@Adam514 No scramble.
15L G40 Cyanight (Axis) vs alexgreat (Allies +21)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 7 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Dzavhan to Novosibirsk
3 fighters and 2 tactical_bombers moved from Northwest Persia to Volgograd
3 fighters moved from Northwest Persia to Rostov
1 bomber moved from Szechwan to Kazakhstan
1 armour moved from Rhodesia to French Equatorial Africa
Japanese take Belgian Congo from British
Japanese take French Equatorial Africa from French
1 armour moved from Rhodesia to Tanganyika Territory
Japanese take Tanganyika Territory from British
1 armour moved from Tanganyika Territory to Kenya
Japanese take Kenya from British
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Caucasus to Kazakhstan
1 armour moved from Caucasus to RostovCombat - Japanese
Battle in Volgograd
Japanese attack with 3 fighters and 2 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour and 1 bomber
Russians defend with 2 mech_infantrys
Japanese win, taking Kazakhstan from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Novosibirsk
Japanese attack with 1 fighter
Russians defend with 1 infantry
Japanese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Japanese attack with 1 armour and 3 fighters
Russians defend with 1 infantry
Japanese win with 3 fighters remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantryNon Combat Move - Japanese
2 fighters moved from Rostov to Caucasus
1 fighter moved from Rostov to Caucasus
2 tactical_bombers moved from Volgograd to Caucasus
3 fighters moved from Volgograd to Caucasus
1 bomber moved from Kazakhstan to Caucasus
1 fighter moved from Novosibirsk to Vologda
2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 aaGun and 1 infantry moved from Szechwan to SikangPlace Units - Japanese
3 armour placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,4,1,6,5,1,1,1,6,6,4,6,2,3,3
Japanese collect 20 PUs (9 lost to blockades); end with 27 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from Gibraltar to French Equatorial Africa
1 bomber moved from Iraq to Belgian Congo
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 battleship, 5 carriers, 2 cruisers, 8 destroyers, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 infantry moved from Yenisey to Timguska
2 armour moved from Jehol to Suiyuyan
1 mech_infantry moved from Hunan to Szechwan
Chinese take Szechwan from Japanese
1 mech_infantry moved from Kwangtung to Yunnan
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 armour moved from 43 Sea Zone to BorneoCombat - Americans
Battle in Borneo
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 2 : 0/3 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Borneo, round 3 : 2/3 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kenya
Americans attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
Americans roll dice for 1 battleship and 2 cruisers in Kenya, round 2 : 1/3 hits
Japanese roll dice for 1 armour in Kenya, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Kenya
Americans win, taking Kenya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in French Equatorial Africa
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in French Equatorial Africa, round 2 : 0/1 hits
Japanese roll dice for 1 armour in French Equatorial Africa, round 2 : 0/1 hits
Americans roll dice for 1 bomber in French Equatorial Africa, round 3 : 0/1 hits
Japanese roll dice for 1 armour in French Equatorial Africa, round 3 : 0/1 hits
Americans roll dice for 1 bomber in French Equatorial Africa, round 4 : 1/1 hits
Japanese roll dice for 1 armour in French Equatorial Africa, round 4 : 0/1 hits
1 armour owned by the Japanese lost in French Equatorial Africa
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Belgian Congo
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Belgian Congo, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Belgian Congo, round 2 : 0/1 hits
Americans roll dice for 1 bomber in Belgian Congo, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Belgian Congo, round 3 : 0/1 hits
Americans roll dice for 1 bomber in Belgian Congo, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Belgian Congo, round 4 : 0/1 hits
Americans roll dice for 1 bomber in Belgian Congo, round 5 : 1/1 hits
Japanese roll dice for 1 armour in Belgian Congo, round 5 : 0/1 hits
1 armour owned by the Japanese lost in Belgian Congo
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armourNon Combat Move - Americans
1 bomber moved from Belgian Congo to Egypt
1 bomber moved from French Equatorial Africa to Egypt
6 fighters and 2 tactical_bombers moved from India to Iraq
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 transport moved from 36 Sea Zone to 39 Sea Zone
1 transport moved from 98 Sea Zone to 72 Sea Zone
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 destroyers moved from 91 Sea Zone to 110 Sea Zone
2 transports moved from 91 Sea Zone to 89 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 2 destroyers, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from 110 Sea Zone to 91 Sea Zone
2 submarines moved from 37 Sea Zone to 39 Sea Zone
2 transports moved from 89 Sea Zone to 101 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 armour, 2 artilleries and 3 infantry placed in Eastern United States
