8036785c-f5d2-4be9-995e-d59dda23c92a-dawg-64-v-mike-g40-start-round-5-US Ch UK-7.tsvg
Dukla (Allies) vs Private Panic (Axis)
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 5
Round Complete
Axis achieve an HONORABLE VICTORY with 9 Victory Cities! -
Blimey - did not realise I even had 9 VCs!
Do you want to swap sides and do another one? Your turn to win!
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery, 1 fighter and 3 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Karelia S.S.R. to Baltic States
1 artillery moved from Karelia S.S.R. to Baltic States
1 fighter moved from Karelia S.S.R. to Baltic States
1 fighter moved from Russia to West Russia
3 infantry moved from Karelia S.S.R. to West Russia
1 armour and 1 infantry moved from Archangel to West Russia
2 armour, 1 artillery and 3 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 armour, 1 artillery and 3 infantry moved from Caucasus to West RussiaCombat - Russians
Battle in West Russia
Russians attack with 4 armour, 2 artilleries, 1 fighter and 11 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Russians win, taking West Russia from Germans with 4 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Russians: 2 infantry
Battle in Baltic States
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 armour and 1 infantry
Russians win, taking Baltic States from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter moved from Baltic States to Russia
1 fighter moved from West Russia to Russia
1 aaGun moved from Caucasus to West Russia
1 fighter moved from Russia to West Russia
1 submarine moved from 4 Sea Zone to 7 Sea Zone
1 infantry moved from Kazakh S.S.R. to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
2 infantry moved from Evenki National Okrug to Sinkiang
2 infantry moved from Buryatia S.S.R. to Yakut S.S.R.
2 infantry moved from Soviet Far East to Yakut S.S.R.
1 fighter moved from West Russia to Russia
1 aaGun moved from Russia to West RussiaPlace Units - Russians
1 artillery, 1 fighter and 3 infantry placed in RussiaTurn Complete - Russians
Russians collect 28 PUs; end with 29 PUs total -
That was lucky! Had to do R twice. First time threw terrible dice and then discovered I had not connected it to this thread! Phew!
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - British
British buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 14 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 17 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 cruiser moved from 14 Sea Zone to 15 Sea Zone
1 fighter moved from United Kingdom to 5 Sea ZoneCombat - British
Battle in 5 Sea Zone
British attack with 1 fighter
Germans defend with 1 transport
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transportNon Combat Move - British
1 fighter moved from 5 Sea Zone to United Kingdom
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 fighter moved from Egypt to 17 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from United Kingdom to Egypt
1 infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Burma to India
1 destroyer moved from 10 Sea Zone to 11 Sea Zone
1 transport moved from 10 Sea Zone to 11 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 39 Sea Zone to 41 Sea ZonePlace Units - British
1 artillery, 1 fighter and 1 infantry placed in IndiaTurn Complete - British
British collect 31 PUs; end with 45 PUs total -
Mucked it up so had to do UK twice. First time I attacked the Black Sea with my cruiser and DD and lost the DD w/out hitting your BB, retreating the cruiser. So I edited that loss into my second attempt.
Then forgot to move into Tunisia. Must try harder!
BTW - the Turkish Straits open is an optional rule, closed being more normal - happy to play this game open as you have done that.
Bad luck in W Russia Tomas.
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 factories; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour and 1 infantry moved from Japan to 60 Sea Zone
1 armour, 1 infantry and 1 transport moved from 60 Sea Zone to 62 Sea Zone
1 armour and 1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
3 infantry moved from Manchuria to Anhwei
4 infantry moved from Kiangsu to Anhwei
1 artillery and 1 infantry moved from Kwangtung to Szechwan
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 artillery and 1 infantry moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery and 1 infantry moved from 61 Sea Zone to Yunnan
1 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery and 1 infantry moved from French Indo-China Thailand to Yunnan
1 infantry moved from Malaya to French Indo-China Thailand
1 fighter moved from Manchuria to Szechwan
1 fighter moved from French Indo-China Thailand to Szechwan
1 bomber moved from Japan to Szechwan
1 fighter moved from Japan to Anhwei
1 battleship and 1 destroyer moved from 60 Sea Zone to 61 Sea Zone
1 carrier, 1 cruiser and 1 fighter moved from 50 Sea Zone to 61 Sea Zone
1 submarine moved from 44 Sea Zone to 48 Sea Zone
1 battleship, 1 carrier and 2 fighters moved from 37 Sea Zone to 61 Sea Zone
1 fighter moved from 61 Sea Zone to Yunnan
1 fighter moved from 61 Sea Zone to Yunnan
1 fighter moved from 61 Sea Zone to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 2 artilleries, 3 fighters and 2 infantry
Americans defend with 2 infantry
Japanese win, taking Yunnan from Americans with 2 artilleries, 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Anhwei
Japanese attack with 1 fighter and 7 infantry
Americans defend with 2 infantry
Japanese win, taking Anhwei from Americans with 1 fighter and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Americans defend with 1 fighter and 2 infantry
Japanese win, taking Szechwan from Americans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantryNon Combat Move - Japanese
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Yunnan to French Indo-China Thailand
1 fighter moved from Anhwei to Manchuria
1 bomber moved from Szechwan to Kwangtung
2 fighters moved from Szechwan to French Indo-China ThailandPlace Units - Japanese
1 factory placed in Manchuria
1 factory placed in KwangtungTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total -
I just love my Black sea….
