Had similar issues until I switched to proton, and it worked after that. I think we should wait until the issue is resolved before continuing. I’ll make some periodic test dice with your email as well.
L15 Luckyinmaroon (axis) vs. Giallo (Allies +21)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode -
I made an edit. I attacked a sub with a sub over there by India, but Im pretty sure a sub can’t be attacked unless they have a destroyer present. So I put them back on the board.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit ModePurchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 battleship, 2 carriers, 2 destroyers and 3 fighters moved from 54 Sea Zone to 37 Sea Zone
1 fighter moved from Queensland to 37 Sea Zone
2 armour and 2 infantry moved from Manchuria to 19 Sea Zone
2 armour, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 35 Sea Zone
3 armour and 3 infantry moved from Queensland to 54 Sea Zone
3 armour, 3 infantry and 3 transports moved from 54 Sea Zone to 37 Sea Zone
3 armour and 3 infantry moved from 37 Sea Zone to MalayaCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 battleship, 2 carriers, 2 destroyers, 4 fighters and 3 transports
Germans defend with 1 carrier, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
Units damaged: 1 carrier owned by the ANZAC
Units damaged: 1 battleship owned by the ANZAC and 1 carrier owned by the ANZAC
ANZAC win, taking 37 Sea Zone from Germans with 1 battleship, 4 fighters and 3 transports remaining. Battle score for attacker is 53
Casualties for Germans: 1 carrier, 2 cruisers, 1 fighter, 2 submarines, 1 tactical_bomber and 4 transports
Casualties for ANZAC: 2 carriers and 2 destroyers
Battle in Malaya
ANZAC attack with 3 armour and 3 infantry
Germans defend with 2 armour, 1 harbour and 2 infantry
ANZAC win, taking Malaya from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 armour and 2 infantry
Casualties for ANZAC: 2 infantryNon Combat Move - ANZAC
4 fighters moved from 37 Sea Zone to Shan State
2 armour and 2 infantry moved from 35 Sea Zone to PhilippinesPlace Units - ANZAC
3 fighters placed in QueenslandTurn Complete - ANZAC
ANZAC collect 15 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 cruiser and 1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 infantry moved from Union of South Africa to RhodesiaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
14 bombers moved from Persia to Bryansk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 fighter, 7 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Bryansk
3 fighters and 2 tactical_bombers moved from Rostov to Bryansk
1 infantry moved from Rostov to Tambov
1 mech_infantry moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
14 bombers moved from Persia to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 14 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 14 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Bryansk to Vyborg
14 bombers moved from Bryansk to Novgorod
1 fighter and 1 tactical_bomber moved from Novgorod to Vyborg
3 armour and 4 infantry moved from Novgorod to Vyborg
3 infantry moved from Baltic States to Novgorod
3 armour and 3 artilleries moved from Volgograd to Rostov
3 artilleries and 2 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Caucasus to Ukraine
1 mech_infantry moved from Caucasus to Volgograd
1 mech_infantry moved from Trans-Jordan to Egypt
2 infantry moved from Poland to Eastern Poland
2 fighters moved from Germany to Vyborg
2 fighters and 2 tactical_bombers moved from Western Germany to Vyborg
1 aaGun moved from Denmark to Western Germany
2 infantry moved from Denmark to Western Germany
2 infantry moved from Southern France to France
1 armour and 3 mech_infantrys moved from Germany to Baltic States
3 infantry moved from Germany to Poland
3 armour moved from Northwest Persia to Rostov
4 armour moved from Northwest Persia to Persia
1 infantry moved from Western Germany to FrancePlace Units - Germans
3 armour placed in Ukraine
3 armour placed in Volgograd
1 fighter and 1 tactical_bomber placed in Western Germany
1 armour placed in Germany
3 infantry placed in Persia
2 infantry placed in France
1 infantry placed in Germany
1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,5
Germans collect 63 PUs (1 lost to blockades); end with 63 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Russia to Volgograd
Russians take Samara from Germans
1 armour and 1 mech_infantry moved from Russia to Volgograd
2 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Russia to Volgograd
1 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Tambov
1 fighter moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Volgograd
1 fighter moved from Russia to Archangel
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 mech_infantry moved from Russia to ArchangelCombat - Russians
Battle in Bryansk
Russians attack with 2 fighters and 2 infantry
Germans defend with 2 infantry
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Volgograd
Russians attack with 3 armour, 3 mech_infantrys and 2 tactical_bombers
Germans defend with 3 armour, 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 3 armour and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 3 armour and 2 mech_infantrys
Casualties for Russians: 3 mech_infantrys
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
1 fighter moved from Archangel to Russia
