Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Teslas (Allies) vs Private Panic (Axis) in 1940 Global
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Woops, I skipped posting the summary for America. Sorry about that. The status at china’s turn should be the same thing for reviewing savegames.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 mech_infantry moved from Turkey to Rostov
Russians take Rostov from Germans
3 fighters moved from Iraq to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 battleship moved from 81 Sea Zone to 80 Sea ZoneCombat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrysNon Combat Move - British
3 fighters moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Turkey to Greece
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Saudi Arabia to Turkey
2 mech_infantrys moved from Egypt to Iraq
5 aaGuns, 8 artilleries and 9 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Spain to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to GreecePlace Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUsTurn Complete - UK_Pacific
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How could you forget to post the US’s glorious victory in Japan!
I’ll struggle on and see if I can take Moscow! Even if I do it looks desperate though.
:cry:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
2 artilleries and 2 infantry moved from Tunisia to AlgeriaCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport; British defend with 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 transport
Casualties for British: 3 transportsNon Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total -
Stop buying those fucking destroyers!
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And these submarines are the worst convoyers in history, ha.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from Greece to Bulgaria
ANZAC take Bulgaria from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea ZoneCombat - ANZAC
Battle in New Guinea
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Queensland to Java
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 cruiser moved from 37 Sea Zone to 35 Sea ZonePlace Units - ANZAC
1 factory_minor placed in GreeceTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
ANZAC collect 19 PUs (2 lost to blockades); end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Greece
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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So I forgot to use the Americans in Sakha to take Buryatia on my last American turn. If you’d like to edit that in, please do. One more IPC for Russia is one more IPC for Russia, you know? Either territory is within range to get murdered by your Japanese forces, unfortunately. If you don’t want to edit it in, no problem.
And yes, things are looking pretty rough for the Axis. Your only hope is to get Moscow this turn or next, and even then it’s going to be a battle. If you wanted to tip your king over at any point now, there’s no shame in that, sir.
The ANZAC factory in Greece is tickling me to no end. Now if I could only get a French factory in French Indo China…
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And actually, looking at it…
With a Japanese suicide into Moscow’s ass, and assuming you did some kind of “optimal” buy this turn, maybe 3 tanks in Ukraine, 3 tacs in Novo (or big bombers), and a big bomber in Germany, your odds for Moscow next turn are probably a good bit over 50%.
That’s a little worrying…
Then it’s a rush to Egypt/London while trying to keep Rome and Paris. Suspenseful.
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But if I want G to take Moscow, as J cannot spend the ipcs, and G need to await J’s suicidal help before success, then it will be G’s second turn ….
Not sure if I’ll be able to look at it until Monday at the earliest …
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Right, this turn you buy a bunch of units, move your infantry forward. Then on Japan’s turn you suicide. Then on Germany’s next turn, that’s your only shot. Longer than that and there’s no coming back, I don’t think.
And I reserve the right to be wrong!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Adding units owned by Americans to Buryatia: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Sakha: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Bryansk to Rostov
3 fighters and 4 tactical_bombers moved from Bryansk to TambovCombat - Germans
Battle in Tambov
Germans attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantryNon Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
1 bomber, 3 fighters and 4 tactical_bombers moved from Tambov to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from France to Southern France
1 bomber moved from Western Germany to BryanskPlace Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in NovgorodTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,3,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs -
Remembered your edits.
Let’s see you defend Moscow from this then!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from ItaliansCombat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Caucasus to RostovPlace Units - Russians
1 artillery and 5 infantry placed in RussiaTurn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs -
I’ll do my damndest. I think I have slightly better than 50/50 odds, even with the Japanease suicide.
But this is a dice game afterall!
You also have the option of playing the “long” game. Trying to break south into the massive amounts of money that are Volgograd/Caucasus/Middle East.
But with your last buy, it seems you’re pretty dead set on trying this :p
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Note:
On the Japanese suicide, I should kill all 17 dudes in one round. Please take infantry losses, not AA losses, for this fight.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - Japanese
3 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
2 artilleries and 3 infantry moved from Amur to Buryatia
1 infantry moved from India to West India
Japanese take West India from UK_Pacific
1 infantry moved from Vologda to Russia
4 artilleries and 12 infantry moved from Samara to Russia
1 artillery and 1 infantry moved from Dutch New Guinea to New GuineaCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 3 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 1 cruiser and 5 transports
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 47
Casualties for Japanese: 2 fighters
Casualties for Americans: 1 battleship, 1 cruiser and 5 transports
Battle in New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 artillery
1 artillery owned by the Japanese retreated to Dutch New Guinea
ANZAC win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Russia
Japanese attack with 4 artilleries and 13 infantry
British defend with 12 fighters and 2 tactical_bombers; Russians defend with 8 aaGuns, 1 airfield, 2 armour, 36 artilleries, 1 factory_major, 2 fighters, 44 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians win with 8 aaGuns, 2 armour, 36 artilleries, 14 fighters, 42 infantry, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is -49
Casualties for Japanese: 4 artilleries and 13 infantry
Casualties for Russians: 2 infantry
Battle in Buryatia
Japanese attack with 2 artilleries and 3 infantry
Americans defend with 1 artillery and 1 infantry
Japanese win, taking Buryatia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantryNon Combat Move - Japanese
1 aaGun moved from Amur to Buryatia
2 armour, 7 artilleries, 6 infantry and 3 mech_infantrys moved from Burma to India
1 infantry moved from Malaya to Shan State
3 infantry moved from Kwangtung to Kwangsi
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to KiangsuTurn Complete - Japanese
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J should have achieved 4 R losses, which would have given G better than 50%, but only managed 2 hits.
I bow to your much greater experience. I guess you mean that G could build its advantage over Moscow over a couple of turns before the attack. The long game sounds like a slow death? Or do you think G could win the game from this position?
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I think Germany could still make an effort at winning if it managed to grab the Caucasus/Volgograd and grab the middle east off an on.
With your three minor factories in Russia, a fourth when you get Volgograd, you can easily keep things under control, and try to starve out Russia slowly while you trade blows with the US. This has the added “benefit” of keeping the UK locked into supplying air to Moscow.
It would be a long game.





