@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - Italians
            Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 armour moved from Slovakia Hungary to Belarus
            1 fighter moved from Bulgaria to Belarus
            1 bomber moved from Southern Italy to Belarus
            1 infantry moved from Egypt to Trans-Jordan
                  Italians take Trans-Jordan from British
Combat - Italians
            Battle in Belarus
                Italians attack with 1 armour, 1 bomber and 1 fighter
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 1 bomber and 1 fighter in Belarus, round 2 :  2/3 hits
                    Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                    1 infantry owned by the Russians lost in Belarus
                Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
Non Combat Move - Italians
            1 fighter moved from Belarus to Eastern Poland
            1 artillery and 1 infantry moved from Slovakia Hungary to Eastern Poland
            1 armour moved from Greece to Romania
            1 infantry moved from Egypt to Alexandria
            1 destroyer moved from 97 Sea Zone to 92 Sea Zone
            1 cruiser moved from 97 Sea Zone to 92 Sea Zone
            1 mech_infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to France
            1 aaGun moved from Northern Italy to Southern Italy
            1 bomber moved from Belarus to Poland
            1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
            1 artillery and 2 infantry placed in Southern Italy
            3 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 15 PUs; end with 15 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - ANZAC
            1 artillery placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Purchase Units - ANZAC
            ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 63 Sea Zone
            1 infantry moved from New Zealand to 63 Sea Zone
            1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from 54 Sea Zone to Queensland
            1 mech_infantry moved from New South Wales to Queensland
            2 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Place Units - ANZAC
            1 artillery placed in New South Wales
            1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3
Combat Move - French
Non Combat Move - French
            3 infantry moved from Algeria to Tunisia
            1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
            Germans buy 3 artilleries, 1 destroyer, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
            5 infantry moved from Finland to Vyborg
            10 mech_infantrys moved from Germany to Baltic States
            3 mech_infantrys moved from Eastern Poland to Novgorod
            1 fighter moved from Western Germany to Novgorod
            9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys moved from Eastern Poland to Western Ukraine
            2 infantry moved from Romania to Bessarabia
                  Germans take Bessarabia from Russians
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            2 bombers moved from Egypt to Anglo Egyptian Sudan
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Novgorod
                Germans attack with 1 fighter and 3 mech_infantrys
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 1 fighter and 3 mech_infantrys in Novgorod, round 2 :  1/4 hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Vyborg
                Germans attack with 5 infantry
                Russians defend with 1 artillery
                    Germans roll dice for 5 infantry in Vyborg, round 2 :  2/5 hits
                    Russians roll dice for 1 artillery in Vyborg, round 2 :  0/1 hits
                    1 artillery owned by the Russians lost in Vyborg
                Germans win, taking Vyborg from Russians with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Baltic States
                Germans attack with 10 mech_infantrys
                Russians defend with 1 artillery
                    Germans roll dice for 10 mech_infantrys in Baltic States, round 2 :  0/10 hits
                    Russians roll dice for 1 artillery in Baltic States, round 2 :  0/1 hits
                    Germans roll dice for 10 mech_infantrys in Baltic States, round 3 :  2/10 hits
                    Russians roll dice for 1 artillery in Baltic States, round 3 :  0/1 hits
                    1 artillery owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 10 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for Russians: 1 artillery
            Battle in Western Ukraine
                Germans attack with 9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 7 artilleries, 18 infantry and 9 mech_infantrys in Western Ukraine, round 2 :  16/43 hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 :  1/1 hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                Germans win, taking Western Ukraine from Russians with 9 armour, 7 artilleries, 17 infantry and 9 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Germans attack with 2 bombers and 1 infantry
                French defend with 1 infantry
                    Germans roll dice for 2 bombers and 1 infantry in Anglo Egyptian Sudan, round 2 :  2/3 hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  0/1 hits
                    1 infantry owned by the French lost in Anglo Egyptian Sudan
                Germans win, taking Anglo Egyptian Sudan from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
Non Combat Move - Germans
            2 bombers moved from Anglo Egyptian Sudan to Southern Italy
            1 artillery moved from Syria to Iraq
