@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
Dukla (Allies) vs Private Panic (Axis)
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries, 1 bomber, 1 fighter and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from Ukraine S.S.R. to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Trans-Jordan to Persia
Germans take Persia from British
1 armour moved from Italian East Africa to Belgian Congo
Germans take Belgian Congo from British
2 bombers moved from Ukraine S.S.R. to RussiaCombat - Germans
Germans creates battle in territory 12 Sea Zone
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 1,6 and causes: 7 damage to unit: factory
Bombing raid in Russia causes 7 damage total.Non Combat Move - Germans
2 bombers moved from Russia to Belorussia
3 fighters moved from Ukraine S.S.R. to Karelia S.S.R.
2 bombers moved from Belorussia to Karelia S.S.R.
1 artillery moved from Finland to Karelia S.S.R.
3 artilleries and 2 infantry moved from Germany to Poland
1 infantry moved from Libya to Egypt
1 artillery moved from Libya to Egypt
1 infantry moved from Italy to 15 Sea Zone
1 artillery moved from Italy to 15 Sea Zone
2 fighters moved from 15 Sea Zone to Karelia S.S.R.
1 artillery, 1 battleship, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Trans-Jordan
1 artillery moved from 17 Sea Zone to Trans-Jordan
2 aaGuns moved from Ukraine S.S.R. to CaucasusPlace Units - Germans
1 armour and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in Egypt
1 artillery and 1 infantry placed in Italy
2 armour, 2 artilleries, 1 fighter and 5 infantry placed in Germany
Germans undo move 4.
1 infantry placed in Italy
2 armour, 2 artilleries, 1 bomber, 1 fighter and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
3 fighters moved from India to Russia
2 bombers moved from India to Caucasus
1 infantry moved from Rhodesia to Union of South AfricaCombat - British
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 3,2 and causes: 5 damage to unit: factory
Bombing raid in Caucasus causes 5 damage total.Non Combat Move - British
2 bombers moved from Caucasus to RussiaPlace Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 25 PUs; end with 27 PUs total -
Hi Duk
Don’t think I can download your UK file, although my G one above seems okay. I note from the thread I sent you the other day the problem is fixed. Can you repost or - if necessary - retake your go.
Thanks
PP -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 2 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters moved from India to Russia
2 bombers moved from India to Caucasus
1 infantry moved from Rhodesia to Union of South AfricaCombat - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4,6 and causes: 8 damage to unit: factory
Bombing raid in Caucasus causes 8 damage total.Non Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 bombers moved from Caucasus to RussiaPlace Units - British
1 armour and 2 fighters placed in India
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Germans owned units to: factory = 5
EDIT: Turning off Edit ModeTurn Complete - British
British collect 25 PUs; end with 27 PUs total
Turning on Edit Mode -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
3 infantry moved from Yakut S.S.R. to Evenki National Okrug
1 armour moved from Soviet Far East to Evenki National Okrug
1 infantry moved from Anhwei to Kwangtung
Japanese take Kwangtung from Russians
1 artillery moved from Kiangsu to KwangtungCombat - Japanese
Battle in Evenki National Okrug
Japanese attack with 1 armour and 3 infantry
Russians defend with 1 infantry
Japanese win, taking Evenki National Okrug from Russians with 1 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
1 artillery moved from Buryatia S.S.R. to Yakut S.S.R.
