2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, 3 more subs to 98 and fleet to 92?  Well, yeah, I’ll take a turn off

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Only a destroyer to 92…… hmmmm, well, we’ll see.
    You sure are all about the money, aren’t you  :-)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 fighters; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                1 armour moved from Nenetsia to Timguska
                      Italians take Urals from Russians
                1 bomber moved from Western Germany to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - Italians
                Battle in Holland Belgium
                    Italians attack with 1 bomber and 2 infantry
                    Americans defend with 1 armour
                    Italians win, taking Holland Belgium from Americans with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from Archangel to Novgorod
                1 artillery moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 aaGun moved from Southern Italy to Northern Italy
                1 bomber moved from Holland Belgium to Southern Italy

    Place Units - Italians
                2 fighters placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,5,5,5,5,5
                Italians collect 18 PUs; end with 19 PUs total

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Man, you gotta send more than 3 subs if you want to do damage

    I’ve never been that lucky on a convoy roll before

  • 12

    That convoy roll was ridiculous.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    About freaking time

    (not complaining about this game - just the last 10 games)


  • Maybe it is good that I have prepared 3 more SUBs for Italy  8-)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 aaGun, 1 airfield, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 2 artilleries and 4 infantry
        Hawaiian Islands : 2 fighters
        54 Sea Zone : 1 flag
        Ethiopia : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 22 / 40
        Japanese : 69 / 77
        Americans : 52 / 76
        Chinese : 4 / 3
        British : 31 / 35
        UK_Pacific : 7 / 5
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Syria to Iraq
                1 infantry moved from Egypt to Trans-Jordan
                3 infantry moved from Libya to Tobruk
                1 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 infantry
        United Kingdom : 1 infantry
        Tobruk : 3 infantry
        Iraq : 1 fighter

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 22 / 40
        Japanese : 69 / 77
        Americans : 52 / 76
        Chinese : 4 / 3
        British : 31 / 35
        UK_Pacific : 7 / 5
        Italians : 18 / 19
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    Maybe it is good that I have prepared 3 more SUBs for Italy  8-)

    You are going to face the wrath  :x

  • 25 24 23 22 15 11 10 Official Q&A Mod

    We both know you’re looking to drill Jap boats in the Indian Ocean with them
    Nice try


  • It was worth a try…  :roll:

    Now that you have seen that they can be send that way, it would maybe have been better to place them in z81  :-D

    Maybe the next three  :-o will be placed better!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Stay sharp!!

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hey, I missed the airbase on Gibraltar that’s been there for how long, so there’s always hope, that’s right
    I’m not a computer

  • 25 24 23 22 15 11 10 Official Q&A Mod

    I don’t have a single German or Italian sub on the board?  That’s incredible……  :-o

  • 25 24 23 22 15 11 10 Official Q&A Mod

    TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Research Technology - Germans

    Purchase Units - Germans
                Germans repair damage of 4x factory_minor; Remaining resources: 55 PUs;
                Germans buy 1 armour, 2 artilleries, 1 fighter, 4 infantry, 1 mech_infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Denmark to 113 Sea Zone
                1 infantry moved from Denmark to 113 Sea Zone
                2 infantry moved from 113 Sea Zone to Norway
                4 fighters moved from Western Germany to Norway
                2 bombers moved from Western Germany to Norway
                1 fighter and 1 tactical_bomber moved from Novgorod to Norway
                1 artillery, 1 fighter, 7 infantry and 3 tactical_bombers moved from Ukraine to Rostov
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Bessarabia to Vologda
                1 infantry moved from Archangel to Vologda
                1 infantry moved from Archangel to Vologda

    Combat - Germans
                Battle in Norway
                    Germans attack with 2 bombers, 5 fighters, 2 infantry and 1 tactical_bomber
                    British defend with 2 aaGuns, 3 infantry and 1 mech_infantry
                    Germans win, taking Norway from British with 2 bombers, 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 fighter
                    Casualties for British: 2 aaGuns, 3 infantry and 1 mech_infantry
                Battle in Rostov
                    Germans attack with 1 artillery, 1 fighter, 7 infantry and 3 tactical_bombers
                    Russians defend with 1 aaGun and 7 infantry

  • 25 24 23 22 15 11 10 Official Q&A Mod

    And now the fickle dice gods have turned to my side.  Wow.

    (Sorry to have you see this when you check on the game, but I think it’s polite to acknowledge good luck)

    I need you to decide on whether you are keeping the AAA in Rostov or not

    I hit 6 times (with infantry and artillery, but not with air - how crazy is that) and you have 2 units remaining
    Attacking with 7 infantry, 1 artillery, 1 fighter, 3 tacs


  • OOL: INF, AA


  • Again perfect round for you in Rostov :wink:
    Maybe trading here is not a good idea for Russia…

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Indeed

    Thank you for the decision

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