There’s no point leaving a CV, 2 fgs., and a TT in 50. ANZAC could attack with 3 figs, DD, and CA and stand a 83% chance of winning. I’d rather have 3 figs and 2 tacs on the Solomons. Will revise tomorrow.
2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)
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Here, I’ll do it. If the Gib fighters and destroyer are the only changes, then this next map will be correct.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - Italians
Italians buy nothing; Remaining resources: 2 PUs;Combat Move - Italians
1 armour moved from Ukraine to Bryansk
Italians take Bryansk from Russians
1 armour moved from Bryansk to UkraineCombat - Italians
Non Combat Move - Italians
1 armour moved from Nenetsia to Belarus
1 bomber moved from Southern Italy to Western Germany
1 bomber moved from Novgorod to Western Germany
2 aaGuns moved from Southern Italy to Northern Italy
1 mech_infantry moved from Northern Italy to Western Germany
1 mech_infantry moved from Bessarabia to UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,5,5,6,3,3,5,2,2,2,6
Italians collect 3 PUs (12 lost to blockades); end with 5 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Italians from 5 to 10
EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer
EDIT: Adding units owned by British to 110 Sea Zone: 1 destroyer
EDIT: Removing units owned by British from Gibraltar: 2 fighters
EDIT: Adding units owned by British to 110 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode -
Please use latest map - needed more defense for the UK-fleet.
Aha! A true gamer - more attempted misdirection
We both know you’re hoping I’ll miss that you can raid my transports in 113
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 3 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Ethiopia to Eastern Persia
3 fighters moved from Queensland to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from New South Wales to 54 Sea Zone
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
1 mech_infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 8 PUs; end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from United Kingdom to 110 Sea Zone
3 infantry moved from Alexandria to EgyptTurn Complete - French
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z26: 4 ANZ FTRs on 2 US AC’s
z110: 1 French INF (together with 1 US ART) on 1 US TRN -
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We both know you’re hoping I’ll miss that you can raid my transports in 113
Never mind. On second look, you can only attack with 4
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You had 60+% chance against my fleet in the first map if you had made a combined Italy/Germany attack. Huge difference that you hit two on defense. This minor problem might be eliminated for the rest of the game with the French ready to grab any leftovers… 8-)
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OK! Sounds good to me, and especially my poor Italians
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And I’d have to risk a bomber against 4 1’s, plus crash my Italians into your fleet hoping for the 50/50 bomber run to succeed, plus buy 2 aircraft carriers with Germany? You’re getting too conservative, man
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry -
It’s our roundly casualty choice in Rostov……
Keeping the AA or not? -
How many hits in round 1?
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The average 5 - you would have 3 units left
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Keep aa
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Of for……
You hit 3 times, then I hit TWO
Keeping AA and I have to move in, or keeping infantry?
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keep INF - you have to fight your way in!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
COMMENT: 4 ANZ fighters on 2 carriers on 26
COMMENT: FRE infantry and USA artillery on USA transport Z110
Germans buy 7 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 infantry moved from France to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 infantry moved from Smolensk to Vologda
1 mech_infantry moved from Nenetsia to Vologda
1 fighter moved from Novgorod to Vologda
2 fighters moved from Ukraine to Rostov
1 tactical_bomber moved from Ukraine to Rostov
1 bomber and 2 tactical_bombers moved from Novgorod to Rostov
1 artillery and 5 infantry moved from Ukraine to RostovCombat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Vologda
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win with 1 fighter remaining. Battle score for attacker is -4
Casualties for Germans: 1 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 1 bomber, 3 fighters and 3 infantry
British defend with 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 1 bomber, 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Battle in Rostov
Germans attack with 1 artillery, 1 bomber, 2 fighters, 5 infantry and 3 tactical_bombers
Russians defend with 1 aaGun and 7 infantry
2 infantry owned by the Germans and 1 artillery owned by the Germans retreated to Ukraine
Russians win with 1 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 3 infantry
Casualties for Russians: 1 aaGun and 6 infantryNon Combat Move - Germans
1 bomber moved from Rostov to Southern Italy
1 bomber moved from Holland Belgium to Western Germany
1 bomber moved from Japan to Caroline Islands
1 bomber moved from Shensi to Japan
2 fighters and 1 tactical_bomber moved from Rostov to Novgorod
1 fighter moved from Vologda to Novgorod
1 armour moved from Nenetsia to Belarus
2 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Ukraine
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Bessarabia to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
3 fighters moved from Holland Belgium to Western Germany
1 artillery moved from Western Germany to France
1 infantry moved from Western Germany to France
1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Poland to Bessarabia
1 submarine moved from 93 Sea Zone to 98 Sea Zone
2 tactical_bombers moved from Rostov to Ukraine
2 mech_infantrys moved from Novgorod to Belarus
1 armour moved from Novgorod to Belarus
1 mech_infantry moved from Eastern Poland to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
1 armour and 1 mech_infantry moved from Eastern Poland to UkrainePlace Units - Germans
3 infantry placed in France
2 infantry placed in Germany
2 infantry and 5 mech_infantrys placed in Western Germany
4 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,6,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 48 PUs (5 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Russians





