Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
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Probably overkill - took the risk to escort the bombers.
Realised that the triple a error came in. Took a TB as an AA casualty. Might have been the bomber. Do you want to roll a dice or something? Were 5 TBs and 3 bombers (I think) so 5/8 chance of it being a TB.
Yes, it’s best to roll the dice seperately. This time, in the interest of progressing the game, we’ll just say it was a TB since that was the more likely outcome.
Next time you bomb two facilities in the same territory with both tacs and strats, after the dogfight (if there is one), ignore the AA rolls, and ignore the damage you do. Edit it all back in, and then roll manually in the dice roller.
It sucks to do it that way, but it’s the proper way to do it.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x airfield, 13x factory_major; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Kazakhstan
1 mech_infantry moved from Rostov to Kazakhstan
1 fighter moved from Russia to Kazakhstan
1 infantry moved from Samara to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 armour moved from Russia to Smolensk
Russians take Smolensk from Italians
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians win, taking Kazakhstan from Japanese with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Kazakhstan to Russia
1 fighter moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 infantry moved from Volgograd to Rostov
2 aaGuns and 11 infantry moved from Samara to Russia
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Place Units - Russians
3 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 bombers, 2 destroyers, 7 infantry and 1 submarine; Remaining resources: 0 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese captures 2PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
2 fighters moved from 19 Sea Zone to Philippines
1 carrier and 5 destroyers moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from Burma to India
Japanese take India from UK_Pacific
3 artilleries and 10 infantry moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 artillery and 2 infantry moved from Kansu to Novosibirsk
1 armour and 2 mech_infantrys moved from Hunan to Shensi
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Japan to 17 Sea Zone
3 tactical_bombers moved from 42 Sea Zone to Philippines
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 17 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 5 destroyers and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 carrier, 5 destroyers and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Philippines
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers
ANZAC defend with 1 artillery and 1 infantry; Americans defend with 1 airfield and 1 harbour
Japanese win, taking Philippines from Americans with 1 artillery, 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Non Combat Move - Japanese
2 battleships, 2 carriers, 2 cruisers and 1 destroyer moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 44 Sea Zone to 35 Sea Zone
2 fighters and 3 tactical_bombers moved from Philippines to 35 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports moved from 38 Sea Zone to 37 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 armour moved from Shan State to Burma
1 artillery and 2 infantry moved from Kwangsi to Yunnan
1 fighter moved from 17 Sea Zone to Japan
2 bombers moved from Burma to Yunnan
3 fighters and 1 tactical_bomber moved from Burma to Yunnan
Place Units - Japanese
1 artillery and 2 infantry placed in Manchuria
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Kwangtung
2 destroyers and 1 submarine placed in 37 Sea Zone
2 bombers and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,4,1,1,3,3,2,6,2,1,6,2,5,2,1,6,5,2,4,4,6,1,2
Japanese collect 62 PUs (11 lost to blockades); end with 65 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 4 artilleries, 5 destroyers, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
1 unit repaired.
1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Japanese
1 artillery moved from Siberia to Sakha
Combat - Americans
Non Combat Move - Americans
4 artilleries and 4 infantry moved from Southeast Mexico to 64 Sea Zone
4 artilleries, 1 cruiser, 2 destroyers, 4 infantry and 4 transports moved from 64 Sea Zone to 26 Sea Zone
4 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian Islands
2 carriers, 4 destroyers and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
2 fighters and 1 tactical_bomber moved from Midway to 6 Sea Zone
2 fighters moved from Eastern United States to Western United States
2 fighters moved from Eastern United States to Spain
2 aaGuns and 2 infantry moved from Central United States to 101 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 aaGuns and 2 infantry moved from 91 Sea Zone to Spain
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery placed in Western United States
3 artilleries placed in Spain
5 destroyers and 2 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 57 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Americans to 97 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
British buy 1 armour, 1 destroyer, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
3 mech_infantrys moved from Egypt to Saudi Arabia
1 infantry moved from Trans-Jordan to Saudi Arabia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Saudi Arabia
1 battleship moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from Iraq to Saudi Arabia
Combat - British
Battle in Saudi Arabia
British attack with 1 fighter, 2 infantry and 3 mech_infantrys
Neutral_True defend with 2 infantry
British win, taking Saudi Arabia from Neutral_True with 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Neutral_True: 2 infantry
Non Combat Move - British
3 fighters moved from Iraq to Russia
1 fighter moved from Saudi Arabia to Iraq
1 armour and 1 mech_infantry moved from Syria to Turkey
3 mech_infantrys moved from Persia to Turkey
1 battleship moved from 91 Sea Zone to 92 Sea Zone
2 transports moved from 91 Sea Zone to 92 Sea Zone
Place Units - British
1 destroyer placed in 80 Sea Zone
2 fighters placed in Iraq
1 armour and 2 mech_infantrys placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6
British collect 36 PUs (3 lost to blockades); end with 36 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
Turn Complete - UK_Pacific
I spent an hour here thinking about the US and the UK’s turn. I hate it.
