@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 fighters and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
1 bomber moved from Iraq to 71 Sea Zone
1 mech_infantry moved from Eire to Scotland
1 fighter moved from 119 Sea Zone to Norway
1 fighter moved from 109 Sea Zone to Norway
1 tactical_bomber moved from 109 Sea Zone to Scotland
1 tactical_bomber moved from 119 Sea Zone to Scotland
Combat - Americans
Battle in 31 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 71 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Scotland
Americans attack with 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 airfield and 1 infantry
Americans win, taking Scotland from Germans with 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Americans attack with 2 fighters
Germans defend with 1 fighter
Americans win with 2 fighters remaining. Battle score for attacker is 10
Casualties for Germans: 1 fighter
Non Combat Move - Americans
2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 artilleries and 6 infantry moved from Eastern United States to New Brunswick Nova Scotia
3 mech_infantrys moved from Alaska to Alberta Saskatchewan Manitoba
2 aaGuns moved from Alaska to British Columbia
1 transport moved from 109 Sea Zone to 107 Sea Zone
2 fighters moved from 108 Sea Zone to 109 Sea Zone
2 fighters moved from 31 Sea Zone to Hawaiian Islands
1 fighter and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
1 battleship, 4 carriers, 2 cruisers, 2 destroyers and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
1 carrier moved from 109 Sea Zone to 112 Sea Zone
2 fighters moved from Norway to 112 Sea Zone
3 transports moved from 108 Sea Zone to 107 Sea Zone
3 transports moved from 107 Sea Zone to 106 Sea Zone
2 fighters moved from 109 Sea Zone to Eire
1 submarine moved from 93 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
1 submarine moved from 99 Sea Zone to 97 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Iraq to 97 Sea Zone
2 tactical_bombers moved from Scotland to Eire
1 infantry moved from Eire to 109 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
1 carrier moved from 119 Sea Zone to 112 Sea Zone
1 carrier moved from 108 Sea Zone to 106 Sea Zone
1 bomber moved from 71 Sea Zone to Belgian Congo
Place Units - Americans
2 fighters and 2 tactical_bombers placed in 10 Sea Zone
3 fighters placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
Non Combat Move - British
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 108 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 artillery moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
Turn Complete - UK_Pacific
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - British
Non Combat Move - British
1 battleship moved from 109 Sea Zone to 112 Sea Zone
1 transport moved from 108 Sea Zone to 106 Sea Zone
1 transport moved from 109 Sea Zone to 107 Sea Zone
1 infantry moved from Eire to 109 Sea Zone
1 artillery moved from Eire to 109 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by Americans from 106 Sea Zone: 4 infantry and 4 transports
EDIT: Adding units owned by Americans to 106 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to New Brunswick Nova Scotia: 2 infantry
EDIT: Turning off Edit Mode
just a minor ncm edit, the americans don’t board the transport in z106
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
2 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from ANZAC with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Kenya
1 armour and 2 mech_infantrys moved from Southern France to Western Germany
1 fighter moved from Southern Italy to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,4,4,3,1,6,2,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag, 1 fighter
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Western Germany : 1 armour and 2 mech_infantrys
Romania : 2 aaGuns and 1 fighter
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 48
Japanese : 82 / 100
Americans : 52 / 72
Chinese : 0 / 6
British : 14 / 0
UK_Pacific : 2 / 0
Italians : 20 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hold on. I might need edits.
