@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Ukraine to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 fighters moved from Denmark to Holland Belgium
9 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 9 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Caucasus
12 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Belarus
5 bombers moved from Ukraine to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Iraq to Samara
1 fighter moved from Iraq to Bryansk
3 infantry moved from Russia to Bryansk
2 armour, 1 artillery and 61 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 armour, 1 artillery and 61 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 61 infantry in Tambov, round 2 : 9/64 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 71 Sea Zone to Rhodesia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Ceylon to French Indo China
Combat - Japanese
Battle in Rhodesia
Japanese attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 armour, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Szechwan
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
2 armour, 3 artilleries, 4 fighters and 6 infantry moved from Sikang to Kazakhstan
4 fighters moved from Kazakhstan to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
2 armour moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Japan to Dzavhan
Place Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,1,5,2,1,3,2,1,1,6,1,6,2,2,4,2,6,2,1,2,1,3,3,2,5,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,4,1,5,4,2,3,5,5,5,1
Japanese collect 20 PUs (18 lost to blockades); end with 25 PUs total
The world is not exactly dominated by the Axis in any respect, but they still have a decent chance to win. Good play!
Turn tomorrow, lots of testing for this Allied turn.
No problems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Shantung to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
6 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 36 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
Combat - Americans
Battle in French Indo China
Americans attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 7/10 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Ceylon
Battle in Norway
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Ceylon from Japanese, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Siam to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 armour moved from Korea to Jehol
1 fighter moved from Korea to Kiangsi
Place Units - Americans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
1 submarine placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
5 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Kiangsi to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Combat Move - British
2 units repaired.
1 mech_infantry moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to Iraq
2 fighters moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 aaGun and 7 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from Siam to Shan State
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
1 aaGun and 2 fighters placed in Iraq
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,3,2,1,1
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
US stuff in 33 goes to 54, of course, sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to 125 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 125 Sea Zone to Western Germany
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
2 armour placed in Caucasus
1 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French
forgot US edit…after Russia, then.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 8 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Northwest Persia to Persia
2 infantry moved from Finland to Norway
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Denmark to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Bryansk
Combat - Germans
Battle in Norway
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 6 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 8 fighters and 6 mech_infantrys
French defend with 2 infantry; British defend with 2 aaGuns; Americans defend with 1 aaGun, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Germans: 4 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns
Casualties for Americans: 1 aaGun, 5 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Denmark to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
6 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
9 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
5 armour and 5 artilleries placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 3 infantry
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Cyannight, I have one more edit, map attached. Instead of the French guy, an Anzac will move to Persia.
posted that the moment your turn came in. Germany has been done, so now the edit is problematic. Fine with the original if you say so!!
Sure, that’s fine… Please use my latest post. I changed where I deployed my units.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 8 artilleries, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Caucasus to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Northwest Persia to Persia
2 infantry moved from Finland to Norway
1 infantry moved from Denmark to 112 Sea Zone
1 infantry moved from Denmark to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Norway
1 cruiser moved from 112 Sea Zone to 113 Sea Zone
3 fighters moved from Western Germany to Normandy Bordeaux
5 bombers moved from Western Germany to Normandy Bordeaux
3 fighters moved from Denmark to Normandy Bordeaux
6 mech_infantrys moved from Western Germany to Normandy Bordeaux
2 fighters moved from 112 Sea Zone to Normandy Bordeaux
4 infantry moved from Western Germany to Holland Belgium
