2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)


  • you hit 4 = AC-> AC-hit + 3 subs

    Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    The two first d2 is subs with first strike


  • Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    Attackers:
    Subs with surprise strike
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    remaining attackers:
    DiceRolls: 1@2 3@3 1@4; Total Hits: 21@2: (4)3@3: (6, 3, 4)1@4: (3)


  • 2 hits - casulties?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Aw crap, didn’t realize it was an airbase on Gibraltar!  Nice

    But now I am lucking out so far

    I lose 2 more Italian subs


  • Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    Defense:
    DiceRolls: 5@1 3@4; Total Hits: 15@1: (6, 6, 2, 2, 5)3@4: (4, 5, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that plane wasn’t doing well for you anyway.  The tac is doing all the heavy lifting


  • Your FTR hit AC-hit -> AC killed

    After round 2:
    2 SUB (w. first strike), DD, 3 FTR, 1 T.BMB vs. 2 G subs + 1 I subs + 3 FTR
    We continue…

    Round 3:
    Attackers:
    Sub - first strike
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Remaining attackers
    DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (6)3@3: (2, 5, 3)1@4: (1)


  • 5 hit in total  :-o - do you want to keep 1 SUB (I? or G?)or one FTR?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Every time I start feeling bad for you, you pull a rabbit out of a hat  :wink:

    Keep the fighter, of course!


  • Defense:
    2 subs killed in first strike - remaining for defensive roll: 1 SUB + 3 FTR

    DiceRolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (5, 1, 2)


  • You hit FTR, T.BMB
    Round 4:
    2 SUB, DD, 2 FTR vs. 1 FTR

    Attacker - subs have no target so they will not be rolled:
    DD+2FTR:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 2)

    Defense - 1 FTR:
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • z95 taken with 2 SUB, 2 FTR - all defenders killed.

    Please ignore remaining US rolls in TripleA from z95.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That’s fine - you continue to be an excellent opponent who handles all the mechanics very well
    I will ignore Triple A rolls

    It was looking real bad for you, but in the end, not a disaster for either one of us which is nice
    Game on - can’t wait to see what UK does


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Tsinghai : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 23 / 40
        Japanese : 71 / 77
        Americans : 55 / 76
        Chinese : 3 / 3
        British : 28 / 38
        UK_Pacific : 6 / 6
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 108 Sea Zone to 119 Sea Zone
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Norway
                Battle in 119 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking Norway from Germans, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 119 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from Alaska to British Columbia
                1 battleship moved from 28 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Ethiopia to Iraq
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                3 submarines placed in 98 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,4,5
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun, 1 artillery and 13 infantry
        British Columbia : 1 armour, 1 artillery and 2 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 7 infantry
        39 Sea Zone : 1 flag
        10 Sea Zone : 1 battleship
        West India : 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Norway : 1 flag, 2 aaGuns, 3 infantry and 1 mech_infantry
        Tobruk : 2 aaGuns
        Ethiopia : 3 infantry
        Bryansk : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 transports
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        Iraq : 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        98 Sea Zone : 3 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 59
        Russians : 23 / 40
        Japanese : 69 / 77
        Americans : 55 / 76
        Chinese : 4 / 3
        British : 31 / 35
        UK_Pacific : 7 / 5
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • minor change in a moment


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - British
                British buy 4 infantry, 2 mech_infantrys and 3 submarines; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 108 Sea Zone to 119 Sea Zone
                1 transport moved from 110 Sea Zone to 109 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 112 Sea Zone
                1 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Burma to Yunnan
                      Chinese take Yunnan from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                1 fighter moved from United Kingdom to 119 Sea Zone
                1 battleship, 2 carriers, 2 cruisers and 3 fighters moved from 110 Sea Zone to 112 Sea Zone

    Combat - British
                Battle in Norway
                Battle in 119 Sea Zone
                    British attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                        British roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    British win, taking Norway from Germans, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - British
                2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
                1 fighter moved from 119 Sea Zone to 112 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to Gibraltar
                1 submarine moved from 105 Sea Zone to 112 Sea Zone
                1 armour and 1 infantry moved from Alaska to British Columbia
                1 battleship moved from 28 Sea Zone to 10 Sea Zone
                2 aaGuns moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Egypt to Iraq
                1 bomber moved from Ethiopia to Iraq
                1 infantry moved from West India to Eastern Persia
                1 infantry moved from India to West India
                3 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                1 artillery and 1 infantry moved from Rhodesia to Union of South Africa
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Union of South Africa
                3 submarines placed in 98 Sea Zone
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1,6,4,5
                British collect 30 PUs (1 lost to blockades); end with 30 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,2
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 2 infantry
                Turning on Edit Mode
                EDIT: Removing units owned by British from Union of South Africa: 1 artillery
                EDIT: Adding units owned by British to Belgian Congo: 1 artillery
                EDIT: Turning off Edit Mode

    Territory Summary for British and UK_Pacific :

    Yunnan : 1 infantry
        Shan State : 1 infantry
        Burma : 1 aaGun, 1 artillery and 13 infantry
        British Columbia : 1 armour, 1 artillery and 2 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 7 infantry
        39 Sea Zone : 1 flag
        10 Sea Zone : 1 battleship
        West India : 2 infantry
        Belgian Congo : 1 artillery and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 fighter and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
        Scotland : 1 airfield
        United Kingdom : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 3 infantry
        Norway : 1 flag, 2 aaGuns, 3 infantry and 1 mech_infantry
        Tobruk : 2 aaGuns
        Ethiopia : 3 infantry
        Bryansk : 1 fighter and 1 tactical_bomber
        112 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 fighters, 1 submarine and 3 transports
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        125 Sea Zone : 1 flag
        97 Sea Zone : 2 submarines
        Iraq : 1 armour, 1 bomber, 3 infantry and 1 mech_infantry
        92 Sea Zone : 1 destroyer
        Eastern Persia : 1 flag, 1 infantry
        98 Sea Zone : 3 submarines
        105 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 42 / 59
        Russians : 23 / 40
        Japanese : 69 / 77
        Americans : 55 / 76
        Chinese : 4 / 3
        British : 31 / 35
        UK_Pacific : 7 / 5
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Yes after poor first rounds from me I was lucky that you also got below average dice.

    I assumed you did not want to scramble to the impossible fight in z112…

    I look forward to see if Italy finally will stop building boats  :wink:

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    I look forward to see if Italy finally will stop building boats  :wink:

    I doubt it.  I fight convoy damage as a matter of principle

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well, 3 more subs to 98 and fleet to 92?  Well, yeah, I’ll take a turn off

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