G40L2015 Gamerman01(Allies+20) vs MakeMaps (Axis) Game 1


  • Hm, I think in the future I’ll change Allied neutrals that have been attacked, to Dutch since they can never have money.  If you don’t like that idea, you can change it back.


  • Since I attacked strict neutrals, they are pro-Axis.  However, until I attack one, they are still neutral and you can’t land on them.

    If I attack Turkey or Sweden and don’t take it over, you would be able to land aircraft there and join the neutral infantry (which still can’t move, until you activate it with a ground unit)

    If you have any questions about this stuff, feel free to ask.  You have the right guy


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Ukraine: 3 bombers
                EDIT: Adding units owned by Germans to Romania: 3 bombers
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Yugoslavia from Neutral_Allies to Dutch
                EDIT: Turning off Edit Mode
                Russians buy 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 artillery and 6 infantry moved from Karelia to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 mech_infantry moved from Archangel to Bryansk
                13 infantry moved from Russia to Bryansk
                1 mech_infantry moved from Russia to Bryansk
                6 artilleries moved from Russia to Bryansk
                2 mech_infantrys moved from Russia to Bryansk
                1 fighter moved from Russia to Novgorod
                1 fighter moved from Russia to Bryansk
                1 bomber moved from Novosibirsk to Bryansk
                1 fighter moved from Russia to Rostov
                3 infantry moved from Volgograd to Rostov
                7 infantry moved from Buryatia to Sakha
                6 infantry moved from Buryatia to Ulaanbaatar
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Central Mongolia to Ulaanbaatar
                1 infantry moved from 76 Sea Zone to Ethiopia

    Combat - Russians
                Russians creates battle in territory 92 Sea Zone
                Battle in Sakha
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Sakha from Japanese with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 2 infantry
                    Casualties for Japanese: 1 infantry
                Battle in Ulaanbaatar
                    Russians attack with 7 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Ulaanbaatar from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Ethiopia
                Battle in Rostov
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Ethiopia from Italians, taking Rostov from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in Bryansk
                    Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
                    Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
                    Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
                    Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 9 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery, 1 fighter and 7 infantry
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
                    retreated to Novgorod
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -13
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 7 infantry

    Non Combat Move - Russians
                5 infantry moved from Kansu to Suiyuyan
                1 aaGun moved from Buryatia to Sakha
                1 aaGun moved from Buryatia to Ulaanbaatar
                1 infantry moved from Novosibirsk to Vologda
                1 fighter moved from Novgorod to Vologda
                1 fighter moved from Bryansk to Russia
                1 fighter moved from Rostov to Russia
                1 bomber moved from Bryansk to Novosibirsk
                1 submarine moved from 92 Sea Zone to 97 Sea Zone

    Place Units - Russians
                2 infantry and 1 mech_infantry placed in Volgograd
                9 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 36 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 45 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 3 aaGuns
                EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
                EDIT: Turning off Edit Mode


  • Noticed airbase on Romania (yeah I forgot about it again) and realized my bomber was a sitting duck.  I don’t expect you to extend the same courtesy to me and let me move it (you shouldn’t)

    Sorry man, the cutthroat competitor in me could only be kept down for a round or two, if at all…… and now with a considerable army right next door to Moscow and 5 bombers back in Europe, I kind of couldn’t resist making a strong move.  At least you survived the 90% odds I had on Novgorod and your yellow dude miraculously knocked out 2 Siberians…
    I guess the safest and strongest move would have been to use all 4 aircraft on Bryansk, but I did give you a sporting chance and there was carnage at Leningrad

    I hope you’re having as much fun as I am.  Too bad we’re not playing tech  :-(
    I’m going to have to play tech with someone soon.  It’s been too long since I have


  • Battle in Bryansk
                    Russians attack with 6 artilleries, 1 bomber, 1 fighter, 13 infantry and 4 mech_infantrys
                    Germans defend with 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
                    Russians win, taking Bryansk from Germans with 6 artilleries, 1 bomber, 1 fighter, 4 infantry and 4 mech_infantrys remaining. Battle score for attacker is 59
                    Casualties for Germans: 8 armour, 3 artilleries, 5 infantry and 1 tactical_bomber
                    Casualties for Russians: 9 infantry

    Ouch. Lucky dice I guess? You obliterated my entire german forces on the Eastern Front…


  • Permission denied, lol. Not that it will prevent you from winning now, anyway.
    That Russian Winter is unforgiving for Germany :)


  • I got lucky dice in Bryansk, but odds were that I would only lose infantry……


  • It was 25 units against 17, and I could have brought in two more planes.  You didn’t give your boys a chance….


  • They was overzealous to get to Moscow. Luck and all, and well trained, German racial thinking felt they were invincible. Maybe next time.


  • :-) There won’t be a next time - Stalin will see to that

    (Love the banter - this is a fun way to play - it’s all friendly from me, so I hope you always read it that way)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Vologda: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Removing units owned by Russians from Suiyuyan: 1 infantry
                EDIT: Adding units owned by Russians to Novosibirsk: 1 infantry
                EDIT: Removing units owned by Russians from Russia: 3 aaGuns
                EDIT: Adding units owned by Russians to Bryansk: 3 aaGuns
                EDIT: Turning off Edit Mode
                Japanese buy 8 armour; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                1 armour moved from Burma to India
                1 armour moved from Burma to India
                1 infantry moved from French Indo China to Siam
                      Japanese take Siam from UK_Pacific
                1 artillery moved from Kwangsi to Yunnan
                1 bomber moved from Yunnan to India
                1 fighter moved from French Indo China to India
                1 bomber moved from Kiangsu to Suiyuyan
                1 bomber moved from Kiangsu to Suiyuyan
                1 armour moved from Chahar to Suiyuyan
                1 armour moved from Jehol to Suiyuyan
                1 fighter moved from Anhwe to Suiyuyan
                1 infantry moved from Kiangsu to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from Shantung to Anhwe
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Korea to Manchuria
                1 infantry moved from Korea to Amur
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                2 fighters moved from Yunnan to India
                1 bomber moved from Yunnan to India
                1 tactical_bomber moved from Yunnan to India
                1 destroyer moved from 37 Sea Zone to 36 Sea Zone
                1 battleship, 3 carriers, 1 submarine and 4 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                      Japanese take 41 Sea Zone from UK_Pacific
                      Japanese take 39 Sea Zone from UK_Pacific
                4 tactical_bombers moved from 39 Sea Zone to India

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 2 armour, 2 bombers and 1 fighter
                    Russians defend with 5 infantry
                    Japanese win, taking Suiyuyan from Chinese with 2 armour and 2 bombers remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 fighter
                    Casualties for Russians: 5 infantry
                Battle in India
                    Japanese attack with 2 armour, 2 bombers, 3 fighters and 5 tactical_bombers
                    British defend with 1 airfield, 1 armour, 1 harbour and 3 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 13PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 2 armour, 2 bombers, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 fighter and 1 tactical_bomber
                    Casualties for British: 1 armour and 3 infantry

    Non Combat Move - Japanese
                2 fighters moved from India to Yunnan
                1 tactical_bomber moved from India to 39 Sea Zone
                1 tactical_bomber moved from India to 39 Sea Zone
                2 tactical_bombers moved from India to Burma
                1 bomber moved from India to Yunnan
                1 bomber moved from India to Yunnan
                2 bombers moved from Suiyuyan to Yunnan
                1 bomber moved from Yunnan to French Indo China
                1 bomber moved from Yunnan to French Indo China

    Place Units - Japanese
                3 armour placed in French Indo China
                3 armour placed in Kiangsu
                2 armour placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6
                Japanese collect 44 PUs (3 lost to blockades); end with 58 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 2 armour, 1 bomber, 2 fighters, 5 infantry, 1 mech_infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 bomber moved from Philippines to French Indo China
                2 fighters moved from Philippines to French Indo China
                1 armour moved from Caroline Islands to 33 Sea Zone
                1 artillery moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
                3 fighters moved from 33 Sea Zone to 36 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to French Indo China
                1 armour moved from Spain to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 destroyers moved from 91 Sea Zone to 92 Sea Zone
                1 cruiser moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                2 bombers moved from Gibraltar to Normandy Bordeaux
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Gibraltar to 95 Sea Zone

    Combat - Americans
                Americans creates battle in territory 6 Sea Zone
                Battle in 36 Sea Zone
                    Americans attack with 3 fighters and 2 transports
                    Japanese defend with 1 destroyer
                    Americans win, taking 6 Sea Zone from Japanese with 3 fighters and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in French Indo China
                    Americans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters and 2 infantry
                    Japanese defend with 3 armour, 2 bombers and 1 factory_minor
                    Americans win, taking French Indo China from Japanese with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 39
                    Casualties for Americans: 1 infantry
                    Casualties for Japanese: 3 armour and 2 bombers
                Battle in Normandy Bordeaux
                    Americans attack with 1 armour and 2 bombers
                    Germans defend with 1 armour, 1 factory_minor and 1 harbour
                    Americans win, taking Normandy Bordeaux from Germans with 1 armour and 2 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour
                Battle in 92 Sea Zone
                    Americans attack with 1 cruiser, 1 destroyer and 2 submarines
                    Italians defend with 1 submarine
                    Americans win with 1 cruiser, 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 95 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Italians defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - Americans
                2 infantry moved from Central United States to 101 Sea Zone
                1 aaGun moved from Eastern United States to 101 Sea Zone
                1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
                1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from Eastern United States to Spain
                1 aaGun, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Spain
                1 mech_infantry moved from Venezuela to Brazil
                      Americans take Brazil from Neutral_Allies
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from 95 Sea Zone to Spain
                2 bombers moved from Normandy Bordeaux to Spain
                3 transports moved from 91 Sea Zone to 101 Sea Zone
                1 aaGun moved from Southeast Mexico to Central America
                1 infantry moved from Western United States to 10 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 battleship moved from 33 Sea Zone to 36 Sea Zone
                2 cruisers moved from 33 Sea Zone to 36 Sea Zone
                3 destroyers moved from 33 Sea Zone to 36 Sea Zone
                1 bomber moved from French Indo China to Philippines
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                1 carrier moved from 33 Sea Zone to 36 Sea Zone
                2 fighters moved from French Indo China to 36 Sea Zone

    Place Units - Americans
                1 bomber and 1 tactical_bomber placed in Western United States
                1 transport placed in 10 Sea Zone
                1 armour and 1 infantry placed in Western United States
                2 fighters placed in Eastern United States
                2 infantry placed in Eastern United States
                1 armour, 2 infantry and 1 mech_infantry placed in Central United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Americans collect 62 PUs; end with 62 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Hopei to Anhwe
                1 artillery and 3 infantry moved from Kweichow to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 2 artilleries and 5 infantry
                    Japanese defend with 4 infantry
                    Chinese win, taking Anhwe from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 4 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                3 infantry placed in Anhwe

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 unit repaired.
                1 fighter moved from Spain to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery moved from United Kingdom to 110 Sea Zone
                1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland Belgium
                1 submarine moved from 97 Sea Zone to 93 Sea Zone
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 99 Sea Zone
                      British take 98 Sea Zone from Italians
                1 submarine moved from 56 Sea Zone to 37 Sea Zone
                      UK_Pacific take 37 Sea Zone from Japanese

    Combat - British
                Battle in Holland Belgium
                    British attack with 1 artillery, 2 infantry and 1 mech_infantry
                    Germans defend with 1 aaGun and 1 armour
                    British win, taking Holland Belgium from Germans with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 aaGun and 1 armour
                    Casualties for British: 1 infantry
                Battle in 93 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Italians defend with 1 submarine
                    British win, taking 93 Sea Zone from Italians with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine
                Battle in 99 Sea Zone
                    British attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine
                    British win, taking 99 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 submarine

    Non Combat Move - British
                1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                1 infantry moved from United Kingdom to 110 Sea Zone
                1 aaGun moved from United Kingdom to 110 Sea Zone
                1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 93 Sea Zone to Yugoslavia
                2 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Greece
                      British take Greece from Neutral_Allies
                1 armour moved from Trans-Jordan to Northwest Persia
                1 infantry moved from Egypt to Trans-Jordan
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 fighter moved from West India to Trans-Jordan
                1 infantry moved from West India to Eastern Persia
                1 bomber moved from Union of South Africa to Trans-Jordan
                1 cruiser and 1 destroyer moved from 75 Sea Zone to 71 Sea Zone
                1 armour moved from Colombia to Southeast Mexico

    Place Units - British
                1 fighter placed in United Kingdom
                1 transport placed in 109 Sea Zone
                1 armour, 1 artillery and 4 infantry placed in United Kingdom

    Turn Complete - British
                British collect 38 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Italians
                2 infantry moved from Western Germany to France
                1 armour moved from Albania to Yugoslavia
                2 infantry moved from Northern Italy to Yugoslavia
                1 artillery moved from Algeria to Morocco
                      Italians take Morocco from French