1 submarine placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Kiangsi: 1 fighter
EDIT: Adding units owned by Americans to India: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Americans
Americans collect 64 PUs; end with 64 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Hopei to Shensi
Chinese take Shensi from Japanese
9 infantry moved from Kweichow to Szechwan
1 fighter moved from Kwangtung to YunnanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - British
British buy 1 aaGun, 1 armour, 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from Egypt to French Equatorial Africa
British take French Equatorial Africa from Japanese
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 79 Sea Zone
1 artillery moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 72 Sea Zone
1 artillery moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Iraq to Northwest Persia
British take Northwest Persia from Germans
4 infantry moved from Eastern Persia to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Persia
5 fighters moved from Iraq to KazakhstanCombat - British
Battle in Tanganyika Territory
Battle in Kazakhstan
British attack with 5 fighters
Japanese defend with 1 armour
British roll dice for 5 fighters in Kazakhstan, round 2 : 2/5 hits
Japanese roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 fighter owned by the British lost in Kazakhstan
British win, taking Tanganyika Territory from Japanese with 4 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for British: 1 fighter
Battle in Persia
British attack with 1 fighter, 4 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in Persia, round 2 : 1/6 hits
Germans roll dice for 2 mech_infantrys in Persia, round 2 : 1/2 hits
1 infantry owned by the British and 1 mech_infantry owned by the Germans lost in Persia
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Persia, round 3 : 2/5 hits
Germans roll dice for 1 mech_infantry in Persia, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 2 mech_infantrys
Casualties for British: 1 infantryNon Combat Move - British
4 fighters moved from Kazakhstan to Tambov
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 infantry moved from Trans-Jordan to Iraq
1 battleship, 1 carrier and 1 cruiser moved from 98 Sea Zone to 72 Sea Zone
1 aaGun moved from West India to 79 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 79 Sea Zone to 72 Sea Zone
1 aaGun moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 aaGun and 3 infantry moved from Eastern Persia to 80 Sea Zone
1 aaGun and 3 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Shan State to Burma
1 aaGun and 7 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kwangsi to Szechwan
1 infantry moved from West India to IndiaPlace Units - British
1 aaGun, 1 armour and 1 infantry placed in Iraq
1 infantry and 2 mech_infantrys placed in Egypt
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 fighter and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Units Change Ownership
Some Units in India change ownership: 1 fighter and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
with those bomber/armour fights in Africa, you could be forgiven to think that the dice server has problems with the lower numbers.
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You make a good point. I am very picky on dice rolling and games with dice. I like the dice rolling to be on the same system or with the same dice whatever it is. Also with dice rolling games in person we use Vegas crap dice with cert numbers. Each player is allowed to use the same dice. I know its kinda overboard, lol. Its just a preference I have.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Western Germany to Bryansk
2 armour moved from Caucasus to Bryansk
Italians take Rostov from RussiansCombat - Italians
Battle in Bryansk
Italians attack with 2 armour and 1 bomber
Russians defend with 1 artillery and 2 infantry
Italians win, taking Bryansk from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 armour
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Italians
1 bomber moved from Bryansk to Caucasus
1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
2 armour and 1 infantry placed in CaucasusTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Combat Move - French
1 fighter moved from Iraq to TambovNon Combat Move - French
Turn Complete - French
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changed my ANZAC buy with an edit, had no combat anyway, should be good. Do not need the inf, after all.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 aaGuns, 3 armour, 2 bombers, 1 destroyer, 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Caucasus to Volgograd
Germans take Volgograd from Russians
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
2 infantry moved from Caucasus to Northwest Persia
1 fighter and 1 tactical_bomber moved from Caucasus to Northwest Persia
1 mech_infantry moved from Ukraine to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Caucasus to Novosibirsk
Germans take Novosibirsk from Russians
3 bombers moved from Western Germany to Russia
3 fighters moved from Caucasus to RussiaCombat - Germans
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Interceptors in Russia?
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dont know how many I have, if I have 5+ then yes, please.
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you have 3 fighters. 2 Russian and 1 Anzac
I have 3 bombers and 3 fighters -
No, then.
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 16 PUs;
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Tambov to Volgograd
1 fighter moved from Russia to Volgograd
2 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 infantry moved from Tambov to VolgogradCombat - Russians
Russians creates battle in territory 110 Sea Zone
Battle in Volgograd
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Volgograd, round 2 : 3/4 hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in 110 Sea Zone
Russians attack with 1 submarine; British loiter and taunt; Americans loiter and taunt
Germans defend with 1 destroyer
Russians roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Russians lost in 110 Sea Zone
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarineNon Combat Move - Russians
1 fighter moved from Volgograd to Russia
1 fighter moved from Samara to Russia
2 aaGuns, 2 armour and 35 infantry moved from Tambov to Russia
1 infantry moved from Russia to TambovPlace Units - Russians
4 infantry and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 17 PUs; end with 17 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
6 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Caucasus to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 bomber, 6 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 fighter moved from Vologda to Caucasus
1 aaGun and 1 infantry moved from Sikang to Kazakhstan
1 fighter moved from 71 Sea Zone to Union of South Africa
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 68 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,1,2,5,5,5,2,6,6,5,4,3
Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour and 2 fighters; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 unit repaired.
6 fighters and 2 tactical_bombers moved from Caucasus to Persia
1 bomber moved from Caucasus to PersiaCombat - Japanese
Battle in Persia
Japanese attack with 1 bomber, 6 fighters and 2 tactical_bombers
British defend with 3 infantry
Japanese win with 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for British: 3 infantry
Casualties for Japanese: 1 bomberNon Combat Move - Japanese
6 fighters and 2 tactical_bombers moved from Persia to Caucasus
1 fighter moved from Vologda to Caucasus
1 aaGun and 1 infantry moved from Sikang to Kazakhstan
1 fighter moved from 71 Sea Zone to Union of South Africa
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 3 transports moved from 71 Sea Zone to 68 Sea ZonePlace Units - Japanese
1 armour and 2 fighters placed in Union of South AfricaTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,1,6,2,1,2,5,5,5,2,6,6,5,4,3
Japanese collect 11 PUs (8 lost to blockades); end with 12 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - Americans
Americans buy 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Iraq to Northwest Persia
6 fighters and 2 tactical_bombers moved from Iraq to Northwest Persia
1 mech_infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 mech_infantry moved from Yunnan to Sikang
2 armour moved from Suiyuyan to Novosibirsk
1 infantry moved from Timguska to Novosibirsk
2 bombers moved from Egypt to Union of South Africa
1 artillery and 1 infantry moved from Kenya to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from 71 Sea Zone to Union of South Africa
1 artillery moved from 71 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
3 fighters moved from United Kingdom to 110 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Formosa
1 submarine moved from 20 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
2 submarines moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in Formosa
Battle in Union of South Africa
Americans attack with 1 artillery, 2 bombers and 1 infantry
Japanese defend with 4 armour, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 2 bombers and 1 infantry in Union of South Africa, round 2 : 3/4 hits
Japanese roll dice for 4 armour, 3 fighters and 2 infantry in Union of South Africa, round 2 : 5/9 hits
1 artillery owned by the Americans, 3 armour owned by the Japanese, 2 infantry owned by the Japanese, 1 infantry owned by the Americans and 2 bombers owned by the Americans lost in Union of South Africa
Japanese win, taking Formosa from Japanese with 1 armour and 3 fighters remaining. Battle score for attacker is -7
Casualties for Japanese: 3 armour and 2 infantry
Casualties for Americans: 1 artillery, 2 bombers and 1 infantry
Battle in Northwest Persia
