@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
I got 6 hits. I counted wrong… Keep DAM BB, 2 Fighters
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - British
British buy 1 airfield, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter; Remaining resources: 1 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 mech_infantry moved from Eastern Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Northwest Persia
1 armour moved from Eastern Persia to Northwest Persia
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 3 submarines moved from 98 Sea Zone to 81 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 81 Sea Zone
Combat - British
Battle in Northwest Persia
British attack with 1 armour and 2 mech_infantrys
Germans defend with 1 mech_infantry
British roll dice for 1 armour and 2 mech_infantrys in Northwest Persia, round 2 : 2/3 hits
Germans roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Northwest Persia
British win, taking Northwest Persia from Germans with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 81 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
British roll dice for 3 submarines in 81 Sea Zone, round 2 : 2/3 hits
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber in 81 Sea Zone, round 2 : 5/8 hits
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 81 Sea Zone, round 2 : 6/9 hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
1 cruiser owned by the Japanese, 1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese, 3 submarines owned by the British and 1 destroyer owned by the British lost in 81 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 81 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
1 cruiser owned by the British, 1 battleship owned by the British, 1 carrier owned by the British and 1 destroyer owned by the British retreated to 98 Sea Zone
Japanese win with 1 battleship, 3 fighters and 1 transport remaining. Battle score for attacker is 37
Casualties for Japanese: 2 carriers, 1 cruiser, 1 destroyer and 1 tactical_bomber
Casualties for British: 1 destroyer and 3 submarines
2 fighters owned by the Japanese could not land and were killed
Non Combat Move - British
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 mech_infantry moved from Libya to 96 Sea Zone
1 mech_infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from 81 Sea Zone to Egypt
1 fighter moved from 81 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Iraq
1 armour moved from Eastern Persia to Iraq
2 artilleries and 2 infantry moved from West India to Eastern Persia
8 infantry moved from India to Burma
1 aaGun moved from India to Burma
7 infantry moved from India to West India
1 aaGun moved from India to West India
1 mech_infantry moved from 98 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Rhodesia
1 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - British
2 infantry and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
1 airfield placed in Iraq
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 fighter placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 9 PUs total
Some Units in India change ownership: 1 fighter
defense also was good.
I had a very poor experience with the forum playing Shin Ji. Awful rolls, last one killed the game when I got 4 hits out of 13(3).
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 factory_minor and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 1 bomber, 3 fighters and 1 mech_infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 1 bomber, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
1 bomber moved from Southern France to Southern Italy
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
1 infantry placed in Northern Italy
1 factory_minor placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
I dont think that Forum rolls are somehow wrong, actually I think they are more balanced than the dice server ones :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10
Combat Move - French
Non Combat Move - French
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Western Germany to Holland Belgium
1 fighter moved from Western Germany to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
4 fighters and 1 tactical_bomber moved from Ukraine to Northwest Persia
5 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Rostov to Bryansk
Germans take Bryansk from Russians
2 fighters moved from Denmark to Holland Belgium
9 armour moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Northwest Persia
Combat - Germans
Battle in Holland Belgium
Germans attack with 5 fighters and 2 infantry
Americans defend with 1 infantry
Germans win, taking Holland Belgium from Americans with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Northwest Persia
Germans attack with 9 armour, 4 fighters, 6 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 2 mech_infantrys
Germans win, taking Northwest Persia from British with 9 armour, 4 fighters, 5 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour and 2 mech_infantrys
Non Combat Move - Germans
4 fighters moved from Northwest Persia to Caucasus
1 tactical_bomber moved from Northwest Persia to Caucasus
1 infantry moved from Rostov to Caucasus
12 armour moved from Ukraine to Caucasus
3 mech_infantrys moved from Eastern Poland to Ukraine
3 mech_infantrys moved from Novgorod to Eastern Poland
2 artilleries moved from Novgorod to Belarus
5 bombers moved from Ukraine to Western Germany
3 fighters moved from Holland Belgium to Denmark
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 carrier placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 58 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Russians
Russians buy 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Evenkiyskiy to Timguska
Russians take Timguska from Japanese
1 infantry moved from Vologda to Samara
1 infantry moved from Russia to Samara
1 fighter moved from Iraq to Samara
1 fighter moved from Iraq to Bryansk
3 infantry moved from Russia to Bryansk
2 armour, 1 artillery and 61 infantry moved from Russia to Tambov
Combat - Russians
Battle in Bryansk
Russians attack with 1 fighter and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 3 infantry in Bryansk, round 2 : 1/4 hits
Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Samara
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Samara, round 2 : 1/3 hits
Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Tambov
Russians attack with 2 armour, 1 artillery and 61 infantry
Germans defend with 1 infantry
Russians roll dice for 2 armour, 1 artillery and 61 infantry in Tambov, round 2 : 9/64 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 2 armour, 1 artillery and 61 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Samara to Russia
1 fighter moved from Bryansk to Russia
2 aaGuns moved from Russia to Tambov
Place Units - Russians
4 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 16 PUs; end with 16 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 1 armour, 1 bomber and 2 infantry; Remaining resources: 5 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter moved from 71 Sea Zone to Rhodesia
1 armour moved from Union of South Africa to South West Africa
Japanese take South West Africa from British
1 armour moved from South West Africa to Rhodesia
1 armour moved from Union of South Africa to Rhodesia
1 armour and 1 infantry moved from Yunnan to French Indo China
1 bomber moved from Ceylon to French Indo China
Combat - Japanese
Battle in Rhodesia
Japanese attack with 2 armour and 1 fighter
British defend with 1 mech_infantry
Japanese win, taking Rhodesia from British with 2 armour and 1 fighter remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in French Indo China
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 2 armour, 1 factory_minor and 1 infantry
Japanese win, taking French Indo China from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 armour and 1 infantry
Non Combat Move - Japanese
1 bomber moved from French Indo China to Szechwan
1 aaGun moved from Sikang to Szechwan
1 infantry moved from Sikang to Szechwan
2 armour, 3 artilleries, 4 fighters and 6 infantry moved from Sikang to Kazakhstan
4 fighters moved from Kazakhstan to Northwest Persia
2 fighters moved from Volgograd to Northwest Persia
1 battleship and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 71 Sea Zone to 72 Sea Zone
1 fighter moved from Rhodesia to 72 Sea Zone
2 armour moved from Kazakhstan to Caucasus
2 tactical_bombers moved from Volgograd to Northwest Persia
1 fighter moved from Japan to Dzavhan
Place Units - Japanese
1 armour and 2 infantry placed in Union of South Africa
1 bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 18
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 4,1,3,1,5,2,1,3,2,1,1,6,1,6,2,2,4,2,6,2,1,2,1,3,3,2,5,5,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 3,6,5,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,6,5,1,4,1,5,4,2,3,5,5,5,1
Japanese collect 20 PUs (18 lost to blockades); end with 25 PUs total
The world is not exactly dominated by the Axis in any respect, but they still have a decent chance to win. Good play!
Turn tomorrow, lots of testing for this Allied turn.
