L15 Luckyinmaroon (axis) vs. Giallo (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
3 fighters moved from Jehol to Philippines
2 armour and 2 infantry moved from Java to 42 Sea Zone
2 armour, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea ZoneNon Combat Move - ANZAC
2 armour and 2 infantry moved from 35 Sea Zone to Philippines
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Combat Move - French
1 infantry moved from Rhodesia to Union of South AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
11 armour, 4 artilleries and 25 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to Norway -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 11 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from France to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 bombers moved from Western Germany to Normandy Bordeaux
11 armour, 4 artilleries and 25 infantry moved from Ukraine to Rostov
3 bombers moved from Western Germany to NorwayCombat - Germans
Strategic bombing raid in Norway
1 bomber killed by AA
Bombing raid in Norway rolls: 8,4 and causes: 6 damage to unit: factory_minor
Bombing raid in Norway causes 6 damage total.
Battle in Normandy Bordeaux
Germans attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 11 armour, 4 artilleries and 25 infantry
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 11 armour, 4 artilleries and 24 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
4 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 armour moved from Germany to Baltic States
2 armour moved from Western Germany to Germany
2 infantry moved from Western Ukraine to Ukraine
4 fighters and 3 tactical_bombers moved from Northwest Persia to Persia
1 armour and 1 infantry moved from Egypt to 81 Sea Zone
2 armour and 2 infantry moved from Trans-Jordan to 81 Sea Zone
3 armour, 1 carrier, 2 cruisers, 1 destroyer, 5 infantry, 2 submarines and 4 transports moved from 81 Sea Zone to 80 Sea Zone
3 armour and 3 infantry moved from 80 Sea Zone to Persia
7 bombers moved from Western Germany to Persia
1 fighter and 1 tactical_bomber moved from Persia to 80 Sea Zone
2 bombers moved from Norway to Western Germany
2 bombers, 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 mech_infantry moved from Western Germany to Poland
3 aaGuns moved from Ukraine to RostovPlace Units - Germans
3 artilleries placed in Ukraine
3 infantry placed in Persia
1 fighter and 1 tactical_bomber placed in Western Germany
3 infantry placed in France
2 infantry placed in Germany
2 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,2
Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Russians
Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Caucasus to Iraq
Russians take Northwest Persia from Italians
1 mech_infantry moved from Suiyuyan to Timguska
1 infantry moved from Chahar to Central Mongolia
Russians take Central Mongolia from Japanese
1 infantry moved from Russia to Bryansk
Russians take Bryansk from Germans
1 submarine moved from 105 Sea Zone to 91 Sea Zone
6 armour and 6 mech_infantrys moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Timguska
8 artilleries and 14 infantry moved from Russia to VologdaCombat - Russians
Battle in Timguska
Russians attack with 6 armour and 8 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 6 armour and 7 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 infantry
Battle in Iraq
Russians attack with 1 armour
Italians defend with 1 factory_minor and 1 infantry
Russians win, taking Iraq from Italians with 1 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Russians
Place Units - Russians
7 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,1,2,3,4,1,3,4,5,4,1,6,6
Russians collect 16 PUs (2 lost to blockades); end with 16 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 19 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Korea to Buyant-Uhaa -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 6 infantry moved from Amur to Buyant-Uhaa
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 mech_infantry moved from Korea to Buyant-UhaaCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 2 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese win with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 6 infantry and 1 mech_infantry
British defend with 2 aaGuns and 2 infantry
Japanese win, taking Buyant-Uhaa from ANZAC with 1 artillery, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 13
Casualties for British: 2 aaGuns and 2 infantry
Casualties for Japanese: 1 infantryNon Combat Move - Japanese
3 fighters, 1 infantry and 2 tactical_bombers moved from Dzavhan to Yenisey
4 armour moved from Ulaanbaatar to Yenisey
2 bombers moved from Japan to Yenisey
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 submarines placed in 6 Sea Zone
1 infantry placed in Korea
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 23 PUs; end with 24 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from Iceland to 123 Sea Zone
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 carrier moved from 89 Sea Zone to 106 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 1 infantry
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in MoroccoNon Combat Move - Americans
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 123 Sea Zone to 112 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 112 Sea Zone to Norway
1 battleship, 3 carriers, 1 destroyer and 6 fighters moved from 110 Sea Zone to 112 Sea Zone
3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 123 Sea Zone
1 transport moved from 89 Sea Zone to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 infantry moved from Central United States to 101 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 infantry, 3 submarines and 1 transport moved from 35 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Manchuria
2 fighters moved from 19 Sea Zone to 35 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
4 infantry moved from Kansu to Suiyuyan
2 artilleries moved from Chahar to Suiyuyan
2 infantry moved from Suiyuyan to ChaharPlace Units - Chinese
3 infantry placed in Chahar
3 infantry placed in Jehol
1 artillery and 1 infantry placed in Chahar
2 infantry placed in JeholTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - British
