Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
Fiddled about terribly. Played around with retreating, but then realised I had misread your remaining destroyers, so changed my mind and decided to stay. That does mean I backtracked and started the go again.
Unfortunately then only got 3 hits, as you will see. Not having any luck in this battle!
I will undo the sz 80 battle at the end. Thanks.
May or may not get a chance to do another go tomorrow - holiday preparations will be getting hectic!
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese
Units damaged: 1 carrier owned by the Americans
Americans win with 1 battleship, 5 carriers, 6 fighters and 1 transport remaining. Battle score for attacker is -148
Casualties for Japanese: 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Casualties for Americans: 2 cruisers, 11 destroyers, 5 submarines and 1 tactical_bomber
Battle in 80 Sea Zone
Japanese attack with 1 submarine
British defend with 1 destroyer
British win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 80 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking Celebes from ANZAC with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 artillery and 2 infantry moved from Yunnan to Burma
1 armour and 1 mech_infantry moved from Shensi to Kazakhstan
1 aaGun, 2 artilleries and 3 infantry moved from Manchuria to Amur
3 fighters and 1 tactical_bomber moved from Yunnan to Kiangsu
Place Units - Japanese
1 carrier and 6 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,1,4,3,5,1,2,2,5,3,6
Japanese collect 60 PUs (14 lost to blockades); end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 1 PU total
Woops, I skipped posting the summary for America. Sorry about that. The status at china’s turn should be the same thing for reviewing savegames.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from Turkey to Rostov
Russians take Rostov from Germans
3 fighters moved from Iraq to Kazakhstan
2 mech_infantrys moved from Turkey to Kazakhstan
1 battleship moved from 81 Sea Zone to 80 Sea Zone
Combat - British
Battle in 80 Sea Zone
British attack with 1 battleship and 1 destroyer
Japanese defend with 1 submarine
British win, taking 80 Sea Zone from Neutral with 1 battleship and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Kazakhstan
British attack with 3 fighters and 2 mech_infantrys
Japanese defend with 1 armour and 2 mech_infantrys
British win with 3 fighters remaining. Battle score for attacker is 6
Casualties for British: 2 mech_infantrys
Casualties for Japanese: 1 armour and 2 mech_infantrys
Non Combat Move - British
3 fighters moved from Kazakhstan to Russia
1 armour and 2 mech_infantrys moved from Turkey to Greece
1 armour moved from Egypt to 81 Sea Zone
1 armour and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from 99 Sea Zone to Greece
3 mech_infantrys moved from Saudi Arabia to Turkey
2 mech_infantrys moved from Egypt to Iraq
5 aaGuns, 8 artilleries and 9 infantry moved from West India to Eastern Persia
1 artillery and 3 infantry moved from Spain to 92 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone
1 artillery and 3 infantry moved from 99 Sea Zone to Greece
Place Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
How could you forget to post the US’s glorious victory in Japan!
I’ll struggle on and see if I can take Moscow! Even if I do it looks desperate though.
:cry:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 2 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 99 Sea Zone
1 infantry moved from Tunisia to Algeria
Italians take Algeria from British
2 artilleries and 2 infantry moved from Tunisia to Algeria
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber
ANZAC defend with 1 transport; British defend with 3 transports
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for ANZAC: 1 transport
Casualties for British: 3 transports
Non Combat Move - Italians
1 bomber moved from 99 Sea Zone to Southern Italy
2 artilleries and 2 infantry moved from Yugoslavia to Albania
1 infantry moved from Normandy Bordeaux to Southern France
1 infantry moved from Northern Italy to Southern France
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,6,4,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6
Italians collect 13 PUs (3 lost to blockades); end with 15 PUs total
Stop buying those fucking destroyers!
