2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • Terrible dice for Allied  :?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    What, you won in Z112  :wink:
    And only took 2 damage in 109!
    You also wiped both my units in Mongolia for the price of a tank.  No sympathy from me
    By the way, the 3 AA hits finally put you slightly above 1/6 for 1’s against your aircraft for the game.  I’m closer to 20%

    Obviously Denmark went bad…… remember when you wiped out a stack with no losses?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    your chance of blocking the invasion was close to 0, so the choice was 1 FTR or no FTR :-)

    Really, because I saw 93%?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Purchase Units - Italians
                Italians buy 1 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 5 PUs;

    Combat Move - Italians
                2 bombers moved from Western Germany to United Kingdom

    Combat - Italians
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 5,6 and causes: 11 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 11 damage total.

    Non Combat Move - Italians
                2 bombers moved from United Kingdom to Western Germany
                3 aaGuns and 6 infantry moved from Denmark to Western Germany
                1 mech_infantry moved from Slovakia Hungary to Belarus
                1 armour moved from Vologda to Belarus

    Place Units - Italians
                1 bomber placed in Southern Italy
                1 mech_infantry placed in Southern Italy
                1 armour and 1 mech_infantry placed in Northern Italy
                Italians undo move 2.
                1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 10
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,6,6,2,3,1,5,1,4,2,5,5,2
                Italians collect 4 PUs (10 lost to blockades); end with 9 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Combat Move - ANZAC
                3 fighters moved from Hopei to Anhwe

    Combat - ANZAC
                Battle in Anhwe
                    ANZAC attack with 3 fighters
                    Japanese defend with 2 infantry and 1 mech_infantry
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 infantry and 1 mech_infantry
                    Casualties for ANZAC: 2 fighters

    Non Combat Move - ANZAC
                1 fighter moved from Anhwe to Suiyuyan

    Turn Complete - ANZAC


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 25

    Combat Move - French

    Turn Complete - French

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 fighter, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Belarus to Novgorod
                      Germans take Novgorod from Russians
                1 infantry moved from Volgograd to Samara
                1 fighter moved from Ukraine to Samara
                1 tactical_bomber moved from Ukraine to Samara
                1 artillery moved from Volgograd to Samara
                1 armour moved from Urals to Novosibirsk
                      Germans take Timguska from Russians
                1 armour and 2 mech_infantrys moved from Vologda to Novosibirsk
                1 mech_infantry moved from Urals to Novosibirsk
                1 bomber moved from Southern France to United Kingdom
                1 mech_infantry moved from Volgograd to Samara
                1 armour moved from Volgograd to Samara
                11 armour, 15 artilleries, 20 infantry and 3 mech_infantrys moved from Volgograd to Kazakhstan
                2 bombers moved from Western Germany to Norway
                1 fighter moved from Denmark to Norway
                1 fighter moved from Western Germany to Norway
                1 fighter moved from Western Germany to Norway

    Combat - Germans
                Germans creates battle in territory 109 Sea Zone
                Air Battle in Norway
                    Germans attacks with 5 units heading to Norway
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Norway
                    Bombing raid in Norway rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Norway rolls: 3 and causes: 3 damage to unit: harbour
                    Bombing raid in Norway causes 9 damage total.  Damaged units is as follows: factory_minor = 6, harbour = 3
                Strategic bombing raid in United Kingdom
                    Bombing raid in United Kingdom rolls: 8 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Battle in Kazakhstan
                    Germans attack with 11 armour, 15 artilleries, 20 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking 109 Sea Zone from Americans, taking Kazakhstan from Russians with 11 armour, 15 artilleries, 20 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Novosibirsk
                    Germans attack with 2 armour and 3 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Novosibirsk from Russians with 2 armour and 3 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Samara
                    Germans attack with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Samara from Russians with 1 armour, 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Cleaning up after air battles

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Samara to Russia
                1 infantry moved from Archangel to Belarus
                3 fighters moved from Norway to Germany
                1 aaGun, 1 artillery, 8 infantry and 1 mech_infantry moved from Western Germany to Germany
                1 bomber moved from United Kingdom to Western Germany
                1 infantry moved from Holland Belgium to Western Germany
                1 artillery moved from Southern France to France
                1 armour moved from Southern France to Western Germany
                5 artilleries moved from Southern France to Northern Italy
                5 infantry moved from Southern France to Northern Italy
                1 fighter moved from Southern France to Western Germany
                1 fighter moved from Southern Italy to Western Germany
                1 tactical_bomber moved from Southern Italy to Germany
                1 fighter moved from Western Germany to Germany
                1 mech_infantry moved from Southern France to Yugoslavia
                1 mech_infantry moved from Southern France to Yugoslavia
                1 mech_infantry moved from Southern France to Yugoslavia
                2 mech_infantrys moved from Southern France to Southern Italy
                1 mech_infantry moved from Southern France to Northern Italy
                1 mech_infantry moved from Southern France to Western Germany
                1 mech_infantry moved from Southern France to Southern Italy
                1 fighter moved from Western Germany to Germany
                1 bomber moved from Caroline Islands to Japan
                1 bomber moved from Norway to Germany
                1 bomber moved from Norway to Russia