British repair damage of 6x factory_minor; Remaining resources: 28 PUs;
British buy 3 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 armour and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - British
1 transport moved from 83 Sea Zone to 86 Sea Zone
2 fighters moved from United Kingdom to Finland
1 artillery moved from Norway to Finland
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 2 destroyers and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
1 carrier and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
UK_Pacific take 19 Sea Zone from Japanese
1 destroyer and 1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 71 Sea Zone to 72 Sea Zone
1 infantry moved from Rhodesia to Union of South AfricaCombat - British
Battle in Finland
British attack with 1 artillery and 2 fighters
Italians defend with 1 armour and 1 mech_infantry
British win with 2 fighters remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 mech_infantry
Casualties for British: 1 artilleryNon Combat Move - British
2 fighters moved from Finland to Norway
2 infantry moved from 112 Sea Zone to Norway
3 fighters and 1 tactical_bomber moved from Eastern Persia to India
1 aaGun moved from Eastern Persia to West India
4 armour and 9 mech_infantrys moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to India
1 mech_infantry moved from Eastern Persia to West India
1 mech_infantry moved from Eastern Persia to IndiaPlace Units - British
1 armour and 2 infantry placed in Norway
2 armour and 1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
5 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 5 armour and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries and 3 infantry moved from Persia to 80 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 79 Sea Zone to West India
2 armour moved from Persia to West India
Italians take Eastern Persia from British
3 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from British -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy 6 armour and 1 bomber; Remaining resources: 3 PUs;Combat Move - Italians
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 mech_infantry moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Persia to Iraq
1 infantry moved from Persia to Northwest Persia
Italians take Northwest Persia from Russians
2 infantry moved from 80 Sea Zone to Eastern Persia
2 artilleries and 3 infantry moved from Persia to 80 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 80 Sea Zone to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from 79 Sea Zone to West India
2 armour moved from Persia to West India
Italians take Eastern Persia from British
3 armour moved from Egypt to Iraq
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Iraq
Italians attack with 3 armour and 1 infantry
Russians defend with 1 armour and 1 factory_minor
Italians win, taking Iraq from Russians with 3 armour remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Russians: 1 armour
Battle in West India
Italians attack with 2 armour, 2 artilleries and 3 infantry
British defend with 1 aaGun and 1 mech_infantry
Italians win, taking West India from UK_Pacific with 2 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 9
Casualties for British: 1 aaGun and 1 mech_infantry
Battle in Eastern PersiaNon Combat Move - Italians
2 infantry moved from Archangel to Novgorod
1 mech_infantry moved from Northern Italy to Romania
1 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 97 Sea ZonePlace Units - Italians
1 bomber placed in Southern Italy
3 armour placed in Egypt
3 armour placed in NovgorodTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3
Italians collect 34 PUs (1 lost to blockades); end with 37 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 51 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
2 armour moved from Philippines to 35 Sea Zone
2 infantry moved from Philippines to 35 Sea Zone
2 armour, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 carrier and 1 destroyer moved from 54 Sea Zone to 35 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea ZoneNon Combat Move - ANZAC
1 armour and 1 infantry moved from 35 Sea Zone to Philippines
2 armour and 2 infantry moved from 19 Sea Zone to ManchuriaPlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
1 cruiser and 1 destroyer moved from 110 Sea Zone to 112 Sea ZoneNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to 91 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 6 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarCombat Move - Germans
1 armour moved from Rostov to Tambov
Germans take Tambov from Russians
1 armour moved from Tambov to Volgograd
Germans take Volgograd from Russians
1 armour moved from Rostov to Caucasus
Germans take Caucasus from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
4 artilleries and 3 infantry moved from Rostov to Volgograd
1 infantry moved from Rostov to Volgograd
1 bomber moved from Western Germany to 91 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
Americans defend with 2 submarines and 2 transports; Russians defend with 1 submarine
2 submarines owned by the Americans and 1 submarine owned by the Russians Submerged
Germans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
6 infantry moved from Persia to 80 Sea Zone
5 armour moved from Rostov to Northwest Persia
2 armour moved from Persia to 80 Sea Zone
2 armour moved from Persia to Eastern Persia
7 bombers, 3 fighters and 2 tactical_bombers moved from Persia to Eastern Persia
2 armour, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 6 infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 80 Sea Zone to 79 Sea Zone
6 bombers moved from Western Germany to Eastern Persia
2 submarines moved from 79 Sea Zone to 39 Sea Zone
3 artilleries moved from Ukraine to Rostov
2 armour moved from Baltic States to Novgorod
5 infantry moved from Eastern Poland to Baltic States
1 mech_infantry moved from Poland to NovgorodPlace Units - Germans
3 infantry placed in Ukraine
3 mech_infantrys placed in Persia
1 fighter, 2 infantry and 1 tactical_bomber placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy 2 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Vologda to Archangel
