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sz93: keep dd or cruiser?
Obviously I don’t know how many rounds this game is going to go, but am starting to think it’s going to be waaaay over 20
Bombing naval base and IC in London
First AA die roll will be from the naval base
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 bomber moved from France to United Kingdom
1 bomber moved from Western Germany to United Kingdom
2 armour and 1 mech_infantry moved from Northwest Persia to Caucasus
1 artillery moved from Rostov to Caucasus
Combat - Italians
Strategic bombing raid in United Kingdom
1 bomber killed by AA
Bombing raid in United Kingdom rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in United Kingdom causes 7 damage total.
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: factory_major = 13
EDIT: Changing unit bombing damage for these British owned units to: harbour = 6
EDIT: Turning off Edit Mode
Battle in Libya
Battle in Cyprus
Battle in Caucasus
Italians attack with 2 armour, 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Libya from Russians, taking Cyprus from British, taking Caucasus from Russians with 2 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Northern Italy to Western Germany
1 armour moved from Northern Italy to Germany
1 mech_infantry moved from Novgorod to Poland
1 infantry moved from Northern Italy to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 infantry moved from France to Western Germany
1 aaGun moved from Northern Italy to Western Germany
Place Units - Italians
1 artillery and 6 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun
EDIT: Adding units owned by Italians to Southern Italy: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,6
Italians collect 15 PUs (2 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
I finally got around to finishing my audit of convoy rolls and AA (and air vs. air battles).
Convoy rolls on the whole have actually favored me slightly (like roughly 10 IPC’s over 15 rounds).
You have done 106 IPC’s of damage to me by convoy disruption, while I have done 54 to you.
AA luck (and counting air to air battles) really hurt me early, as I took 4 hits out of 9 through G5. 2 were just Japanese planes over Java, but 2 were German bombers.
You only lost the 1 UK fighter in an air battle through USA13 out of 22 shots.
But since G5 for me and since USA13 for you the 1’s against aircraft have evened out somewhat.
For the game I’m at 11/62 or 17.7% for mine getting hit and you are at 4/30 or 13.3%
I’m not making a case for anything - I didn’t analyze all the regular battle dice nor will I - just thought my findings on convoys and AA (which are much easier to track, and is some of the most visible and memorable dice rolls) were interesting.
Makes me feel better after losing yet another bomber to AA when only flying 2 or 3 at a time :-P
Between G5 and G14 you missed me a lot
I guess what I am saying, is I’m admitting that the actual results aren’t quite as bad as what they feel like. Like probably almost all players, I feel like I’m getting worse luck than I actually am, because of self-bias :roll:
So going back and doing a review helps put it in perspective and helps me be less frustrated about the dice.
Game on
Nasty attack on my naval base - however it only slows me down 1 move, so no real problem - I dont see any backup for the navy anytime soon.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 fighter moved from 54 Sea Zone to 45 Sea Zone
5 fighters moved from 54 Sea Zone to 55 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 fighter and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Dutch New Guinea
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 55 Sea Zone
ANZAC attack with 5 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 5 fighters in 55 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese and 1 fighter owned by the ANZAC lost in 55 Sea Zone
ANZAC win with 4 fighters remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 fighter
Non Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to South Australia
2 mech_infantrys moved from Queensland to South Australia
1 aaGun moved from Queensland to South Australia
1 fighter moved from Norway to Russia
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter and 1 harbour
South Australia : 1 aaGun, 1 artillery, 4 infantry and 2 mech_infantrys
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
45 Sea Zone : 1 transport
54 Sea Zone : 5 fighters
62 Sea Zone : 1 transport
Russia : 1 fighter
Production/PUs Summary :
Germans : 47 / 75
Russians : 16 / 32
Japanese : 72 / 84
Americans : 55 / 74
Chinese : 0 / 4
British : 36 / 38
UK_Pacific : 5 / 3
Italians : 17 / 20
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 15
Combat Move - French
Non Combat Move - French
1 fighter moved from Norway to Russia
2 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
Norway : 1 infantry
Russia : 1 fighter
Production/PUs Summary :
Germans : 47 / 75
Russians : 16 / 32
Japanese : 72 / 84
Americans : 55 / 74
Chinese : 0 / 4
British : 36 / 38
UK_Pacific : 5 / 3
Italians : 17 / 20
ANZAC : 10 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
in z54: 5 ANZ FTRs on 3 US ACs
Nasty attack on my naval base - however it only slows me down 1 move, so no real problem - I dont see any backup for the navy anytime soon.