Americans attack with 6 fighters, 1 infantry and 2 tactical_bombers
Germans defend with 2 infantry
Americans roll dice for 6 fighters, 1 infantry and 2 tactical_bombers in Northwest Persia, round 2 : 5/9 hits
Germans roll dice for 2 infantry in Northwest Persia, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Northwest Persia
Americans win, taking Northwest Persia from Germans with 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Novosibirsk
Americans attack with 2 armour and 1 infantry
Germans defend with 1 mech_infantry
Americans roll dice for 2 armour and 1 infantry in Novosibirsk, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Novosibirsk
Americans win, taking Novosibirsk from Germans with 2 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 110 Sea Zone
British loiter and taunt; Americans attack with 1 battleship, 3 carriers, 5 destroyers, 7 fighters, 2 submarines and 2 transports
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 1 battleship, 3 carriers, 5 destroyers, 7 fighters, 2 submarines and 2 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
1 aaGun, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries and 3 infantry moved from 110 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to United Kingdom
1 armour, 2 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 3 infantry, 2 submarines and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 carrier moved from 72 Sea Zone to 71 Sea Zone
1 destroyer moved from 72 Sea Zone to 71 Sea Zone
4 carriers, 1 cruiser, 7 destroyers and 2 transports moved from 72 Sea Zone to 76 Sea Zone
6 fighters and 2 tactical_bombers moved from Northwest Persia to Russia
1 fighter moved from India to Iraq
2 submarines moved from 39 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 36 Sea ZonePlace Units - Americans
1 mech_infantry placed in French Indo China
1 submarine placed in 36 Sea Zone
3 submarines and 3 transports placed in 101 Sea Zone
2 artilleries, 2 fighters and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 13
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - British
1 mech_infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Japanese
1 artillery and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from 71 Sea Zone to Union of South Africa
1 battleship and 1 cruiser moved from 72 Sea Zone to 71 Sea Zone
1 mech_infantry moved from Szechwan to Kazakhstan
4 fighters moved from Tambov to Kazakhstan
1 fighter and 1 tactical_bomber moved from Iraq to Kazakhstan
1 submarine moved from 110 Sea Zone to 125 Sea ZoneCombat - British
Battle in Union of South Africa
British attack with 1 artillery and 1 infantry
Japanese defend with 1 armour, 1 factory_minor, 3 fighters and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Union of South Africa, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Union of South Africa, round 2 : 1/2 hits
Japanese roll dice for 1 armour and 3 fighters in Union of South Africa, round 2 : 4/4 hits
1 infantry owned by the British, 1 armour owned by the Japanese, 1 artillery owned by the British and 1 fighter owned by the Japanese lost in Union of South Africa
Japanese win with 2 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 fighter
Casualties for British: 1 artillery and 1 infantry
Battle in Kazakhstan
British attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun and 1 infantry
AA fire in Kazakhstan : 0/3 hits
British roll dice for 5 fighters, 1 mech_infantry and 1 tactical_bomber in Kazakhstan, round 2 : 4/7 hits
Japanese roll dice for 1 aaGun and 1 infantry in Kazakhstan, round 2 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Kazakhstan
British win, taking Kazakhstan from Japanese with 5 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - British
5 fighters and 1 tactical_bomber moved from Kazakhstan to Russia
3 aaGuns, 6 armour, 2 artilleries, 10 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
2 transports moved from 80 Sea Zone to 39 Sea Zone
1 fighter moved from India to Iraq
1 infantry moved from Burma to India
1 infantry and 1 mech_infantry moved from 80 Sea Zone to Iraq
1 aaGun moved from Tanganyika Territory to 72 Sea Zone
1 aaGun, 1 carrier and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 aaGun and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 aaGun moved from 80 Sea Zone to Iraq
1 aaGun and 7 infantry moved from Szechwan to SikangPlace Units - British
2 armour and 1 fighter placed in Iraq
2 infantry and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 33 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour, 2 infantry and 1 tactical_bomber placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 23 PUs
Some Units in India change ownership: 1 armour, 2 infantry and 1 tactical_bomber