Russians take Archangel from Italians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Russia to Tambov
Russians take Tambov from Germans
1 infantry moved from Central Mongolia to Ulaanbaatar
Russians take Ulaanbaatar from Japanese
1 infantry moved from Manchuria to Amur
Russians take Amur from Japanese
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Vologda to Urals
6 armour and 6 mech_infantrys moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
6 armour and 6 mech_infantrys moved from Evenkiyskiy to Urals
8 artilleries and 12 infantry moved from Vologda to Russia
1 mech_infantry moved from Timguska to Urals
1 mech_infantry moved from Russia to Kazakhstan
3 fighters moved from Russia to KazakhstanCombat - Russians
Battle in Urals
Russians attack with 6 armour, 1 infantry and 7 mech_infantrys
Japanese defend with 1 infantry
Russians win, taking Urals from Japanese with 6 armour, 1 infantry and 7 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 3 fighters and 1 mech_infantry
Germans defend with 1 armour
retreated to Kazakhstan
Germans win with 1 armour remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantryNon Combat Move - Russians
3 fighters moved from Kazakhstan to RussiaPlace Units - Russians
2 armour, 1 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 8 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 artillery and 1 infantry moved from Buyant-Uhaa to Ulaanbaatar
2 infantry moved from Buyant-Uhaa to Amur
1 infantry moved from Buyant-Uhaa to Ulaanbaatar
1 infantry and 1 mech_infantry moved from Buyant-Uhaa to Amur
2 fighters moved from Japan to Amur
1 armour moved from Yenisey to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Olgiy
Japanese take Olgiy from Russians
3 armour and 5 infantry moved from Yenisey to Olgiy
2 bombers, 3 fighters and 2 tactical_bombers moved from Yenisey to UlaanbaatarCombat - Japanese
Battle in Amur
Japanese attack with 2 fighters, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Amur from Russians with 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ulaanbaatar
Japanese attack with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 artillery, 2 bombers, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 bombers moved from Ulaanbaatar to Yakut S.S.R.
3 fighters and 2 tactical_bombers moved from Ulaanbaatar to Yakut S.S.R.
2 fighters moved from Amur to Korea
2 submarines moved from 25 Sea Zone to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun moved from 6 Sea Zone to KoreaPlace Units - Japanese
2 infantry placed in Japan
6 infantry placed in KoreaTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,1,1,1,3,1,1,6,3,6,6,1,4,3,1,2,5,2,1,5,2,6,1
Japanese collect 21 PUs (1 lost to blockades); end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 bombers, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 2 PUs;Combat Move - Americans
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone
1 carrier moved from 106 Sea Zone to 123 Sea Zone
1 artillery and 1 infantry moved from Manchuria to Amur
6 fighters moved from 19 Sea Zone to Amur
1 submarine moved from 91 Sea Zone to 83 Sea Zone
1 submarine moved from 91 Sea Zone to 82 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Norway to 112 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Norway to Finland
Americans take Finland from Italians
1 armour moved from Finland to Karelia
Russians take Karelia from GermansCombat - Americans
Battle in 83 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Amur
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 3 infantry and 1 mech_infantry
retreated to Amur
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8
Casualties for Americans: 1 artillery, 1 fighter and 1 infantry
Casualties for Japanese: 3 infantry
Battle in DenmarkNon Combat Move - Americans
5 fighters moved from Amur to 19 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 123 Sea Zone to 112 Sea Zone
1 infantry and 1 mech_infantry moved from 123 Sea Zone to Iceland
2 artilleries and 2 infantry moved from 112 Sea Zone to Norway
2 fighters moved from 112 Sea Zone to NorwayPlace Units - Americans
2 bombers placed in Eastern United States
1 carrier and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
1 destroyer placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 57 PUs; end with 59 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 armour, 1 artillery, 1 harbour and 1 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 6 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Norway to Vyborg
Russians take Vyborg from Italians
3 fighters and 1 tactical_bomber moved from India to West India
1 armour moved from India to West India
1 armour and 2 mech_infantrys moved from India to West India
1 armour moved from India to West India
1 armour and 1 mech_infantry moved from India to West India
1 fighter moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 83 Sea Zone
2 infantry moved from 83 Sea Zone to French West AfricaCombat - British
Battle in West India
British attack with 4 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
Italians defend with 2 armour, 2 artilleries and 3 infantry
1 mech_infantry owned by the British and 4 armour owned by the British retreated to India
Italians win with 2 armour remaining. Battle score for attacker is 9
Casualties for British: 2 mech_infantrys
Casualties for Italians: 2 artilleries and 3 infantry
Battle in French West Africa
Battle in Belgian Congo
British attack with 1 fighter and 1 mech_infantry
Italians defend with 1 infantry
retreated to Belgian Congo
Italians win, taking French West Africa from Italians with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantryNon Combat Move - British
1 fighter moved from Belgian Congo to Union of South Africa
3 fighters and 1 tactical_bomber moved from West India to India
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 1 infantry moved from 112 Sea Zone to NorwayPlace Units - British
1 harbour placed in Norway
1 armour, 1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 26 PUs; end with 26 PUs totalPlace Units - UK_Pacific
6 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2,2,3,4,3
UK_Pacific collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 6 artilleries and 3 infantry