-
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 1
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier and 2 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
2 infantry moved from Western United States to 56 Sea Zone
2 infantry and 1 transport moved from 56 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 infantry moved from 52 Sea Zone to Wake Island
1 fighter moved from 53 Sea Zone to Wake Island
1 fighter moved from Hawaiian Islands to Wake Island
1 battleship and 1 destroyer moved from 56 Sea Zone to 52 Sea Zone
1 carrier, 1 destroyer and 1 submarine moved from 53 Sea Zone to 52 Sea ZoneCombat - Americans
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Americans win, taking Wake Island from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters moved from Wake Island to 52 Sea Zone
1 fighter moved from Western United States to 11 Sea Zone
1 fighter moved from Eastern United States to 11 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 infantry moved from Central United States to Eastern United States
1 cruiser moved from 19 Sea Zone to 11 Sea ZonePlace Units - Americans
1 carrier and 1 destroyer placed in 11 Sea Zone
1 bomber placed in Eastern United States
1 destroyer placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Research Technology - Russians
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from West Russia to Ukraine S.S.R.
Russians take Ukraine S.S.R. from Germans
2 infantry moved from Russia to Caucasus
2 artilleries and 2 infantry moved from West Russia to Belorussia
1 artillery moved from Russia to Caucasus
2 fighters moved from Russia to Belorussia
1 fighter moved from Russia to CaucasusCombat - Russians
Battle in Caucasus
Russians attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 1 factory and 2 infantry
Russians win, taking Caucasus from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Russians attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 2 armour and 2 infantry
Russians win, taking Belorussia from Germans with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 15
Casualties for Germans: 2 armour and 2 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 fighters moved from Belorussia to Russia
1 fighter moved from Caucasus to Russia
4 armour moved from West Russia to Russia
1 infantry moved from Russia to West Russia
4 infantry moved from Sinkiang to Kazakh S.S.R.
5 infantry moved from Yakut S.S.R. to Evenki National OkrugPlace Units - Russians
2 artilleries and 6 infantry placed in Russia
1 infantry were produced but were not placedTurn Complete - Russians
Russians collect 29 PUs; end with 29 PUs total
Turning on Edit Mode
EDIT: Changing PUs for Russians from 29 to 32
EDIT: Turning off Edit Mode -
Could not place all by R units. On Sunday I learned that you have to place all the units you can, but any you cannot you are refunded the ipcs. Triple A did not refund so edited them in.
Just going to check I have this right.
-
Just posted a query on the 1942.2 board:
http://www.axisandallies.org/forums/index.php?action=post;board=72.0
-
Try this link instead:
http://www.axisandallies.org/forums/index.php?topic=36572.msg1450661#new
-
Occurred to me that placing units for 40 is the same as 42.2 and found this on the 40 list:
- Placing units -
a) Triple A allows you to hold back units that you purchased without placing them. Per the rule book, you are to be refunded your money. (is in Triple A notes)
If I get given an extra inf next R turn I’ll need to take the 3 ipcs back off.
- Placing units -
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Germans
Germans buy 3 armour and 8 infantry; Remaining resources: 2 PUs;Combat Move - Germans
1 infantry moved from Karelia S.S.R. to Archangel
Germans take Archangel from Russians
1 artillery moved from Algeria to Morocco
1 armour moved from Algeria to Morocco
3 infantry moved from Algeria to Morocco
1 artillery and 1 infantry moved from Germany to Baltic States
4 infantry moved from Karelia S.S.R. to West Russia
1 fighter moved from Germany to Baltic States
1 armour moved from Poland to Ukraine S.S.R.
1 armour moved from Poland to Ukraine S.S.R.
3 fighters moved from Germany to Belorussia
2 armour moved from Poland to Belorussia
1 battleship moved from 16 Sea Zone to 15 Sea Zone
1 transport moved from 16 Sea Zone to 15 Sea Zone
1 cruiser and 3 submarines moved from 7 Sea Zone to 6 Sea ZoneCombat - Germans
Battle in Baltic States
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 artillery
Germans win, taking Baltic States from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine S.S.R.
