2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Politics - Russians
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
                Trigger Russians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
                Trigger Russians Friendly TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to Friendly_Neutral

    Combat Move - Russians
                1 tactical_bomber moved from Caucasus to Germany
                1 artillery and 2 infantry moved from Caucasus to Rostov
                1 artillery and 2 infantry moved from Caucasus to Volgograd
                2 artilleries and 1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Kazakhstan
                      Russians take Kazakhstan from Germans
                3 infantry moved from Caucasus to Volgograd
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Rostov
                1 artillery and 1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Caucasus to Rostov

    Combat - Russians
                Battle in Germany
                    Russians attack with 1 tactical_bomber
                    Germans defend with 1 armour, 1 factory_minor, 4 infantry and 6 mech_infantrys
                    Germans win with 1 armour, 3 infantry and 6 mech_infantrys remaining. Battle score for attacker is -8
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 tactical_bomber
                Battle in Volgograd
                    Russians attack with 4 artilleries and 7 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 2 infantry
                    Russians win, taking Volgograd from Germans with 4 artilleries and 6 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 armour and 1 mech_infantry moved from Caucasus to Persia
                7 infantry moved from Caucasus to Kazakhstan
                1 aaGun, 1 artillery and 21 infantry moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Persia to West India

    Turn Complete - Russians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 27

    Purchase Units - Japanese
                Japanese buy 1 aaGun, 1 armour, 4 destroyers, 1 fighter, 6 infantry, 1 mech_infantry, 2 submarines and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 fighters and 2 tactical_bombers moved from Burma to West India
                1 bomber moved from Yunnan to West India
                1 armour, 1 infantry and 4 mech_infantrys moved from Burma to India
                2 armour and 2 mech_infantrys moved from Yunnan to India
                1 armour moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 1 Sea Zone
                1 armour and 1 infantry moved from 1 Sea Zone to British Columbia
                1 mech_infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry and 1 mech_infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from British Guiana to Suriname
                      Japanese take Suriname from Dutch
                1 armour moved from French West Africa to Nigeria
                1 armour moved from Shensi to Chahar
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Shensi to Chahar
                1 fighter and 1 tactical_bomber moved from Szechwan to India
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 36 Sea Zone to 41 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                1 destroyer moved from 35 Sea Zone to 41 Sea Zone
                2 fighters moved from Buyant-Uhaa to Chahar
                1 submarine moved from 6 Sea Zone to 9 Sea Zone
                1 submarine moved from 6 Sea Zone to 9 Sea Zone

    Combat - Japanese
                Battle in British Columbia
                Battle in Alaska
                Battle in Chahar
                    Japanese attack with 1 armour, 2 fighters and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking British Columbia from British, taking Alaska from Americans, taking Chahar from Chinese with 1 armour and 2 fighters remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Battle in 9 Sea Zone
                    Japanese attack with 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in India
                    Japanese attack with 3 armour, 1 fighter, 1 infantry, 6 mech_infantrys and 1 tactical_bomber
                    UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour; Americans defend with 2 mech_infantrys
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 3 armour, 1 fighter, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 mech_infantrys
                Battle in Nigeria
                    Japanese attack with 1 armour
                    British defend with 1 mech_infantry
                    Japanese win, taking Nigeria from British with 1 armour remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                Battle in 54 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 submarine
                    Japanese win, taking 54 Sea Zone from UK_Pacific with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in 41 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    British defend with 1 submarine
                    Japanese win, taking 41 Sea Zone from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine
                Battle in West India
                    Japanese attack with 1 bomber, 3 fighters and 2 tactical_bombers
                    Russians defend with 1 mech_infantry; Americans defend with 3 fighters and 5 mech_infantrys
                    retreated to West India
                    UK_Pacific win with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is -36
                    Casualties for Japanese: 3 fighters and 2 tactical_bombers
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Americans: 3 mech_infantrys

    Non Combat Move - Japanese
                1 bomber moved from West India to Burma
                1 artillery moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 mech_infantry moved from Malaya to Burma
                1 mech_infantry moved from French Indo China to Burma
                1 armour moved from Hopei to Yunnan
                1 mech_infantry moved from Szechwan to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from Soviet Far East to Siberia
                1 artillery moved from Jehol to 19 Sea Zone
                1 artillery and 1 transport moved from 19 Sea Zone to 35 Sea Zone
                1 artillery moved from 35 Sea Zone to Philippines
                1 tactical_bomber moved from 6 Sea Zone to Philippines
                1 fighter moved from 6 Sea Zone to Philippines
                2 fighters moved from Chahar to 6 Sea Zone
                1 fighter moved from 6 Sea Zone to Philippines
                2 fighters moved from Sakha to 6 Sea Zone
                4 infantry moved from South Australia to Queensland
                1 submarine moved from 6 Sea Zone to 33 Sea Zone
                1 carrier moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 8 Sea Zone
                2 destroyers moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from 6 Sea Zone to 35 Sea Zone
                1 submarine moved from 6 Sea Zone to 14 Sea Zone
                1 submarine moved from 35 Sea Zone to 54 Sea Zone

