@Entek italy is up
Global 1940 Wittman and Private Panic vs Credulous and Elrood
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 armour moved from Egypt to Trans-Jordan
Italians take Trans-Jordan from British
1 armour moved from Trans-Jordan to Egypt
1 artillery moved from Tobruk to AlexandriaCombat - Italians
Non Combat Move - Italians
2 armour moved from Yugoslavia to Southern ItalyPlace Units - Italians
1 artillery, 1 fighter and 1 infantry placed in Egypt
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 5 PUs;Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 infantry moved from New South Wales to South Australia
1 artillery moved from Queensland to South Australia
1 aaGun moved from New South Wales to Queensland
1 fighter moved from New South Wales to Queensland
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South AustraliaPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 2,1
ANZAC collect 11 PUs (3 lost to blockades); end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Combat Move - French
Turn Complete - French
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I see that Italy got a NO not on the list.
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Remember the original ones are still valid. This is the one with Egypt, Greece and S France (or Gib).
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Hah!
All the original NOs are still valid? :-o
What a twerp! :roll:
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Some of the Allied ones have been amended from 5 to 3, as another has been added. Otherwise, yes; they are.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
1 infantry moved from Bessarabia to Western Ukraine
1 bomber moved from Bulgaria to Ukraine
1 infantry moved from Karelia to Novgorod
Germans take Novgorod from Russians
1 artillery and 6 infantry moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 bomber moved from Western Germany to Baltic States
1 mech_infantry moved from Germany to Baltic States
2 mech_infantrys moved from Poland to Western Ukraine
19 mech_infantrys moved from Eastern Poland to Western Ukraine
5 armour moved from Eastern Poland to Western Ukraine
16 infantry moved from Bessarabia to Western Ukraine
4 artilleries moved from Bessarabia to Western Ukraine
3 armour moved from Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Battle in Ukraine
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 armour, 4 artilleries, 17 infantry and 21 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 armour, 4 artilleries, 16 infantry and 21 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Baltic States from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 mech_infantry moved from Germany to Eastern Poland
1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Ukraine to Egypt
1 tactical_bomber moved from Egypt to 93 Sea Zone
1 tactical_bomber moved from Egypt to 93 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
2 fighters moved from Western Germany to Southern France
1 bomber moved from Baltic States to Bulgaria
4 aaGuns moved from Bessarabia to Western UkrainePlace Units - Germans
2 carriers placed in 93 Sea Zone
1 fighter placed in Southern France
1 infantry placed in Western Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,1
Germans collect 49 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Archangel to Novgorod
2 infantry moved from Bryansk to Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Ukraine
1 fighter moved from Russia to Novgorod
1 fighter moved from Bryansk to NovgorodCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians win, taking Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 fighter moved from Novgorod to Bryansk
1 fighter moved from Novgorod to Bryansk
2 mech_infantrys moved from Russia to Smolensk
2 artilleries and 3 infantry moved from Russia to Bryansk
2 infantry moved from Tambov to Bryansk
3 infantry moved from Volgograd to Tambov
2 aaGuns and 12 infantry moved from Timguska to Novosibirsk
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to BryanskPlace Units - Russians
2 artilleries, 7 infantry and 1 mech_infantry placed in Russia
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 destroyers, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 bomber moved from Kwangsi to India
1 bomber moved from Kwangsi to India
1 infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Korea to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter moved from Caroline Islands to 46 Sea Zone
1 tactical_bomber moved from Caroline Islands to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from Philippines to 44 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 55 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 tactical_bomber moved from 41 Sea Zone to Java
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to Ceylon
1 mech_infantry moved from French Indo China to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 tactical_bomber moved from Philippines to 46 Sea Zone
1 tactical_bomber moved from Kwangsi to 44 Sea ZoneCombat - Japanese
Strategic bombing raid in India
Bombing raid in India rolls: 3,5 and causes: 8 damage to unit: factory_major
Bombing raid in India causes 8 damage total.
Battle in Java
Japanese attack with 1 artillery, 1 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Ceylon
Battle in Siberia
Battle in 44 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win, taking Ceylon from UK_Pacific, taking Siberia from Russians, taking 44 Sea Zone from ANZAC with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 tactical_bomber moved from Java to 37 Sea Zone
1 carrier moved from 41 Sea Zone to 37 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 39 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 44 Sea Zone to Philippines
1 tactical_bomber moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from 46 Sea Zone to Paulau Island
1 fighter moved from 46 Sea Zone to Caroline Islands
1 tactical_bomber moved from 46 Sea Zone to Caroline Islands
1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Hopei to Shensi
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Manchuria to Jehol
1 artillery moved from Korea to Manchuria
1 mech_infantry moved from French Indo China to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 infantry moved from Yunnan to Shan State
1 artillery moved from Hunan to Yunnan
1 artillery moved from Hunan to Yunnan
1 bomber moved from India to French Indo China
1 bomber moved from India to French Indo China
1 tactical_bomber moved from Kwangsi to Philippines
1 fighter moved from Kwangsi to 6 Sea Zone
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Kiangsu to Kweichow
1 artillery moved from Kiangsu to Anhwe
1 fighter moved from Kwangsi to Yunnan
1 tactical_bomber moved from Kwangsi to Yunnan
1 infantry moved from Kweichow to YunnanPlace Units - Japanese
2 destroyers placed in 36 Sea Zone
1 artillery placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer and 1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 destroyer
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 factory_minor placed in Malaya
Japanese undo move 5.