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Persia
1 fighter moved from Caucasus to Bryansk
Combat - Germans
Battle in Norway
Germans attack with 4 infantry
Americans defend with 1 infantry
Germans win, taking Norway from Americans with 4 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Holland Belgium
Germans attack with 6 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 6 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Persia
Germans attack with 2 fighters and 2 mech_infantrys
French defend with 1 infantry
Germans win, taking Persia from British with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Bryansk
Germans attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 3 infantry
Germans win, taking Bryansk from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 3 infantry
Battle in Normandy Bordeaux
Germans attack with 5 bombers, 8 fighters and 6 mech_infantrys
French defend with 2 infantry; British defend with 2 aaGuns; Americans defend with 1 aaGun, 5 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 5 bombers, 8 fighters and 2 mech_infantrys remaining. Battle score for attacker is 42
Casualties for Germans: 4 mech_infantrys
Casualties for French: 2 infantry
Casualties for British: 2 aaGuns
Casualties for Americans: 1 aaGun, 5 armour, 1 artillery and 1 infantry
Non Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 carrier moved from 112 Sea Zone to 113 Sea Zone
1 aaGun moved from Denmark to Western Germany
2 fighters moved from Normandy Bordeaux to 113 Sea Zone
6 fighters moved from Normandy Bordeaux to Western Germany
5 bombers moved from Normandy Bordeaux to Western Germany
3 mech_infantrys moved from Eastern Poland to Ukraine
1 fighter moved from Bryansk to Caucasus
1 fighter moved from Bryansk to Caucasus
1 tactical_bomber moved from Bryansk to Caucasus
9 armour and 3 mech_infantrys moved from Northwest Persia to Caucasus
2 fighters moved from Persia to Caucasus
Place Units - Germans
3 artilleries placed in Ukraine
3 mech_infantrys placed in Novgorod
5 armour and 5 artilleries placed in Western Germany
2 infantry placed in France
Turning on Edit Mode
EDIT: Removing units owned by Germans from Volgograd: 3 infantry
EDIT: Adding units owned by Germans to Caucasus: 3 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 68 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 83 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 5 armour
EDIT: Adding units owned by Germans to Germany: 5 armour and 3 mech_infantrys
EDIT: Removing units owned by Germans from Novgorod: 3 mech_infantrys
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries
EDIT: Adding units owned by Germans to Novgorod: 3 artilleries
EDIT: Removing units owned by Germans from France: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit Mode
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EDIT: Removing units owned by Germans from Western Germany: 1 artillery and 1 infantry
EDIT: Adding units owned by Germans to France: 1 artillery and 1 infantry
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 12
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Novosibirsk
2 infantry moved from Samara to Kazakhstan
11 mech_infantrys moved from Russia to Kazakhstan
2 fighters moved from Russia to Kazakhstan
1 infantry moved from Tambov to Volgograd
Russians take Volgograd from Germans
1 infantry moved from Tambov to Rostov
Russians take Rostov from Germans
1 artillery moved from Tambov to Bryansk
2 infantry moved from Tambov to Bryansk
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Combat - Russians
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Bryansk, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Novosibirsk
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Novosibirsk, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Novosibirsk
Russians win, taking Novosibirsk from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Russians attack with 2 fighters, 2 infantry and 11 mech_infantrys
Japanese defend with 3 artilleries and 6 infantry
Russians roll dice for 2 fighters, 2 infantry and 11 mech_infantrys in Kazakhstan, round 2 : 2/15 hits
Japanese roll dice for 3 artilleries and 6 infantry in Kazakhstan, round 2 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 fighters and 11 mech_infantrys in Kazakhstan, round 3 : 2/13 hits
Japanese roll dice for 3 artilleries and 4 infantry in Kazakhstan, round 3 : 4/7 hits
2 infantry owned by the Japanese and 4 mech_infantrys owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters and 7 mech_infantrys in Kazakhstan, round 4 : 1/9 hits
Japanese roll dice for 3 artilleries and 2 infantry in Kazakhstan, round 4 : 2/5 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters and 5 mech_infantrys in Kazakhstan, round 5 : 1/7 hits
Japanese roll dice for 3 artilleries and 1 infantry in Kazakhstan, round 5 : 2/4 hits
1 infantry owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Kazakhstan
Russians roll dice for 2 fighters and 3 mech_infantrys in Kazakhstan, round 6 : 1/5 hits
Japanese roll dice for 3 artilleries in Kazakhstan, round 6 : 1/3 hits
1 mech_infantry owned by the Russians and 1 artillery owned by the Japanese lost in Kazakhstan
Russians roll dice for 2 fighters and 2 mech_infantrys in Kazakhstan, round 7 : 2/4 hits
Japanese roll dice for 2 artilleries in Kazakhstan, round 7 : 0/2 hits
2 artilleries owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is -12
Casualties for Japanese: 3 artilleries and 6 infantry
Casualties for Russians: 2 infantry and 9 mech_infantrys
Non Combat Move - Russians
2 fighters moved from Kazakhstan to Russia
14 infantry moved from Tambov to Russia
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total
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EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode