Bid:
1 Fighter Scotland, 1 Fighter Malta, 1 Transport SZ71, 1 Sub SZ106, 1 Sub SZ98, 1 Inf Anglo-Egyptian Sudan
setting up game
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Non Combat Move - French
Turn Complete - French
new e-mail for dice is dynnesonr@gmail.com
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
new e-mail for dice is dynnesonr@gmail.com
I copied it into the game, should be good.
Do you want to scramble out for sz109?
I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
I want to, but for some reason the program TripleA isn’t allowing it to happen….
(I was testing out the scenario whether I wanted to or not).
I figured out the problem, your airbase is bombed out, so you’re not able to scramble.
Not sure how you want to play this; I know how hard it is to see the facilities’ damage.
If you staged the fleet there expecting to have air cover then you should make some adjustments.
If you approve of me making adjustments, then I’ll reduce a transport or units I bought last round for Britain to pay for the airport repairs. Being new and all, I politely request to make this change :-) Thanks.
that’s fine, go ahead. I think you have to be 1 or 2 damage to have a functioning airbase.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 31
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 airfield
EDIT: Adding units owned by British to United Kingdom: 1 airfield
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
So, here is what happened.
I edited 4 PU and went from 31 to 27. Then I realized I didn’t know how to reduce damage in edit mode to the airport. So then I restored the PUA and tried to remove a sub, but the edit mode wouldn’t let me. So I deleted the airport and then added it again,giving it 0 damage.
So, after you make your turn, this is what will happen. Regardless of what happens, on Britain’s turn, I plan to take off a transport and give myself back 2 IPCS (5 of those pay for the damage to the airport).
You may commence your battle now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 bomber, 2 infantry, 6 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Changing PUs for British from 31 to 27
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for British from 27 to 31
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 1 airfield
EDIT: Adding units owned by British to United Kingdom: 1 airfield
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing unit bombing damage for these British owned units to: airfield = 1
EDIT: Changing PUs for British from 31 to 33
EDIT: Turning off Edit Mode
4 bombers moved from France to 118 Sea Zone
2 bombers moved from France to 109 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Novgorod to Tambov
1 tactical_bomber moved from Novgorod to Smolensk
2 infantry moved from Bryansk to Tambov
2 mech_infantrys moved from Novgorod to Smolensk
1 armour and 6 infantry moved from Novgorod to Archangel
2 mech_infantrys moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 armour and 6 mech_infantrys moved from Ukraine to Volgograd
4 mech_infantrys moved from Bryansk to Volgograd
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 battleship and 1 destroyer moved from 113 Sea Zone to 109 Sea Zone
Combat - Germans
Americans scrambles 3 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in Archangel
Germans attack with 1 armour and 6 infantry
Russians defend with 1 artillery
Germans win, taking Archangel from Russians with 1 armour and 5 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery
Battle in Volgograd
Germans attack with 1 armour and 10 mech_infantrys
Russians defend with 1 aaGun, 1 factory_minor and 4 infantry
Germans win, taking Volgograd from Russians with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is -3
Casualties for Germans: 5 mech_infantrys
Casualties for Russians: 1 aaGun and 4 infantry
Battle in Tambov
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 118 Sea Zone
Germans attack with 4 bombers
Americans defend with 2 armour, 1 battleship, 1 cruiser, 2 infantry, 1 submarine and 2 transports
1 submarine owned by the Americans Submerged
Units damaged: 1 battleship owned by the Americans
Germans win with 2 bombers remaining. Battle score for attacker is 40
Casualties for Germans: 2 bombers
Casualties for Americans: 2 armour, 1 battleship, 1 cruiser, 2 infantry and 2 transports
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
British defend with 3 fighters and 2 transports; Americans defend with 1 battleship, 3 submarines and 1 transport
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Germans
retreated to 109 Sea Zone
Americans win with 1 battleship, 3 fighters, 2 submarines and 3 transports remaining. Battle score for attacker is -50
Casualties for Germans: 1 battleship, 1 destroyer, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 submarine
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
Non Combat Move - Germans
2 bombers moved from 118 Sea Zone to Normandy Bordeaux
2 bombers and 1 fighter moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from Tambov to Bryansk
1 tactical_bomber moved from Smolensk to Bryansk
8 mech_infantrys moved from Eastern Poland to Bryansk
12 artilleries and 6 infantry moved from Western Ukraine to Bryansk
1 aaGun moved from Western Ukraine to Ukraine
1 aaGun moved from Baltic States to Novgorod
1 aaGun, 1 artillery and 1 infantry moved from France to Western Germany
1 aaGun and 2 infantry moved from France to Normandy Bordeaux
4 mech_infantrys moved from Western Germany to Denmark
1 artillery moved from France to Normandy Bordeaux
1 aaGun moved from France to Western Germany
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
1 submarine placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
1 submarine placed in 113 Sea Zone
1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
OK! I put the damage back on the airfield (1), added 2 IPC and removed the TR.
To do that, you go edit > click on the facility > “change bombing damage”
I think we should be good to go now.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
Combat - Russians
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 9 PUs; end with 11 PUs total
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 artilleries moved from Malaya to Shan State
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
4 bombers and 2 fighters moved from Korea to 32 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 destroyer, 2 factory_minors, 5 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yenisey to Timguska
1 armour and 1 mech_infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Timguska
3 fighters, 3 infantry and 1 tactical_bomber moved from India to Burma
2 artilleries moved from Malaya to Shan State
3 submarines moved from 6 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 32 Sea Zone
4 bombers and 2 fighters moved from Korea to 32 Sea Zone
1 destroyer moved from 16 Sea Zone to 23 Sea Zone
2 destroyers moved from 6 Sea Zone to 23 Sea Zone
1 destroyer, 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 46 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from French Indo China to 46 Sea Zone
1 destroyer and 1 fighter moved from 37 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from Celebes to 44 Sea Zone
1 submarine moved from 42 Sea Zone to 46 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 44 Sea Zone to 46 Sea Zone
1 artillery and 3 infantry moved from 46 Sea Zone to New Guinea
2 transports moved from 37 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from French Indo China to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Burma
Japanese attack with 3 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantry
Battle in 31 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 battleship
Units damaged: 1 battleship owned by the Americans
Japanese win with 2 submarines remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 battleship
Battle in 23 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese win with 3 destroyers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shan State
Japanese attack with 2 artilleries and 1 infantry
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Java
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Timguska
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Timguska from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 3 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
Americans defend with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 mech_infantry, 2 submarines and 1 transport
6 hits to your fleet in z46.
Not sure what I would do!
@PGMatt:
6 hits to your fleet in z46.
Not sure what I would do!
maximum defence. So lowest defence goes first and highest dice rollers go last.