Looks like you left me in India? Presumably the repair cost is onerous?
Not sure what the US has in sz 6 now but looks HUGE!
Will take a look tomorrow.
Why recapture India and put my troops in striking range of all of yours? I have nothing to gain from a fight in India. I would rather keep those troops alive as a wall to keep the Japanese from coming through into the middle east from Shan/India, or to march them north into Russia if the situation calls for it. Or, if Japan wants to start investing money into India to begin pushing through to the middle east, cool, that’s less fleet and things not going to ANZAC. If they don’t do that then they have to bring their air force down. Again, cool, I’d rather Japanese air be away from SZ 6 at the moment!
Moreover, why take it, get 5 IPCs on the collect income phase for UK Pac, and then immediately give an extra 5 IPCs to Japan when they re-re-capture it?
I mean, I’m at war with Japan. I don’t want to be nice to them. I don’t think that’s how wars work :p
ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer; Remaining resources: 3 PUs;
Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 bomber and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Normandy Bordeaux to Southern Italy
1 armour moved from Northern Italy to Albania
2 artilleries and 1 infantry moved from Northern Italy to Yugoslavia
2 artilleries and 3 infantry moved from Libya to Tunisia
Place Units - Italians
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,3,4,3,4,5,6
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,3
Italians collect 7 PUs (10 lost to blockades); end with 10 PUs total
@Private:
ha ha! Was only thinking light trading. I guess though if I recapture each turn I get the ipcs either way.
Yeah, same deal. I’m just giving you an extra 5 IPCs per turn for no reason, and letting you kill British people easily. Maybe if they were Russians, I don’t mind the thought of Russians needlessly dying, there’s plenty of those damn people.
I’d rather Japan just keep it. If you want to build units there, again, good, those are units that aren’t messing with the US/ANZAC.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Greece
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
So, this naval battle, I fucking went for it. Horrible odds, but it’s go time for the allies, and instead of retreating my ANZAC navy to Hawaii, I’d rather take the chance I have now to destroy some units you have that might threaten the middle east or join in a recapture of SZ 6 later. Now that America has showed up, and ANZAC is reclaiming your money islands, the point is to keep Japan in a position of having to make hard decisions.
I have scored two hits on the first round, which sucks for me. Should have been three, and I was hoping for four.
You have:
1x CA (undamaged)
3x DD
1x SS
1x fighter
1x tac
Pick two, sir. I wouldn’t dream of trying to assume your order of losses here.
Took a lot of thinking about!
1. Sub first
2. Destroyers
3. Carrier (damage then sink)
4. Fighter
5. TB
Unless you are lucky I won’t need to lose all those!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 cruiser, 3 destroyers and 2 submarines moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 bomber moved from Queensland to 37 Sea Zone
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Greece
Battle in 37 Sea Zone
ANZAC attack with 1 bomber, 1 cruiser, 3 destroyers and 2 submarines
Japanese defend with 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win, taking Greece from Italians with 1 cruiser remaining. Battle score for attacker is 40
Casualties for ANZAC: 1 bomber, 3 destroyers and 2 submarines
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from South Australia to Queensland
2 aaGuns moved from South Australia to Queensland
Place Units - ANZAC
1 submarine and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6
ANZAC collect 19 PUs; end with 19 PUs total
I ended up getting pretty lucky there. Running the battle calc after the fact (because I refuse to do it before), it seems I had about a 1/3 chance of winning that fight. And I won.
That makes me feel less bad about the previous dice-fuckings I have received this game.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
1 fighter moved from Spain to 97 Sea Zone
Combat - French
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 97 Sea Zone
British loiter and taunt; French attack with 1 fighter; Americans loiter and taunt; Russians loiter and taunt
Italians defend with 1 destroyer and 3 fighters
Italians win with 3 fighters remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for French: 1 fighter
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 97 Sea Zone back to originating territory: Southern Italy
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Iraq to Turkey
Turn Complete - French
The French fighter did the same thing the French cruiser did the turn before.
If you’d like to lose a fighter instead of the destroyer for Italy, please use the edit mode to rectify that on Germany’s turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 5 infantry and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Germans
1 infantry moved from Bryansk to Tambov
1 infantry moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Bryansk to Rostov
1 fighter moved from Novgorod to Russia
5 fighters moved from Bryansk to Russia
3 bombers moved from Bryansk to Russia
2 bombers moved from Western Germany to Russia
2 tactical_bombers moved from Bryansk to Tambov
2 tactical_bombers moved from Bryansk to Rostov
2 tactical_bombers moved from Novgorod to Rostov
1 tactical_bomber moved from Novgorod to Tambov