    Combat - Italians
                Battle in Yugoslavia
                    Italians attack with 1 armour and 2 infantry
                    Neutral_Allies defend with 2 infantry; British defend with 1 fighter
                    Dutch win with 1 fighter remaining. Battle score for attacker is -6
                    Casualties for Neutral_Allies: 2 infantry
                    Casualties for Italians: 1 armour and 2 infantry

    Non Combat Move - Italians
                1 aaGun moved from Northern Italy to Southern France

    Place Units - Italians
                2 infantry placed in Northern Italy
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1,6
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,3
                Italians collect 11 PUs (4 lost to blockades); end with 13 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Western Australia to 56 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Siam
                1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - ANZAC
                Battle in Borneo
                Battle in Siam
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Borneo from Japanese, taking Siam from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for ANZAC: 1 infantry
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Malaya to Shan State
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 33 Sea Zone
                1 aaGun moved from New South Wales to 62 Sea Zone
                1 aaGun and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 aaGun, 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 aaGun moved from Queensland to Northern Territory
                1 infantry moved from Saudi Arabia to Iraq
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Trans-Jordan to Iraq

    Place Units - ANZAC
                1 factory_minor placed in Saudi Arabia
                1 artillery, 1 fighter and 1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Norway to Finland
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry moved from Kenya to Anglo Egyptian Sudan
                1 infantry moved from Trans-Jordan to Iraq
                1 fighter moved from Anglo Egyptian Sudan to Trans-Jordan

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 1 destroyer and 15 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                2 bombers moved from Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 bombers and 2 infantry
                    British defend with 1 artillery, 1 infantry and 1 mech_infantry
                    British win with no units remaining. Battle score for attacker is -19
                    Casualties for Germans: 2 bombers and 2 infantry
                    Casualties for British: 1 artillery, 1 infantry and 1 mech_infantry

    Non Combat Move - Germans

    Place Units - Germans
                3 infantry placed in Western Germany
                Germans undo move 1.
                2 infantry placed in Western Germany
                1 destroyer placed in 112 Sea Zone
                3 infantry placed in France
                1 infantry placed in Ukraine
                1 infantry placed in Novgorod
                1 infantry placed in Novgorod
                1 infantry placed in Germany
                6 infantry placed in Romania

    Turn Complete - Germans
                Germans collect 38 PUs; end with 38 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 5 armour, 1 bomber and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                3 infantry moved from Rostov to Ukraine
                1 infantry moved from Sakha to Siberia
                      Russians take Siberia from Japanese
                7 infantry moved from Ulaanbaatar to Amur
                4 infantry moved from Sakha to Amur
                1 infantry moved from Ethiopia to Italian Somaliland
                      Russians take Italian Somaliland from Italians
                1 mech_infantry moved from Volgograd to Ukraine
                1 artillery moved from Bryansk to Ukraine
                1 fighter moved from Vologda to Suiyuyan
                2 fighters moved from Russia to Suiyuyan
                1 bomber moved from Novosibirsk to Suiyuyan
                1 artillery moved from Bryansk to Ukraine
                1 infantry moved from Bryansk to Ukraine

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 2 artilleries, 4 infantry and 1 mech_infantry
                    Germans defend with 1 factory_minor and 1 infantry
                    Russians win, taking Ukraine from Germans with 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Amur
                    Russians attack with 11 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Suiyuyan
                    Russians attack with 1 bomber and 3 fighters
                    Japanese defend with 2 armour
                    Russians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Russians: 1 fighter
                    Casualties for Japanese: 2 armour

    Non Combat Move - Russians
                1 aaGun moved from Ulaanbaatar to Amur
                1 aaGun moved from Sakha to Amur
                2 infantry moved from Novosibirsk to Kansu
                2 fighters moved from Suiyuyan to Kansu
                1 bomber moved from Suiyuyan to Russia
                1 aaGun moved from Bryansk to Ukraine
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Belarus
                4 artilleries moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Belarus
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Russia to Belarus
                9 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Rostov
                1 mech_infantry moved from Bryansk to Belarus
                1 mech_infantry moved from Bryansk to Ukraine

    Place Units - Russians
                2 armour placed in Volgograd
                3 armour, 1 bomber and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 54 PUs

Suggested Topics

  • 101
  • 63
  • 147
  • 51
  • 70
  • 103
  • 216
  • 170
Axis & Allies Boardgaming Custom Painted Miniatures

45

Online

17.7k

Users

40.3k

Topics

1.8m

Posts