And these submarines are the worst convoyers in history, ha.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 factory_minor; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 46 Sea Zone
1 artillery moved from 46 Sea Zone to New Guinea
1 infantry moved from Greece to Bulgaria
ANZAC take Bulgaria from Germans
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 54 Sea Zone to 44 Sea Zone
Combat - ANZAC
Battle in New Guinea
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Guinea from Japanese, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 44 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
3 fighters and 1 tactical_bomber moved from Queensland to Java
1 artillery and 1 infantry moved from South Australia to Northern Territory
1 infantry moved from South Australia to Northern Territory
1 cruiser moved from 37 Sea Zone to 35 Sea Zone
Place Units - ANZAC
1 factory_minor placed in Greece
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3
ANZAC collect 19 PUs (2 lost to blockades); end with 26 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Turkey to Greece
1 infantry moved from Egypt to Trans-Jordan
Turn Complete - French
So I forgot to use the Americans in Sakha to take Buryatia on my last American turn. If you’d like to edit that in, please do. One more IPC for Russia is one more IPC for Russia, you know? Either territory is within range to get murdered by your Japanese forces, unfortunately. If you don’t want to edit it in, no problem.
And yes, things are looking pretty rough for the Axis. Your only hope is to get Moscow this turn or next, and even then it’s going to be a battle. If you wanted to tip your king over at any point now, there’s no shame in that, sir.
The ANZAC factory in Greece is tickling me to no end. Now if I could only get a French factory in French Indo China…
And actually, looking at it…
With a Japanese suicide into Moscow’s ass, and assuming you did some kind of “optimal” buy this turn, maybe 3 tanks in Ukraine, 3 tacs in Novo (or big bombers), and a big bomber in Germany, your odds for Moscow next turn are probably a good bit over 50%.
That’s a little worrying…
Then it’s a rush to Egypt/London while trying to keep Rome and Paris. Suspenseful.
But if I want G to take Moscow, as J cannot spend the ipcs, and G need to await J’s suicidal help before success, then it will be G’s second turn ….
Not sure if I’ll be able to look at it until Monday at the earliest …
Right, this turn you buy a bunch of units, move your infantry forward. Then on Japan’s turn you suicide. Then on Germany’s next turn, that’s your only shot. Longer than that and there’s no coming back, I don’t think.
And I reserve the right to be wrong!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Turning on Edit Mode
EDIT: Changing ownership of Buryatia from Japanese to Russians
EDIT: Adding units owned by Americans to Buryatia: 1 artillery and 1 infantry
EDIT: Removing units owned by Americans from Sakha: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Germans buy 6 armour, 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Ukraine to Rostov
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Tambov
1 bomber moved from Bryansk to Tambov
1 bomber moved from Bryansk to Rostov
3 fighters and 3 tactical_bombers moved from Bryansk to Rostov
3 fighters and 4 tactical_bombers moved from Bryansk to Tambov
Combat - Germans
Battle in Tambov
Germans attack with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 bomber, 3 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 bomber, 3 fighters, 1 infantry and 3 tactical_bombers
British defend with 1 mech_infantry
Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for British: 1 mech_infantry
Non Combat Move - Germans
1 bomber, 3 fighters and 3 tactical_bombers moved from Rostov to Bryansk
1 bomber, 3 fighters and 4 tactical_bombers moved from Tambov to Bryansk
2 infantry moved from Ukraine to Bryansk
3 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 infantry moved from Archangel to Smolensk
3 bombers, 1 fighter and 1 tactical_bomber moved from Novgorod to Bryansk
1 artillery and 3 infantry moved from France to Southern France
1 bomber moved from Western Germany to Bryansk
Place Units - Germans
3 armour placed in Western Ukraine
3 armour placed in Ukraine
2 fighters and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,6,4,3,5
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Remembered your edits.
Let’s see you defend Moscow from this then!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair damage of 16x factory_major; Remaining resources: 19 PUs;
Russians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from Russia to Tambov
2 fighters moved from Russia to Tambov
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Russians creates battle in territory 97 Sea Zone
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; Russians attack with 1 submarine
Italians defend with 1 destroyer and 3 fighters
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Tambov
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
2 fighters moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
1 infantry moved from Caucasus to Rostov
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 15 PUs; end with 15 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 24 PUs
I’ll do my damndest. I think I have slightly better than 50/50 odds, even with the Japanease suicide.
But this is a dice game afterall!
You also have the option of playing the “long” game. Trying to break south into the massive amounts of money that are Volgograd/Caucasus/Middle East.
But with your last buy, it seems you’re pretty dead set on trying this :p