2 fighters moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
2 tactical_bombers moved from Volgograd to RussiaPlace Units - Russians
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 10 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
1 destroyer moved from 6 Sea Zone to 16 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
3 armour and 3 infantry moved from Timguska to Novosibirsk
1 mech_infantry moved from Olgiy to Novosibirsk
1 artillery and 2 infantry moved from Ulaanbaatar to Dzavhan
1 infantry moved from Amur to Ulaanbaatar
1 infantry moved from Korea to Amur
1 armour moved from Korea to Ulaanbaatar
2 bombers moved from Timguska to Dzavhan
3 fighters and 2 tactical_bombers moved from Timguska to NovgorodPlace Units - Japanese
2 destroyers placed in 6 Sea Zone
3 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6
Japanese collect 27 PUs; end with 28 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 9 artilleries, 1 bomber, 8 infantry and 1 submarine; Remaining resources: 2 PUs;Combat Move - Americans
2 bombers moved from Hawaiian Islands to 16 Sea Zone
1 artillery and 3 infantry moved from Philippines to 35 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 35 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 submarine moved from 87 Sea Zone to 92 Sea Zone
2 armour, 4 artilleries and 10 infantry moved from Finland to NorwayCombat - Americans
Battle in Iwo Jima
Battle in 16 Sea Zone
Americans attack with 2 bombers and 1 destroyer
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 2 bombers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
2 bombers moved from 16 Sea Zone to Manchuria
1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 4 submarines moved from 35 Sea Zone to 17 Sea Zone
1 transport moved from 35 Sea Zone to 33 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
9 transports moved from 91 Sea Zone to 101 Sea Zone
4 fighters moved from Morocco to 91 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
3 bombers moved from Morocco to Norway
1 fighter moved from Philippines to 35 Sea Zone
6 bombers moved from Western United States to ManchuriaPlace Units - Americans
4 artilleries and 3 infantry placed in Eastern United States
5 artilleries and 5 infantry placed in Central United States
1 bomber placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
1 fighter moved from Yunnan to Manchuria
5 infantry moved from Shensi to Sikang
5 infantry moved from Shensi to Tsinghai
3 artilleries moved from Shensi to Tsinghai
1 infantry moved from Shantung to Jehol
2 artilleries and 2 infantry moved from Jehol to ManchuriaPlace Units - Chinese
2 artilleries and 7 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 1 armour, 1 artillery, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 42 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
6 artilleries and 11 infantry moved from West India to Eastern Persia
11 armour and 11 mech_infantrys moved from India to Eastern Persia
3 artilleries and 5 infantry moved from India to West India
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 carrier and 1 fighter moved from 35 Sea Zone to 17 Sea Zone
UK_Pacific take 22 Sea Zone from Japanese
UK_Pacific take 17 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 infantry moved from Shan State to Siam
1 armour and 2 mech_infantrys moved from Shan State to Siam
1 infantry moved from Rhodesia to Tanganyika Territory
British take Tanganyika Territory from Italians
1 infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Italians
2 artilleries and 1 infantry moved from Gibraltar to 91 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 91 Sea Zone to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 86 Sea Zone to 87 Sea Zone
2 artilleries and 2 infantry moved from 87 Sea Zone to French West Africa
1 transport moved from 68 Sea Zone to 87 Sea Zone
1 fighter moved from Morocco to United KingdomCombat - British
Battle in Eastern Persia
British attack with 11 armour, 6 artilleries, 11 infantry and 11 mech_infantrys
Italians defend with 1 infantry
British win, taking Eastern Persia from Italians with 11 armour, 6 artilleries, 10 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Siam
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Germans defend with 2 infantry
British win, taking Siam from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 submarine
Italians defend with 1 destroyer, 1 submarine and 3 transports
Italians win with 1 destroyer, 1 submarine and 3 transports remaining. Battle score for attacker is -6
Casualties for British: 1 submarine
Battle in French West AfricaNon Combat Move - British
Place Units - British
Turning on Edit Mode
EDIT: Removing units owned by British from 91 Sea Zone: 1 battleship, 1 carrier and 1 destroyer
EDIT: Adding units owned by British to 87 Sea Zone: 1 battleship, 1 carrier and 1 destroyer
EDIT: Turning off Edit Mode
1 artillery and 2 infantry placed in Norway
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 27 PUs totalPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,4
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Some Units in India change ownership: 2 artilleries and 3 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour, 1 infantry and 4 mech_infantrys moved from Vyborg to Finland
