@Elrood reposted .
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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Also shifted pacific around a bit with the last edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 artillery, 2 fighters and 4 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery and 1 infantry moved from India to BurmaCombat - British
Battle in Denmark
Battle in Holland Belgium
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Japanese win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Persia
1 armour moved from Eastern Persia to Persia
3 artilleries, 4 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from French West Africa to Anglo Egyptian Sudan
2 fighters moved from Gibraltar to French Equatorial Africa
2 fighters moved from 110 Sea Zone to Gibraltar
2 transports moved from 70 Sea Zone to 71 Sea Zone
1 artillery and 2 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 71 Sea Zone to 70 Sea Zone
1 artillery and 2 infantry moved from 70 Sea Zone to Belgian Congo
1 battleship and 1 cruiser moved from 70 Sea Zone to 71 Sea ZonePlace Units - British
2 fighters placed in 110 Sea Zone
2 infantry placed in United Kingdom
1 artillery and 2 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5,6,6,5
British collect 34 PUs; end with 34 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUsPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 3 infantry -
Did not scramble G’s solitary fighter into sz112, but if Mark likes a spot of suicide, he may wish to change?
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Sorry for trolling… I found it funny. :-)
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How did you get my picture?
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@Private:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
  Round: 8
<snip>Â Â Â Â Â Â Â Â Â Â Â Â Japanese win, taking Denmark from Germans, taking Holland Belgium from Germans with 1 infantry remaining. Battle score for attacker is -7
<snip>Â Â Â Â Â Â Â Â</snip></snip>
When did the Japanese switch sides, and when did they have a notable presence in Europe? Presume that landing was from outer space via drop pod… :-D
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that did read strangely.
Did we correctly follow your orders, Mein Fuhrer?
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When did the Japanese switch sides, and when did they have a notable presence in Europe? Presume that landing was from outer space via drop pod…Â :-D
Have you never noticed that before Mark? It’s a quirk. When territories are taken with no battle, triple a adds those results to the next one that does have a battle. So no battle in Denmark or Holland, but was one in Burma.
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When did the Japanese switch sides, and when did they have a notable presence in Europe? Presume that landing was from outer space via drop pod… :-D
Hehe. Do you by chance referbto warhammer 40k?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery, 1 harbour, 1 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
2 armour and 3 infantry moved from Eastern Poland to BelarusCombat - Italians
Battle in Belarus
Italians attack with 2 armour and 3 infantry
Russians defend with 1 artillery and 2 infantry
Italians win, taking Belarus from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
3 fighters moved from Trans-Jordan to Egypt
4 armour moved from Iraq to Egypt
2 artilleries and 2 infantry moved from Iraq to Trans-JordanPlace Units - Italians
1 harbour placed in Iraq
1 artillery and 1 infantry placed in Egypt
1 transport placed in 81 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,2
Italians collect 15 PUs (2 lost to blockades); end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 24 PUs -
When did the Japanese switch sides, and when did they have a notable presence in Europe? Presume that landing was from outer space via drop pod…Â :-D
Hehe. Do you by chance referbto warhammer 40k?
Aye. I’m a geek in more ways than one… Trying to convince Adam to play a game of Epic 40k/Titan Legions/Space Marine between our global games.
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@Private:
When did the Japanese switch sides, and when did they have a notable presence in Europe? Presume that landing was from outer space via drop pod…� :-D
Have you never noticed that before Mark? It’s a quirk. When territories are taken with no battle, triple a adds those results to the next one that does have a battle. So no battle in Denmark or Holland, but was one in Burma.
No. I go around with my eyes shut it would seem…
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Trying to convince Adam to play a game of Epic 40k/Titan Legions/Space Marine between our global games.
Hey - I’m up for it. But you’ve got to win our first ever 40G face-to-face game first! :wink:
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Aye. I’m a geek in more ways than one… Trying to convince Adam to play a game of Epic 40k/Titan Legions/Space Marine between our global games.
Oh nice. I need to spam you with pictures of some of my painted minis then. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to 42 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
2 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Turn Complete - French
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Away for the w/e shortly - so will look at doing R when I get back
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Have fun!
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Certainly will do. What are you up to this w/e Leo?