    Place Units - Japanese
                1 submarine placed in 37 Sea Zone
                4 destroyers and 2 transports placed in 6 Sea Zone
                1 armour and 3 infantry placed in Japan
                Japanese undo move 3.
                1 aaGun, 1 armour and 2 infantry placed in Japan
                1 submarine placed in 36 Sea Zone
                1 fighter and 1 mech_infantry placed in French Indo China
                Japanese undo move 5.
                1 fighter and 1 infantry placed in French Indo China
                1 mech_infantry placed in Malaya
                3 infantry placed in New South Wales

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,6
                Japanese collect 79 PUs (3 lost to blockades); end with 84 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 94 PUs


  • I assumed Russian and USA mech in West India - change it if you like


  • Scramble fighter to 113 on UK27 to stop battleship bombardment, assuming you attack with 3 infantry, 1 artillery, 1 fighter, 2 bombers.  Although, there’s a 1% chance that the fighter would sink everything  :-D


  • I might consider to make the bombardment from z114 depending on US dice - but thank you for telling me in advance to speed up.
    After all there is no need to use the airbase as cover anymore with only 4 axis planes left in Europe.

    I have not decided what US will purchase, but I have my attacks ready! This will be fun!

    But I will not be able to move tonight - I hope I have time tomorrow…


  • Thanks for update -
    It IS fun!  And that’s the name of the game, so game on

    I recommend naval bases, if that helps you decide  :-D


  • Oops, I see I made a calc error and wish to edit my J noncom a bit


  • 2 fighters and 1 sub from 6 to 35 and 1 sub to 35 instead of to 33
    I must have left the carriers or the subs out of the calculation when looking at attack on 35
    I hope you haven’t really started studying USA turn yet


  • As far as I remember you have previously mentioned that this game has already been won from axis side and actually have been so the whole game and I should resign.

    Taking this into consideration and the fact that I mentioned that I already had my combat moves for US ready, I would like you to reconsider if you still want to ask for changes in your NCM.


  • Talking about bombardment in the Baltic sea is not “having combat moves for USA” ready.

    You want to take advantage of a blunder that will prolong the 2014 championship game that’s been going on since August even longer?  Fine.  But remember Alaska when I let your fleet get away - it took landing spaces away from my bombers.

    May you get diced in India and not take the Phillipines and lose to VC’s right now


  • @Gamerman01:

    I hope you haven’t really started studying USA turn yet

    If you have, then disallow it and ravage me in Z35 but you’re still going to lose and it’s just dragging it on.  I understand you haven’t given up hope for some reason, but taking advantage of me here isn’t very sporting, especially since I gave you Alaska.


  • For how long have you actually sat down and studied the board since J27?
    Most elite players like to play against their opponent’s “best game”. 
    Now if you’ve spent an hour or more poring over your whole USA move, then fine, disallow it.  But if you’re just gaming me to get every possible advantage from a hopeless position, then damn it!!!

  • '17 '16 '15 '12

    Gamer, he clearly said he “has his attacks ready”.

    Hope you work this out, because it would be an ugly turn of a great game by two of the best players. Its not like you deciding on how much time he has to spend before committing to an attack.


  • @alexgreat:

    Gamer, he clearly said he “has his attacks ready”.

    I can’t find that.  Can you quote it for me?

    Hope you work this out, because it would be an ugly turn of a great game by two of the best players.

    You’re right.  And I will be happy to not do the edit if he can tell me that he actually has spent time studying the move after J27.
    It just irritates me that this could prolong the game, and because we have allowed edits like this all game long


  • @Ghostglider:

    As far as I remember you have previously mentioned that this game has already been won from axis side and actually have been so the whole game and I should resign.

    It has, and you should.

    Taking this into consideration and the fact that I mentioned that I already had my combat moves for US ready, I would like you to reconsider if you still want to ask for changes in your NCM.

    Where did you say you had your combat moves for US ready.  You didn’t.  Just resign.

  • '17 '16 '15 '12

    Copy of his post:

    I might consider to make the bombardment from z114 depending on US dice - but thank you for telling me in advance to speed up.
    After all there is no need to use the airbase as cover anymore with only 4 axis planes left in Europe.

    I have not decided what US will purchase, but I have my attacks ready! This will be fun!

    But I will not be able to move tonight - I hope I have time tomorrow…


  • Oh, I’m sorry, I did overlook it.  I see it now, he said he had his attacks ready and was deciding what to buy.  Fine, disallow it, take advantage of the blunder.  I will still easily win


  • No wonder he said it would be fun.  Must have been drooling over Z35.

    The Allies can not possibly keep Japan from getting and holding 6 VC’s, and it will be soon.  Even taking advantage of a significant calculation blunder will not change that.

    I still think it’s a cheap tactic.  I could have easily blocked any attack on 35 with 3 destroyers.  Now I want to move 2 subs and 2 fighters there and you won’t let me.

    The classy move would be to resign now.


  • If I had denied the late move to Alaska, the entire USA fleet would have been sunk early in the game with less Japanese losses and we never would have made it to round 15 or 20.  So I am really surprised that you’re wanting to deny this, especially when there is very little doubt of the outcome of the game and it’s gone on so long


  • Forget it, it’s fine.  Don’t allow the edit.  It’s a pretty risky attack and you won’t have overwhelming force on India.  If you truly had all your attacks ready already and that included all in on Z35, then go right ahead.  I wish I had never asked for the edit.

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