Italians take Finland from Americans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to 92 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Italians buy 5 armour, 2 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
3 armour, 1 infantry and 4 mech_infantrys moved from Vyborg to Finland
Italians take Finland from Americans
1 mech_infantry moved from Novgorod to Belarus
1 mech_infantry moved from Novgorod to Belarus
1 fighter moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus
1 mech_infantry moved from Rostov to Smolensk
Italians take Smolensk from Russians
1 mech_infantry moved from Novgorod to Finland
2 armour and 1 mech_infantry moved from Rostov to Tambov
1 bomber moved from Western Germany to 92 Sea ZoneCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Americans win with no units remaining. Battle score for attacker is -4
Casualties for Italians: 1 bomber
Casualties for Americans: 1 destroyer
Battle in Tambov
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 2 infantry
Italians win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in Belarus
Italians attack with 1 bomber, 2 fighters and 2 mech_infantrys
Russians defend with 1 infantry
Italians win, taking Belarus from Russians with 1 bomber, 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 bomber moved from Belarus to Novgorod
2 fighters moved from Belarus to Novgorod
2 armour moved from Northwest Persia to Persia
1 armour and 4 infantry moved from Iraq to Persia
4 infantry moved from Egypt to 81 Sea Zone
2 armour moved from Anglo Egyptian Sudan to 81 Sea Zone
2 armour, 1 destroyer, 4 infantry, 1 submarine and 3 transports moved from 81 Sea Zone to 80 Sea Zone
2 armour and 4 infantry moved from 80 Sea Zone to Persia
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Rostov to Northwest Persia
2 infantry moved from Egypt to Trans-JordanPlace Units - Italians
1 armour and 2 infantry placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
3 armour placed in NovgorodTurn Complete - Italians
Italians collect 33 PUs; end with 34 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 unit repaired.
2 transports moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
3 armour moved from Malaya to Burma
4 fighters moved from Shan State to Eastern Persia
3 fighters moved from Queensland to Shan State
2 armour and 2 infantry moved from Philippines to 35 Sea Zone
1 battleship moved from 37 Sea Zone to 39 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
2 armour and 2 infantry moved from 37 Sea Zone to Shan StatePlace Units - ANZAC
1 infantry placed in Queensland
1 carrier and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 19 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
1 infantry moved from Rhodesia to Belgian CongoNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 factory_minor, 3 fighters, 3 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Rostov to Volgograd
2 armour moved from Rostov to Volgograd
1 armour moved from Rostov to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 3 armour and 2 infantry
Russians defend with 3 armour and 1 factory_minor
Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 infantry
Casualties for Russians: 3 armourNon Combat Move - Germans
1 mech_infantry moved from Kazakhstan to Northwest Persia
4 armour moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Persia to Northwest Persia
1 mech_infantry moved from Persia to Northwest Persia
3 armour and 1 mech_infantry moved from Ukraine to Rostov
3 armour, 8 fighters, 4 infantry and 5 tactical_bombers moved from Vyborg to Finland
3 infantry moved from Novgorod to Vyborg
1 fighter and 1 tactical_bomber moved from Western Germany to Finland
1 armour and 3 mech_infantrys moved from Baltic States to Vyborg
2 infantry moved from Eastern Poland to Western Ukraine
3 infantry moved from Poland to Eastern Poland
1 armour moved from Germany to Eastern Poland
1 infantry moved from Germany to Poland
1 armour moved from Timguska to KazakhstanPlace Units - Germans
3 infantry placed in Persia
3 armour placed in Ukraine
1 factory_minor placed in Rostov
3 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2,4,3,6,4
Germans collect 54 PUs (3 lost to blockades); end with 54 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Russians
Russians buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Russia to TambovCombat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Bryansk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Tambov
Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 armour
Russians win, taking Tambov from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Italians: 2 armour
Casualties for Russians: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Italians defend with 1 mech_infantry
Russians win, taking Smolensk from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Samara
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Samara to Russia
1 fighter moved from Smolensk to Russia
1 fighter moved from Bryansk to Russia
1 fighter moved from Tambov to Russia
1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
3 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 6 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 destroyers, 2 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Samara to Tambov
1 armour moved from Novosibirsk to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Novosibirsk to Vologda
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone





