15L G40 PGMatt (axis) vs Bombsaway (allies+16)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 carrier, 2 destroyers and 1 transport; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                1 fighter moved from Borneo to 44 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone

    Combat - Japanese
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 transport
                    Japanese win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                1 infantry and 1 mech_infantry moved from Korea to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Japan
                1 artillery and 2 infantry moved from Buyant-Uhaa to Amur
                1 infantry moved from Siberia to Amur
                2 fighters and 2 tactical_bombers moved from Borneo to Java
                1 fighter and 1 tactical_bomber moved from Borneo to Formosa
                1 fighter moved from 44 Sea Zone to Borneo

    Place Units - Japanese
                1 carrier, 2 destroyers and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3,3,4,2,4,5
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,5,1,6
                Japanese collect 27 PUs (5 lost to blockades); end with 32 PUs total

  • 24 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 bombers, 1 carrier, 3 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 2 carriers, 3 destroyers, 3 fighters, 5 infantry, 3 mech_infantrys, 1 tactical_bomber and 5 transports moved from 91 Sea Zone to 112 Sea Zone
                1 armour, 1 artillery, 5 infantry and 3 mech_infantrys moved from 112 Sea Zone to Norway

    Combat - Americans
                Battle in 112 Sea Zone
                    Americans attack with 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports
                    Germans defend with 1 submarine
                    Americans win with 2 carriers, 3 destroyers, 3 fighters, 1 tactical_bomber and 5 transports remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Norway

    Non Combat Move - Americans
                6 submarines moved from 101 Sea Zone to 91 Sea Zone
                3 bombers moved from Western United States to Gibraltar
                7 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 destroyer moved from 11 Sea Zone to 10 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Western United States
                1 fighter moved from Hawaiian Islands to Queensland

    Place Units - Americans
                1 carrier, 3 destroyers and 3 submarines placed in 10 Sea Zone
                2 bombers placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,6
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
                Americans collect 55 PUs (5 lost to blockades); end with 55 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • 24 13

    I assumed no scramble in sz 112.

  • 24 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                7 artilleries and 7 infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 infantry moved from Suiyuyan to Chahar
                1 artillery moved from Suiyuyan to Chahar

    Place Units - Chinese
                2 artilleries and 6 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 24 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - British
                1 bomber moved from Caucasus to 97 Sea Zone
                1 mech_infantry moved from Tsagaan Olom to Central Mongolia
                      UK_Pacific take Central Mongolia from Japanese
                1 infantry moved from Jehol to Buyant-Uhaa
                      UK_Pacific take Buyant-Uhaa from Japanese

  • 24 13

    I mistakenly skipped my US buy and played my combat move, I always do a practice run before live, this time I didn’t notice I was on the dice server.  Your sub hit in sz 112, so I edited the casualty.  Brits are attacking sz 97, do you wish to scramble?

  • 16

    yes, scramble.  max D please.

  • 24 13

    Italian sub misses,  British subs score 1 hit.  OOL?

  • 16

    i’ll take the sub.

  • 16

    Bump.

  • 16

    Bump.

  • 16

    After one month of no activity and the three bumps, I’m going to post this game as a win for me.

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