighters, 46 infantry and 2 mech_infantrys
Casualties for Russians: 6 artilleries, 1 fighter, 37 infantry and 7 mech_infantrys
triggerGermansDestroyPUsRussians: Setting destroysPUs to true for playerAttatchment attached to GermansNon Combat Move - Russians
1 armour and 2 mech_infantrys moved from Western Ukraine to Slovakia Hungary
1 fighter and 1 tactical_bomber moved from Germany to Slovakia Hungary
2 artilleries moved from Eastern Poland to Slovakia Hungary
3 artilleries and 1 infantry moved from Baltic States to Poland
1 mech_infantry moved from Novgorod to Poland
2 artilleries moved from Novgorod to Baltic States
2 mech_infantrys moved from Ukraine to Romania
1 artillery moved from Ukraine to Bessarabia
2 armour and 3 mech_infantrys moved from Russia to Volgograd
3 mech_infantrys moved from Volgograd to Northwest Persia
1 bomber moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Sikang to Shensi
2 mech_infantrys moved from Kazakhstan to Shensi
3 artilleries moved from Kazakhstan to Tsinghai
1 infantry moved from Kansu to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 aaGun, 1 artillery and 6 infantry moved from Kansu to Shensi
1 submarine moved from 104 Sea Zone to 92 Sea ZonePlace Units - Russians
1 armour, 1 mech_infantry and 1 tactical_bomber placed in Volgograd
1 armour and 2 mech_infantrys placed in Ukraine
1 armour, 3 artilleries and 5 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 52 PUs; end with 84 PUs total
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 87 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 89 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 107 PUs
Objective Russians 3 Berlin: Russians met a national objective for an additional 10 PUs; end with 117 PUs -
Hitler has committed suicide. Will the German people fight on?
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Are we going to swap sides and let you two feel the wrath of the Russian Bear?
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Sounds good to me. Elrood and I are, of course, unbeatable, but you can try! :wink:
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I would like Cred to be Russia, so he can see the other side. But will leave it up to him to decide, if that is what he wants.
You two can fight over how to best emulate me. Or even, better me! -
Seb - do you want to be G&I or J?