Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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Nah, it’s pretty clear you need them in Paris to prevent a take-back. I’ll just lay off Holland with Italy… none of this matters
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I’m going to assume UK AA to Finland
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You got a fantastic result with the UK AA being in Finland - wiped out both Italian units in exchange for a single AAA so I don’t think there will be any protest there.
Pretty sure the French stay put in Paris. So I’m playing Germany too
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Purchase Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from Sweden: 1 aaGun
EDIT: Adding units owned by British to Finland: 1 aaGun
EDIT: Removing units owned by British from Sweden: 6 infantry
EDIT: Adding units owned by Neutral_Allies to Sweden: 6 infantry
EDIT: Changing ownership of Sweden from British to Neutral_Allies
EDIT: Changing PUs for British from 44 to 41
EDIT: Turning off Edit Mode
Italians buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Vyborg to FinlandCombat - Italians
Battle in Finland
Italians attack with 1 armour and 1 mech_infantry
British defend with 1 aaGun; Americans defend with 1 mech_infantry
British win with 1 mech_infantry remaining. Battle score for attacker is -5
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 aaGunNon Combat Move - Italians
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Denmark to Western Germany
1 aaGun and 5 infantry moved from Denmark to Western Germany
1 armour and 2 mech_infantrys moved from Denmark to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 artilleries and 1 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,1,2,6,3,3,5,3,1,5,1,5,5
Italians collect 4 PUs (10 lost to blockades); end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 27
Politics - French
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger French Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to AngolaCombat Move - French
Turn Complete - French
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 6,4
French collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Germans
Germans repair damage of 6x factory_minor; Remaining resources: 66 PUs;
Germans buy 3 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Karelia to Finland
1 bomber moved from Southern Italy to Finland
1 artillery and 1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Evenkiyskiy to Nenetsia
Germans take Nenetsia from Russians
1 fighter moved from Novosibirsk to Kazakhstan
1 tactical_bomber moved from Novosibirsk to Kazakhstan
1 artillery and 1 infantry moved from Bryansk to Ukraine
1 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
2 armour and 1 mech_infantry moved from Afghanistan to Persia
Germans take Eastern Persia from Americans
1 bomber moved from Southern Italy to Persia
1 artillery moved from Western Germany to Holland Belgium
6 artilleries and 6 infantry moved from Afghanistan to West India
6 artilleries and 5 infantry moved from Afghanistan to Kazakhstan
1 mech_infantry moved from Russia to Kazakhstan
1 infantry moved from Afghanistan to Kazakhstan
1 infantry moved from Afghanistan to Kazakhstan
1 artillery moved from Afghanistan to Kazakhstan
1 artillery and 1 infantry moved from Afghanistan to West India
1 armour moved from Novosibirsk to Kazakhstan
1 mech_infantry moved from Novosibirsk to KazakhstanCombat - Germans
Battle in 110 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 submarine
British defend with 1 cruiser and 1 transport
Germans win, taking 109 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 19
Casualties for British: 1 cruiser and 1 transport
Battle in Holland Belgium
Germans attack with 1 artillery and 1 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in West India
Germans attack with 7 artilleries and 7 infantry
British defend with 1 fighter
Germans win, taking West India from UK_Pacific with 7 artilleries and 6 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for British: 1 fighter
Battle in Ukraine
Germans attack with 1 artillery and 1 infantry
British defend with 1 factory_minor and 1 mech_infantry
British win with no units remaining. Battle score for attacker is -3
Casualties for Germans: 1 artillery and 1 infantry
Casualties for British: 1 mech_infantry
Battle in Finland
Germans attack with 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Germans win, taking Finland from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in Kazakhstan
Germans attack with 1 armour, 8 artilleries, 1 fighter, 8 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 infantry; Russians defend with 8 infantry
Germans win, taking Kazakhstan from Russians with 1 armour, 8 artilleries, 1 fighter, 5 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 3 infantry
Casualties for British: 1 infantry
Casualties for Russians: 8 infantry
Battle in Persia
Germans attack with 2 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry; Americans defend with 1 factory_minor; Russians defend with 1 armour and 1 mech_infantry
retreated to Persia
Americans win with 1 armour remaining. Battle score for attacker is -6
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for British: 2 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to Western Germany
1 bomber moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
1 bomber moved from Persia to Afghanistan
1 armour moved from Tsinghai to Afghanistan
1 mech_infantry moved from Tsinghai to Afghanistan
1 mech_infantry moved from Yenisey to Buryatia
1 armour moved from Kansu to Chahar
1 mech_infantry moved from Kansu to Chahar
1 armour moved from Kansu to Kweichow
4 armour moved from Szechwan to Hunan
1 mech_infantry moved from Novosibirsk to Afghanistan
1 armour and 1 mech_infantry moved from Tsinghai to Afghanistan
1 mech_infantry moved from Sikang to Kweichow
4 armour moved from Sikang to Yunnan
2 artilleries, 5 infantry and 3 mech_infantrys moved from Western Germany to Northern Italy
1 bomber moved from Caroline Islands to PhilippinesPlace Units - Germans
3 infantry placed in Russia
2 submarines placed in 112 Sea Zone
1 infantry and 2 mech_infantrys placed in Germany
3 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,6,4,5,6,4,3,6,1,3,6,5
Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Russia: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Germans to Yunnan: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode -
Change the survivor in Persia if you want to - I left a Russian tank
Russia’s turn doesn’t affect Japan’s, so I will play Japan too, to speed the game. Just edit Russia’s units, roll dice on the forum, and then you can proceed with USA and UK
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 28
Purchase Units - Japanese
Japanese buy 1 armour, 6 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 submarine moved from 14 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 submarine moved from 6 Sea Zone to 8 Sea Zone
1 armour and 1 infantry moved from British Columbia to Alberta Saskatchewan Manitoba
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from Burma to India
1 artillery moved from Burma to India
3 mech_infantrys moved from Burma to India
1 armour moved from Yunnan to India
1 tactical_bomber moved from Burma to India
1 infantry moved from Yakut S.S.R. to Ulaanbaatar
Japanese take Ulaanbaatar from Russians
1 fighter moved from Burma to 39 Sea Zone
1 bomber moved from Burma to India
1 infantry moved from Suriname to French Guiana
Japanese take French Guiana from French
1 armour moved from Nigeria to French Equatorial Africa
Japanese take French Central Africa from French
1 battleship moved from 35 Sea Zone to 42 Sea Zone
Japanese take 35 Sea Zone from Americans
Japanese take 42 Sea Zone from AmericansCombat - Japanese
Japanese creates battle in territory 82 Sea Zone
Battle in Java
Japanese attack with 1 artillery and 1 infantry
British defend with 1 fighter
Japanese win, taking Java from Americans with 1 artillery remaining. Battle score for attacker is 7
Casualties for British: 1 fighter
Casualties for Japanese: 1 infantry
Battle in Midway
Battle in French Equatorial Africa
Japanese attack with 1 armour
British defend with 1 mech_infantry
Japanese win, taking Midway from Americans, taking French Equatorial Africa from French with 1 armour remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in India
Japanese attack with 1 armour, 1 artillery, 1 bomber, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -15
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 bomber and 1 tactical_bomber
Battle in 39 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Alberta Saskatchewan Manitoba
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 mech_infantry
Japanese win, taking Alberta Saskatchewan Manitoba from British with 1 armour remaining. Battle score for attacker is 1
Casualties for Americans: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in 8 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 carrier and 2 fighters
Units damaged: 1 carrier owned by the Americans
3 submarines owned by the Japanese Submerged
Americans win with 2 fighters remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
2 fighters owned by the Americans forced to land in 7 Sea ZoneNon Combat Move - Japanese
1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from Siberia to 5 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
1 transport moved from 35 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 39 Sea Zone to Shan State
1 mech_infantry moved from Malaya to Yunnan
1 submarine moved from 82 Sea Zone to 87 Sea Zone
1 infantry moved from Kwangsi to Kiangsi
1 armour moved from Chahar to Anhwe
1 fighter moved from French Indo China to Philippines
1 fighter moved from 6 Sea Zone to Philippines
3 carriers moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from 6 Sea Zone to Philippines
1 fighter moved from 6 Sea Zone to Philippines
2 fighters moved from 6 Sea Zone to Caroline Islands
1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 20 Sea Zone
1 submarine moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 artillery moved from Queensland to Northern Territory
3 infantry moved from New South Wales to South Australia
2 artilleries and 6 infantry moved from Queensland to South AustraliaPlace Units - Japanese
6 fighters and 4 infantry placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
2 mech_infantrys placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,2,4,1,6,5,2
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 2,3
Japanese collect 81 PUs (5 lost to blockades); end with 86 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 101 PUs -
I am so tired of the dice extending this game. Maybe THIS time…… you’ll finally run out of luck
I am OK with you rolling the dice for the must attack on India with the USA right away IF you will then not attempt an attack on Tokyo or Manila. If you’re not OK with that, then run Russia and the USA as normal
Now be a good boy and die
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What are the odds on Tokyo or Manila?
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Tokyo’s like 1-2%, Manila might be 17, I don’t remember
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Still working out that Houdini act…
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US28 - No attack on Tokyo or Manila
Early US 28 attack on India - Must win battle:
(2 INF + 2 ART + 2 FTR vs. 1 INF, 1 ART, 3M.INF, 1 ARM)Attack:
Rolls: 4@2 2@3; Total Hits: 34@2: (5, 3, 1, 2)2@3: (3, 5)Defense:
Rolls: 5@2 1@3; Total Hits: 45@2: (5, 1, 2, 1, 3)1@3: (2) -
Early US 28 attack on India - Must win battle - Round 2:
(1 ART + 1 FTR vs. 2M.INF, 1 ARM)Attack:
Rolls: 1@2 1@3; Total Hits: 11@2: (6)1@3: (1)Defense:
Rolls: 2@2 1@3; Total Hits: 12@2: (4, 2)1@3: (4) -
Early US 28 attack on India - Must win battle - Round 3 - This is getting desperate:
(1 ART vs. 1M.INF, 1 ARM)Attack:
Rolls: 1@2; Total Hits: 01@2: (5)Defense:
Rolls: 1@2 1@3; Total Hits: 01@2: (6)1@3: (5) -
Early US 28 attack on India - Must win battle - Round 4 - This is getting desperate:
(1 ART vs. 1M.INF, 1 ARM)Attack:
Rolls: 1@2; Total Hits: 01@2: (4)Defense:
Rolls: 1@2 1@3; Total Hits: 01@2: (3)1@3: (4) -
Early US 28 attack on India - Must win battle - Round 5:
(1 ART vs. 1M.INF, 1 ARM)Attack:
Rolls: 1@2; Total Hits: 01@2: (5)Defense:
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (1) -
Whew! That’s a wrap, at long last.
Good game, Ghost -
Axis win on Victory Cities in Pacific!!!
Well played and congratulations with the title!
I have enjoyed our game.
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Yes, thanks for everything, your patience in October, the good sportsmanship and all