2 artilleries and 3 infantry moved from Manchuria to Anhwei
2 fighters moved from Japan to 60 Sea Zone
2 battleships, 1 carrier, 4 destroyers, 2 fighters and 2 transports moved from 62 Sea Zone to 60 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 2 submarines placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Russians
Russians repair damage of 7x factory; Remaining resources: 17 PUs;
Russians buy 2 armour and 1 artillery; Remaining resources: 1 PUs;Combat Move - Russians
1 armour moved from Malaya to Burma
1 armour moved from Szechwan to Burma
1 infantry moved from Archangel to West Russia
Russians take West Russia from Germans
1 infantry moved from Archangel to Russia
1 fighter moved from Vologda to Russia
1 submarine moved from 12 Sea Zone to 24 Sea ZoneCombat - Russians
Non Combat Move - Russians
1 aaGun moved from Kazakh S.S.R. to RussiaPlace Units - Russians
2 armour and 1 artillery placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Germans
Germans repair damage of 5x factory; Remaining resources: 48 PUs;
Germans buy 1 armour, 3 artilleries, 1 bomber and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 3 infantry moved from Caucasus to Russia
2 bombers and 5 fighters moved from Karelia S.S.R. to Russia
1 bomber moved from Germany to Russia
1 armour moved from Belgian Congo to French West Africa
Germans take French Equatorial Africa from British
Germans take French West Africa from British
1 fighter moved from Germany to Archangel
1 artillery moved from Karelia S.S.R. to West Russia
1 armour moved from Karelia S.S.R. to West Russia
1 infantry moved from Karelia S.S.R. to ArchangelCombat - Germans
Battle in Archangel
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 artillery
Casualties for Russians: 1 infantry
Battle in Russia
Germans attack with 4 artilleries, 3 bombers, 5 fighters and 3 infantry
British defend with 1 armour, 2 bombers and 3 fighters; Russians defend with 1 aaGun, 2 armour, 1 artillery, 1 factory, 1 fighter and 1 infantry
Germans captures 20PUs while taking Russians capital
Germans win, taking Russia from Russians with 2 artilleries, 3 bombers and 5 fighters remaining. Battle score for attacker is 77
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 aaGun, 2 armour, 1 artillery, 1 fighter and 1 infantry
Casualties for British: 1 armour, 2 bombers and 3 fightersNon Combat Move - Germans
3 bombers moved from Russia to Caucasus
2 fighters moved from Russia to Persia
1 fighter moved from Archangel to Karelia S.S.R.
3 fighters moved from Russia to Persia
1 aaGun moved from Caucasus to Persia
1 aaGun moved from Caucasus to Persia
3 artilleries and 3 infantry moved from Trans-Jordan to Persia
1 artillery and 1 infantry moved from Egypt to Anglo-Egyptian Sudan
1 artillery and 1 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 1 destroyer and 1 transport moved from 17 Sea Zone to 14 Sea Zone
1 artillery and 2 infantry moved from Italy to Germany
1 infantry moved from France to Germany
1 infantry moved from Northwestern Europe to Germany
1 infantry moved from Norway to Finland
3 artilleries and 2 infantry moved from Poland to Ukraine S.S.R.Place Units - Germans
1 bomber placed in Germany
1 armour, 1 artillery and 2 infantry placed in Caucasus
2 infantry placed in Egypt
1 artillery and 1 infantry placed in Karelia S.S.R.
1 artillery and 1 infantry placed in GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 83 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 1 PUs;Place Units - British
1 armour and 2 fighters placed in IndiaTurn Complete - British
British collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 4 destroyers; Remaining resources: 0 PUs;Combat Move - Japanese
1 infantry moved from Evenki National Okrug to Archangel
Japanese take Archangel from Russians
1 infantry moved from Evenki National Okrug to Vologda
Japanese take Vologda from Russians
1 armour moved from Evenki National Okrug to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kazakh S.S.R.
Japanese take Kazakh S.S.R. from Russians
1 infantry moved from Evenki National Okrug to Novosibirsk
1 artillery moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Yakut S.S.R. to Buryatia S.S.R.