1 factory_minor placed in Kwangtung
Japanese undo move 5.
1 factory_minor placed in MalayaTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Iwo Jima : 1 infantry
Paulau Island : 1 infantry and 1 tactical_bomber
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 artillery, 1 factory_minor, 1 infantry and 1 mech_infantry
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters and 1 harbour
Jehol : 1 flag, 1 aaGun and 1 infantry
Okinawa : 1 infantry
Manchuria : 1 flag, 1 artillery
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 3 artilleries, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 aaGun, 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys
Hunan : 1 flag, 1 mech_infantry
Hopei : 1 flag, 2 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Ceylon : 1 flag, 1 infantry
Shan State : 1 flag, 1 infantry and 1 mech_infantry
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
Siberia : 1 flag, 2 infantry
French Indo China : 1 flag, 1 artillery, 2 bombers and 1 factory_minor
Celebes : 1 flag, 1 infantry and 1 tactical_bomber
Java : 1 flag, 1 artillery
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 1 submarine
46 Sea Zone : 1 destroyer
37 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers
36 Sea Zone : 2 destroyers
39 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
20 Sea Zone : 1 destroyer
5 Sea Zone : 1 transport
6 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 submarine
55 Sea Zone : 1 destroyer and 1 submarineProduction/PUs Summary :
Germans : 48 / 60
Russians : 31 / 39
Japanese : 65 / 70
Americans : 50 / 80
Chinese : 1 / 2
British : 30 / 37
UK_Pacific : 5 / 9
Italians : 15 / 21
ANZAC : 10 / 22
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 battleship and 1 cruiser moved from 47 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 47 Sea Zone
2 carriers moved from 47 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 cruiser moved from 47 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 47 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to Caroline Islands
1 battleship and 1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 battleship and 1 cruiser moved from 47 Sea Zone to 33 Sea Zone
2 carriers moved from 54 Sea Zone to 47 Sea Zone
2 carriers moved from 47 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
1 fighter moved from Queensland to 46 Sea Zone
1 cruiser moved from 47 Sea Zone to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 33 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea ZoneCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 2 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 2 infantry and 1 tactical_bomber
Americans win, taking Caroline Islands from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Americans: 2 infantry and 1 mech_infantry
Casualties for Japanese: 1 aaGun, 1 fighter, 2 infantry and 1 tactical_bomber
Battle in 46 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
Americans win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 46 Sea Zone to Queensland
1 carrier, 1 destroyer and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Midway
1 bomber moved from Western United States to Queensland
1 armour, 1 artillery, 2 infantry and 1 marine moved from Morocco to 92 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 marine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 110 Sea Zone
1 armour, 1 artillery, 2 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Gibraltar to United Kingdom
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 110 Sea Zone
1 carrier moved from 101 Sea Zone to 108 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 2 submarines placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier and 1 destroyer placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Kansu to Suiyuyan
1 infantry moved from Kansu to SuiyuyanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Suiyuyan to KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
I took the liberty to make the scramble decision for you. imho it really made no sense to scramble. If you wanted to scramble though, we can reroll if you like.
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Would only have done it to prevent 3 Bombardments, using the Tac.
Is fine. Annoying you won so convincingly. -
I just looked . I bet you were sweating after R1.
Yiou will probably say that the Calculator gave you 80%. I think it looked a bit of a risk. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - British
British buy 2 artilleries, 1 carrier and 4 infantry; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Iraq to Trans-Jordan
British take Trans-Jordan from Italians
2 infantry moved from India to Burma
2 fighters and 1 tactical_bomber moved from Persia to Burma
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 armour moved from Gibraltar to 91 Sea Zone
1 armour, 1 artillery, 2 destroyers, 1 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Burma to India
1 infantry moved from Iraq to Persia
1 battleship, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 72 Sea Zone
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
2 fighters moved from Gibraltar to 110 Sea ZonePlace Units - British
1 carrier placed in 110 Sea Zone
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 36 PUs; end with 37 PUs total
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 43 PUsPlace Units - UK_Pacific
1 artillery and 1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,3,3,2,4,1,6,4,6
UK_Pacific collect 3 PUs (3 lost to blockades); end with 5 PUs total
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
Some Units in India change ownership: 1 artillery and 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour, 1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 fighter moved from Trans-Jordan to Egypt
1 artillery moved from Alexandria to Egypt
1 armour moved from Southern Italy to Greater Southern Germany
1 armour moved from Southern Italy to Greater Southern Germany
1 infantry moved from Northern Italy to Southern Italy
1 artillery moved from Northern Italy to Southern Italy
3 infantry moved from Bulgaria to Romania
2 aaGuns moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 fighter and 1 infantry placed in EgyptTurn Complete - Italians
Italians collect 15 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
1 fighter moved from New South Wales to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
1 fighter moved from Queensland to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer and 1 submarine
ANZAC win with 2 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 destroyer
Casualties for Japanese: 1 destroyer and 1 submarineNon Combat Move - ANZAC
1 fighter moved from 55 Sea Zone to Caroline Islands
1 fighter moved from 55 Sea Zone to Northern Territory
1 artillery and 3 infantry moved from South Australia to Northern Territory
1 aaGun moved from Queensland to Northern Territory
1 infantry moved from Dutch New Guinea to New Guinea
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Queensland to Northern TerritoryPlace Units - ANZAC
1 fighter placed in New South Wales
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery and 1 infantry
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 63 Sea Zone: 1 transport
EDIT: Turning off Edit Mode