2014 Championship – (4) Ghostglider(+21) v (2) Gamerman01(Axis)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    OK, well, my scramble decision stands even though I made it thinking all 6 subs were there.

    With that roll, you scored 2 hits.  Disregard the last two dice

    Thinking about casualty choice - 1 moment please


  • Ohh - there is one download of first map and two for second map - didnt check if first map had been downloaded before rolling - sorry about that


  • OK - 3 hits from round 1 - waiting for casulties before rolling defense

  • 25 24 23 22 15 11 10 Official Q&A Mod

    @Ghostglider:

    Ohh - there is one download of first map and two for second map - didnt check if first map had been downloaded before rolling - sorry about that

    Thank you, no problem

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Tough stuff

    Lose 2 Italian subs and the destroyer


  • Defense:
    7 subs, 1 DD, 3 FTR

    DiceRolls: 7@1 1@2 3@4; Total Hits: 47@1: (5, 6, 5, 1, 5, 2, 1)1@2: (5)3@4: (5, 4, 4)


  • you hit 4 = AC-> AC-hit + 3 subs

    Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    The two first d2 is subs with first strike


  • Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    Attackers:
    Subs with surprise strike
    DiceRolls: 2@2; Total Hits: 02@2: (6, 6)

    remaining attackers:
    DiceRolls: 1@2 3@3 1@4; Total Hits: 21@2: (4)3@3: (6, 3, 4)1@4: (3)


  • 2 hits - casulties?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Aw crap, didn’t realize it was an airbase on Gibraltar!  Nice

    But now I am lucking out so far

    I lose 2 more Italian subs


  • Round 2:
    AC-hit + 2 SUB (w. first strike), 1 DD, 3 FTR, 1 T.BMB vs. 2 G subs + 3 I subs + 3 FTR

    Defense:
    DiceRolls: 5@1 3@4; Total Hits: 15@1: (6, 6, 2, 2, 5)3@4: (4, 5, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Well that plane wasn’t doing well for you anyway.  The tac is doing all the heavy lifting


  • Your FTR hit AC-hit -> AC killed

    After round 2:
    2 SUB (w. first strike), DD, 3 FTR, 1 T.BMB vs. 2 G subs + 1 I subs + 3 FTR
    We continue…

    Round 3:
    Attackers:
    Sub - first strike
    DiceRolls: 2@2; Total Hits: 22@2: (1, 2)

    Remaining attackers
    DiceRolls: 1@2 3@3 1@4; Total Hits: 31@2: (6)3@3: (2, 5, 3)1@4: (1)


  • 5 hit in total  :-o - do you want to keep 1 SUB (I? or G?)or one FTR?

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Every time I start feeling bad for you, you pull a rabbit out of a hat  :wink:

    Keep the fighter, of course!


  • Defense:
    2 subs killed in first strike - remaining for defensive roll: 1 SUB + 3 FTR

    DiceRolls: 1@1 3@4; Total Hits: 21@1: (3)3@4: (5, 1, 2)


  • You hit FTR, T.BMB
    Round 4:
    2 SUB, DD, 2 FTR vs. 1 FTR

    Attacker - subs have no target so they will not be rolled:
    DD+2FTR:
    DiceRolls: 1@2 2@3; Total Hits: 11@2: (5)2@3: (6, 2)

    Defense - 1 FTR:
    DiceRolls: 1@4; Total Hits: 11@4: (4)


  • z95 taken with 2 SUB, 2 FTR - all defenders killed.

    Please ignore remaining US rolls in TripleA from z95.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    That’s fine - you continue to be an excellent opponent who handles all the mechanics very well
    I will ignore Triple A rolls

    It was looking real bad for you, but in the end, not a disaster for either one of us which is nice
    Game on - can’t wait to see what UK does


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 2 infantry moved from Kansu to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in Shensi, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Chinese
                1 fighter moved from Shensi to Tsinghai
                3 infantry moved from Kansu to Tsinghai

    Place Units - Chinese
                2 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Shensi : 2 infantry
        Tsinghai : 1 fighter and 6 infantry

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 23 / 40
        Japanese : 71 / 77
        Americans : 55 / 76
        Chinese : 3 / 3
        British : 28 / 38
        UK_Pacific : 6 / 6
        Italians : 17 / 21
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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