15L G40 Cyanight (Axis) vs alexgreat (Allies +21)

  • 14 Customizer

    You make a good point. I am very picky on dice rolling and games with dice. I like the dice rolling to be on the same system or with the same dice whatever it is. Also with dice rolling games in person we use Vegas crap dice with cert numbers. Each player is allowed to use the same dice. I know its kinda overboard, lol.    Its just a preference I have.

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Purchase Units - Italians
                Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Germany to Bryansk
                2 armour moved from Caucasus to Bryansk
                      Italians take Rostov from Russians

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 2 armour and 1 bomber
                    Russians defend with 1 artillery and 2 infantry
                    Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 armour
                    Casualties for Russians: 1 artillery and 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Bryansk to Caucasus
                1 infantry moved from Southern France to Northern Italy

    Place Units - Italians
                2 armour and 1 infantry placed in Caucasus

    Turn Complete - Italians
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 12

    Combat Move - French
                1 fighter moved from Iraq to Tambov

    Non Combat Move - French

    Turn Complete - French

  • 17 16 15 12

    changed my ANZAC buy with an edit, had no combat anyway, should be good. Do not need the inf, after all.

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 aaGuns, 3 armour, 2 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Caucasus to Volgograd
                      Germans take Volgograd from Russians
                1 infantry moved from Vologda to Samara
                      Germans take Samara from Russians
                2 infantry moved from Caucasus to Northwest Persia
                1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
                1 mech_infantry moved from Ukraine to Smolensk
                      Germans take Smolensk from Russians
                1 mech_infantry moved from Caucasus to Novosibirsk
                      Germans take Novosibirsk from Russians
                3 bombers moved from Western Germany to Russia
                3 fighters moved from Caucasus to Russia

    Combat - Germans

  • 14 Customizer

    Interceptors in Russia?

  • 17 16 15 12

    dont know how many I have, if I have 5+ then yes, please.

  • 14 Customizer

    you have 3 fighters. 2 Russian and 1 Anzac
    I have 3 bombers and 3 fighters

  • 17 16 15 12

    No, then.

  • 14 Customizer

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Russians
                Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
                Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Tambov to Volgograd
                1 fighter moved from Russia to Volgograd
                2 infantry moved from Russia to Samara
                1 fighter moved from Russia to Samara
                1 infantry moved from Tambov to Volgograd

    Combat - Russians
                Russians creates battle in territory 110 Sea Zone
                Battle in Volgograd
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 factory_minor and 1 infantry
                        Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 :  3/4 hits
                        Germans roll dice for 1 infantry in Volgograd, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
                    Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Samara
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 :  1/3 hits
                        Germans roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Samara
                    Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in 110 Sea Zone
                    Russians attack with 1 submarine; British loiter and taunt; Americans loiter and taunt
                    Germans defend with 1 destroyer
                        Russians roll dice for 1 submarine in 110 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Russians lost in 110 Sea Zone
                    Germans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine

    Non Combat Move - Russians
                1 fighter moved from Volgograd to Russia
                1 fighter moved from Samara to Russia
                2 aaGuns, 2 armour and 35 infantry moved from Tambov to Russia
                1 infantry moved from Russia to Tambov

    Place Units - Russians
                4 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                6 fighters and 2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Caucasus to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 bomber, 6 fighters and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                6 fighters and 2 tactical_bombers moved from Persia to Caucasus
                1 fighter moved from Vologda to Caucasus
                1 aaGun and 1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from 71 Sea Zone to Union of South Africa
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 68 Sea Zone

    Place Units - Japanese
                1 armour and 2 fighters placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,1,2,5,5,5,2,6,6,5,4,3
                Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total

  • 14 Customizer

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Japanese
                Japanese buy 1 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 unit repaired.
                6 fighters and 2 tactical_bombers moved from Caucasus to Persia
                1 bomber moved from Caucasus to Persia

    Combat - Japanese
                Battle in Persia
                    Japanese attack with 1 bomber, 6 fighters and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
                    Casualties for British: 3 infantry
                    Casualties for Japanese: 1 bomber

    Non Combat Move - Japanese
                6 fighters and 2 tactical_bombers moved from Persia to Caucasus
                1 fighter moved from Vologda to Caucasus
                1 aaGun and 1 infantry moved from Sikang to Kazakhstan
                1 fighter moved from 71 Sea Zone to Union of South Africa
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 68 Sea Zone

    Place Units - Japanese
                1 armour and 2 fighters placed in Union of South Africa

