G40L2015 Karl(Allies+22) vs MakeMaps (Axis) Game 1

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 infantry moved from Burma to India
                1 fighter moved from Shan State to Tsinghai
                3 fighters moved from Queensland to Shan State
                2 infantry moved from Celebes to 44 Sea Zone
                2 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone

    Place Units - ANZAC
                1 artillery and 1 fighter placed in Queensland
                ANZAC undo move 1.
                1 artillery and 2 fighters placed in Queensland
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Trans-Jordan to Iraq
                2 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Alexandria to Egypt

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Germans
                1 infantry moved from Smolensk to Russia
                4 bombers moved from Novgorod to Russia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 2 bombers and 3 mech_infantrys; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Germans
                4 bombers moved from Novgorod to Russia
                1 infantry moved from Smolensk to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 4 bombers and 1 infantry
                    British defend with 2 fighters; Russians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_major, 1 fighter and 7 infantry
                    retreated to Russia
                    Russians win with 1 artillery, 3 fighters and 5 infantry remaining. Battle score for attacker is -28
                    Casualties for Germans: 3 bombers and 1 infantry
                    Casualties for Russians: 1 aaGun and 2 infantry

    Non Combat Move - Germans
                1 bomber moved from Russia to Novgorod

    Place Units - Germans
                3 armour placed in Novgorod
                3 mech_infantrys placed in Poland
                2 bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1
                Germans collect 37 PUs (2 lost to blockades); end with 39 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 44 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 49 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 3 armour, 1 factory_minor and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 4 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Germans
                1 infantry moved from Western Ukraine to Eastern Poland
                      Russians take Eastern Poland from Germans
                1 infantry moved from Russia to Smolensk
                      Russians take Smolensk from Germans

    Combat - Russians

    Non Combat Move - Russians
                2 armour, 1 infantry and 2 mech_infantrys moved from Archangel to Smolensk
                3 infantry moved from Vologda to Smolensk
                1 artillery and 4 infantry moved from Russia to Smolensk
                2 infantry moved from Tambov to Bryansk
                1 aaGun moved from Ukraine to Bessarabia

    Place Units - Russians
                3 armour placed in Ukraine
                1 factory_minor placed in Western Ukraine
                2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,1,6,3,1,5,1,2,3,2,1,5,3,4,1,3,5,4,5
                Japanese collect 1 PU (8 lost to blockades); end with 3 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 2 fighters, 5 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Scotland to Western Germany

    Combat - Americans
                Americans creates battle in territory 36 Sea Zone
                Americans creates battle in territory 20 Sea Zone
                Strategic bombing raid in Western Germany
                    Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Western Germany causes 8 damage total.

    Non Combat Move - Americans
                1 bomber moved from Western Germany to Normandy Bordeaux
                1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry, 4 submarines and 1 transport moved from 91 Sea Zone to 96 Sea Zone
                1 infantry and 1 mech_infantry moved from 96 Sea Zone to Libya
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 fighter moved from Eastern United States to Gibraltar
                1 artillery, 1 infantry and 1 mech_infantry moved from Soviet Far East to 5 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 mech_infantry and 2 transports moved from 5 Sea Zone to 6 Sea Zone
                1 armour moved from Okinawa to 19 Sea Zone
                1 armour, 2 carriers, 1 destroyer, 3 fighters, 2 submarines, 1 tactical_bomber and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                1 infantry and 1 mech_infantry moved from Marianas to 22 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 22 Sea Zone to 6 Sea Zone
                1 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
                2 infantry moved from Formosa to 20 Sea Zone
                2 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 bomber moved from Ulaanbaatar to Manchuria
                1 bomber moved from Manchuria to Korea

    Place Units - Americans
                1 carrier, 1 submarine and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                1 bomber and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Kiangsu

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 25 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 31 PUs

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 carrier, 1 factory_minor, 2 fighters, 9 infantry and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 5 PUs;

    Combat Move - British
                1 armour, 2 artilleries and 10 infantry moved from Southern France to France
                3 infantry moved from Holland Belgium to France
                3 armour moved from Normandy Bordeaux to France

    Combat - British
                Battle in France
                    British attack with 4 armour, 2 artilleries and 13 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 4 infantry
                    British win, taking France from Germans, taking French Indo China from UK_Pacific, taking Normandy Bordeaux from British, taking Southern France from British with 4 armour, 2 artilleries and 11 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 4 infantry
                    Casualties for British: 2 infantry
                Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By British: French has 4 infantry placed in France

    Non Combat Move - British
                3 aaGuns and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 aaGuns and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 artillery moved from Egypt to 98 Sea Zone
                1 artillery and 1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 artillery moved from 99 Sea Zone to Greece
                2 fighters moved from Russia to Greece
                1 armour and 5 infantry moved from Albania to Yugoslavia
                      British take Yugoslavia from Neutral_Allies
                1 artillery and 1 infantry moved from Greece to Bulgaria
                1 armour and 1 mech_infantry moved from Northwest Persia to Syria
                5 infantry moved from Northwest Persia to Iraq
                3 armour and 1 mech_infantry moved from Caucasus to Iraq
                1 aaGun and 1 infantry moved from West India to Eastern Persia
                2 infantry moved from India to 39 Sea Zone
                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan
                1 armour moved from India to Eastern Persia
                1 artillery and 6 infantry moved from India to West India
                1 transport moved from 41 Sea Zone to 39 Sea Zone
                1 infantry moved from Burma to India
                1 transport moved from 39 Sea Zone to 79 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 110 Sea Zone
                2 fighters placed in 110 Sea Zone
                6 infantry placed in United Kingdom
                1 factory_minor placed in Greece
                3 infantry placed in Egypt
                British undo move 5.
                British undo move 1.
                1 carrier placed in 110 Sea Zone
                1 infantry placed in United Kingdom
                1 transport placed in 81 Sea Zone
                2 infantry placed in Egypt

    Turn Complete - British
                British collect 43 PUs; end with 43 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 22 PUs; end with 27 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
                Some Units in India change ownership: 2 bombers


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 1 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese

    Place Units - Japanese
                1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,3,5,1,4,3,5,6,2,1,1,5,1,5,1,5,5,6,3,3
                Japanese collect 1 PU (8 lost to blockades); end with 3 PUs total

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    I think this post was old?  I just moved UK so it is Italy’s turn now.


  • I concede this match. Victory is yours, my acquaintance. Thank you for the match.

  • '22 '20 '19 '18 '17 '16 '15 '14 '12

    GG

    :lol:

Suggested Topics

  • 15
  • 25
  • 150
  • 82
  • 432
  • 146
  • 75
  • 167
Axis & Allies Boardgaming Custom Painted Miniatures

36

Online

17.8k

Users

40.5k

Topics

1.8m

Posts