Germans attack with 2 armour
Russians defend with 1 infantry
Germans win, taking Ukraine S.S.R. from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking West Russia from Russians with 3 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Belorussia
Germans attack with 2 armour and 3 fighters
Russians defend with 2 artilleries and 1 infantry
Germans win, taking Belorussia from Russians with 1 armour and 3 fighters remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Casualties for Russians: 2 artilleries and 1 infantry
Battle in 15 Sea Zone
Germans attack with 1 battleship and 1 transport
British defend with 1 cruiser
Units damaged: 1 battleship owned by the Germans
British win with 1 cruiser remaining. Battle score for attacker is -27
Casualties for Germans: 1 battleship and 1 transportNon Combat Move - Germans
1 fighter moved from Baltic States to Poland
3 fighters moved from Belorussia to PolandPlace Units - Germans
2 armour placed in Karelia S.S.R.
3 infantry placed in Italy
1 armour and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - British
British buy 1 artillery, 1 bomber, 1 factory, 1 fighter and 1 infantry; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 infantry moved from Egypt to 17 Sea Zone
1 artillery moved from Egypt to 17 Sea Zone
1 infantry moved from Egypt to Libya
British take Libya from Germans
1 bomber moved from Egypt to Ukraine S.S.R.
1 fighter moved from 17 Sea Zone to Ukraine S.S.R.
1 fighter moved from 17 Sea Zone to Ukraine S.S.R.
1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Ukraine S.S.R.
1 artillery moved from 16 Sea Zone to Ukraine S.S.R.
1 cruiser moved from 15 Sea Zone to 16 Sea ZoneCombat - British
Battle in Burma
British attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
retreated to Burma
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 1 infantry
Battle in Ukraine S.S.R.
British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
Germans defend with 1 armour
British win, taking Ukraine S.S.R. from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Ukraine S.S.R. to 16 Sea Zone
1 bomber moved from Ukraine S.S.R. to Russia
1 infantry moved from Persia to India
1 fighter moved from Burma to India
1 cruiser, 1 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 25 Sea Zone
1 infantry moved from Belgian Congo to Anglo-Egyptian SudanPlace Units - British
1 factory placed in Egypt
1 artillery, 1 fighter and 1 infantry placed in India
1 bomber placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 34 PUs total -
Am now away for the w/e Tomas so will pick this up on Monday.
-
TripleA Manual Gamesave Post for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 4 armour and 3 infantry; Remaining resources: 2 PUs;Combat Move - Japanese
1 armour moved from Buryatia S.S.R. to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 armour moved from Yakut S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia S.S.R. to Soviet Far East
1 infantry moved from Anhwei to Sinkiang
Japanese take Sinkiang from Americans
4 infantry moved from Anhwei to Szechwan
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from French Indo-China Thailand to Burma
2 carriers moved from 61 Sea Zone to 51 Sea Zone
2 battleships moved from 61 Sea Zone to 51 Sea Zone
1 cruiser moved from 61 Sea Zone to 51 Sea Zone
2 destroyers moved from 61 Sea Zone to 51 Sea Zone
4 fighters moved from French Indo-China Thailand to 51 Sea Zone
1 submarine moved from 48 Sea Zone to 51 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 transport moved from 48 Sea Zone to 47 Sea Zone
1 fighter moved from Manchuria to Okinawa
1 fighter moved from French Indo-China Thailand to Okinawa
1 bomber moved from Kwangtung to CaucasusCombat - Japanese
Strategic bombing raid in Caucasus
Bombing raid in Caucasus rolls: 4 and causes: 4 damage to unit: factory
Bombing raid in Caucasus causes 4 damage total.Non Combat Move - Japanese
1 bomber moved from Caucasus to GermanyPlace Units - Japanese
3 infantry placed in Japan
2 armour placed in Manchuria
2 armour placed in KwangtungTurn Complete - Japanese
Japanese collect 38 PUs; end with 40 PUs total -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.9
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 2 destroyers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 11 Sea Zone to 13 Sea Zone
1 armour, 1 artillery, 2 fighters and 2 infantry moved from 13 Sea Zone to Morocco
1 bomber moved from Eastern United States to Morocco
1 bomber moved from United Kingdom to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 infantry
Germans defend with 1 armour, 1 artillery and 3 infantry
Americans win, taking Morocco from Germans with 1 armour, 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 1 artillery and 3 infantry
Casualties for Americans: 2 infantryNon Combat Move - Americans
2 fighters moved from Morocco to 13 Sea Zone
2 bombers moved from Morocco to Libya
1 battleship, 1 carrier, 2 destroyers, 2 fighters, 1 submarine and 1 transport moved from 52 Sea Zone to 56 Sea ZonePlace Units - Americans
1 artillery and 1 bomber placed in Eastern United States
1 transport placed in 11 Sea Zone
2 destroyers placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 39 PUs; end with 39 PUs total