                  Germans take Iraq from Neutral_Axis
            5 fighters and 3 tactical_bombers moved from Egypt to Romania
            3 aaGuns moved from Eastern Poland to Western Ukraine
            1 fighter moved from Novgorod to Karelia
            1 cruiser moved from 112 Sea Zone to 104 Sea Zone
            1 battleship, 1 carrier, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
            1 aaGun moved from Western Germany to France
Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            3 infantry placed in France
            2 mech_infantrys placed in Western Germany
            2 infantry placed in Western Germany
            1 infantry placed in Western Germany
            3 artilleries and 4 infantry placed in Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
            Germans collect 55 PUs; end with 55 PUs total
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 67 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Russians
            Russians buy 12 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
            3 fighters, 1 infantry and 1 tactical_bomber moved from Bryansk to Belarus
Combat - Russians
            Russians creates battle in territory 125 Sea Zone
            Battle in Belarus
                Russians attack with 3 fighters, 1 infantry and 1 tactical_bomber
                Italians defend with 1 armour
                Russians win, taking Belarus from Italians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Italians: 1 armour
Non Combat Move - Russians
            3 fighters and 1 tactical_bomber moved from Belarus to Bryansk
            1 armour, 10 infantry and 1 mech_infantry moved from Russia to Bryansk
            1 infantry moved from Ukraine to Bryansk
            2 infantry moved from Volgograd to Tambov
            6 infantry moved from Timguska to Novosibirsk
Place Units - Russians
            1 infantry placed in Ukraine
            10 infantry placed in Russia
            1 infantry placed in Volgograd
Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Japanese
            Japanese buy 1 carrier, 1 destroyer, 1 harbour, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 1 PUs;
Combat Move - Japanese
            2 bombers moved from French Indo China to India
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
            1 fighter moved from French Indo China to Kweichow
            2 fighters and 2 tactical_bombers moved from French Indo China to Yunnan
            1 submarine moved from 44 Sea Zone to 42 Sea Zone
            3 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 41 Sea Zone
            1 infantry moved from Shan State to Yunnan
            1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
            Strategic bombing raid in India
                    AA fire in India :  0/2 hits
                Bombing raid in India rolls: 3,6 and causes: 9 damage to unit: factory_major
                Bombing raid in India causes 9 damage total.
            Battle in 42 Sea Zone
                Japanese attack with 3 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  1/1 hits
                    Americans roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                    1 destroyer owned by the Americans lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from Americans with 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 41 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 submarine and 1 transport
                1 submarine owned by the Americans Submerged
                    Japanese roll dice for 1 tactical_bomber in 41 Sea Zone, round 2 :  1/1 hits
                    1 transport owned by the Americans lost in 41 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 :  0/4 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 :  0/1 hits
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 3 :  1/4 hits
                    Chinese roll dice for 1 infantry in Kweichow, round 3 :  0/1 hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Chinese defend with 1 infantry
                    Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 2 :  2/6 hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 :  0/1 hits
                    1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
            2 mech_infantrys moved from Kiangsu to Hunan
            1 tactical_bomber moved from 41 Sea Zone to Java
            1 submarine moved from 35 Sea Zone to 37 Sea Zone
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from Malaya to Celebes
            2 battleships, 3 carriers, 2 cruisers, 3 destroyers and 3 transports moved from 44 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
            1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
            2 fighters and 1 tactical_bomber moved from Kweichow to French Indo China
            1 armour moved from Kwangsi to Hunan
            2 bombers moved from India to French Indo China
            1 fighter moved from French Indo China to Malaya
Place Units - Japanese
            1 harbour placed in Hainan
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 6 Sea Zone: 2 submarines
            EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 submarines
            EDIT: Turning off Edit Mode
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            3 mech_infantrys placed in Kiangsu
            3 infantry placed in French Indo China
Turn Complete - Japanese
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
            Japanese collect 59 PUs (1 lost to blockades); end with 60 PUs total
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Americans
