Bid: Egypt factory
hf
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 infantry moved from Japan to 6 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
2 infantry moved from 25 Sea Zone to Midway
1 infantry moved from Amur to Buryatia
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Burma to India
1 armour moved from Szechwan to Hopei
Japanese take Kweichow from Chinese
Japanese take Hopei from Chinese
1 mech_infantry moved from Szechwan to Shensi
1 armour moved from Szechwan to Shensi
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Buryatia
1 fighter moved from 6 Sea Zone to Jehol
1 fighter moved from 6 Sea Zone to Buryatia
2 bombers moved from Burma to Suiyuyan
2 bombers moved from Kiangsi to Suiyuyan
1 infantry moved from Burma to India
1 fighter moved from Burma to India
1 tactical_bomber moved from Burma to India
1 tactical_bomber moved from Burma to Shensi
1 fighter moved from Burma to India
2 fighters and 1 tactical_bomber moved from Burma to West India
3 fighters moved from Kiangsi to Central Mongolia
1 infantry moved from Brazil to British Guiana
Japanese take British Guiana from British
1 armour moved from Brazil to 85 Sea Zone
1 armour and 1 transport moved from 85 Sea Zone to 83 Sea Zone
1 armour moved from 83 Sea Zone to French West Africa
Combat - Japanese
Battle in Midway
Battle in Sumatra
Battle in French West Africa
Battle in Jehol
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Americans defend with 1 fighter
Japanese win, taking Midway from Americans, taking Sumatra from Americans, taking French West Africa from French, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 infantry
Battle in India
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
Americans defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Americans: 1 mech_infantry
Battle in West India
Japanese attack with 2 fighters and 1 tactical_bomber
French defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Battle in Buryatia
Japanese attack with 2 fighters and 1 infantry
Russians defend with 1 artillery
Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Central Mongolia
Japanese attack with 3 fighters
Russians defend with 1 armour
Japanese win with 2 fighters remaining. Battle score for attacker is -4
Casualties for Russians: 1 armour
Casualties for Japanese: 1 fighter
Battle in Suiyuyan
Japanese attack with 4 bombers
British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -13
Casualties for British: 1 fighter
Casualties for ANZAC: 1 fighter
Casualties for Chinese: 1 infantry
Casualties for Japanese: 3 bombers
Non Combat Move - Japanese
2 fighters moved from Central Mongolia to Buyant-Uhaa
1 tactical_bomber moved from Shensi to Szechwan
1 infantry moved from Yunnan to Burma
2 fighters and 1 tactical_bomber moved from West India to Burma
2 fighters moved from Jehol to 6 Sea Zone
2 fighters moved from Buryatia to Sakha
1 artillery moved from Soviet Far East to Siberia
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Japan
1 mech_infantry moved from Yunnan to Shensi
1 destroyer moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from India to Burma
1 armour moved from Yunnan to Burma
1 infantry moved from Malaya to Shan State
4 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 battleship moved from 6 Sea Zone to 35 Sea Zone
5 submarines moved from 35 Sea Zone to 6 Sea Zone
1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 artillery moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Kwangsi
1 fighter moved from Burma to Szechwan
1 mech_infantry moved from Yunnan to Burma
3 artilleries and 5 infantry moved from New South Wales to South Australia
1 artillery moved from Northern Territory to Queensland
2 infantry moved from Northern Territory to South Australia
1 infantry moved from Queensland to South Australia
1 infantry moved from Queensland to South Australia
1 bomber moved from Suiyuyan to Yunnan
Place Units - Japanese
1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
1 armour and 3 infantry placed in Japan
2 submarines placed in 36 Sea Zone
1 mech_infantry placed in Malaya
1 mech_infantry placed in French Indo China
1 mech_infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
Japanese collect 76 PUs (3 lost to blockades); end with 81 PUs total
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Americans
Americans repair damage of 6x factory_minor, 1x harbour; Remaining resources: 77 PUs;
Americans buy 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 mech_infantrys moved from Eastern Persia to India
1 infantry and 1 transport moved from 57 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 fighter moved from 57 Sea Zone to India
1 fighter moved from Caucasus to India
1 bomber moved from Caucasus to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 bomber and 3 fighters moved from Norway to Germany
2 fighters moved from 112 Sea Zone to Germany
2 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 infantry moved from 112 Sea Zone to Denmark
1 fighter moved from Normandy Bordeaux to 112 Sea Zone
5 fighters moved from Normandy Bordeaux to Germany
1 fighter moved from Caucasus to Germany
1 fighter moved from 63 Sea Zone to 54 Sea Zone
1 submarine moved from 50 Sea Zone to 54 Sea Zone
7 carriers, 2 destroyers, 14 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 25 Sea Zone
1 battleship moved from 57 Sea Zone to 42 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery moved from Normandy Bordeaux to Southern France
Americans take Southern France from Germans
1 destroyer moved from 3 Sea Zone to 9 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
11 fighters moved from 25 Sea Zone to Midway
1 fighter moved from 57 Sea Zone to India
6 fighters moved from 57 Sea Zone to Java
Scramble from W.GER to z112?
To stop a 100% chance? No. You should have kept playing
Take the AAA off first, and I may as well wish you good luck, because it doesn’t matter
Even if you wiped out Berlin with the Americans and took 0 losses, you would have nearly 0 chance. And you would have to place the 3 carriers in the Baltic! So I’m kind of annoyed that you stopped the game for this scrambling decision, when clearly the fighter will be more useful in stopping 2 cruisers and a battleship from bombarding from 113.
I could say more, what with the game dragging on for 26, 28, 30 rounds or so, but you certainly have a right to play until victory conditions are met. Why didn’t you attack my stack on Kazak, or move south to try and attack it in Persia? The 6 cities of the Pacific are all that matter. You’re spending 15 American aircraft to take Berlin. UK will probably win it and get 69 IPC’s, but what can they do with that? Build all aircraft in South Africa and Egypt?
Are you trying to salvage some respect by being able to say it took me so many rounds to win, or that you snagged Berlin before it was all over? I’m probably the only one who thinks so, but I’ve had the upper hand throughout the entire game, including when the Russians were a stone’s throw from Berlin.
It’s been fun, and you are a fantastic player - especially your ability to avoid mistakes and to see everything that’s possible in the short term, and I’ve had a good time throughout. But this asking for a scrambling decision for 112 and holding the game up for another day again, kind of made me snap.
Axis-dominion’s post removed. Don’t troll
If you must post something to this game thread, now would be a good time to admit that your analysis was wrong. This was an Axis win all the way
If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Suiyuyan
1 infantry placed in Kansu
Chinese undo move 3.
Chinese undo move 2.
1 infantry placed in Tsinghai
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total
scramble?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - British
British buy 2 artilleries, 4 infantry, 1 mech_infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 113 Sea Zone
1 artillery and 3 infantry moved from 113 Sea Zone to Germany
2 bombers moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to Germany
1 fighter moved from Normandy Bordeaux to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 battleship moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Caucasus to Volgograd
British take Volgograd from Germans
1 infantry moved from Caucasus to Rostov
British take Rostov from Germans
2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 mech_infantry moved from Belgian Congo to Nigeria
1 mech_infantry moved from Belgian Congo to French Central Africa
1 destroyer moved from 112 Sea Zone to 109 Sea Zone
1 cruiser moved from 112 Sea Zone to 109 Sea Zone
1 submarine moved from 39 Sea Zone to 41 Sea Zone
Combat - British
Battle in Germany
British attack with 1 artillery, 2 bombers, 1 fighter and 3 infantry
Germans defend with 1 factory_major and 3 fighters
British captures 69PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 21
Casualties for Germans: 3 fighters
Casualties for British: 3 infantry
Battle in 41 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 109 Sea Zone
British attack with 1 cruiser and 1 destroyer
Germans defend with 1 submarine
British win, taking 109 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is -2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 83 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
British win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - British
4 infantry moved from Trans-Jordan to Iraq
3 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Caucasus to Eastern Persia
1 fighter moved from Germany to 113 Sea Zone
2 bombers moved from Germany to Norway
1 artillery and 1 infantry moved from Finland to Norway
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from 113 Sea Zone to Norway
Place Units - British
2 submarines placed in 71 Sea Zone
1 mech_infantry placed in Union of South Africa
2 artilleries and 1 infantry placed in Normandy Bordeaux
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,6
British collect 42 PUs (2 lost to blockades); end with 111 PUs total
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
If you want to speed up the game - then give scrambling orders in advance.
You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.
How could I do that, when I don’t know what you’re going to put there?! You had 1 fighter there
You shouldn’t have waited for a scramble decision in that situation. Don’t try to put it on me
You were able to go 2 rounds and still escape with 2 bombers? That is sick. But you needed to be more focused on Japan :-D
I want to say,
Most of the frustration is just from the time difference between us, which is no-one’s fault, obviously.
I am impressed by your skills and survival abilities. And I sympathize with you in advance that you are finally breaking through in Europe only to lose to Japan - that is the worst. One of my first games was like that and I vowed “never again”
Unbelievable game, and you just added another memorable chapter to it - very shrewd move, like the Z98 raid early.
Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
Hitler escaped to Brazil, knowing the raid was coming. He will be issuing insane orders from there
:lol: :lol: :lol:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 26
Purchase Units - Italians
Italians buy 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Belarus to Vyborg
1 bomber moved from Southern Italy to 110 Sea Zone
2 bombers moved from Western Germany to 110 Sea Zone
1 armour moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
1 infantry moved from Western Germany to Denmark
3 infantry moved from Western Germany to Denmark
2 mech_infantrys moved from Northern Italy to Denmark
1 infantry moved from Western Germany to Denmark
Sorry I went off a little - you’ve been a GREAT opponent in every way!
Scramble to 110?
Yes - scramble please.
OOL: AC, DD, AC, FTR