Scramble TJ?
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2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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And another perfect UK turn - I can’t believe how many times the USA and UK dice have been perfect or near perfect, but I’ll just have to keep soldiering on.
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2 more carriers? Are you serious? :-)
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Earlier today I attacked a sub with a sub, destroyer, and cruiser, and lost the sub and destroyer. Then you go get missed by 5 1’s in a row, again :-(
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2 more carriers? Are you serious? :-)
Ah, for the Atlantic, yes…. Not going to lose a transport to light naval and air this time
I barely got the 3 damage in 39! -
I hope this will make you stop attacking the US TRNs :wink:
The purchase to the Atlantic might have a high price in the war against Japan, but we will see. -
Wishing I hadn’t landed a yellow tac on Bryansk right about now
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If OK with you, I would prefer if you wait with the comments in other threats about our ongoing game.
I would prefer that neither of us gets any hints about what the other is doing (or could be doing) - even if this just comes up as a casual comment from anyone.After all we have had a very nice and fair game so far, so no need to change that  8-)
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It is very safe there :-) Lots of gray friends!
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Yes, Dominion brought it up and listed 9 reasons I was in trouble, and I’m not going to just let that go.
It’s more fun for me if I talk about games in progress with my opponent and with others, but I understand your sentiment, which is a common one. Can I say stuff like I wish I hadn’t landed the yellow tac on Bryansk? I think I’m going to leave him there to face the wrath of the Red army -
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Italy will be done very soon, by the way, so if you’re still up…. but whatever, just giving you a courtesy heads up
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Ahhhhh, perfect Italian dice to follow up perfect USA/UK dice
Now let’s avoid 6 on the convoy roll… -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Italians buy 1 destroyer and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Novgorod to Finland
Italians take Finland from Americans
1 infantry moved from France to Normandy Bordeaux
1 bomber moved from Southern Italy to Holland Belgium
1 bomber moved from Southern Italy to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from Western Germany to Holland Belgium
1 bomber moved from Southern Italy to Holland BelgiumCombat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 2 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Holland Belgium
Italians attack with 2 bombers and 1 infantry
British defend with 1 infantry
Italians win, taking Holland Belgium from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
2 aaGuns moved from Western Germany to Northern Italy
1 mech_infantry moved from Bessarabia to Rostov
2 bombers moved from Holland Belgium to Western Germany
1 bomber moved from Normandy Bordeaux to Western GermanyPlace Units - Italians
1 destroyer placed in 97 Sea Zone
3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,1,3,1
Italians collect 15 PUs (4 lost to blockades); end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
You can comment all you like in this threat, because then I am sure to see it…
As you mentioned earlier misdirection is important in games, so please keep the comments coming!I dont think I follow the other threats as much as you - that is why I would prefer only comment about our ongoing game here.
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Average convoy rolls for once - seems they are usually wild up or down
Your turn again -
You can comment all you like in this threat, because then I am sure to see it…
As you mentioned earlier misdirection is important in games, so please keep the comments coming!I dont think I follow the other threats as much as you - that is why I would prefer only comment about our ongoing game here.
Ahhhhh, my man, this helps me understand so much
I am having no secret conversations about the game and am glad you also want integrity for the game. If anyone talks to me about the game it hurts my chances anyway.Will only be in this thread, then. That’s fine
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I don’t know about you, but I don’t mind if there’s a lot of posting in this thread. I hesitated to invite anyone to talk here because I didn’t know if you would be OK with that…
I’m not worried about anyone giving away what I will do because I don’t even know what I’m going to do. I have to see what you do. Just ask my Japanese pilots in Bryansk after G14 if I know what I’m doing lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
COMMENT: z46: 2 ANZ FTR on 1 US carrier
1 fighter moved from New Zealand to New Guinea
1 fighter moved from 46 Sea Zone to New Guinea
1 artillery and 1 infantry moved from South Australia to New South Wales
1 infantry moved from South Australia to Queensland
1 fighter moved from 46 Sea Zone to New GuineaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 harbour, 5 infantry and 3 mech_infantrys
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 artillery and 2 infantry
New Guinea : 3 fighters
46 Sea Zone : 2 fighters
62 Sea Zone : 1 transport
Russia : 1 fighterProduction/PUs Summary :
Germans : 48 / 66
Russians : 16 / 32
Japanese : 75 / 81
Americans : 55 / 77
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from Iraq to PersiaTurn Complete - French
Territory Summary for French :
Russia : 1 fighter
Iraq : 2 infantry
Persia : 1 infantry
110 Sea Zone : 1 infantryProduction/PUs Summary :
Germans : 48 / 66
Russians : 16 / 32
Japanese : 75 / 81
Americans : 55 / 77
Chinese : 0 / 4
British : 29 / 42
UK_Pacific : 6 / 3
Italians : 19 / 20
ANZAC : 10 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Even if this was just a regular game, this is the best game I’ve had all year
Finally, someone who knows how to play the AlliesHoo, boy, I have been sitting here playing too much A&A today already and this is another big move. It probably wouldn’t be done by the time you turn in for the night anyway, so I will take a break and probably get it done in a few hours… I guess I do mostly know what I’m doing - you have to, to do Italy’s turn…