What, for MY navy or yours? lol
I’m not concerned with keeping a navy in the Med - the only thing that would be bad for me is to build up a big one that gets crushed
Thanks for another compliment
Would have been a lot nastier had the London AA not shot down ANOTHER bomber
true - safer (but maybe not better) to build more infantry…
I didn’t ask you :lol:
Hmmmmmm
Almost there
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
COMMENT: 5 ANZ on 3 USA carriers
Germans repair damage of 20x factory_major; Remaining resources: 55 PUs;
Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Caroline Islands to 49 Sea Zone
1 tactical_bomber moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Egypt
1 bomber moved from Northwest Persia to Kazakhstan
1 armour, 7 infantry and 1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Rostov to Bryansk
1 armour moved from Novgorod to Finland
7 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Yunnan to Kazakhstan
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Scramble to 112 or 125?
no scramble, thanks
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
COMMENT: 5 ANZ on 3 USA carriers
Germans repair damage of 20x factory_major; Remaining resources: 55 PUs;
Germans buy 11 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 submarine moved from 93 Sea Zone to 99 Sea Zone
1 armour moved from Iraq to Syria
Germans take Syria from French
1 armour moved from Syria to Iraq
1 armour moved from Iraq to Trans-Jordan
Germans take Trans-Jordan from British
1 armour moved from Trans-Jordan to Iraq
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
2 fighters and 1 tactical_bomber moved from Western Germany to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 125 Sea Zone
1 fighter moved from Southern Italy to Normandy Bordeaux
1 tactical_bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Holland Belgium
1 fighter moved from Southern Italy to Holland Belgium
1 tactical_bomber moved from Southern Italy to 112 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 carrier moved from 97 Sea Zone to 99 Sea Zone
1 bomber moved from Caroline Islands to 49 Sea Zone
1 tactical_bomber moved from Northwest Persia to Bryansk
1 bomber moved from Northwest Persia to Egypt
1 bomber moved from Northwest Persia to Kazakhstan
1 armour, 7 infantry and 1 mech_infantry moved from Vyborg to Finland
1 bomber moved from Rostov to Bryansk
1 armour moved from Novgorod to Finland
7 mech_infantrys moved from Novgorod to Finland
1 bomber moved from Yunnan to Kazakhstan
1 mech_infantry moved from Novgorod to Finland
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Volgograd to Kazakhstan
Combat - Germans
Strategic bombing raid in Egypt
Bombing raid in Egypt rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Egypt causes 6 damage total.
Battle in Finland
Germans attack with 2 armour, 7 infantry and 9 mech_infantrys
British defend with 1 aaGun and 2 infantry
Germans win, taking Finland from British with 2 armour, 7 infantry and 9 mech_infantrys remaining. Battle score for attacker is 11
Casualties for British: 1 aaGun and 2 infantry
Battle in 125 Sea Zone
Germans attack with 1 bomber, 2 fighters and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer
Battle in 112 Sea Zone
Germans attack with 2 fighters, 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Germans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Germans attack with 1 carrier, 2 destroyers and 2 submarines; Italians loiter and taunt
Americans defend with 1 submarine
Germans win, taking 99 Sea Zone from Neutral with 1 carrier, 2 destroyers and 2 submarines remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 49 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kazakhstan
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 bomber, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 bomber, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 2 fighters and 2 infantry
British defend with 1 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from British with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Germans
1 bomber moved from 125 Sea Zone to Western Germany
7 infantry moved from Western Germany to Germany
1 armour moved from Southern France to Western Germany
1 mech_infantry moved from France to Western Germany
1 armour moved from France to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
3 artilleries and 4 infantry moved from Novgorod to Karelia
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Rostov to Tambov