No problems
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Americans
Americans buy 2 artilleries, 1 battleship, 1 carrier, 2 destroyers, 1 fighter, 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from 125 Sea Zone to Norway
2 fighters moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from Normandy Bordeaux to Southern France
1 bomber moved from United Kingdom to Southern France
1 mech_infantry moved from Kiangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Shantung to Hunan
Chinese take Hunan from Japanese
1 artillery and 1 infantry moved from Hainan to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to Ceylon
1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
6 fighters and 2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 5 carriers, 2 cruisers and 8 destroyers moved from 36 Sea Zone to 39 Sea Zone
Americans take 37 Sea Zone from Japanese
Americans take 41 Sea Zone from Japanese
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yakut S.S.R. to Yenisey
Russians take Yenisey from Japanese
Combat - Americans
Battle in French Indo China
Americans attack with 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers
Japanese defend with 1 armour and 1 factory_minor
Americans roll dice for 1 armour, 6 fighters, 1 infantry and 2 tactical_bombers in French Indo China, round 2 : 7/10 hits
Japanese roll dice for 1 armour in French Indo China, round 2 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 armour, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in Ceylon
Battle in Norway
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
1 infantry owned by the Americans lost in Borneo
Americans roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits
Americans roll dice for 1 artillery in Borneo, round 7 : 0/1 hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits
1 artillery owned by the Americans lost in Borneo
Japanese win, taking Ceylon from Japanese, taking Norway from Germans with 1 artillery remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Holland Belgium
Americans attack with 4 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 4 fighters and 2 infantry in Holland Belgium, round 2 : 3/6 hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 1 bomber, 2 fighters and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 1 bomber, 2 fighters and 1 infantry in Southern France, round 2 : 2/4 hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits
1 mech_infantry owned by the Italians lost in Southern France
Americans win, taking Southern France from Italians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Southern France to 110 Sea Zone
1 bomber moved from Southern France to Gibraltar
1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 carrier, 2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
3 transports moved from 90 Sea Zone to 101 Sea Zone
2 transports moved from 110 Sea Zone to 91 Sea Zone
6 fighters and 2 tactical_bombers moved from French Indo China to India
1 transport moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
2 submarines moved from 20 Sea Zone to 37 Sea Zone
1 bomber moved from Siam to India
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
2 armour moved from Korea to Jehol
1 fighter moved from Korea to Kiangsi
Place Units - Americans
1 battleship, 1 carrier and 1 fighter placed in 110 Sea Zone
1 submarine placed in 6 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
2 destroyers and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 75 PUs; end with 75 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 100 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Anhwe to Hopei
Chinese take Hopei from Japanese
5 infantry moved from Anhwe to Kweichow
Chinese take Kweichow from Japanese
1 fighter moved from Kiangsi to Kwangtung
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 16 PUs; end with 17 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - British
British buy 1 aaGun, 2 fighters and 2 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 transport; Remaining resources: 2 PUs;
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from India: 1 bomber
EDIT: Adding units owned by Americans to Iraq: 1 bomber
EDIT: Turning off Edit Mode
Combat Move - British
2 units repaired.
1 mech_infantry moved from Shan State to French Indo China
1 mech_infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
7 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
Combat - British
Non Combat Move - British
1 aaGun moved from Burma to Yunnan
1 fighter moved from India to Iraq
2 fighters moved from Egypt to Iraq
4 mech_infantrys moved from Egypt to Iraq
2 transports moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Eastern Persia to 80 Sea Zone
2 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
1 aaGun and 7 infantry moved from West India to Eastern Persia
1 infantry moved from Burma to India
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 infantry moved from Siam to Shan State
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 98 Sea Zone to 80 Sea Zone
Place Units - British
1 aaGun and 2 fighters placed in Iraq
2 mech_infantrys placed in Egypt
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Egypt: 1 artillery
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2,1,3,2,1,1
British collect 30 PUs (2 lost to blockades); end with 31 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 16 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in 39 Sea Zone change ownership: 1 transport
US stuff in 33 goes to 54, of course, sorry.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Purchase Units - Italians
Italians buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
3 fighters moved from Southern Italy to Southern France
1 bomber moved from Southern Italy to 125 Sea Zone
Combat - Italians
Battle in Southern France
Italians attack with 3 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Southern France from Americans with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in 125 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Non Combat Move - Italians
1 bomber moved from 125 Sea Zone to Western Germany
3 fighters moved from Southern France to Southern Italy
Place Units - Italians
2 armour placed in Caucasus
1 infantry placed in Caucasus
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Persia
Turn Complete - French