africa is a minor battlefield, you already got this game barring a major mistake :lol:
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 armour, 2 artilleries and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 fighter in Trans-Jordan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Trans-Jordan
Italians win, taking Trans-Jordan from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 artilleries and 1 mech_infantry
ANZAC defend with 2 infantry
Italians roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 2/1 hits
ANZAC roll dice for 2 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
2 infantry owned by the ANZAC and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from ANZAC with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for ANZAC: 2 infantry
Casualties for Italians: 1 artillery
Non Combat Move - Italians
1 fighter moved from Trans-Jordan to Kenya
1 armour and 2 mech_infantrys moved from Southern France to Western Germany
1 fighter moved from Southern Italy to Romania
Place Units - Italians
1 factory_minor placed in Egypt
1 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,2,4,4,3,1,6,2,1,5
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
Italians collect 10 PUs (10 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Romania: 2 aaGuns and 1 fighter
EDIT: Adding units owned by Italians to Slovakia Hungary: 2 aaGuns
EDIT: Adding units owned by Italians to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery
Alexandria : 1 flag
Egypt : 1 flag, 1 factory_minor and 1 harbour
Kenya : 1 flag, 1 fighter
United Kingdom : 1 fighter
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 1 mech_infantry
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Slovakia Hungary : 2 aaGuns
Western Germany : 1 armour and 2 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
Production/PUs Summary :
Germans : 45 / 50
Russians : 34 / 48
Japanese : 82 / 100
Americans : 52 / 72
Chinese : 0 / 6
British : 14 / 0
UK_Pacific : 2 / 0
Italians : 20 / 15
ANZAC : 10 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Take the latter map pls.
africa is a minor battlefield, you already got this game barring a major mistake :lol:
My play is not perfect. I hope to get this one done in 2 turns.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 fighter; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 transport moved from 108 Sea Zone to 106 Sea Zone
6 fighters moved from Queensland to 26 Sea Zone
6 fighters moved from 26 Sea Zone to Hawaiian Islands
3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 fighter placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 3,4
ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 destroyer moved from 109 Sea Zone to 112 Sea Zone
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 battleship, 1 carrier and 2 destroyers moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 artillery and 2 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 2 infantry moved from 115 Sea Zone to Novgorod
1 fighter moved from Western Germany to Scotland
1 artillery moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 tactical_bomber moved from Western Germany to Novgorod
1 infantry moved from Slovakia Hungary to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
1 fighter moved from 113 Sea Zone to Novgorod
Combat - Germans
Battle in Scotland
Germans attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 1 airfield and 1 mech_infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Scotland, round 2 : 1/1 hits
Americans roll dice for 1 mech_infantry in Scotland, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Germans lost in Scotland
Germans win, taking Scotland from Americans with 1 artillery and 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 mech_infantry
Battle in Eastern Poland
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 115 Sea Zone
Germans attack with 1 battleship, 1 carrier, 2 destroyers and 3 transports
Russians defend with 1 submarine
Germans roll dice for 1 battleship, 1 carrier, 2 destroyers and 3 transports in 115 Sea Zone, round 2 : 1/1 hits
Russians roll dice for 1 submarine in 115 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Russians lost in 115 Sea Zone
Germans win with 1 battleship, 1 carrier, 2 destroyers and 3 transports remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Finland
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Finland, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/0 hits
Russians roll dice for 3 infantry in Novgorod, round 2 : 1/0 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Novgorod, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
1 bomber moved from Eastern Poland to Western Germany
1 fighter moved from Scotland to United Kingdom
1 aaGun moved from Poland to Germany
4 artilleries and 1 infantry moved from Poland to Slovakia Hungary
2 armour and 2 mech_infantrys moved from Romania to Germany
3 aaGuns, 3 artilleries and 4 infantry moved from Romania to Slovakia Hungary
1 transport moved from 113 Sea Zone to 115 Sea Zone
Place Units - Germans
3 infantry placed in United Kingdom
Germans undo move 1.
3 infantry placed in United Kingdom
1 artillery and 2 infantry placed in Slovakia Hungary
2 infantry and 1 mech_infantry placed in Western Germany
3 artilleries and 3 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,3,1,2,5,4,6,6,1,1,4
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield and 1 artillery
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 13 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 10 artilleries, 1 factory_minor and 7 infantry
Western Germany : 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
Germany : 1 aaGun, 3 armour, 3 artilleries, 1 factory_major, 3 infantry and 2 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Bulgaria : 1 flag
115 Sea Zone : 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 4 transports
Yugoslavia : 1 flag
Finland : 1 flag, 1 artillery and 1 infantry
Production/PUs Summary :
Germans : 52 / 60
Russians : 29 / 48
Japanese : 82 / 100
Americans : 50 / 72
Chinese : 0 / 6
British : 14 / 0
UK_Pacific : 2 / 0
Italians : 20 / 15
ANZAC : 10 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians repair 0 damage on 1 factory_minor; Remaining resources: 42 PUs;
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
5 infantry moved from Yenisey to Timguska
16 infantry moved from Urals to Timguska
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Japanese
2 artilleries and 3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
1 infantry moved from Baltic States to Poland
Russians take Poland from Germans
1 fighter and 1 tactical_bomber moved from Russia to Novosibirsk
4 artilleries and 7 infantry moved from Bessarabia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
2 infantry moved from Belarus to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Samara to Novosibirsk
1 fighter moved from Bessarabia to Novgorod
Combat - Russians
Battle in Timguska
Russians attack with 21 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 21 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians win, taking Novgorod from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Trans-Jordan
Russians attack with 2 artilleries and 3 infantry
Italians defend with 1 artillery
Russians win, taking Trans-Jordan from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians win, taking Novosibirsk from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Eastern Poland
Russians attack with 4 artilleries and 9 infantry
Germans defend with 1 infantry
Russians win, taking Eastern Poland from Germans with 4 artilleries and 9 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Novosibirsk to Northwest Persia
2 fighters moved from Bessarabia to Northwest Persia
1 armour and 2 mech_infantrys moved from Ukraine to Caucasus
2 aaGuns moved from Urals to Timguska
1 artillery and 2 infantry moved from Russia to Samara
1 fighter moved from Novgorod to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
2 artilleries and 19 infantry moved from Baltic States to Eastern Poland
Place Units - Russians
1 artillery and 2 infantry placed in Ukraine
1 artillery and 2 infantry placed in Volgograd
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,5
Russians collect 42 PUs; end with 42 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 airfield, 2 armour, 2 artilleries, 2 carriers, 3 infantry and 3 transports; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery moved from Union of South Africa to Rhodesia
Japanese take Rhodesia from British
1 infantry moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from Burma to West India
Japanese take West India from UK_Pacific
1 armour moved from Olgiy to Yenisey
Japanese take Yenisey from Russians
1 armour moved from Yenisey to Yakut S.S.R.
1 mech_infantry moved from Central Mongolia to Yakut S.S.R.
1 infantry moved from Tsinghai to Kazakhstan
1 mech_infantry moved from Tsinghai to Kazakhstan
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 fighter moved from 25 Sea Zone to 31 Sea Zone
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 2 : 0/1 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Yakut S.S.R., round 3 : 1/1 hits
Russians roll dice for 1 infantry in Yakut S.S.R., round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 31 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 31 Sea Zone, round 2 : 2/1 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Kazakhstan
Japanese attack with 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 1/1 hits
Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 armour moved from India to 39 Sea Zone
1 armour, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 armour moved from 72 Sea Zone to Kenya
1 transport moved from 73 Sea Zone to 78 Sea Zone
3 fighters and 4 tactical_bombers moved from Burma to Jehol
1 destroyer moved from 25 Sea Zone to 9 Sea Zone
1 destroyer moved from 25 Sea Zone to 12 Sea Zone
2 battleships and 1 carrier moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 6 Sea Zone to Midway
1 fighter moved from Japan to Midway
3 tactical_bombers moved from Japan to 25 Sea Zone
1 armour moved from Korea to 6 Sea Zone
1 armour and 2 infantry moved from Japan to 6 Sea Zone
1 fighter moved from Dzavhan to 6 Sea Zone
1 fighter moved from Central Mongolia to 6 Sea Zone
2 carriers moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 31 Sea Zone to 25 Sea Zone
1 tactical_bomber moved from 31 Sea Zone to Midway
2 armour, 2 infantry and 2 transports moved from 6 Sea Zone to 25 Sea Zone
2 armour, 1 artillery and 7 infantry moved from 25 Sea Zone to Midway
1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 mech_infantry moved from Tsinghai to Kansu
1 aaGun, 1 artillery, 4 infantry and 1 mech_infantry moved from Olgiy to Kansu
3 mech_infantrys moved from Dzavhan to Kansu
1 bomber moved from Kweichow to Japan
1 bomber moved from Burma to Jehol
Place Units - Japanese
1 airfield placed in Jehol
2 carriers and 3 transports placed in 6 Sea Zone
1 armour, 2 artilleries and 2 infantry placed in Japan
1 infantry placed in Manchuria
1 armour placed in Union of South Africa
Turn Complete - Japanese
Japanese collect 85 PUs; end with 88 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 93 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 98 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 1 airfield, 1 bomber, 3 fighters and 4 tactical_bombers
Manchuria : 1 flag, 1 factory_minor and 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 2 aaGuns, 3 artilleries, 9 infantry and 5 mech_infantrys
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Ceylon : 1 flag
Shan State : 1 flag
Burma : 1 flag
India : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
New Zealand : 1 flag, 1 airfield, 1 artillery and 1 harbour
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Midway : 1 flag, 1 airfield, 2 armour, 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Kazakhstan : 1 flag, 1 infantry and 1 mech_infantry
Buryatia : 1 flag
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
Olgiy : 1 flag
31 Sea Zone : 1 destroyer
Dzavhan : 1 flag
25 Sea Zone : 6 carriers, 2 cruisers, 1 destroyer, 5 fighters, 7 tactical_bombers and 5 transports
12 Sea Zone : 1 destroyer
Central Mongolia : 1 flag
9 Sea Zone : 1 destroyer
6 Sea Zone : 2 battleships, 4 carriers, 2 fighters and 3 transports
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
63 Sea Zone : 1 submarine
West India : 1 flag, 1 armour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor and 1 harbour
South West Africa : 1 flag, 1 infantry
Kenya : 1 armour
Rhodesia : 1 flag, 1 artillery
French Madagascar : 1 flag
80 Sea Zone : 1 submarine
72 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport
78 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 44 / 60
Russians : 39 / 56
Japanese : 85 / 98
Americans : 50 / 72
Chinese : 0 / 6
British : 12 / 0
UK_Pacific : 0 / 0
Italians : 19 / 15
ANZAC : 10 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 7 fighters; Remaining resources: 2 PUs;
Combat Move - Americans
1 submarine moved from 10 Sea Zone to 9 Sea Zone
1 submarine moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 9 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone
1 fighter and 1 tactical_bomber moved from Eire to Scotland
1 artillery, 1 cruiser, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 109 Sea Zone
1 infantry moved from 109 Sea Zone to Scotland
Combat - Americans
Battle in 12 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 9 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Scotland
Americans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 airfield and 1 artillery
Americans win, taking Scotland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Non Combat Move - Americans
1 fighter moved from Scotland to Eire
1 tactical_bomber moved from Scotland to Eire
2 artilleries and 2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
3 mech_infantrys moved from Alberta Saskatchewan Manitoba to Quebec
1 transport moved from 107 Sea Zone to 106 Sea Zone
1 carrier moved from 106 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from Belgian Congo to Gibraltar
1 fighter and 1 tactical_bomber moved from 9 Sea Zone to Hawaiian Islands
1 fighter and 1 tactical_bomber moved from 12 Sea Zone to Hawaiian Islands
3 fighters moved from Western United States to Hawaiian Islands
2 aaGuns moved from British Columbia to Alberta Saskatchewan Manitoba
1 carrier moved from 112 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
3 fighters placed in Western United States
4 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - British
Non Combat Move - British
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 transport moved from 107 Sea Zone to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 109 Sea Zone
Turn Complete - UK_Pacific
the american troops are on the anzac transport in z106
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 aaGun, 1 armour and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 fighter moved from Kenya to Egypt
1 armour, 1 artillery and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
1 aaGun, 1 armour and 1 infantry placed in Egypt
Turn Complete - Italians
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,3,6,6,6,5,4,1,3,4
Italians collect 12 PUs (7 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry
Kenya : 1 flag
United Kingdom : 1 fighter
Anglo Egyptian Sudan : 1 flag
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Slovakia Hungary : 2 aaGuns
Western Germany : 1 armour and 2 mech_infantrys
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Greece : 1 flag
Production/PUs Summary :
Germans : 42 / 60
Russians : 39 / 56
Japanese : 85 / 98
Americans : 52 / 74
Chinese : 0 / 6
British : 12 / 0
UK_Pacific : 0 / 0
Italians : 19 / 18
ANZAC : 10 / 9
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 9 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 19 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Turn Complete - French