2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I recognize that I had pretty good luck on the last Italian and German turns too……
    But man, your USA and UK have been golden.  Remember early in the game when the Germans were almost invincible and we wondered how the USSR and USA would fare when they joined?  Well, the USA has definitely delivered for you.  USSR not as much

    At least that’s how it seems from THIS side of the table  :-)

    How often do you fight over Line, Gilbert, Solomons and New Guinea?  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    I expect the low convoy rolls to come back from next turn and continue to stay low - I dont think you can avoid my UK subs to go to z97 next turn, so finally the convoy enjoy will continue…

    I am willing to admit that over the whole game I have actually been a bit luckier with the convoy rolls than you, after doing my analysis.  Those 4 big misses there just help you catch up to me in that category.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Gamerman01:

    How often do you fight over Line, Gilbert, Solomons and New Guinea?  :-)

    In the same game as Aleutians and Alaska?  Everything’s on the table!


  • There was this one game where I convoyed the US for 30 ipcs for several turns :P. Was against Axis-Dominion :P.


  • Not to mention Russia presence in central Europe

  • 25 24 23 22 15 11 10 Official Q&A Mod

    What are you saying?  That that is unusual?

    You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea

    I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up


  • @Gamerman01:

    What are you saying?  That that is unusual?

    You never answered my question about how often you fight over Line, Gilbert, Solomons, New Guinea

    I’ll go ahead and admit it’s not often I have 20 some Russian units march right up to Berlin and get a massive Allied air back up

    You almost never fight over those islands. You almost always fight over dutch east india and phillipines. The islands near Japan are usually fought over as well. Every now and then you invade Alaska… It is just that the NO for those islands rarely ever matters and even when it does matter, you don’t always have time to fight over them.

    As for russia marching on berlin. That happens often. Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.

    Just my 5 cents :p.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I was addressing Ghost, but I do enjoy your comments here, blighter, to this point anyway
    @Soulblighter:

    Tho in this case having both a russian force in Moscow and a bunch of russians marching towards Berlin. That I don’t see often.

    That’s what I meant, yes.  And the march “towards Berlin” has come to an end  :-)  Ghost just wants Russian NO money.  He has a real nose for the money


  • I dont experience often that I can trick Japan to get this far away from the important battles  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah, I have no idea what I’m doing

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You need to tell me what carriers the UK fighters landed on in Z110

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - Italians
                Italians buy 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery moved from Libya to 96 Sea Zone
                1 artillery and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                1 infantry moved from Cyprus to 99 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Syria
                1 bomber moved from Southern Italy to Syria
                1 infantry moved from Yugoslavia to Romania
                1 bomber moved from Western Germany to Romania
                1 armour moved from Bryansk to Volgograd
                      Italians take Tambov from Russians

    Combat - Italians
                Battle in Syria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 2 mech_infantrys
                    Italians win, taking Syria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Romania
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Italians win, taking Romania from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Romania to Western Germany
                1 bomber moved from Syria to Southern Italy
                1 destroyer moved from 96 Sea Zone to 98 Sea Zone
                1 armour and 1 mech_infantry moved from Yugoslavia to Western Germany
                2 infantry moved from Yugoslavia to Northern Italy
                5 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Bryansk to Bessarabia

    Place Units - Italians
                2 infantry and 1 mech_infantry placed in Southern Italy
                3 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Turns out I didn’t care what carriers your UK fighters were on for I17, but you need to declare them - I think you just forgot

    I had changed the view and got one of those weird Java error messages, but after re-booting and loading up the file I posted, it seems fine.  Hopefully you have no problem - if you do, I will re-do the Italian move using the UK17 map.

    I guess with perfect Italian dice I am keeping pace for round 17?  :-D We have both been pretty lucky on offense throughout the game.  Seems like some games the defense is really strong, other games the offense.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from Russia to Eastern Persia
                1 fighter moved from Queensland to 54 Sea Zone
                1 fighter moved from New South Wales to Queensland
                1 aaGun, 4 infantry and 3 mech_infantrys moved from Queensland to South Australia
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 11 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield, 1 artillery, 1 fighter, 1 harbour and 1 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        South Australia : 1 aaGun, 4 infantry and 3 mech_infantrys
        54 Sea Zone : 4 fighters and 1 transport
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 71
        Russians : 23 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 29 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Eastern Persia

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 2 infantry
        Norway : 1 infantry
        Eastern Persia : 1 fighter

    Production/PUs Summary :

    Germans : 37 / 71
        Russians : 23 / 45
        Japanese : 72 / 88
        Americans : 64 / 84
        Chinese : 2 / 4
        British : 29 / 30
        UK_Pacific : 2 / 0
        Italians : 20 / 25
        ANZAC : 10 / 11
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 17

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Russia to Eastern Persia

    Turn Complete - French
                COMMENT: z54: 4 ANZ FTRs on 2 US carriers
                COMMENT: z110: 2 UK FTRs on 1 US carrier + 1 UK FTR on 1 UK carrier


  • It could be a nice feature in TripleA if you could get a reminder box regarding placement of planes in sz’s where multiple landingzones are possible.

    Thank you for reminding me (again) about actual position of planes - I forgot to mention the location of UK FTRs on the ACs, I didnt mean to try to get an unfair advantage  :-P

  • 25 24 23 22 15 11 10 Official Q&A Mod

    It’s no problem at all, thank you

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, you are so charmed

Suggested Topics

  • 17
  • 137
  • 37
  • 109
  • 90
  • 62
  • 89
  • 166
Axis & Allies Boardgaming Custom Painted Miniatures

19

Online

17.9k

Users

40.7k

Topics

1.8m

Posts