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
2 artilleries and 2 infantry moved from Anhwei to Szechwan
Japanese take Szechwan from Americans
1 infantry moved from Kwangtung to Yunnan
Japanese take Yunnan from Americans
1 artillery moved from Kwangtung to SzechwanCombat - Japanese
Non Combat Move - Japanese
Place Units - Japanese
4 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Germans
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - British
British repair damage of 5x factory; Remaining resources: 19 PUs;
British buy 6 infantry; Remaining resources: 1 PUs;Place Units - British
6 infantry placed in United KingdomTurn Complete - British
British collect 19 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
3 artilleries and 2 infantry moved from Szechwan to Yunnan
1 transport moved from 60 Sea Zone to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo-China Thailand
Japanese take French Indo-China Thailand from Russians
1 artillery moved from 36 Sea Zone to French Indo-China Thailand
1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Americans
1 destroyer moved from 60 Sea Zone to 62 Sea Zone
3 destroyers moved from 60 Sea Zone to 63 Sea Zone
1 battleship moved from 60 Sea Zone to 62 Sea Zone
1 battleship moved from 62 Sea Zone to 63 Sea Zone
1 destroyer moved from 62 Sea Zone to 63 Sea Zone
1 fighter moved from 60 Sea Zone to 62 Sea Zone
1 fighter moved from 62 Sea Zone to 63 Sea Zone
3 fighters moved from 60 Sea Zone to 63 Sea Zone
1 carrier moved from 60 Sea Zone to 62 Sea Zone
1 carrier moved from 62 Sea Zone to 63 Sea Zone
1 battleship, 1 carrier, 5 destroyers and 2 submarines moved from 60 Sea Zone to 63 Sea Zone
1 armour moved from Kazakh S.S.R. to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 3 artilleries and 2 infantry
Russians defend with 1 armour
Japanese win, taking Yunnan from Americans with 1 armour, 3 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 armour
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 2 carriers, 9 destroyers, 4 fighters and 2 submarines
Americans defend with 3 battleships, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 4 submarines and 2 transports
Units damaged: 3 battleships owned by the Americans
Units damaged: 2 battleships owned by the Japanese
retreated to 63 Sea Zone
Americans win with 3 battleships, 2 carriers, 3 fighters and 2 transports remaining. Battle score for attacker is -98
Casualties for Japanese: 2 battleships, 2 carriers, 9 destroyers and 2 submarines
Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 4 submarinesNon Combat Move - Japanese
4 fighters moved from 63 Sea Zone to Japan
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Vologda to Evenki National Okrug
1 infantry moved from Archangel to Evenki National OkrugPlace Units - Japanese
1 fighter and 5 infantry placed in Japan
2 destroyers placed in 62 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
3 units repaired. -
Well - so much for a 73% chance of victory! :cry:
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TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 3 infantry moved from Alaska to 64 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 64 Sea Zone to 60 Sea Zone
3 infantry moved from 60 Sea Zone to Japan
1 artillery moved from 60 Sea Zone to Japan
3 battleships moved from 63 Sea Zone to 60 Sea Zone
2 carriers moved from 63 Sea Zone to 60 Sea Zone
3 fighters moved from 63 Sea Zone to Japan
1 carrier moved from 64 Sea Zone to 60 Sea Zone
2 fighters moved from 64 Sea Zone to Japan
2 transports moved from 63 Sea Zone to 65 Sea Zone
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 65 Sea Zone
2 infantry moved from 65 Sea Zone to Alaska
1 submarine moved from 56 Sea Zone to 64 Sea Zone
1 submarine moved from 56 Sea Zone to 58 Sea Zone
1 submarine moved from 56 Sea Zone to 59 Sea Zone
1 submarine moved from 56 Sea Zone to 52 Sea Zone
1 armour moved from Western United States to AlaskaCombat - Americans
Battle in Japan
Americans attack with 1 artillery, 5 fighters and 3 infantry
Japanese defend with 1 aaGun, 1 factory, 5 fighters and 5 infantry
1 fighter owned by the Americans retreated
Japanese win with 5 fighters and 3 infantry remaining. Battle score for attacker is -42
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 artillery, 4 fighters and 3 infantryNon Combat Move - Americans
1 fighter moved from Japan to 60 Sea ZonePlace Units - Americans
1 battleship, 1 destroyer and 2 submarines placed in 11 Sea ZoneTurn Complete - Americans
Americans collect 38 PUs; end with 38 PUs total -
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 6
Round Complete
Axis achieve an HONORABLE VICTORY with 9 Victory Cities! -
Well done!Again.
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Your chances of taking Japan were tiny - and instead of the incredibly good luck you needed you got incredibly bad luck! :-(
Perhaps one day we’ll get to play face to face at one of our quarterly events? :-)
In the meantime I am always happy to play another game on here. 8-)