1 artillery moved from Rostov to Tambov
7 infantry moved from Volgograd to Tambov
5 artilleries moved from Volgograd to Tambov
1 aaGun moved from Volgograd to Kazakhstan
1 bomber moved from 49 Sea Zone to Caroline Islands
1 bomber moved from Bryansk to Western Germany
2 aaGuns moved from Western Germany to Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 fighter moved from Holland Belgium to Western Germany
1 bomber moved from Egypt to Greece
4 mech_infantrys moved from Iraq to Northwest Persia
2 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 bomber moved from Kazakhstan to Greece
1 bomber moved from Kazakhstan to Greece
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
4 mech_infantrys moved from Rostov to Tambov
7 mech_infantrys moved from Volgograd to Tambov
6 armour moved from Volgograd to Tambov
1 armour and 3 mech_infantrys moved from Northwest Persia to Volgograd
1 tactical_bomber moved from Bryansk to Tambov
1 artillery moved from Western Germany to France
1 tactical_bomber moved from 112 Sea Zone to Germany
1 fighter moved from Holland Belgium to France
1 fighter moved from 125 Sea Zone to Germany
1 fighter moved from 125 Sea Zone to Western Germany
Place Units - Germans
1 submarine placed in 112 Sea Zone
5 infantry and 4 mech_infantrys placed in Western Germany
3 infantry placed in France
3 infantry placed in Ukraine
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,3,2,4,6,2,3,6,2,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1,3,4
Germans collect 52 PUs (6 lost to blockades); end with 52 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 armour moved from Yenisey to Kansu
Russians take Olgiy from Japanese
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
3 artilleries and 4 infantry moved from Novosibirsk to Kansu
2 fighters and 1 tactical_bomber moved from Novosibirsk to Bryansk
1 fighter and 2 infantry moved from Russia to Bryansk
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Egypt to Syria
British take Trans-Jordan from Germans
Russians take Syria from Germans
Combat - Russians
Battle in Kansu
Russians attack with 1 armour, 3 artilleries and 4 infantry
Japanese defend with 1 aaGun, 1 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 3 artilleries and 4 infantry in Kansu, round 2 : 4/8 hits
Japanese roll dice for 1 aaGun, 1 infantry and 1 mech_infantry in Kansu, round 2 : 0/2 hits
1 infantry owned by the Japanese, 1 aaGun owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kansu
Russians win, taking Kansu from Japanese with 1 armour, 3 artilleries and 4 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 aaGun, 1 infantry and 1 mech_infantry
Battle in Bryansk
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 1/6 hits
Germans roll dice for 2 infantry in Bryansk, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 3 : 4/5 hits
Germans roll dice for 1 infantry in Bryansk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 armour and 3 infantry moved from Vologda to Russia
2 infantry moved from Archangel to Belarus
12 artilleries and 15 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Nenetsia to Russia
1 infantry moved from Samara to Russia
1 infantry moved from Novosibirsk to Samara
1 aaGun moved from Novosibirsk to Kansu
1 aaGun, 3 artilleries and 7 infantry moved from Novosibirsk to Vologda
1 mech_infantry moved from Egypt to Tobruk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,2,4,5,2,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,2
Russians collect 20 PUs (1 lost to blockades); end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 30 PUs
Territory Summary for Russians :
Kansu : 1 aaGun, 1 armour, 3 artilleries and 4 infantry
Yenisey : 1 artillery and 2 infantry
Yakut S.S.R. : 1 infantry
Olgiy : 1 flag
Syria : 1 flag, 1 armour
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
Belarus : 2 infantry
Baltic States : 1 infantry
Bryansk : 1 infantry
Eastern Poland : 12 artilleries and 16 infantry
Russia : 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 3 fighters, 30 infantry, 1 mech_infantry and 1 tactical_bomber
Vologda : 1 aaGun, 3 artilleries and 7 infantry
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Samara : 1 infantry
Production/PUs Summary :
Germans : 51 / 73
Russians : 21 / 30
Japanese : 70 / 84
Americans : 55 / 74
Chinese : 1 / 4
British : 29 / 38
UK_Pacific : 5 / 3
Italians : 17 / 20
ANZAC : 10 / 20
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
So, my quadruple check wasn’t enough…… you sniffed it out immediately. Impressive!