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Russia
                1 bomber, 1 fighter, 7 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,3,4,2,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,6,1,3,3,1,4,6,3,4,1,3
                Germans collect 54 PUs (5 lost to blockades); end with 54 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 69 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Eh - sub to 114.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Combat Move - Russians
                1 artillery moved from Yakut S.S.R. to Buryatia
                      Russians take Buryatia from Japanese
                1 armour moved from Yakut S.S.R. to Ulaanbaatar
                      Russians take Ulaanbaatar from Japanese
                1 armour moved from Ulaanbaatar to Central Mongolia
                      Russians take Central Mongolia from Japanese

    Combat - Russians

    Non Combat Move - Russians
                1 mech_infantry moved from Trans-Jordan to Persia

    Turn Complete - Russians

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Oops, was in local for the first battle (Jehol), so need to roll it here

    DiceRolls: 2@2 2@3; Total Hits: 22@2: (5, 1)2@3: (5, 3)DiceRolls: 1@4; Total Hits: 11@4: (3)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Same result - most likely result probably - carrying on….

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 carrier, 1 destroyer, 3 infantry, 3 mech_infantrys, 2 submarines and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
                2 infantry moved from 25 Sea Zone to Midway
                1 infantry moved from Amur to Buryatia
                1 infantry moved from Japan to 6 Sea Zone
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 transport moved from 35 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Burma to India
                1 armour moved from Szechwan to Hopei
                      Japanese take Kweichow from Chinese
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Szechwan to Shensi
                1 armour moved from Szechwan to Shensi
                1 fighter moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Buryatia
                1 fighter moved from 6 Sea Zone to Jehol
                1 fighter moved from 6 Sea Zone to Buryatia
                2 bombers moved from Burma to Suiyuyan
                2 bombers moved from Kiangsi to Suiyuyan
                1 infantry moved from Burma to India
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 tactical_bomber moved from Burma to Shensi
                1 fighter moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Burma to West India
                3 fighters moved from Kiangsi to Central Mongolia
                1 infantry moved from Brazil to British Guiana
                      Japanese take British Guiana from British
                1 armour moved from Brazil to 85 Sea Zone
                1 armour and 1 transport moved from 85 Sea Zone to 83 Sea Zone
                1 armour moved from 83 Sea Zone to French West Africa

    Combat - Japanese
                Battle in Midway
                Battle in Sumatra
                Battle in French West Africa
                Battle in Jehol
                    Japanese attack with 1 artillery, 2 fighters and 1 infantry
                    Americans defend with 1 fighter
                    Japanese win, taking Midway from Americans, taking Sumatra from Americans, taking French West Africa from French, taking Jehol from Chinese with 1 artillery and 2 fighters remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 fighter
                    Casualties for Japanese: 1 infantry
                Battle in India
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Americans: 1 mech_infantry
                Battle in West India
                    Japanese attack with 2 fighters and 1 tactical_bomber
                    French defend with 1 infantry
                    Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Shensi from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 mech_infantry
                Battle in Buryatia
                    Japanese attack with 2 fighters and 1 infantry
                    Russians defend with 1 artillery
                    Japanese win, taking Buryatia from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Central Mongolia
                    Japanese attack with 3 fighters
                    Russians defend with 1 armour
                    Japanese win with 2 fighters remaining. Battle score for attacker is -4
                    Casualties for Russians: 1 armour
                    Casualties for Japanese: 1 fighter
                Battle in Suiyuyan
                    Japanese attack with 4 bombers
                    British defend with 1 fighter; ANZAC defend with 1 fighter; Chinese defend with 1 infantry
                    Japanese win with 1 bomber remaining. Battle score for attacker is -13
                    Casualties for British: 1 fighter
                    Casualties for ANZAC: 1 fighter
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 3 bombers

    Non Combat Move - Japanese
                2 fighters moved from Central Mongolia to Buyant-Uhaa
                1 tactical_bomber moved from Shensi to Szechwan
                1 infantry moved from Yunnan to Burma
                2 fighters and 1 tactical_bomber moved from West India to Burma
                2 fighters moved from Jehol to 6 Sea Zone
                2 fighters moved from Buryatia to Sakha
                1 artillery moved from Soviet Far East to Siberia
                1 fighter moved from 6 Sea Zone to Japan
                1 fighter moved from 6 Sea Zone to Japan
                1 mech_infantry moved from Yunnan to Shensi
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to Burma
                1 armour moved from Yunnan to Burma
                1 infantry moved from Malaya to Shan State
                4 fighters and 1 tactical_bomber moved from French Indo China to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 battleship moved from 6 Sea Zone to 35 Sea Zone
                5 submarines moved from 35 Sea Zone to 6 Sea Zone
                1 submarine moved from 35 Sea Zone to 6 Sea Zone
                1 artillery moved from French Indo China to Yunnan
                2 infantry moved from French Indo China to Kwangsi
                1 fighter moved from Burma to Szechwan
                1 mech_infantry moved from Yunnan to Burma
                3 artilleries and 5 infantry moved from New South Wales to South Australia
                1 artillery moved from Northern Territory to Queensland
                2 infantry moved from Northern Territory to South Australia
                1 infantry moved from Queensland to South Australia
                1 infantry moved from Queensland to South Australia
                1 bomber moved from Suiyuyan to Yunnan

    Place Units - Japanese
                1 carrier, 1 destroyer and 3 transports placed in 6 Sea Zone
                1 armour and 3 infantry placed in Japan
                2 submarines placed in 36 Sea Zone
                1 mech_infantry placed in Malaya
                1 mech_infantry placed in French Indo China
                1 mech_infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                Japanese collect 76 PUs (3 lost to blockades); end with 81 PUs total
                Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 96 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 101 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Americans
                Americans repair damage of 6x factory_minor, 1x harbour; Remaining resources: 77 PUs;
                Americans buy 3 carriers, 5 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 mech_infantrys moved from Eastern Persia to India
                1 infantry and 1 transport moved from 57 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                1 fighter moved from 57 Sea Zone to India
                1 fighter moved from Caucasus to India
                1 bomber moved from Caucasus to Germany
                2 bombers moved from Normandy Bordeaux to Germany
                1 bomber and 3 fighters moved from Norway to Germany
                2 fighters moved from 112 Sea Zone to Germany
                2 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 infantry moved from 112 Sea Zone to Denmark
                1 fighter moved from Normandy Bordeaux to 112 Sea Zone
                5 fighters moved from Normandy Bordeaux to Germany
                1 fighter moved from Caucasus to Germany
                1 fighter moved from 63 Sea Zone to 54 Sea Zone
                1 submarine moved from 50 Sea Zone to 54 Sea Zone
                7 carriers, 2 destroyers, 14 fighters, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 7 Sea Zone to 25 Sea Zone
                1 battleship moved from 57 Sea Zone to 42 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery moved from Normandy Bordeaux to Southern France
                      Americans take Southern France from Germans
                1 destroyer moved from 3 Sea Zone to 9 Sea Zone
                1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
                11 fighters moved from 25 Sea Zone to Midway
                1 fighter moved from 57 Sea Zone to India
                6 fighters moved from 57 Sea Zone to Java


  • Scramble from W.GER to z112?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    To stop a 100% chance?  No.  You should have kept playing

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Take the AAA off first, and I may as well wish you good luck, because it doesn’t matter

    Even if you wiped out Berlin with the Americans and took 0 losses, you would have nearly 0 chance.  And you would have to place the 3 carriers in the Baltic!  So I’m kind of annoyed that you stopped the game for this scrambling decision, when clearly the fighter will be more useful in stopping 2 cruisers and a battleship from bombarding from 113.

    I could say more, what with the game dragging on for 26, 28, 30 rounds or so, but you certainly have a right to play until victory conditions are met.  Why didn’t you attack my stack on Kazak, or move south to try and attack it in Persia?  The 6 cities of the Pacific are all that matter.  You’re spending 15 American aircraft to take Berlin.  UK will probably win it and get 69 IPC’s, but what can they do with that?  Build all aircraft in South Africa and Egypt?

    Are you trying to salvage some respect by being able to say it took me so many rounds to win, or that you snagged Berlin before it was all over?  I’m probably the only one who thinks so, but I’ve had the upper hand throughout the entire game, including when the Russians were a stone’s throw from Berlin.

    It’s been fun, and you are a fantastic player - especially your ability to avoid mistakes and to see everything that’s possible in the short term, and I’ve had a good time throughout.  But this asking for a scrambling decision for 112 and holding the game up for another day again, kind of made me snap.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Axis-dominion’s post removed.  Don’t troll

  • 25 24 23 22 15 11 10 Official Q&A Mod

    If you must post something to this game thread, now would be a good time to admit that your analysis was wrong.  This was an Axis win all the way


  • If you want to speed up the game - then give scrambling orders in advance.
    You could easilly have mentioned in advance that you did not want to try to keep my US navy in z112.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 26

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Chahar
                1 infantry placed in Suiyuyan
                1 infantry placed in Kansu
                Chinese undo move 3.
                Chinese undo move 2.
                1 infantry placed in Tsinghai
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 5 PUs; end with 6 PUs total

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