            Americans buy 1 carrier, 3 destroyers, 1 fighter, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            1 submarine moved from 41 Sea Zone to 37 Sea Zone
            1 destroyer moved from 54 Sea Zone to 37 Sea Zone
            1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer and 2 submarines moved from 91 Sea Zone to 104 Sea Zone
            1 bomber moved from United Kingdom to 104 Sea Zone
            1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
            1 fighter moved from 91 Sea Zone to 104 Sea Zone
            3 carriers moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
            Battle in 37 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 37 Sea Zone, round 2 :  1/1 hits
                    1 submarine owned by the Japanese lost in 37 Sea Zone
                Americans win, taking 37 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 :  2/3 hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                    1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win, taking 42 Sea Zone from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
            Battle in 92 Sea Zone
                Americans attack with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
                Italians defend with 1 cruiser and 1 destroyer
                    Americans roll dice for 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber in 92 Sea Zone, round 2 :  3/5 hits
                    Italians roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 :  0/2 hits
                    1 cruiser owned by the Italians and 1 destroyer owned by the Italians lost in 92 Sea Zone
                Americans win with 3 carriers, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
                Casualties for Italians: 1 cruiser and 1 destroyer
            Battle in 104 Sea Zone
                Americans attack with 1 bomber, 1 destroyer, 1 fighter and 2 submarines
                Germans defend with 1 cruiser
                    Americans roll dice for 2 submarines in 104 Sea Zone, round 2 :  1/2 hits
                    1 cruiser owned by the Germans lost in 104 Sea Zone
                Americans win with 1 bomber, 1 destroyer, 1 fighter and 2 submarines remaining. Battle score for attacker is 12
                Casualties for Germans: 1 cruiser
Non Combat Move - Americans
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 battleship and 2 cruisers moved from 54 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 aaGun, 1 artillery, 1 carrier, 2 destroyers, 2 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
            1 aaGun, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 fighters moved from Western United States to Hawaiian Islands
            1 bomber moved from 104 Sea Zone to United Kingdom
            1 fighter moved from 104 Sea Zone to 92 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 109 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 109 Sea Zone to United Kingdom
            2 transports moved from 91 Sea Zone to 92 Sea Zone
            2 mech_infantrys moved from Western United States to Central United States
Place Units - Americans
            1 carrier, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 fighter and 1 infantry placed in Western United States
            2 infantry placed in Eastern United States
Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs total
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
            3 infantry moved from Tsinghai to Kansu
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Shensi to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Shensi to Hopei
                  Chinese take Hopei from Japanese
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Tsinghai to Kweichow
Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 :  0/3 hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 :  0/1 hits
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 :  1/3 hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 3 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Kansu
                Chinese attack with 4 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 4 infantry in Kansu, round 2 :  0/4 hits
                    Japanese roll dice for 1 infantry in Kansu, round 2 :  1/1 hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                    Japanese roll dice for 1 infantry in Kansu, round 3 :  1/1 hits
                    1 infantry owned by the Chinese lost in Kansu
                    Chinese roll dice for 2 infantry in Kansu, round 4 :  1/2 hits
                    Japanese roll dice for 1 infantry in Kansu, round 4 :  1/1 hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
                Chinese win, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 3 infantry
                Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
            6 infantry moved from Shensi to Szechwan
            1 fighter moved from Kweichow to Szechwan
Place Units - Chinese
            4 infantry placed in Szechwan
Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - British
            British buy 1 destroyer, 2 submarines and 1 transport; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
            UK_Pacific repair damage of 1x factory_major; Remaining resources: 6 PUs;
            UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
            1 infantry moved from Gibraltar to 91 Sea Zone
            1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 artilleries and 2 infantry moved from Kenya to Anglo Egyptian Sudan
            2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Burma to Shan State
            1 fighter, 3 infantry and 1 tactical_bomber moved from Burma to Yunnan
