Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Russia
5 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Tambov
B@_&@_$d!
Italian destroyer is fine.
Intercept in Russia?
Hrm, 11 vs. 11.
In an average world, that’s 2 planes dead for each of us, except my planes defend on a 4 and yours attack on a 3, so it’s not worth the trade. No intercepts, sir.
My attempt to suck you into that did not work then!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Russia
5 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Tambov
Combat - Germans
Air Battle in Russia
Germans attacks with 11 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 8,8,4,6,8 and causes: 13 damage to unit: factory_major
Bombing raid in Russia causes 13 damage total.
Battle in Tambov
Germans attack with 1 infantry and 3 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 infantry and 4 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Cleaning up after air battles
Non Combat Move - Germans
3 infantry moved from Novgorod to Belarus
1 infantry moved from Novgorod to Archangel
1 aaGun, 1 artillery and 4 infantry moved from France to Southern France
1 artillery and 1 infantry moved from Western Germany to France
2 infantry moved from Western Germany to France
3 bombers moved from Russia to Novgorod
2 bombers moved from Russia to Bryansk
3 armour moved from Ukraine to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
1 tactical_bomber moved from Tambov to Bryansk
1 fighter moved from Russia to Bryansk
5 fighters moved from Russia to Bryansk
2 tactical_bombers moved from Tambov to Bryansk
2 tactical_bombers moved from Rostov to Bryansk
Place Units - Germans
1 artillery and 2 infantry placed in Western Germany
1 factory_minor placed in Western Ukraine
3 infantry placed in Ukraine
1 bomber placed in Western Germany
1 fighter and 1 tactical_bomber placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,1,2,2,2,4
Germans collect 56 PUs (2 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Signing off now tes …
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 2 infantry and 1 mech_infantry; Remaining resources: 14 PUs;
Combat Move - Russians
1 infantry moved from Russia to Tambov
1 mech_infantry moved from Kazakhstan to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 fighter moved from Russia to Tambov
1 infantry moved from Russia to Tambov
Combat - Russians
Battle in Tambov
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 fighter moved from Tambov to Russia
1 infantry moved from Kazakhstan to Caucasus
1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Vologda to Russia
Place Units - Russians
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 15 PUs; end with 29 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 35 PUs
Stop bombing my factory, damn it.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Stop bombing my factory, damn it.
Glad to know it is irritating you!!!
Your turn to advise casualty policy - in the naval battle off Japan?
You did it, you crazy bastard. I salute your balls, and wish you the best in this battle.
1:
I don’t see any dice emails from MARTI, and there was no battle that popped up from the savegame file (sorry, I’m new to play-by-forum), so I’m assuming you want me to go ahead with the first round of combat and pick my losses?
2:
Friendly reminder: You did not move your submarine in SZ 90 off of Persia. Were you wanting to fight the destroyer? (Because if not, you actually move it away on the combat movement phase).
Let me know on both counts, and we’ll get this party started!
Oh, I see, you want me to pick my preferred order of losses?
Unfortunately, in a naval battle such as this, I’m going to have to see what you also take as casualties round by round, to know what to take on my end. For instance, whether and when I take carrier/plane losses depends greatly on whether I’m doing well or getting my ass kicked.
If the game does not support posting/loading saves in the middle of combat, with the combat info also going across, I can keep the game loaded and running on my home machine pretty much indefinitely. We could run the big battle on my side if that is easier for you.
Just let me know.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Well - just managed to post my first dice throw! If you open it up does it show that you have 9 casualties?
Will e-mail you a screen print as well.
BTW - I should not have left my sub there - thanks for telling me! We ought to play the mistake out, but I failed to scramble your planes - let’s sort when we have sz6 done.
As I don’t think you are there I will close it down and open it from the posted file ……
Yes - it does seem to work - if you press battle in sz 6 the dice roll box comes up and shows exactly the dice rolls I e-mailed to you.
So load it up, select your casualties and hand it back.
Cheers
Adam
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Cool! That seems to have worked. Good to know.
The problem, however, is now that we’re in the middle of this huge naval clash, I’m going to bed. I have a job interview tomorrow at a new company (a job I’d rather do, closer to my house than my current one, perhaps (only slightly) better pay) after work, but I’m going to be awake and/or have nightmares all night long about this stupid game.
One time my girlfriend woke me up out of a deep sleep, and I remember saying “Don’t forget to move your mechanized infantry out of Yugoslavia” in a drowsy but earnest voice. She was pretty confused, and so was I.
Another time I woke up in a cold sweat because I had done three or four crucial planes + inf attacks in a dream and all of them ended up with me losing my infantry and not taking a single territory.
That is the kind of shit this game does to me. I don’t know why I play it.
Final note: I see that you did not move your destroyer in SZ 80, so we’re doing that fight? (I said SZ 90 earlier, but meant 80, the one off of the Persias.)
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 carrier and 6 destroyers; Remaining resources: 0 SuicideAttackTokens; 6 PUs;
Combat Move - Japanese
1 unit repaired.
3 fighters moved from Japan to 6 Sea Zone
2 bombers moved from Yunnan to 6 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 6 destroyers, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from 44 Sea Zone to Celebes
1 infantry moved from Urals to Vologda
Japanese take Vologda from Russians
4 artilleries and 12 infantry moved from Novosibirsk to Samara
Japanese take Samara from Russians
1 mech_infantry moved from Shensi to Kazakhstan
Japanese take Kazakhstan from Russians
2 bombers moved from Japan to 6 Sea Zone
Combat - Japanese
Japanese creates battle in territory 80 Sea Zone
Battle in 6 Sea Zone
Japanese attack with 2 battleships, 4 bombers, 3 carriers, 2 cruisers, 6 destroyers, 6 fighters and 3 tactical_bombers
Americans defend with 1 battleship, 5 carriers, 2 cruisers, 11 destroyers, 6 fighters, 5 submarines, 1 tactical_bomber and 1 transport
Units damaged: 1 battleship owned by the Americans and 1 carrier owned by the Americans
Units damaged: 2 battleships owned by the Japanese