There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry -
It’s our roundly casualty choice in Rostov……
Keeping the AA or not? -
How many hits in round 1?
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The average 5 - you would have 3 units left
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Keep aa
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Of for……
You hit 3 times, then I hit TWO
Keeping AA and I have to move in, or keeping infantry?
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keep INF - you have to fight your way in!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 6 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Japan to Caroline Islands
1 bomber moved from Shensi to Japan
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 fighter moved from Vologda to Novgorod
1 armour moved from Nenetsia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to UkrainePlace Units - Germans
3 infantry placed in France
2 infantry placed in Germany
2 infantry and 5 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
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Edited Tac to Bel from Ukraine
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians
Russians buy nothing; Remaining resources: 32 PUs;Combat Move - Russians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 mech_infantry moved from Russia to Urals
Russians take Urals from Italians
1 infantry moved from Kazakhstan to Novosibirsk
Russians take Novosibirsk from JapaneseCombat - Russians
Non Combat Move - Russians
6 artilleries and 10 infantry moved from Tambov to Volgograd
1 armour and 1 tactical_bomber moved from Russia to Volgograd
1 aaGun, 2 artilleries and 5 infantry moved from Russia to Samara
17 infantry moved from Tambov to Russia
5 infantry moved from Tambov to Volgograd
5 infantry moved from Tambov to Volgograd
2 infantry moved from Tambov to Volgograd
1 infantry moved from Kazakhstan to Caucasus
1 aaGun and 2 infantry moved from Kazakhstan to Samara
2 infantry moved from Tambov to Samara
2 infantry moved from Tambov to Samara
1 infantry moved from Tambov to Samara
4 infantry moved from Tambov to RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2,4,4,3
Russians collect 19 PUs (4 lost to blockades); end with 51 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 66 PUsTerritory Summary for Russians :
Kazakhstan : 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
Rostov : 1 infantry
Urals : 1 mech_infantry
Russia : 1 airfield, 2 armour, 1 factory_major, 2 fighters and 36 infantry
Novosibirsk : 1 infantry
Volgograd : 1 armour, 6 artilleries, 1 factory_minor, 22 infantry and 1 tactical_bomber
Caucasus : 1 infantry
Samara : 2 aaGuns, 2 artilleries and 12 infantry
Iraq : 1 flag, 1 armour
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 52 / 58
Russians : 23 / 66
Japanese : 75 / 83
Americans : 52 / 72
Chinese : 1 / 4
British : 28 / 34
UK_Pacific : 6 / 9
Italians : 13 / 10
ANZAC : 8 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Whew! I finally get a break from flying over AA on SBR missions
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Well, Moscow’s anyway…. :-P
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Russia is now the third most wealthy nation in the game :-o
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I’m working on that…. :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 bomber, 2 destroyers, 2 fighters, 4 infantry and 2 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Tsinghai to Kazakhstan
1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
1 armour moved from Szechwan to Tsinghai
Japanese take Sikang from Chinese
1 tactical_bomber moved from Shensi to Kazakhstan
1 bomber moved from Shensi to Kazakhstan
1 tactical_bomber moved from Shensi to Novosibirsk
1 bomber moved from Shensi to Novosibirsk
2 bombers moved from Shensi to BurmaCombat - Japanese
Battle in Novosibirsk
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Novosibirsk from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Burma
Japanese attack with 2 bombers and 2 infantry
British defend with 2 infantry
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Japanese: 2 infantry
Battle in Kazakhstan
Japanese attack with 1 bomber, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 bomber, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Kazakhstan to Tsinghai
1 tactical_bomber moved from Novosibirsk to Tsinghai
1 infantry moved from Tsagaan Olom to Kansu
1 infantry moved from Suiyuyan to Kansu
1 bomber moved from Novosibirsk to Szechwan
1 bomber moved from Kazakhstan to Szechwan
2 bombers moved from Burma to Szechwan
2 artilleries and 5 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Szechwan to Kansu
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry moved from Malaya to Shan State
2 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 carrier moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 aaGun moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from Amur to Siberia
1 mech_infantry moved from Japan to 6 Sea Zone
1 aaGun, 1 artillery, 3 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
1 bomber moved from Japan to Caroline Islands
1 fighter moved from 6 Sea Zone to Caroline Islands
1 artillery moved from Kansu to Tsinghai
1 aaGun moved from Kansu to Timguska
1 mech_infantry moved from Shensi to Timguska
1 armour moved from Tsinghai to Timguska
1 armour moved from Tsinghai to Timguska
1 mech_infantry moved from Tsinghai to Timguska
2 artilleries, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 submarine moved from 72 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Shensi to Szechwan
1 armour moved from Tsinghai to Szechwan
1 battleship moved from 6 Sea Zone to 35 Sea Zone
1 cruiser moved from 6 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZonePlace Units - Japanese
1 armour and 1 bomber placed in Japan
2 destroyers, 2 fighters and 2 submarines placed in 6 Sea Zone
2 infantry placed in Japan
Japanese undo move 1.
1 bomber placed in Japan
1 infantry placed in Japan
1 armour, 1 artillery and 1 infantry placed in MalayaTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 63 Sea Zone. Rolls: 6,2
Japanese collect 76 PUs (2 lost to blockades); end with 77 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 82 PUs -
Test summary from TripleA, engine version: 1.8.0.9, time: 21:24:25
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Setting up a new game, forgot to change the box for Play by Forum - just ignore, thanks!!!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 2 fighters moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from 10 Sea Zone to 1 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 63 Sea Zone
2 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from 54 Sea Zone to New Zealand
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 artillery moved from 125 Sea Zone to NorwayCombat - Americans
Battle in Norway
Battle in New Zealand
Americans attack with 1 fighter and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 harbour
Americans roll dice for 1 fighter and 2 infantry in New Zealand, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in New Zealand, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in New Zealand
Americans win, taking Norway from Germans, taking New Zealand from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 4 fighters in 1 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarineNon Combat Move - Americans
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
4 fighters moved from 1 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone
1 infantry and 2 mech_infantrys moved from Western United States to British Columbia
1 aaGun, 2 carriers, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New Zealand to 54 Sea Zone
1 submarine moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Tunisia to Libya
1 fighter moved from Eastern Persia to Russia
1 fighter moved from Egypt to Eastern Persia
1 fighter moved from Iraq to Eastern Persia
2 carriers and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
3 bombers moved from Russia to Egypt
1 mech_infantry moved from Egypt to Iraq
1 fighter moved from 54 Sea Zone to QueenslandPlace Units - Americans
2 fighters placed in Western United States
1 carrier, 3 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
British Columbia : 1 aaGun, 1 infantry and 2 mech_infantrys
Queensland : 1 artillery and 1 fighter
New Zealand : 2 infantry
Western United States : 1 airfield, 1 factory_major, 2 fighters and 1 harbour
Aleutian Islands : 3 infantry and 1 mech_infantry
Hawaiian Islands : 3 aaGuns, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 3 destroyers, 6 fighters and 1 transport
10 Sea Zone : 1 carrier, 3 destroyers and 2 submarines
1 Sea Zone : 1 flag, 1 destroyer
63 Sea Zone : 1 flag, 1 transport
54 Sea Zone : 4 carriers, 1 destroyer, 3 fighters, 2 infantry, 3 submarines and 1 transport
Central United States : 1 factory_major
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Egypt : 3 bombers
Norway : 1 flag, 1 artillery
Libya : 1 infantry
Russia : 2 fighters
125 Sea Zone : 1 transport
106 Sea Zone : 1 flag
89 Sea Zone : 1 flag
93 Sea Zone : 1 flag
97 Sea Zone : 1 flag, 3 submarines
Iraq : 1 mech_infantry
Eastern Persia : 2 fighters
101 Sea Zone : 1 flag
Brazil : 1 flag
Suriname : 2 infantry
110 Sea Zone : 1 fighterProduction/PUs Summary :
Germans : 49 / 58
Russians : 21 / 66
Japanese : 76 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 28 / 34
UK_Pacific : 6 / 9
Italians : 13 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 4 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Production/PUs Summary :
Germans : 49 / 58
Russians : 21 / 66
Japanese : 76 / 82
Americans : 55 / 75
Chinese : 0 / 4
British : 28 / 34
UK_Pacific : 6 / 9
Italians : 13 / 10
ANZAC : 10 / 11
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