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,1,2,5,5,5,2,6,6,5,4,3
                Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Iraq to Northwest Persia
                6 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
                1 mech_infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Japanese
                1 mech_infantry moved from Yunnan to Sikang
                2 armour moved from Suiyuyan to Novosibirsk
                1 infantry moved from Timguska to Novosibirsk
                2 bombers moved from Egypt to Union of South Africa
                1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 infantry moved from 71 Sea Zone to Union of South Africa
                1 artillery moved from 71 Sea Zone to Union of South Africa
                1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
                1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
                3 fighters moved from United Kingdom to 110 Sea Zone
                1 artillery moved from Borneo to 43 Sea Zone
                1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
                1 artillery moved from 20 Sea Zone to Formosa
                1 submarine moved from 20 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                2 submarines moved from 91 Sea Zone to 105 Sea Zone

    Combat - Americans
                Battle in Formosa
                Battle in Union of South Africa
                    Americans attack with 1 artillery, 2 bombers and 1 infantry
                    Japanese defend with 4 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 :  2/2 hits
                        Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Union of South Africa, round 2 :  3/4 hits
                        Japanese roll dice for 4 armour, 3 fighters and 2 infantry in Union of South Africa, round 2 :  5/9 hits
                        1 artillery owned by the Americans, 3 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Union of South Africa
                    Japanese win, taking Formosa from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -7
                    Casualties for Japanese: 3 armour and 2 infantry
                    Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
                Battle in Northwest Persia
                    Americans attack with 6 fighters, 1 infantry and 2 tactical_bombers
                    Germans defend with 2 infantry
                        Americans roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 :  5/9 hits
                        Germans roll dice for 2 infantry in Northwest Persia, round 2 :  0/2 hits
                        2 infantry owned by the Germans lost in Northwest Persia
                    Americans win, taking Northwest Persia from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Novosibirsk
                    Americans attack with 2 armour and 1 infantry
                    Germans defend with 1 mech_infantry
                        Americans roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Novosibirsk
                    Americans win, taking Novosibirsk from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in 110 Sea Zone
                    British loiter and taunt; Americans attack with 1 battleship, 3 carriers, 5 destroyers, 7 fighters, 2 submarines and 2 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  1/1 hits
                    Units damaged: 1 battleship owned by the Americans
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 1 battleship, 3 carriers, 5 destroyers, 7 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
                1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
                1 fighter moved from 110 Sea Zone to United Kingdom
                1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
                1 carrier moved from 72 Sea Zone to 71 Sea Zone
                1 destroyer moved from 72 Sea Zone to 71 Sea Zone
                4 carriers, 1 cruiser, 7 destroyers and 2 transports moved from 72 Sea Zone to 76 Sea Zone
                6 fighters and 2 tactical_bombers moved from Northwest Persia to Russia
                1 fighter moved from India to Iraq
                2 submarines moved from 39 Sea Zone to 76 Sea Zone
                1 armour and 1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
                1 transport moved from 39 Sea Zone to 36 Sea Zone

    Place Units - Americans
                1 mech_infantry placed in French Indo China
                1 submarine placed in 36 Sea Zone
                3 submarines and 3 transports placed in 101 Sea Zone
                2 artilleries, 2 fighters and 4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

  • 17 16 15 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 13

    Purchase Units - British
                British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from French Equatorial Africa to Belgian Congo
                      British take Belgian Congo from Japanese
                1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
                1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
                1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
                1 mech_infantry moved from Szechwan to Kazakhstan
                4 fighters moved from Tambov to Kazakhstan
                1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Combat - British
                Battle in Union of South Africa
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 1 harbour
                        British roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 :  1/2 hits
                        British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 :  1/2 hits
                        Japanese roll dice for 1 armour and 3 fighters in Union of South Africa, round 2 :  4/4 hits
                        1 infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Union of South Africa
                    Japanese win with 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 1 fighter
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Kazakhstan
                    British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun and 1 infantry
                        AA fire in Kazakhstan :  0/3 hits
                        British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 :  4/7 hits
                        Japanese roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 2 :  0/1 hits
                        1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
                    British win, taking Kazakhstan from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 aaGun and 1 infantry

    Non Combat Move - British
                5 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
                3 aaGuns, 6 armour, 2 artilleries, 10 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                2 transports moved from 80 Sea Zone to 39 Sea Zone
                1 fighter moved from India to Iraq
                1 infantry moved from Burma to India
                1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
                1 aaGun moved from Tanganyika Territory to 72 Sea Zone
                1 aaGun, 1 carrier and 1 transport moved from 72 Sea Zone to 76 Sea Zone
                1 aaGun and 1 transport moved from 76 Sea Zone to 80 Sea Zone
                1 aaGun moved from 80 Sea Zone to Iraq
                1 aaGun and 7 infantry moved from Szechwan to Sikang

    Place Units - British
                2 armour and 1 fighter placed in Iraq
                2 infantry and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                1 armour, 2 infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 18 PUs; end with 18 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 1 tactical_bomber

  • 14 Customizer

    I concede, Good Game sir.

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