Combat - British
            Battle in Holland Belgium
            Battle in Anglo Egyptian Sudan
                British attack with 2 artilleries, 2 infantry and 2 mech_infantrys
                Germans defend with 1 infantry
                    British roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 :  1/6 hits
                    Germans roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Anglo Egyptian Sudan
                British win, taking Holland Belgium from Germans, taking Anglo Egyptian Sudan from Germans with 2 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Battle in Shan State
                British attack with 1 artillery and 1 infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 artillery and 1 infantry in Shan State, round 2 :  2/2 hits
                    Japanese roll dice for 1 mech_infantry in Shan State, round 2 :  0/1 hits
                    1 mech_infantry owned by the Japanese lost in Shan State
                British win, taking Shan State from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Yunnan
                British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 2 infantry
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 :  1/5 hits
                    Japanese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                    1 infantry owned by the Japanese lost in Yunnan
                    British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 3 :  1/5 hits
                    Japanese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                    1 infantry owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Japanese: 2 infantry
Non Combat Move - British
            1 fighter and 1 tactical_bomber moved from Yunnan to India
            1 infantry moved from Persia to Northwest Persia
                  British take Northwest Persia from Neutral_Allies
            1 infantry moved from Persia to Eastern Persia
            1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
            1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
            1 aaGun and 2 infantry moved from Burma to India
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone
            1 cruiser and 1 destroyer moved from 83 Sea Zone to 91 Sea Zone
            2 infantry moved from Brazil to Suriname
                  British take Suriname from Dutch
            1 transport moved from 83 Sea Zone to 88 Sea Zone
            1 transport moved from 83 Sea Zone to 91 Sea Zone
            1 submarine moved from 91 Sea Zone to 93 Sea Zone
            1 submarine moved from 109 Sea Zone to 92 Sea Zone
            1 battleship moved from 54 Sea Zone to 26 Sea Zone
Place Units - British
            1 destroyer placed in 110 Sea Zone
            1 transport placed in 71 Sea Zone
            2 submarines placed in 109 Sea Zone
Turn Complete - British
            British collect 33 PUs; end with 37 PUs total
Place Units - UK_Pacific
            2 infantry placed in India
Turn Complete - UK_Pacific
            UK_Pacific collect 7 PUs; end with 7 PUs total
            Some Units in India change ownership: 2 infantry
Rd 4 and I am swarmed by allied ships and air…cant remember I ever faced such a situation. New ways needed, hm…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 4
Purchase Units - Italians
            Italians buy 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
            1 infantry moved from France to Holland Belgium
            1 bomber moved from Poland to Holland Belgium
            1 artillery and 1 infantry moved from Eastern Poland to Belarus
            1 submarine moved from 97 Sea Zone to 99 Sea Zone
Combat - Italians
            Battle in Belarus
                Italians attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                    Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                    1 infantry owned by the Italians lost in Belarus
                    Italians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                    Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                    Italians roll dice for 1 artillery in Belarus, round 4 :  1/1 hits
                    Russians roll dice for 1 infantry in Belarus, round 4 :  1/1 hits
                    1 infantry owned by the Russians and 1 artillery owned by the Italians lost in Belarus
                Russians win with no units remaining. Battle score for attacker is -4
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 artillery and 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 2 :  0/2 hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 :  0/1 hits
                    Italians roll dice for 1 bomber and 1 infantry in Holland Belgium, round 3 :  2/2 hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 :  0/1 hits
                    1 infantry owned by the British lost in Holland Belgium
                Italians win, taking Holland Belgium from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
Non Combat Move - Italians
            1 bomber moved from Holland Belgium to Southern Italy
            1 mech_infantry moved from Northern Italy to Romania
            1 armour moved from Romania to Bessarabia
            1 fighter moved from Eastern Poland to Southern Italy
            1 artillery and 1 infantry moved from Alexandria to Egypt
            1 infantry moved from Trans-Jordan to Iraq
            1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
            3 infantry placed in Southern Italy
            4 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 14 PUs; end with 14 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs